1. Post #121
    STOP BUGGING ME WITH YOUR SHITTY RP EDITS
    CGNick's Avatar
    July 2012
    509 Posts
    How do people see with this crap?

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  2. Post #122
    failcake's Avatar
    October 2009
    75 Posts
    Finished ma hud :). What you guys think?




    And a waiting music?

    Finaly how to add custom musics :

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  3. Post #123
    Gold Member
    Lexic's Avatar
    March 2009
    5,782 Posts
    Finished ma hud :). What you guys think?
    No offense, but it's pretty terrible. You should at least try to do something about the aliased edges.
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  4. Post #124
    Yes, it's me, Ollie.
    ollie's Avatar
    January 2012
    636 Posts
    Oh what?
    Why did i find this nice contest so late.. I'd really love to join but i can't finish an entire gamemode in 12 days.

    I wish you all good luck!
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  5. Post #125
    failcake's Avatar
    October 2009
    75 Posts
    No offense, but it's pretty terrible. You should at least try to do something about the aliased edges.
    Will Try!
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  6. Post #126
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,291 Posts
    Oh what?
    Why did i find this nice contest so late.. I'd really love to join but i can't finish an entire gamemode in 12 days.

    I wish you all good luck!
    Try anyway.
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  7. Post #127
    Yes, it's me, Ollie.
    ollie's Avatar
    January 2012
    636 Posts
    Try anyway.
    Heh, maybe if i get a cool idea.
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  8. Post #128
    isgarrysmodbroken.com
    _Undefined's Avatar
    November 2007
    1,082 Posts
    Do people using music in their gamemode have to get permission from the artist?
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  9. Post #129
    xmathewx75's Avatar
    April 2010
    447 Posts
    Do people using music in their gamemode have to get permission from the artist?
    I would say who cares
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  10. Post #130
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,291 Posts
    Do people using music in their gamemode have to get permission from the artist?
    I don't care. For gamemodes that use music, I'd prefer that to a FLStudio beat put together in 5 minutes for testing.
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  11. Post #131
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,291 Posts
    One week left. I'll be selecting judges soon.
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  12. Post #132
    ANIEM MENBER #2
    zerothefallen's Avatar
    March 2010
    6,015 Posts
    Man I'm going to love the osu! one. It's my favorite rhythm game and I have so much time put into it.
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  13. Post #133
    vipergothot's Avatar
    June 2010
    21 Posts
    niice cant wait

    Edited:

    we need servers up for these gamemodes and passwords=p when the time comes
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  14. Post #134
    PENISCORP DIRECTOR
    Gran PC's Avatar
    August 2007
    2,604 Posts
    I can help with servers.
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  15. Post #135
    The Not-so-great Creator of Peniscorp
    _Kilburn's Avatar
    July 2007
    2,999 Posts
    I can help with servers.
    Gran, the "rhythmically penetrating" in the title is actually a joke, nothing to get so excited about.



    ...or is it?
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  16. Post #136
    PENISCORP DIRECTOR
    Gran PC's Avatar
    August 2007
    2,604 Posts
    Your spelling of the word "rhythmically" is the joke here.
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  17. Post #137
    failcake's Avatar
    October 2009
    75 Posts
    The test server (84.107.247.132:27019) is up and the gamemode is released.
    Edit : Link : http://www.mediafire.com/?ghe3qz2h5vt8spw
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  18. Post #138
    vipergothot's Avatar
    June 2010
    21 Posts
    The test server (84.107.247.132:27019) is up and the gamemode is released.
    nice


    3 Days and counting

    Edited:

    The test server (84.107.247.132:27019) is up and the gamemode is released.
    Also You need a fastdownload url cause thos mp3s take forever to download via whatever your using.....


    anyone have an ftp server for fast download urls ? so downloads dont take forever ??
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  19. Post #139
    failcake's Avatar
    October 2009
    75 Posts
    nice


    3 Days and counting

    Edited:



    Also You need a fastdownload url cause thos mp3s take forever to download via whatever your using.....


    anyone have an ftp server for fast download urls ? so downloads dont take forever ??
    I posted a link to download the musics , here it is : http://www.mediafire.com/?ghe3qz2h5vt8spw
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  20. Post #140
    vipergothot's Avatar
    June 2010
    21 Posts
    I posted a link to download the musics , here it is : http://www.mediafire.com/?ghe3qz2h5vt8spw

    i already downloaded and connected.... there was 5 people trying to connect.. i was the first one....

    i didnt get to really play because it tok forever so i just left...
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  21. Post #141
    failcake's Avatar
    October 2009
    75 Posts
    i already downloaded and connected.... there was 5 people trying to connect.. i was the first one....

    i didnt get to really play because it tok forever so i just left...
    Ye ;(, i only added less than 2mins songs, and they are only 4. But i don't have a fast server =P
    Sorry people =(
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  22. Post #142
    Gold Member
    Bletotum's Avatar
    June 2008
    6,404 Posts
    Head to darksoul's thread where he's letting people have server space for free; I've been testing my gamemode (though I've dropped my unannounced gamemode from the GCC) on one of his servers, and have found the included fastdl service to be great.
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  23. Post #143
    vipergothot's Avatar
    June 2010
    21 Posts
    i think we only have like 2-5 gamemodes which isnt much guys..... this was supposed to be a huge endeavor =p but hey .. we got some amazing work ... was hopeing for the plink but he dropped also... cant wait to test audiomelon =p lawl =p
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  24. Post #144
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,291 Posts
    I have to say, I'm pretty surprised at how many have dropped out. I hope we get a few surprise gamemodes at the last minute.
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  25. Post #145
    Sparky-Z's Avatar
    March 2009
    234 Posts
    At what time exactly do you cut off for submissions?
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  26. Post #146
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,291 Posts
    I'm pretty relaxed about it. As long as it's submitted before I check my email on Friday, which would probably be about 3pm EST.
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  27. Post #147
    Gold Member
    `impulse's Avatar
    November 2010
    109 Posts
    So... What happens if only two people enter the contest?
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  28. Post #148
    isgarrysmodbroken.com
    _Undefined's Avatar
    November 2007
    1,082 Posts
    What count's as submitted? Do we just have to post it here or PM you or email you? I'm back in, leaving my gamemode as it is with the original sounds.
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  29. Post #149
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,291 Posts
    What count's as submitted? Do we just have to post it here or PM you or email you? I'm back in, leaving my gamemode as it is with the original sounds.
    You can PM it to me, post a new thread debuting it, and/or post it in this thread.
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  30. Post #150
    I have to say, I'm pretty surprised at how many have dropped out. I hope we get a few surprise gamemodes at the last minute.
    I dropped out because of the theme. I couldn't think of anything other than guitar hero-y gamemodes. The gamemode I was working on was actually a racing game where you ride on musical notes and it's all synced to the music ie. fast segments makes your note go faster, drum solos require maneuvers, etc. but then I realized that it's not really rhythmic enough, and it's just a racing game with gimmicks.
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  31. Post #151
    isgarrysmodbroken.com
    _Undefined's Avatar
    November 2007
    1,082 Posts
    You can PM it to me, post a new thread debuting it, and/or post it in this thread.
    Thanks, here's my entry then: http://puu.sh/12lwK (same as old link)
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  32. Post #152
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  33. Post #153
    My Blog
    Spencer Sharkey's Avatar
    July 2009
    1,902 Posts
    I wish I could of continued - but school started around the beginning of September and has been eating most of my time so I had to drop :(

    Edited:

    Good luck to everyone though!
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  34. Post #154
    Gold Member
    Bletotum's Avatar
    June 2008
    6,404 Posts
    I dropped my idea out because it wasn't rhythm related enough to justify constant effort to meet the deadline. I'll probably post in WAYWO about it tomorrow.
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  35. Post #155
    Fuck you all I have a title be mad.
    CarmineGear's Avatar
    June 2011
    1,350 Posts
    Can't wait to play these. Looking really good. This is Deffinetly different from your average gamemode so this should be an interesting play.
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  36. Post #156
    Gold Member
    `impulse's Avatar
    November 2010
    109 Posts
    Entering osu!gmod!

    A small 8-slot server has been set up at 95.154.240.11:27055 for public play.

    All the client-side content is here (includes five or so songs): [redacted, old]
    Server-side stuff (including content) is here: [redacted, old]

    Both zips extract into garrysmodbeta/garrysmodbeta, or orangebox/garrysmodbeta if you're on a server.

    There are a lot of missing gameplay elements that I haven't put in, probably because I was too busy/lazy. Only a scoring system and the basic circle-clicking that all osu! players love. Code isn't exactly the cleanest since I wrote most of this during early-morning hours and cared not for readability. :c
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  37. Post #157
    Uke

    December 2011
    38 Posts
    Here is mine its called UCombat.

    Planned were powerups wich trigger ingame events or give you more speed, health, strength, etc
    and that was the part where i wanted to involve the rythm. If you pick it up everyone should hear the ravebreak sound and the one who moves at least should die or dancebattle or playing guitar hero with the hp.

    It should be a funny not very realistic combat where you can add powerups for your server and weapons and such but i just got a skill point system, money when you kill someone, weapons menu to buy them, teams and team specific playermodels, manager team for admins(was planned that the manager places the powerups and spawnpoints ingame), a new hud.

    download: http://www.mediafire.com/?nwdtb52en5brdxd
    f3 = skillmenu(skills will take effect when you respawn)
    f4 = team selection
    f7 = weapon menu (buy, equip(!), drop or sell)
    f1 = spectator

    scores are saved for the team you are in if you move to another team your score is still in the other team and in the new team its 0 until you kill someone and if you move back to the old team your score will reset again to the value with which you left it.

    and bodypart specific damage and effect:
    body = 100% and no effect
    head = insta kill on weak skilled players
    arms = 60%(i think) and SHOULD decrease the players accuracy and if its 0 the player cant climb anymore
    legs = 60% and the players speed and jumppower decreases

    the money is[FONT=Arial, Verdana, sans-serif][COLOR=#000000] provisorily indicated as number above the health and armor bar[/COLOR][/FONT]

    climbing: look at a wall and hold space if youre falling and holding jump youre arms take damage and you become slower until you climb up if you fall on the groud your legs will be damaged

    also planned was a radar to detect nearby enemies and teammates and radar should take some time to scan a player depending on the planned stealth skill

    also hp and armor regenerated if the regeneration delay is exceeded.

    I know its more a combat and honestly i overread the rhythm part at first but i found a way to include it but i had no real time/desire to finish my gamemode within the deadline but ill continue working on it

    screenshots:


    EDIT:
    just saw that i didnt pasted the link to all the images :/
    weaponmenu:
    http://imageshack.us/photo/my-images...092000005.jpg/
    teamselection:
    http://imageshack.us/photo/my-images...092000001.jpg/
    skillmenu:
    http://imageshack.us/photo/my-images...092000003.jpg/
    slightly adjusted scoreboard:
    http://imageshack.us/photo/my-images...092000011.jpg/

    hints:
    http://imageshack.us/photo/my-images...092000006.jpg/ (upper right hand corner)
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  38. Post #158
    ANIEM MENBER #2
    zerothefallen's Avatar
    March 2010
    6,015 Posts
    Entering osu!gmod!

    A small 8-slot server has been set up at 95.154.240.11:27055 for public play.

    All the client-side content is here (includes five or so songs): http://ruby.impulsh.com/?dl=osugmod-content
    Server-side stuff (including content) is here: http://ruby.impulsh.com/?dl=osugmod-server

    Both zips extract into garrysmodbeta/garrysmodbeta, or orangebox/garrysmodbeta if you're on a server.

    There are a lot of missing gameplay elements that I haven't put in, probably because I was too busy/lazy. Only a scoring system and the basic circle-clicking that all osu! players love. Code isn't exactly the cleanest since I wrote most of this during early-morning hours and cared not for readability. :c

    sooooo trying this when I get home from school. I have 15k playcount on the original osu!

    I wonder also if i could use a tablet in gmod. It usually doesn't work in games I just end up spinning like crazy but worth a try


    such a fanboy i am
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  39. Post #159
    Gold Member
    `impulse's Avatar
    November 2010
    109 Posts
    sooooo trying this when I get home from school. I have 15k playcount on the original osu!

    I wonder also if i could use a tablet in gmod. It usually doesn't work in games I just end up spinning like crazy but worth a try


    such a fanboy i am
    It feels a lot different from the original osu!, I'd have to say. You should be able to use a tablet since you can just hit the spawn menu key to enable your cursor and control it with your tablet.
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  40. Post #160
    Gold Member
    Darkomni's Avatar
    August 2007
    2,240 Posts
    Speaking of which, where did the osu! FP thread go? I remember there being one at some point!
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