original shotgun is complete
who wants to unwrap and texture this because I certainly don't want to
are you aloud to use multiple objects in an item when submitting
also found the old engineer reloader model
I keep posting this: http://cloud-2.steampowered.com/ugc/541782282409938920/D585890D7B9A3CA13FEB72EA9C5D926046C488BF/
However, those two colors don't fit the TF2 palette. Like, at all. Ever. I have literally never seen a pink or lime hat that is esthetically compatible with the environment and characters surrounding it.
I know that the Neon Annihilator was rumored to be made paintable and that a short video was created to show it but I cannot for the life of me find it again. Does anyone have the link?
hang on Psyke, the NA has secondary team coloring on the wires... so, this whole paint thing, even though it's not happening, would have really done a huge disservice to the item...
I was thinking of going for horror this year
but I doubt any of these concepts are worth the time.
I would love to see a RIG for engie. Even if it's just the helmet.
what ever happened to those saftey straps for demo?
they were like, paintable or something i dont remember
I hate to keep posting this around but the reason I am is because I've gotten little help with my project and don't want to make a thread about it.
Anyways, I'm following this tutorial but I've been having troubles with steps 6 and 7 under weapons in the Q&A. I've extracted both Pain Train and Back Scratcher models and positioned them correctly but these are the problems I'm having:
1. All of the Pain Train's positions are not 0.
2. I cannot see nor select the Back Scratcher's weapon bones on the model. I see weapon_bone when I check vertex groups.
3. How would I assign the Back Scratcher's bones to the Pain Train and use weight-paint mode to see if the bones were assigned correctly?
Here's an image of my progress so far:
All of this is done in Blender by the way. If anyone can help, it would be greatly appreciated.
right lets try to make a 1950's style rig suit
maybe something resembling a welders helmet and old sentry parts
Can anybody try their hand at making engie's toolbox replace the pyro's head bodygroup?
Hawf I might reconsider what you said about your rigsuit, so we could team up? probably going to need a more capable texturer than I am though
HE DOESN'T EVEN LOOK LIKE ENGINEER ANY MORE
Seems a little bit more 50's sci-fi
oh wait on the wires? he said the paintable part would have a separate vmt, so. Also, if I'm honest, wires are not nearly important enough to worry about their team yellow.