AvP Corporate Megapack
An expansive megapack of all things corporate from the 2010 release of AvP, incuding a few non-cannon models. Every ragdoll and major prop has bodygroups, many have skingroups, and all props have a full range of shaders, from specular mapping to phong.
Ragdolls are made with custom physics, so they're optimized for posing. The pilot and scientists also have the required flexes to be compatible with SFM.
The scientist models feature BMS heads, a fitting choice given their role as scientists. The default AVP head is also available and is fully faceposed. These models also have a full suite of animations, so are compatible for model manipulation onto NPCs (and playermodels possibly?). The main skingroup of each also includes a fully color enabled texture, so using the color tool will change the uniform and not the heads.
Xenomorph included because, well, it is an aliens pack, right? One note of interest, it has faceposing, but there is no visible ring. Just check the tool context menu and you should see three flexes. Fingerpoing works on the first three fingers and thumb, and the tail is a long connected chain of physics boxes.
The weapons included are the standard issue pistol and pulse rifle. These have been fully bodygrouped, and include custom physics meshes. Also included is a stun rod, which is a bodygroup on the pilot, and the magazines for the weapons.
Finally, there are plenty of little props that stem from the bodygroups of the models.
-AVP Combat Synthetics
--Bodygroups for masks, shoulder pads
---Helmet: Off, on - boon/visor down, on - boon down, on - visor down, on - boon/visor up
---Sunglasses: off, on
---Vest: lightweight, full vest, lightweight w/damage
---Stunrod: off, on, empty holster
--Skingroups: Undamaged, face damage, leg damage, full damage
--Skingroups: 8 BMS Scientist heads on two body textures
--Includes masked head and color enabled default textures
--Ragdolled tail and face flexes
-AVP Pulse Rifle:
--Skingroups: Ammo counter; 99, 54, 00, off
-Dropship Gunship - bodygroups for gun pods
-Health Stim - bodygroups for cap
-Helmet - bodygroups for visor and boom, skingroups for color
-Magazines for rifle and pistol
Workshop (Be sure to be logged in or it won't show. If you have gmod, it'll link to the subscription page.)
Part 1: Scientists, Xenomorph, and weapons
**NOTE: Due to the size, I'm still having no luck upping the other half. For the time being, consider this a workshop exclusive.
Combat Synths: SimonSyndaren XII (port & textures), G-StaSergal636 (compile), Lt_Commander (texture cleanup)
Synth Pilot, helmet: FloaterTWO (hacking), Lt_Commander (textures)
AVP Scientists: dmlxo21 (port), Bloocobalt (hack & model cleanup), Black Mesa team (heads), Lt_Commander (textures)
Xenomorph: fury_161 (port & textures), Lt_Commander (texture cleanup)
Stunrod, backpack: Nirrti (model), Lt_Commander (textures)
Dropship: dmlxo21 (port), fury_161 (model cleanup), Lt_Commander (textures)
Pistol, Rifle, and stim: dmlxo21 (port), Lt_Commander (model cleanup & textures)
Sunglasses: Bloocobalt (port), Lt_Commander (textures)
Model Help: wraithcat, Haxxer, Squiddytreat!, Nexus_Elite
Source Models: AVP3, Blacklight Retribution, MOH10, Mass Effect 3, Left 4 Dead, Fallout: New Vegas, Black Mesa