1. Post #1

    July 2012
    14 Posts
    Basically, I set
    Swep.Primary.Sound = Sound( "weapons/galil/galil-1.wav" )
    I've played with sounds, but each one would still, end up with the same problem.
    Basically, whenever I'm in some sort of movement, and I fire for more than 3 shots, the sounds cut off and don't play for some of the firing shots.
    I've played with the SoundLevel as well, to no avail.
    Is there any way to really "fix" this, as I've seen it before with other SWEP's.

  2. Post #2

    July 2012
    14 Posts

  3. Post #3

    August 2012
    39 Posts
    Try to let the player emit the sound:
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