Hello guys, i'm lead level designer for this project. I have something i wanted to tell you all. For example my sketch that you see here. I don't see any problem with my sketches as far as environment designer understand it and can build a level out of it. It's same as previous examples of our work. This game isn't done yet and you are just posting things like "This mod will die". We all hoped that you, people from facepunch, can help us with this project, tell us what will be cool in the mod and what not. Some constructive critism not just your post about this mods death. Thank you for reading, Thomas Slovak.
Hi I'm a mapper (i dont call myself a level designer or environment designer because im not a pretentious cunt) and I don't understand your sketch at all. You have no artistic vision when it comes to maps, its genuinely just a few roads surrounded by "buildnings". Your designs could be much more informative; what type of building is it? What props can be found? What is seen in the skybox? What scale are the features? Right now, if someone were to map based on your sketch, it could just be a load of black squares on the ground, because you're not descriptive at all.
Thank you for reading, muthafuckin D-O-Double-G.
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EDIT: To be perfectly honest it doesn't matter what is good or what is not-good, it matters about what works. Despite what you people think of Tomas or Tom's work, the point is it works. I am not made of money, if I wanted a professional doing this job it would cost a hefty sum, I'm not doing that. The way I am trying to get across to you is that we're not in this to make something extradoinary, we're in this to a mod/game that people can enjoy, you'll get haters everywhere, every-single-place on this God-forsaken Earth you will get a hater, se la vie.
Well, what the fuck is the point in trying, like you said so much? There's no point working on a mod if you're not going to perfect it and make it good, and since you've posted it in places, you have to adapt to feedback from your potential players. With mods and games, yes it's good to try, but there's nothing worth trying for if you're not trying to make it as good as it can be.
Edited:
In the beginning I mean, in 1997 when Valve first launched, I know Gabe was earning a 6-figure salary in MS, but he still needed a publisher. I'm just using it as an example of how ambitious that game was and how it succeeded.
You don't need a publisher. It's a mod for a game that has been published (many years ago, infact). You keep saying this mod will be super-ambitious, but you also say that you're not aiming to make it extraordinary or anything amazing. Which is it?