1. Post #41
    Gold Member
    Tetsmega's Avatar
    October 2006
    4,745 Posts
    it certainly doesn't look like that, looks like she's in the superman pose flying flat. maybe this is bad art conveyance because they can't really make it obvious that's what's going on, which should be the case if the whole body isn't the hitbox.

    literally every good game ever has the hitbox as the whole character because it makes sense

    or at least it was obvious or intuitive reasons for there to be a "sweet spot"
    So I'm guessing Silver Surfer for the NES is your favorite game? Cause I mean getting hit on the board and taking damage makes sense.
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  2. Post #42
    Clavus's Avatar
    September 2009
    4,738 Posts
    no, you're wrong??

    "this game looks retarded because the game appears to be designed really poorly"

    being a different genre isn't an excuse for bad game design, sorry I insulted your anime girl laser party or whatever???
    It isn't really bad game design, it's a niche product. Those hitboxes are the hallmark of the bullet-hell genre. There are people out there willingly torturing themselves trying to get through these games. I can't even bring myself to beat Super Meat Boy, so I don't think I'll ever get near something like Touhou.

  3. Post #43
    Gold Member
    Itachi_Crow's Avatar
    November 2007
    12,974 Posts
    I've never played it but you seem to have missed the point I was making so gj on that

    Edited:

    @tets
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  4. Post #44
    Gold Member
    Crimor's Avatar
    June 2008
    7,848 Posts
    My point is, it seems the main feature of the game is dodging bullets. It doesn't seem like it has cool enemies, huge bosses, awesome weapons upgrades or stuff like that. The actual gameplay seems to be focused on dodging. It doesn't seem like this game has anything but very barebone gameplay, and mind you that is barebone in a genre that is generally very barebone compared to others.
    I like how you say this when you've seen like, one and a half level, of one game when there's over ten games.

  5. Post #45
    #lmao #owned
    Hamsterjuice's Avatar
    January 2009
    3,586 Posts
    i'm fukkin mad about games

  6. Post #46
    froztshock's Avatar
    August 2009
    2,593 Posts
    I wouldn't consider myself a fan but I've played one of these games, forget which one exactly. Wasn't this one.

    The aesthetic doesn't do much for me, but whatever.

    Mechanics were solid, and it does feel kinda' good to play, at least when blasting the cannon fodder stuff. During boss fights it basically is a "Don't touch the bullets" simulator and you don't really focus on much else, but that's a complaint against the genre and less against the game itself.

    There seemed to be a lot of mechanics that I just couldn't get at all because the version I got wasn't translated at all whatsoever. I assume that since I keep hearing about people who are into the backstory and stuff that such versions exist, but I never found one.

  7. Post #47
    Jabberwocky's Avatar
    June 2007
    2,506 Posts
    I'm a Touhou fan and I rarely play the games.

    The music (fan arrangements) and the fan comics are enough. The Touhou universe has the perfect balance of backstory and mystery to serve as a jumping point for creativity.
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  8. Post #48
    Gold Member
    Greenen72's Avatar
    September 2009
    8,099 Posts
    the hitbox is only a part of the sprite just like in Jamestown but this game truly looks like some fake difficulty bullshit
    yeah hard games are all fake difficulty fuck them especially the the fake difficulty of increasing the number of bullets on the hardest mode on a game where the entire game is based on lots of bullets
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  9. Post #49
    CoolKingKaso's Avatar
    March 2010
    4,561 Posts
    So I'm guessing Silver Surfer for the NES is your favorite game? Cause I mean getting hit on the board and taking damage makes sense.
    That game was so damn hard. Good soundtrack though.

    http://www.virtualnes.com/play/?id=NES-VQ