So wait can the ground in the middle be lowered as long as the exit and entrance stay at the same height?
Is it okay if I add a weapon strip entity in my map? Since I don't want the player to be using certain weapons in my part of the map.
I just added a locker with as many different weapons that I could add, but I wont be able to give the player his physgun, toolgun, and bugbait.
Just have those attached to a point_template and have it activate when people press a button or use the supply locker.
Dropping out, I can't think of anything and cba to finish the scraps of ideas I started.
I'm definitely going to contribute something to this, expect my entry tommorow or so.
Add me to the count thing.
Ode to Freeman.
You do realize I'm too lazy to care? I'm sorry I'm just so tired of this map that I don't want to have anything to do with it.
I love the lighting, but the area with dustmotes is larger than the actual light ray. Fix that, or try to set up a custom point_spotlight at the ceiling, that effect was also used in HL2 when you first meet Father Grigory.
Whew, finally done with my entry, just sent it in.
Too tired to take any pictures now so expect some tomorrow.
I just hope it's okay.
Ah, I'm cutting this close, but yeah, I'll have mine up tomorrow.
So we're not allowed to use custom content for the sake of project management, I take it? That sucks, because otherwise I'd be interested in this.
You are allowed to make custom content just not a lot, doesn't matter now though since today is the deadline.
Incredible. How'd you get that smoke effect without having big, obvious, moving particles?
I have no fucking idea.
Alright, here's mine. I can't wait to see all this put together!
Just a note the author for this one. Basically I made two hallways, but they are still "connected". You'll see what I mean when you open up the map. It's up to you whether you keep it that way and sort of split the hallway that way, or place them together. The way it works, it doesn't really matter, so just do what you want with it.
I didn't even include a fog_controller.
Probably some sort of light_glow
Have you guys noticed that the end date for this thread was two days ago?
Who is going to make the huge map again?
Been up getting things ready at my flat for Uni so been away for the past few days guys, but I'll put it all together soon!