Sup. Well ever since being captivated by the metropolice v5, I found myself deciding it's time to start modeling for the source engine. The immediate thing that came to my mind was the severe lack of the cut Conscripts from the Half-Life 2 beta.
According to the wiki, the conscripts were supposed to be the last remaining survivors from all of Earth's military after the 7 hour war that were all conscripted to do the Combine's bidding. Sources also indicated that the Conscripts are as low, if not lower, than the Civil Protection units, and thus tentions between the two were at wits end. And they're also supposed to use what remaining military technology Earth has in the aftermath of the Combine occupation. Whilst its clear that City 17 takes place in a post Soviet country, I've decided to give the conscripts a mixture of Russian and NATO equipment.
The project plans to not make the Conscripts suck so bad, so I wanted to start this project to expand the conscript's horizon by adding vast equipment to them. I wasn't really satisfied with the current Half-Life 2 beta's look with them having just a set of OD fatigues and a flak jacket.
What I have planned for the conscripts to have:
Armor: T-72s, T-90s, M1 abrams, Leo2 tanks.
Mech: BRDMs, BTRs, LAVs, and M113 APCs.
Cars: UAZs, Humvees, and buses.
Helicopters: MI-24 hinds, AH-1S cobras, UH-1D Hueys, KA-50 blacksharks, and Eurocopters.
Planes: AV-8B Harriers, SU-25s, SU-32s
Here's what I've managed to make so far.
It's a start... But it still lacks. I've based them of the Israeli Defense Forces and bits of the Soviet Union. I've used Rusty's and Zupadupazupadud's World In Conflict National Guard as a base for the conscripts I'm skinning.
As I've said, I've just begun to learn how to skin, hex, and hopefully hack and rig for the Source Engine. I'm whoring myself on tutorial videos. Anyone who's willing to help with this project can PM me.
Tell me what you guys think so far. C&C