1. Post #41
    ash47's Avatar
    March 2010
    565 Posts
    This is very cool, I played this quite a bit early in my childhood. Where did you find documentation for the game data? Is this something you just reverse engineered?
    Childhood well spent :P I actually wrote the chips challenge level loading code when I was younger, and without internet. I coped and pasted the code in garrysmod because as luck would have it, I wrote the original loader in lua , and I was able to add in the missing functions to make it work with garrysmod :P To answer your question, I reverse engineered it, It really wasn't that hard, there is no encryption on it, and it only uses very basic (yet very effective) compression.
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  2. Post #42
    Matsilagi's Avatar
    June 2009
    1,436 Posts
    A chips challenge 'gamemode' :P

    *awesome pics*
    Great! I hope this gets release, altrough i never played that game before, it looks like a neat gamemode!
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  3. Post #43
    SGTSpartans's Avatar
    July 2011
    155 Posts
    Awesome. I play with a bunch of manchildren. Hope you do well with any obstacles you overcome, SS13 is mah favorite past..waste..time..thang.
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  4. Post #44
    ash47's Avatar
    March 2010
    565 Posts
    Great! I hope this gets release, altrough i never played that game before, it looks like a neat gamemode!
    I'm too cheap and lazy to put it on one of my personal servers, since I'll almost certainly lose money out of it, once I clean the gamemode up, and make it 'server admin friendly', I'll probably release it, personally, It's probably best played alone, since the levels were designed with only one player in mind, once people start making lots of levels, that may shift though.

    It's also really easy to make custom blocks :D
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  5. Post #45
    Matsilagi's Avatar
    June 2009
    1,436 Posts
    I'm too cheap and lazy to put it on one of my personal servers, since I'll almost certainly lose money out of it, once I clean the gamemode up, and make it 'server admin friendly', I'll probably release it, personally, It's probably best played alone, since the levels were designed with only one player in mind, once people start making lots of levels, that may shift though.

    It's also really easy to make custom blocks :D
    Nice to hear that!

    Once i see a release of this, i will make lots, LOTS of maps.

    Also, theres the PointSample VTF flag, it makes the things look less smooth, it may help to achieve a old texture look.
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  6. Post #46
    Robotboy655's Avatar
    May 2008
    1,460 Posts
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  7. Post #47
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    5,274 Posts
    wow that's awesome, do you plan on releasing it?
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  8. Post #48
    Robotboy655's Avatar
    May 2008
    1,460 Posts
    wow that's awesome, do you plan on releasing it?
    Of course. Once I get it working properly.
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  9. Post #49
    Matsilagi's Avatar
    June 2009
    1,436 Posts
    Reminds me of the Tron disc made by Mahalis.

    Oh, how i wished it were a swep...
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  10. Post #50
    Gold Member
    BlackAwps's Avatar
    July 2011
    768 Posts
    Been awake 36 hours straight now..



    I started making a model viewer thing but started laughing hysterically at g-mans face at the end. I think I should go to sleep..
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  11. Post #51
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    5,274 Posts
    I think I see a booger under his nose
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  12. Post #52
    Gold Member
    Mr. Quiggles's Avatar
    July 2010
    179 Posts
    Waiting to see you activate it where it goes into your face, or at least see what happens when two of them collide. Regardless, nice work!
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  13. Post #53
    danielga's Avatar
    July 2007
    346 Posts
    Been awake 36 hours straight now..



    I started making a model viewer thing but started laughing hysterically at g-mans face at the end. I think I should go to sleep..
    It's like, the more you look at him, the more he seems to be smiling.
    It's fucking creepy...
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  14. Post #54
    Gold Member
    Hxrmn's Avatar
    February 2005
    116 Posts
    Still working on my MIDI script:


    I added a new layer on top of the event playback that processes the midi events ahead of time to form NoteBlocks.
    These NoteBlocks allow the midi system to get a note's current value for any given time via GetNoteValue(note,t,envelope).

    Combining this with ADSR Envelopes enables me to build up to the note and release from it without needing to
    predict when the next event will occur. This is done using some trivial interpolation inside the NoteBlock system.

    I ran into some performance issues with this, part way through the song the script would
    start to slow down and my fps went from 60 to 28. I found out that this was because the loop for finding the proper note block
    was getting to be very long.

    To fix this, I partitioned the NoteBlocks into 3 second time segments in a table and performing lookups by using the current time as a key,
    thus reducing lookup times even in worst case scenarios.

    The turrets in the video are using 2 envelopes:
    one for the turret rotation and firing (long attack, long release),
    the other for the laser beam (no attack, short decay, mid sustain, short release).
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  15. Post #55
    MDave's Avatar
    April 2010
    510 Posts
    Reminds me to animusic

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  16. Post #56
    Gold Member
    Hxrmn's Avatar
    February 2005
    116 Posts
    Reminds me to animusic
    I love Animusic!
    As a musician and a programmer, how could I not. :P
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  17. Post #57
    Fuchsia Member
    LEETNOOB's Avatar
    August 2009
    3,893 Posts
    So I released version 1.26 of Customizable Weaponry and while I was still working on it I decided to make a video, because this is the 33rd update so far, and because I wanted to make one of these types of videos for a long time.

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  18. Post #58
    Gold Member
    The freeman's Avatar
    October 2007
    5,506 Posts
    So I released version 1.26 of Customizable Weaponry and while I was still working on it I decided to make a video, because this is the 33rd update so far, and because I wanted to make one of these types of videos for a long time.

    Until you add a knife with a scope and laser sight I ain't downloading

       Just kidding, looks great!   
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  19. Post #59
    Robotboy655's Avatar
    May 2008
    1,460 Posts
    So I released version 1.26 of Customizable Weaponry and while I was still working on it I decided to make a video, because this is the 33rd update so far, and because I wanted to make one of these types of videos for a long time.

    *vid*
    This makes me want to give up on my SWEP base.. Anyway, is this released on Steam Workshop yet?

    And you should make the customization screen Crysis-ish. You know place silencers selection near the barrel and scope selection at upper rail. Stuff like that.
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  20. Post #60
    Fuchsia Member
    LEETNOOB's Avatar
    August 2009
    3,893 Posts
    Until you add a knife with a scope and laser sight I ain't downloading

       Just kidding, looks great!   
    There are laser sights. And you can also melee stuff with weapons if you bind a key to cstm_melee.

       Back on topic, thanks! :D   

    Edited:

    This makes me want to give up on my SWEP base.. Anyway, is this released on Steam Workshop yet?
    It's GMod-12 exclusive (I'm using a bad word to describe this, but whatever) right now, but I will release it on the workshop once GMod 13 comes out. (or nears release)
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  21. Post #61
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    5,274 Posts
    you realize that GMod 13 is being released in 18 days right?
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  22. Post #62
    Fuchsia Member
    LEETNOOB's Avatar
    August 2009
    3,893 Posts
    you realize that GMod 13 is being released in 18 days right?
    Plenty of time to convert it. Last time I converted it (a few days ago) it only took me a few hours.
    Plus, I am not going to wait until it's like 1 day until release, I'll convert it 1 week before release.

    Also, I just had to fuck up the release of 1.26 (huge Lua error spam). I fixed it now, but still. :X
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  23. Post #63
    MDave's Avatar
    April 2010
    510 Posts
    I cant stand, I must post what I am working on.

    I am rewamping one of my old projects, updating to gmod13, (    remaking from scratch    )

    I dont have anything interesting to show yet, but I remade TAB support for rendering. ( Old demonstration )


    If you would use an ingame LUA editor, what features you would say are required? What features would you miss from your editor?


    Also, I have some extra features already planned: I played about 2-3 hours on Metaconstruct, and I loved the idea of allowing scripters to mess with the serverside lua,
    and found it that I could really use a little help sometimes, so I decided that I will try to implement "simultenous" editing, like in google docs.

    Edited:

    Forgot to mention, I also implemented font independent caret positioning, it means it has support for not monospaced fonts too!
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  24. Post #64
    Zephilinox's Avatar
    September 2010
    298 Posts
    Auto complete for GLua functions would be an awesome start along with highlighted syntax (which I see you're working on/finished)
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  25. Post #65
    vercas's Avatar
    September 2011
    906 Posts
    I'm so not an artist.

    But I do know good shit when I see it.
    I just love the PixelVision look!
    I'm making it in a Derma skin for my admin mod.

    Oops, forgot to make the expand/contract buttons.
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  26. Post #66

    October 2012
    424 Posts
    I'm so not an artist.

    But I do know good shit when I see it.
    I just love the PixelVision look!
    I'm making it in a Derma skin for my admin mod.

    Oops, forgot to make the expand/contract buttons.
    dude that's pump as fucj
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  27. Post #67
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,211 Posts
    Started working on my player faceposer again.
    Added a character to the selection menu that uses the expression your mouse is hovering above.

    The only problem is that I can't show the correct expression on the character in the expressions menu because
    the flex scale is stuck at 1 clientside unless the server makes a change to it (it unlocks the clientside flex scale).
    How the heck am I supposed to solve that with a clientside model?
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  28. Post #68
    metromod.net
    _Chewgum's Avatar
    April 2010
    2,254 Posts


    maybe this moon is a bit big
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  29. Post #69
    Map in a box's Avatar
    July 2009
    5,801 Posts
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  30. Post #70
    Dizla's Avatar
    November 2010
    72 Posts
    Dad? Gordon? no!
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  31. Post #71
    CapsAdmin's Avatar
    August 2005
    3,773 Posts
    http://puu.sh/1c8p6
    dad please
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  32. Post #72
    Fuchsia Member
    LEETNOOB's Avatar
    August 2009
    3,893 Posts
    <video of a citizen glitching out>
    Spooky scary citizens send shivers down your spine~
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  33. Post #73
    dylanb5123's Avatar
    January 2011
    212 Posts
    Spooky scary citizens send shivers down your spine~
    A+
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  34. Post #74
    soullink's Avatar
    April 2010
    515 Posts
    Who touched the cartridge again?!
    *Geddan music playing*
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  35. Post #75

    September 2011
    501 Posts
    http://puu.sh/1c8p6
    WHAT THE HELL DID YOU DO!?!?!?! He looks pissed.
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  36. Post #76
    vercas's Avatar
    September 2011
    906 Posts


    The tree and the menu are randomly generated.
    The disabled scroll bar... I have NO clue why is the thumb semi-transparent. It's fully upaque and obviously rendered above the scrollbar.
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  37. Post #77

    October 2012
    424 Posts


    The tree and the menu are randomly generated.
    The disabled scroll bar... I have NO clue why is the thumb semi-transparent. It's fully upaque and obviously rendered above the scrollbar.
    lol 3 scrolls bars
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  38. Post #78
    vercas's Avatar
    September 2011
    906 Posts
    lol 3 scrolls bars
    I don't want to spoil this, but the scrollbars are there to show each state.
    From left to right: Pressed, hovered, normal and disabled.
    Also, there are 4, not 3.

    Have a good life.
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  39. Post #79

    October 2012
    424 Posts
    I don't want to spoil this, but the scrollbars are there to show each state.
    From left to right: Pressed, hovered, normal and disabled.
    Also, there are 4, not 3.

    Have a good life.
    I can't count
    and im on my phone so it zoomed in over 3
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  40. Post #80

    June 2012
    142 Posts
    Spooky scary citizens send shivers down your spine~
    Hows your stealth gamemode coming? I saw it in an old thread yesterday, looks fun. Also, are you releasing it open source,because I really want to learn how you made the npc's react to sound/light etc.
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