1. Post #41
    JPsRcE's Avatar
    August 2010
    1,199 Posts
    I just came a little, you dont deserve a winner, yoi deserve a HEROIC!

    Edited:

    Got the 'ol Dropbox 509 heavy traffic message, many people want these armoured tits.
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  2. Post #42
    F T
    Gold Member
    F T's Avatar
    December 2008
    8,298 Posts
    Am I the only one who thinks that these look silly?
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  3. Post #43
    Tydeus's Avatar
    January 2011
    869 Posts
    Am I the only one who thinks that these look silly?
    I think you are, yeah.
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  4. Post #44
    F T
    Gold Member
    F T's Avatar
    December 2008
    8,298 Posts
    Depends, was that agree as an agreement to the statement of how im the only one who thinks that way? Or an agreement that they look silly?

  5. Post #45
    Piett's Avatar
    September 2008
    550 Posts
    Got the 'ol Dropbox 509 heavy traffic message, many people want these armoured tits.
    Yeah, getting the same thing here.

  6. Post #46
    Metal Gear!
    Ninja Nub[NOR]'s Avatar
    July 2011
    3,258 Posts
    Depends, was that agree as an agreement to the statement of how im the only one who thinks that way? Or an agreement that they look silly?
    That they look silly, the chaos ones that is, "let's tape some skulls and horns onto our rigs!"

    Squiddy still did a great job on em though.
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  7. Post #47
    Gold Member
    Squiddy's Avatar
    February 2005
    1,816 Posts
    Depends, was that agree as an agreement to the statement of how im the only one who thinks that way? Or an agreement that they look silly?
    If you mean the Chaos, no, you're not the only person who thinks they look silly.

    Edited:
    Working on re-hosting images and files; you guys completely obliterated my 20GB-a-day on Dropbox.
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  8. Post #48
    Gold Member
    Squiddy's Avatar
    February 2005
    1,816 Posts
    Updated OP with re-hosted everything!
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  9. Post #49

    September 2011
    384 Posts
    You've done some really great work here. Very impressive.
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  10. Post #50
    27X
    Rantasaurus Rex
    27X's Avatar
    July 2010
    5,999 Posts
    Awesome.
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  11. Post #51
    ZombineTheSplatter's Avatar
    June 2009
    198 Posts
    A custom skeleton! Meaning NO, I will not make this a playermodel, NPC, or whatever the hell someone's gonna ask for.
    Why did you put up that when this model has a valve skeleton? (I just decompiled it and took a look)
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  12. Post #52
    Gold Member
    AFewOstriches's Avatar
    January 2012
    1,699 Posts
    Squid, words currently fail me. Get back to me in a day or so when the shock wears off and I'll have something clever for you.
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  13. Post #53
    Gold Member
    wraithcat's Avatar
    December 2007
    12,621 Posts
    Why did you put up that when this model has a valve skeleton? (I just decompiled it and took a look)
    It's not a valve skeleton. The bones are in similar positions and have similar names, but thier positioning and scaling is sufficiently different to really mess up any animations you load on top of them.
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  14. Post #54
    Gold Member
    Squiddy's Avatar
    February 2005
    1,816 Posts
    The similarities between the Valve skeleton and the one that these models use ends with the facts that they are in human proportions and positions, and their names.
    The only reason the bones are named as they are is to eliminate any chance that fingerposer, faceposer, or toeposer may not have otherwise recognized the hands, feet, and faces. It's a common practice.

  15. Post #55
    Osymax's Avatar
    December 2011
    150 Posts
    This was my reaction to this
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  16. Post #56
    ZombineTheSplatter's Avatar
    June 2009
    198 Posts
    It's not a valve skeleton. The bones are in similar positions and have similar names, but thier positioning and scaling is sufficiently different to really mess up any animations you load on top of them.
    Yeah but i have compiled it and fixed so animations work just fine now. I will upload a picture tommorow because Its late and I am going to sleep now.
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  17. Post #57
    I<3 LongBeach's Avatar
    February 2011
    769 Posts
    is here any good mapsd for dead space models?
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  18. Post #58
    Gold Member
    Dennab
    August 2009
    7,289 Posts
    Squiddy you magnificent beast
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  19. Post #59
    ZombineTheSplatter's Avatar
    June 2009
    198 Posts


    It took me about six hours to fix!
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  20. Post #60
    Gold Member
    gudman's Avatar
    July 2005
    4,413 Posts
    It's the third day since release and I am still speechless over the quality of this release. It's stunning. I especially love bodygrouped insignias.

    I fear to sound disrespectfull, Squiddy-sir, but can we also expect to see male version of this awesomeness?
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  21. Post #61
    Gold Member
    Squiddy's Avatar
    February 2005
    1,816 Posts
    Nice work on that, Zombine.
    And no, there is no male version in the works.
    And as for good maps, you could check out de_deepspace, and I remember aliensoldier ported some hallways from the Ishimura as effects for scenebuilds... I don't seem to be able to find them anymore.
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  22. Post #62
    bloodwail's Avatar
    January 2012
    114 Posts
    no, there is no male version in the works.
    squiddy nooo!! youre words saden me I so hoped to see a male set of these to go with the youre epic D.S fem's

    but I will live n hope
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  23. Post #63
    JPsRcE's Avatar
    August 2010
    1,199 Posts
    OK I still can't download these, everytime it just downloads 3.46kb of file and says it is corrupted, just wish I got in early on the Dropbox download source.
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  24. Post #64
    Gold Member
    Cone's Avatar
    August 2011
    18,629 Posts
    is here any good mapsd for dead space models?
    I'd recommend Whitehole

  25. Post #65
    Gold Member
    gudman's Avatar
    July 2005
    4,413 Posts
    And no, there is no male version in the works.
    Oh that's very sad, but it's your call to make. Would be incredibly hard to find a model that won't look like shit in the same screenshot with these.
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  26. Post #66
    Gold Member
    Squiddy's Avatar
    February 2005
    1,816 Posts
    OK I still can't download these, everytime it just downloads 3.46kb of file and says it is corrupted, just wish I got in early on the Dropbox download source.
    I'll get some new mirrors up.

    Edited:
    Files are now mirrored at Mediafre! Updated the OP.

    Download: Mediafire - Security Suits
    Download: Mediafire - Weaponry

    Download: Mediafire - Chaos Suits
    Download: Mediafire - Chaos Weapons

  27. Post #67
    Gold Member
    fury_161's Avatar
    February 2005
    1,496 Posts
    I'm glad to see my security suit port is still in service, haha. If I had known how popular it was going to be, I would have not done such a shitty job remodeling and patching the holes. Those shitty thighpads haunt me in every picture.
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  28. Post #68
    Gold Member
    Squiddy's Avatar
    February 2005
    1,816 Posts
    Update:
    I've uploaded the source files for all of the heads used in this package.
    They're available at request.
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  29. Post #69
    Heaven-Smile's Avatar
    October 2011
    68 Posts
    Hey Squiddy! I wanna thank you for your work, it's really amazing!


    But , I'm using SFM and there is something wrong with the eye poser with me model, we can't modifiy it, and some models like samus aran have eye problems, could you fix it as soon as possible please?


    Thanks a lot for your help.
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  30. Post #70
    Mr. Gruntsworth's Avatar
    February 2011
    54 Posts
    Do you have the original rigged 3D models available? I'd love to play around with these models in Maya and practice my animation skills. Would this be possible?

    (Credit, of course, doled out to those responsible!)

  31. Post #71
    Heaven-Smile's Avatar
    October 2011
    68 Posts
    I actually agree with Mr. Guntsworth too, it would be also great. :3

  32. Post #72
    Gold Member
    Squiddy's Avatar
    February 2005
    1,816 Posts
    Do you have the original rigged 3D models available? I'd love to play around with these models in Maya and practice my animation skills. Would this be possible?

    (Credit, of course, doled out to those responsible!)
    I'll upload the base model and PM it to you both when I can.

    But , I'm using SFM and there is something wrong with the eye poser with me model, we can't modifiy it, and some models like samus aran have eye problems, could you fix it as soon as possible please? Thanks a lot for your help.
    Can't say much as to why that's happening, but it would probably require a recompile with the SFM SDK; which is something I'm not going to do, and then re-upload... Not on my current connection.
    Sorry.

  33. Post #73
    Gold Member
    wraithcat's Avatar
    December 2007
    12,621 Posts
    I've heard you need to add eyeball movement flexes for it to work in SFM - no clue if yes or not to be honest.
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  34. Post #74
    Gold Member
    Urbanator's Avatar
    July 2009
    2,110 Posts
    I've heard you need to add eyeball movement flexes for it to work in SFM - no clue if yes or not to be honest.
    You just need to add this to the QC if memory serves, then recompile.

    flexcontroller eyes range -45 45 eyes_updown
    flexcontroller eyes range -45 45 eyes_rightleft

    Then the eyebawls should be fine in sfm.
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  35. Post #75
    Heaven-Smile's Avatar
    October 2011
    68 Posts
    I'll upload the base model and PM it to you both when I can.



    Can't say much as to why that's happening, but it would probably require a recompile with the SFM SDK; which is something I'm not going to do, and then re-upload... Not on my current connection.
    Sorry.

    No problem, thanks anyway for these beautiful models.
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  36. Post #76
    Heaven-Smile's Avatar
    October 2011
    68 Posts
    Okay, so I tried to make a flexcontroller for the eyes But i didn't work because I'm stuck in this part.

    I decompiled the model and changed the .QC like this




    and then, when I try to recompile the model it shows me this :



    And i can't recompile it to use then the GUIstudio.mdl what should I do?


    EDIT:

    Okay, I knew where I went wrong (actually, that was fang_eyeball_r) to modify not this , so I tried on Jill again


    IT worked!

    But still there is a problem, I can't remove the helmet, and the skin is applied only to the helmet :




    and there's the set body options on the model, but they are useless and doesn't change anything, and something very wierd : it has 44 bodysets. :(
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  37. Post #77
    Gold Member
    Squiddy's Avatar
    February 2005
    1,816 Posts
    That happens because the decompiler doesn't properly set the QC up, so it's missing literally a hundred lines for the correct bodygroup and skingroup options.

    I'll upload and send the source files for the bodies to you later today.

  38. Post #78
    Joorass's Avatar
    August 2009
    410 Posts
    awersome!!!
    oh, btw - thanks for that video, i wasn't planning to sleep tonight, really
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  39. Post #79
    XxHunterxX's Avatar
    June 2012
    25 Posts
    There so dashingly sexy *_* good job squiddy! you amaze me with your models. especially this one. THERE SO SEXY!
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  40. Post #80
    maddogsamurai's Avatar
    October 2012
    746 Posts
    awersome!!!
    oh, btw - thanks for that video, i wasn't planning to sleep tonight, really
    Awesome work! I think I've seen this before but not in a release. Was also wondering if you plan on putting these up on the Workshop?
    @Joorass, Now you have me curious, which video is this you mention?

    Edit: Nvm, found the video. Still hoping this would release on the Workshop

    Edit2: Nvm, found the models on the Workshop. I can be so short-sighted sometimes. :p
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