i wish source wasn't retarded when it came to collisions
why haven't i heard of superllama or any of his modules not seen anything about them until now?
As far as compatibility with other addons goes, at this point I'm not really going to make an effort to cater to this mod or that mod- I'm just working on getting the gamemode up and running.
The exception to this rule is the Carter Addon Pack. I'd kill for compatibility there.
Anyway, back to work. Next up, Mining Lasers!
I know it'd probably be asking a lot, but is there a chance of a system of trading resources?
I don't RP or anything like that, but I think it'd be interesting to implement if a bunch of guys on a server divided up into factions.
There isn't much code, but there aren't many bugs either.
Mining laser so far:
The effects are close to being done, but there's a weird bug where the beam will often appear to be behind objects in the background. I'll work on it some more tomorrow.
You should make some form of crew system where you can create a group and invite people to your crew, just an idea
Mining lasers will now break up asteroids for resource collection. Video tomorrow. On that note, I'm going to bed.
nvm I got this sorted out
Finished coding the mining laser. Gonna take a break for a bit and then start working on the model.
It has bugs but I'd be cool to not hit the skybox every second.
Most of the work goes into maps but I remember some things needed a bugfix, like CalcView or something like that.
I think it was mentioned that there would be tiered resource gathering or something like that in the OP - could you explain a little more, Bynari? It sounds neat.
Why don't you downscale all props and players on spawn? I'm suggesting this because it will give the feeling that the map is huge, it will feel like actual planets.
I think garry added some functions for returning and rebuilding complex physics meshes.
Nice to see though that this isn't going the way of SBEP and the general spacebuild model packs of "make model, apply 4 different repeating textures to it"
Any realese date, man? i really love that gamemode.
I do believe I see a reason for me to start hosting GMod servers again, damn that looks good!
A question though; Will it be easy to add new resources and devices to it?
Yeah, when is the release date? I cannot wait for this to come out. Looks great.
This is seriously what I've been waiting for. Used to play Spacebuild a lot but for some reason I can't find any server's that play it anymore. Or they're always empty. I love your dedication man. :)
I do not really like to play spacebuild multiplayer. much minges..
I like playing in singleplayer.
Here's the status of the project as of right now. Entries marked in blue are priority, and I will start the process of building models for them. If anyone wants to help with models, it would be greatly appreciated.
Here's the list:
Fusion Reactor - Big and bulky, uses hydrogen and coolant to produce large amounts of energy. Due to its size, it's best for planetary use.
Gravity Field Generator- Gives players earth-like gravity within a short radius
Micro Fusion Reactor - Compact fusion reactor for starship use
Hydrogen Ramscoop - Collects hydrogen from space. Requires forward momentum.
Hydrocon - Converts hydrogen to oxygen
Resource Cache - Stores Energy, Air & Coolant
When do you think you'll have it finished?
While I find the idea of the hydrocon amusing, I still wonder if there are plans for a generator that combines air and hydrogen back into water?
I wish I knew how to model so I could help the Horizon get released faster :c
Chemists- feel free to point and laugh if you must, but remember, you'll be flying around space in a cargo crate strapped to dumpster. A little bit of suspended disbelief goes a long way.