Nothing to do with AMD GPUs being terribly at anything at all. Don't blame the card if you don't limit the frame rate on simple processes.
Nothing to do with AMD GPUs being terribly at anything at all. Don't blame the card if you don't limit the frame rate on simple processes.
What GPU do you use, I get 30 FPS when it has emitted all particles on my shitty 8800
Doesn't run, missing MSVCR100D.dll![]()
https://dl.dropbox.com/u/4838268/betterparticles.zip
Forgot to build it with a static runtime
6950 1GB.
Edited:
Second one gets max 60fps min 25fps.
Code:q3k@zoth-ommog ~/Downloads $ wine DeferredRenderer.exe err:module:import_dll Library MSVCR100D.dll (which is needed by L"Z:\\home\\q3k\\Downloads\\DeferredRenderer.exe") not found err:module:LdrInitializeThunk Main exe initialization for L"Z:\\home\\q3k\\Downloads\\DeferredRenderer.exe" failed, status c0000135
You forgot it again![]()
Nope.
Edited:
Recompile the entire fucking project because ONE bool isn't initialized to true.
Ah well, I think I got my texture atlas creation working.
Just makes my AV angry.
what the fuck
I'm making a shitty RPG!
What should I add?
False positive(first time I even had a false positive)
Edited:
but what are you doing that would cause that![]()
I have absolutely no idea
I shoved it into virustotal and Avast picks up Win32:Downloader-FXC, no idea why though
Whenever I do a debug build McAfee triggers on it instead
Edited:
Also I fixed it (for real), I had a linker option wrong so I was accidently linking against a debug built library
https://dl.dropbox.com/u/4838268/fix...fixitfixit.zip
Edited:
Atleast I learned something today, linking a release-built program with staticly linked runtimes against a debug built library with dynamicly linked runtimes causes false-positives
I dont get it
900 fps
Edited:
650 when done with particles
Bats.
In other news, I stopped drinking coffee, then tried to add doors and triggers to my game. Apparently I can't code without coffee.
More tiles?
edit: yes, it does actually work.Code:q3k@zoth-ommog ~/Downloads $ WINEDEBUG=+fps wine DeferredRenderer.exe fixme:heap:HeapSetInformation (nil) 1 (nil) 0 trace:fps:X11DRV_SwapBuffers @ approx 2039.97fps, total 2039.97fps trace:fps:X11DRV_SwapBuffers @ approx 1893.40fps, total 3933.38fps trace:fps:X11DRV_SwapBuffers @ approx 1641.57fps, total 2787.48fps err:seh:setup_exception stack overflow 2128 bytes in thread 000d eip 00007f20d28b251d esp 0000000000140db0 stack 0x140000-0x141000-0x240000 trace:fps:X11DRV_SwapBuffers @ approx 1353.76fps, total 2309.57fps ^Cfixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0 q3k@zoth-ommog ~/Downloads $ sudo lspci | grep VGA 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Cayman PRO [Radeon HD 6950]
I'm not an artist, silly guy!
Crashes instantly for me after the window opens.
1. Open Paint
2. Pick a random color
3. Use fill
4. Save
5. Profit
6. Explosions
7. Cake
Add monsters as well. And weapons. And attacks. Maybe random generated skills or customizable ones?
I have to throw in some emergency content here. Lets see if I can get something to work.
Babby's first hermite interpolation.
https://bitbucket.org/Somepotato/lua...erver/overview
I have a compiled version as a download. There is a bug I need to fix but for now this should work if you want to toy around with it.
Writing a soft body physics thingy with Verlet integration, which makes everything surprisingly easy. Also notice the fancy cursor. (it's jittery because the app actually runs at like 3 FPS because Processing is a sluggish fucker)
I can almost make a Gish clone now.
A 3 fps gish clone
If you comment the saveFrame() line it goes to 30 FPS by the way.
Ran fine although really fast, put one of my 560ti up to 80% usage, didn't touch the second card.
As Jawalt said, I think the overhead of instancing is way too high for batches with a low amount of polys.
Kind of crossposting from the Electrical Engineering thread, but not quite - I've built a little LED matrix display, so it's now hooked up to my raspberry pi and displaying a scrolling clock.
Fun fact: the font is actually the Windows command prompt 5x3 font... I cropped a screenshot of the ascii table straight from the console, saved it as a TGA, and wrote a C++ utility to load the image and output the font as a python script so the RPi can display it. All in the name of timekeeping
Oh, and here's the matrix (before I soldered on the control pins):
So yeah, this has been fun. Not sure what I should do with it next.
First time doing networking;
![]()
I made a C# code generator, that brings something like C++ templates to the .NET world.
It automatically generates and adds to your project classes/methods where a token literally gets replaced with a list of type names.
Polish/expand it a bit and whip it up as a VS extension. Profit off spoiled C# developers.
Working on my OS again, my Module Manager is pretty much complete for now.
I guess next I should start working on a VFS and filesystem drivers. :D
Won't sleep tonight :D
Have any better examples? You could use generics for this and it would be better.
Most examples I have in my mind right now are related to game development and math, but I'm sure that this kind of automatic generation could be useful somewhere else. This is practically generics without any limitation.
I'm implementing multiple tokens right now - this could be useful to handle conversions:
Code:public static class Utils { static $3$1 Sum($3$1 a, $3$2 b) { return new $3$1( ($1) b.X, ($1) b.Y ); } } $3: vector_ $1: int $2: float public static class Utils { static vector_int Sum(vector_int a, vector_float b) { return new vector_int( (int) b.X, (int) b.Y ); } }
More progress on the UDK game I'm working on. Hope I'm not getting spammy.