I want to make that.
I want to make that.
Hah. I don't really like the swamp monster set idea, but after seeing this sketch I actually want to see it made.
That sounded less smugly condescending in my head. Bottom line is: Great concept pic!
I will love you forever if you do <3
thumb that shit
Can you make it bigger?I think I still cannot see it.
How about for Heavy, a King Kong set?
I'm just wondering if I missed something, how come everyone is making Halloween items? It's August! I've been working on some concepts, I may post them later.
really we're starting a little late![]()
Hey, we're doing Halloween items?
You know what's pretty spooky?
Bane's Mask!
...
But if you want a more serious suggestion, I've always thought ultra-grotesque fleshy mutations a la "The Thing" would be pretty cool to see made into items. Maybe veiny mouth-hands for Heavy as fist replacements.
You are going to be pleasantly surprised
Not sure if has been asked before.
Requesting the Wingstick as Flying Guillotine replacement.
It was a hard choice whether to rate this post Winner or Friendly.
Disregarding that you're joking about it being spooky, I think the idea of this item getting in the game is a bit too optimistic. You might get someone to do it for you as a mod, but Bane's mask is not something really fitting any of the character's stereotypes and personalities well, and Valve probably want to avoid items based on or obviously inspired by a very recent major title movie releases.
Although "The Thing" is probably my favorite horror movie of all time, I'm unsure how well it would fit into TF2. The movie is from the 80's and doesn't have any real 1950/1960's feel or stereotypes about it what so ever, and I think cosmetic items inspired by The Thing could be too grotesque even for TF2.
There's "The Thing from Another World" which was made in 1951 though.
And now for something completely different:
![]()
For me it ain't really about whether or not it gets in (though that would be nice for anyone here to make money off an item). It's more about seeing really interesting shit made in the TF2 style.
Plus with that Bane mask I do intend to, at some point, re-create the TDKR fight scene in SFM with it.
So I realized, and if you could get someone who wants to do it as a mod then that's awesome. Although usually most people don't like making things if they don't think they'd be likely to be accepted into the game. Although from constructor's post I'm guessing you're in luck![]()
This isn't exactly Halloween related, but I did make some Pyro concepts. It's just supposed to be a Pyro in school.
They're two seperate miscs. The second one was terribly drawn, but I have this as reference. The first is a vest with a stitched on icon for the Pyro. It would deactivate the Grenades bodygroup. The second one is a classic 80s backpack that deactivates the Backpack bodygroup. Together they would create the The Searing Scholarship item set.
Frollo?
Constructor's a good dude.![]()
Hmm... halloween items...
What about a bucket of candy to throw for the Scout, with guillotine anims?
Or holding the bucket in his other hand and throwing the candy if that works better.
Yeah, i know people tried to make a scarecrow mask before, but well, i'm making my own for this halloween set.It has got a pretty plain texture for now, and i'll probably add some bumpmaps when i'll add some seams around the head
Is that Candlejack? I thought he looked famili
it's someone better who's making it
Why do none of your items have any sort of AO?
Imma Perper Burh
[ wip ]
I'm just wondering, how do you add animations to a characters Animation Set? I have a new Melee All class animation for Engineer. If anyone has a tutorial, send it to me if you don't mind.
EDIT: What makes this post so funny?
Wierd, they actually do,i bake the AO as soon as i complete the mesh
Less blur more brush strokes.
Edited:
Do you tone them down?
i love the bag as is
SOON
I wonder how would it work with the sore eyes.
I'd love to see some Borderlands inspired mods... a maliwan-esque pyro shotgun, a Vladof sniper rifle for the Sniper complete with minigun barrel..
concept scout boots
who wish to make =D
So I am still working on facial flexes working on my medic stache.
No idea what I am doing wrong, as all the animations exist, the dopesheet is set up right (And has been like 10 times now.), and the .qc is set up right.
But still no flexes.
I think I am just gonna upload the files I have now, and update that if I get the flexes working.
Edited:
Dude, thumb that.
that's really fucking blurry
any better?
Is this worth completing?