1. Post #1

    July 2013
    6 Posts
    How do i change my f4 menu color to something else because i do not like the red i rather have it like a gray color, if someone could please tell me how to change the color i would be very gald
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  2. Post #2
    STOP POST
    Matt555's Avatar
    April 2012
    115 Posts
    How do i change my f4 menu color to something else because i do not like the red i rather have it like a gray color, if someone could please tell me how to change the color i would be very gald
    Posting your code would help.
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  3. Post #3

    July 2013
    6 Posts
    -- Skin for DarkRP gui's
    SKIN = {}

    SKIN.PrintName = "DarkRP"
    SKIN.Author = "FPtje Falco"
    SKIN.DermaVersion = 1
    SKIN.GwenTexture = Material("DarkRP/DarkRPSkin.png")


    SKIN.tex = {}

    SKIN.tex.Selection = GWEN.CreateTextureBorder( 384, 32, 31, 31, 4, 4, 4, 4 )

    SKIN.tex.Panels = {}
    SKIN.tex.Panels.Normal = GWEN.CreateTextureBorder( 256, 0, 27, 27, 56, 56, 16, 16 )
    SKIN.tex.Panels.Bright = GWEN.CreateTextureBorder( 256+64, 0, 63, 63, 16, 16, 16, 16 )
    SKIN.tex.Panels.Dark = GWEN.CreateTextureBorder( 256, 64, 63, 63, 16, 16, 16, 16 )
    SKIN.tex.Panels.Highlight = GWEN.CreateTextureBorder( 256+64, 64, 63, 63, 16, 16, 16, 16 )

    SKIN.tex.Button = GWEN.CreateTextureBorder( 480, 0, 31, 31, 8, 8, 8, 8 )
    SKIN.tex.Button_Hovered = GWEN.CreateTextureBorder( 480, 32, 31, 31, 8, 8, 8, 8 )
    SKIN.tex.Button_Dead = GWEN.CreateTextureBorder( 480, 64, 31, 31, 8, 8, 8, 8 )
    SKIN.tex.Button_Down = GWEN.CreateTextureBorder( 480, 96, 31, 31, 8, 8, 8, 8 )
    SKIN.tex.Shadow = GWEN.CreateTextureBorder( 448, 0, 31, 31, 8, 8, 8, 8 )

    SKIN.tex.Tree = GWEN.CreateTextureBorder( 256, 128, 127, 127, 16, 16, 16, 16 )
    SKIN.tex.Checkbox_Checked = GWEN.CreateTextureNormal( 448, 32, 15, 15 )
    SKIN.tex.Checkbox = GWEN.CreateTextureNormal( 464, 32, 15, 15 )
    SKIN.tex.CheckboxD_Checked = GWEN.CreateTextureNormal( 448, 48, 15, 15 )
    SKIN.tex.CheckboxD = GWEN.CreateTextureNormal( 464, 48, 15, 15 )
    --SKIN.tex.RadioButton_Checked = GWEN.CreateTextureNormal( 448, 64, 15, 15 )
    --SKIN.tex.RadioButton = GWEN.CreateTextureNormal( 464, 64, 15, 15 )
    --SKIN.tex.RadioButtonD_Checked = GWEN.CreateTextureNormal( 448, 80, 15, 15 )
    --SKIN.tex.RadioButtonD = GWEN.CreateTextureNormal( 464, 80, 15, 15 )
    SKIN.tex.TreePlus = GWEN.CreateTextureNormal( 448, 96, 15, 15 )
    SKIN.tex.TreeMinus = GWEN.CreateTextureNormal( 464, 96, 15, 15 )
    --SKIN.tex.Menu_Strip = GWEN.CreateTextureBorder( 0, 128, 127, 21, 1, 1, 1, 1 )
    SKIN.tex.TextBox = GWEN.CreateTextureBorder( 0, 150, 127, 21, 4, 4, 4, 4 )
    SKIN.tex.TextBox_Focus = GWEN.CreateTextureBorder( 0, 172, 127, 21, 4, 4, 4, 4 )
    SKIN.tex.TextBox_Disabled = GWEN.CreateTextureBorder( 0, 193, 127, 21, 4, 4, 4, 4 )
    SKIN.tex.MenuBG_Margin = GWEN.CreateTextureBorder( 128, 128, 127, 63, 24, 8, 8, 8 )
    SKIN.tex.MenuBG = GWEN.CreateTextureBorder( 128, 192, 127, 63, 8, 8, 8, 8 )
    SKIN.tex.MenuBG_Hover = GWEN.CreateTextureBorder( 128, 256, 127, 31, 8, 8, 8, 8 )
    SKIN.tex.MenuBG_Spacer = GWEN.CreateTextureNormal( 128, 288, 127, 3 )
    SKIN.tex.Tab_Control = GWEN.CreateTextureBorder( 0, 256, 127, 127, 8, 8, 8, 8 )
    SKIN.tex.TabB_Active = GWEN.CreateTextureBorder( 0, 416, 63, 31, 8, 8, 8, 8 )
    SKIN.tex.TabB_Inactive = GWEN.CreateTextureBorder( 0+128, 416, 63, 31, 8, 8, 8, 8 )
    SKIN.tex.TabT_Active = GWEN.CreateTextureBorder( 0, 384, 63, 31, 8, 8, 8, 8 )
    SKIN.tex.TabT_Inactive = GWEN.CreateTextureBorder( 0+128, 384, 63, 31, 8, 8, 8, 8 )
    SKIN.tex.TabL_Active = GWEN.CreateTextureBorder( 64, 384, 31, 63, 8, 8, 8, 8 )
    SKIN.tex.TabL_Inactive = GWEN.CreateTextureBorder( 64+128, 384, 31, 63, 8, 8, 8, 8 )
    SKIN.tex.TabR_Active = GWEN.CreateTextureBorder( 96, 384, 31, 63, 8, 8, 8, 8 )
    SKIN.tex.TabR_Inactive = GWEN.CreateTextureBorder( 96+128, 384, 31, 63, 8, 8, 8, 8 )
    SKIN.tex.Tab_Bar = GWEN.CreateTextureBorder( 128, 352, 127, 31, 4, 4, 4, 4 )

    SKIN.tex.Window = {}

    SKIN.tex.Window.Normal = GWEN.CreateTextureBorder( 0, 0, 127, 127, 8, 32, 8, 8 )
    SKIN.tex.Window.Inactive = GWEN.CreateTextureBorder( 128, 0, 127, 127, 8, 32, 8, 8 )
    SKIN.tex.Window.Close = GWEN.CreateTextureNormal( 0, 224, 24, 24 );
    SKIN.tex.Window.Close_Hover = GWEN.CreateTextureNormal( 32, 224, 24, 24 );
    SKIN.tex.Window.Close_Down = GWEN.CreateTextureNormal( 64, 224, 24, 24 );
    SKIN.tex.Window.Close_Disabled = GWEN.CreateTextureNormal( 96, 224, 24, 24 );

    SKIN.tex.Window.Maxi = GWEN.CreateTextureNormal( 32 + 96*2, 448, 31, 31 );
    SKIN.tex.Window.Maxi_Hover = GWEN.CreateTextureNormal( 64 + 96*2, 448, 31, 31 );
    SKIN.tex.Window.Maxi_Down = GWEN.CreateTextureNormal( 96 + 96*2, 448, 31, 31 );

    SKIN.tex.Window.Restore = GWEN.CreateTextureNormal( 32 + 96*2, 448+32, 31, 31 );
    SKIN.tex.Window.Restore_Hover = GWEN.CreateTextureNormal( 64 + 96*2, 448+32, 31, 31 );
    SKIN.tex.Window.Restore_Down = GWEN.CreateTextureNormal( 96 + 96*2, 448+32, 31, 31 );

    SKIN.tex.Window.Mini = GWEN.CreateTextureNormal( 32 + 96, 448, 31, 31 );
    SKIN.tex.Window.Mini_Hover = GWEN.CreateTextureNormal( 64 + 96, 448, 31, 31 );
    SKIN.tex.Window.Mini_Down = GWEN.CreateTextureNormal( 96 + 96, 448, 31, 31 );

    SKIN.tex.Scroller = {}
    SKIN.tex.Scroller.TrackV = GWEN.CreateTextureBorder( 384, 208, 15, 127, 4, 4, 4, 4 );
    SKIN.tex.Scroller.ButtonV_Normal = GWEN.CreateTextureBorder( 384 + 16, 208, 15, 127, 4, 4, 4, 4 );
    SKIN.tex.Scroller.ButtonV_Hover = GWEN.CreateTextureBorder( 384 + 32, 208, 15, 127, 4, 4, 4, 4 );
    SKIN.tex.Scroller.ButtonV_Down = GWEN.CreateTextureBorder( 384 + 48, 208, 15, 127, 4, 4, 4, 4 );
    SKIN.tex.Scroller.ButtonV_Disabled = GWEN.CreateTextureBorder( 384 + 64, 208, 15, 127, 4, 4, 4, 4 );

    SKIN.tex.Scroller.TrackH = GWEN.CreateTextureBorder( 384, 128, 127, 15, 4, 4, 4, 4 );
    SKIN.tex.Scroller.ButtonH_Normal = GWEN.CreateTextureBorder( 384, 128 + 16, 127, 15, 4, 4, 4, 4 );
    SKIN.tex.Scroller.ButtonH_Hover = GWEN.CreateTextureBorder( 384, 128 + 32, 127, 15, 4, 4, 4, 4 );
    SKIN.tex.Scroller.ButtonH_Down = GWEN.CreateTextureBorder( 384, 128 + 48, 127, 15, 4, 4, 4, 4 );
    SKIN.tex.Scroller.ButtonH_Disabled = GWEN.CreateTextureBorder( 384, 128 + 64, 127, 15, 4, 4, 4, 4 );

    SKIN.tex.Scroller.LeftButton_Normal = GWEN.CreateTextureBorder( 464, 208, 15, 15, 2, 2, 2, 2 );
    SKIN.tex.Scroller.LeftButton_Hover = GWEN.CreateTextureBorder( 480, 208, 15, 15, 2, 2, 2, 2 );
    SKIN.tex.Scroller.LeftButton_Down = GWEN.CreateTextureBorder( 464, 272, 15, 15, 2, 2, 2, 2 );
    SKIN.tex.Scroller.LeftButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272, 15, 15, 2, 2, 2, 2 );

    SKIN.tex.Scroller.UpButton_Normal = GWEN.CreateTextureBorder( 464, 208 + 16, 15, 15, 2, 2, 2, 2 );
    SKIN.tex.Scroller.UpButton_Hover = GWEN.CreateTextureBorder( 480, 208 + 16, 15, 15, 2, 2, 2, 2 );
    SKIN.tex.Scroller.UpButton_Down = GWEN.CreateTextureBorder( 464, 272 + 16, 15, 15, 2, 2, 2, 2 );
    SKIN.tex.Scroller.UpButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272 + 16, 15, 15, 2, 2, 2, 2 );

    SKIN.tex.Scroller.RightButton_Normal = GWEN.CreateTextureBorder( 464, 208 + 32, 15, 15, 2, 2, 2, 2 );
    SKIN.tex.Scroller.RightButton_Hover = GWEN.CreateTextureBorder( 480, 208 + 32, 15, 15, 2, 2, 2, 2 );
    SKIN.tex.Scroller.RightButton_Down = GWEN.CreateTextureBorder( 464, 272 + 32, 15, 15, 2, 2, 2, 2 );
    SKIN.tex.Scroller.RightButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272 + 32, 15, 15, 2, 2, 2, 2 );

    SKIN.tex.Scroller.DownButton_Normal = GWEN.CreateTextureBorder( 464, 208 + 48, 15, 15, 2, 2, 2, 2 );
    SKIN.tex.Scroller.DownButton_Hover = GWEN.CreateTextureBorder( 480, 208 + 48, 15, 15, 2, 2, 2, 2 );
    SKIN.tex.Scroller.DownButton_Down = GWEN.CreateTextureBorder( 464, 272 + 48, 15, 15, 2, 2, 2, 2 );
    SKIN.tex.Scroller.DownButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272 + 48, 15, 15, 2, 2, 2, 2 );

    SKIN.tex.Menu = {}
    SKIN.tex.Menu.RightArrow = GWEN.CreateTextureNormal( 464, 112, 15, 15 );

    SKIN.tex.Input = {}
    SKIN.tex.Input.ListBox = GWEN.CreateTextureBorder( 256, 256, 63, 127, 8, 8, 8, 8 );

    SKIN.tex.Input.ComboBox = {}
    SKIN.tex.Input.ComboBox.Normal = GWEN.CreateTextureBorder( 384, 336, 127, 31, 8, 8, 32, 8 );
    SKIN.tex.Input.ComboBox.Hover = GWEN.CreateTextureBorder( 384, 336+32, 127, 31, 8, 8, 32, 8 );
    SKIN.tex.Input.ComboBox.Down = GWEN.CreateTextureBorder( 384, 336+64, 127, 31, 8, 8, 32, 8 );
    SKIN.tex.Input.ComboBox.Disabled = GWEN.CreateTextureBorder( 384, 336+96, 127, 31, 8, 8, 32, 8 );

    SKIN.tex.Input.ComboBox.Button = {}
    SKIN.tex.Input.ComboBox.Button.Normal = GWEN.CreateTextureNormal( 496, 272, 15, 15 );
    SKIN.tex.Input.ComboBox.Button.Hover = GWEN.CreateTextureNormal( 496, 272+16, 15, 15 );
    SKIN.tex.Input.ComboBox.Button.Down = GWEN.CreateTextureNormal( 496, 272+32, 15, 15 );
    SKIN.tex.Input.ComboBox.Button.Disabled = GWEN.CreateTextureNormal( 496, 272+48, 15, 15 );

    SKIN.tex.Input.UpDown = {}
    SKIN.tex.Input.UpDown.Up = {}
    SKIN.tex.Input.UpDown.Up.Normal = GWEN.CreateTextureCentered( 384, 112, 7, 7 );
    SKIN.tex.Input.UpDown.Up.Hover = GWEN.CreateTextureCentered( 384+8, 112, 7, 7 );
    SKIN.tex.Input.UpDown.Up.Down = GWEN.CreateTextureCentered( 384+16, 112, 7, 7 );
    SKIN.tex.Input.UpDown.Up.Disabled = GWEN.CreateTextureCentered( 384+24, 112, 7, 7 );

    SKIN.tex.Input.UpDown.Down = {}
    SKIN.tex.Input.UpDown.Down.Normal = GWEN.CreateTextureCentered( 384, 120, 7, 7 );
    SKIN.tex.Input.UpDown.Down.Hover = GWEN.CreateTextureCentered( 384+8, 120, 7, 7 );
    SKIN.tex.Input.UpDown.Down.Down = GWEN.CreateTextureCentered( 384+16, 120, 7, 7 );
    SKIN.tex.Input.UpDown.Down.Disabled = GWEN.CreateTextureCentered( 384+24, 120, 7, 7 );

    SKIN.tex.Input.Slider = {}
    SKIN.tex.Input.Slider.H = {}
    SKIN.tex.Input.Slider.H.Normal = GWEN.CreateTextureNormal( 416, 32, 15, 15 );
    SKIN.tex.Input.Slider.H.Hover = GWEN.CreateTextureNormal( 416, 32+16, 15, 15 );
    SKIN.tex.Input.Slider.H.Down = GWEN.CreateTextureNormal( 416, 32+32, 15, 15 );
    SKIN.tex.Input.Slider.H.Disabled = GWEN.CreateTextureNormal( 416, 32+48, 15, 15 );

    SKIN.tex.Input.Slider.V = {}
    SKIN.tex.Input.Slider.V.Normal = GWEN.CreateTextureNormal( 416+16, 32, 15, 15 );
    SKIN.tex.Input.Slider.V.Hover = GWEN.CreateTextureNormal( 416+16, 32+16, 15, 15 );
    SKIN.tex.Input.Slider.V.Down = GWEN.CreateTextureNormal( 416+16, 32+32, 15, 15 );
    SKIN.tex.Input.Slider.V.Disabled = GWEN.CreateTextureNormal( 416+16, 32+48, 15, 15 );

    SKIN.tex.Input.ListBox = {}
    SKIN.tex.Input.ListBox.Background = GWEN.CreateTextureBorder( 256, 256, 63, 127, 8, 8, 8, 8 );
    SKIN.tex.Input.ListBox.Hovered = GWEN.CreateTextureBorder( 320, 320, 31, 31, 8, 8, 8, 8 );
    SKIN.tex.Input.ListBox.EvenLine = GWEN.CreateTextureBorder( 352, 256, 31, 31, 8, 8, 8, 8 );
    SKIN.tex.Input.ListBox.OddLine = GWEN.CreateTextureBorder( 352, 288, 31, 31, 8, 8, 8, 8 );
    SKIN.tex.Input.ListBox.EvenLineSelected = GWEN.CreateTextureBorder( 320, 270, 31, 31, 8, 8, 8, 8 );
    SKIN.tex.Input.ListBox.OddLineSelected = GWEN.CreateTextureBorder( 320, 288, 31, 31, 8, 8, 8, 8 );

    SKIN.tex.ProgressBar = {}
    SKIN.tex.ProgressBar.Back = GWEN.CreateTextureBorder( 384, 0, 31, 31, 8, 8, 8, 8 );
    SKIN.tex.ProgressBar.Front = GWEN.CreateTextureBorder( 384+32, 0, 31, 31, 8, 8, 8, 8 );


    SKIN.tex.CategoryList = {}
    SKIN.tex.CategoryList.Outer = GWEN.CreateTextureBorder( 256, 384, 63, 63, 8, 8, 8, 8 );
    SKIN.tex.CategoryList.Inner = GWEN.CreateTextureBorder( 256 + 64, 384, 63, 63, 8, 21, 8, 8 );
    SKIN.tex.CategoryList.Header = GWEN.CreateTextureBorder( 320, 352, 63, 31, 8, 8, 8, 8 );

    SKIN.Colours = {}

    SKIN.Colours.Window = {}
    SKIN.Colours.Window.TitleActive = GWEN.TextureColor( 4 + 8 * 0, 508 );
    SKIN.Colours.Window.TitleInactive = GWEN.TextureColor( 4 + 8 * 1, 508 );

    SKIN.Colours.Button = {}
    SKIN.Colours.Button.Normal = GWEN.TextureColor( 4 + 8 * 2, 508 );
    SKIN.Colours.Button.Hover = GWEN.TextureColor( 4 + 8 * 3, 508 );
    SKIN.Colours.Button.Down = GWEN.TextureColor( 4 + 8 * 2, 500 );
    SKIN.Colours.Button.Disabled = GWEN.TextureColor( 4 + 8 * 3, 500 );

    SKIN.Colours.Tab = {}
    SKIN.Colours.Tab.Active = {}
    SKIN.Colours.Tab.Active.Normal = GWEN.TextureColor( 4 + 8 * 4, 508 );
    SKIN.Colours.Tab.Active.Hover = GWEN.TextureColor( 4 + 8 * 5, 508 );
    SKIN.Colours.Tab.Active.Down = GWEN.TextureColor( 4 + 8 * 4, 500 );
    SKIN.Colours.Tab.Active.Disabled = GWEN.TextureColor( 4 + 8 * 5, 500 );

    SKIN.Colours.Tab.Inactive = {}
    SKIN.Colours.Tab.Inactive.Normal = GWEN.TextureColor( 4 + 8 * 6, 508 );
    SKIN.Colours.Tab.Inactive.Hover = GWEN.TextureColor( 4 + 8 * 7, 508 );
    SKIN.Colours.Tab.Inactive.Down = GWEN.TextureColor( 4 + 8 * 6, 500 );
    SKIN.Colours.Tab.Inactive.Disabled = GWEN.TextureColor( 4 + 8 * 7, 500 );

    SKIN.Colours.Label = {}
    SKIN.Colours.Label.Default = GWEN.TextureColor( 4 + 8 * 8, 508 );
    SKIN.Colours.Label.Bright = GWEN.TextureColor( 4 + 8 * 9, 508 );
    SKIN.Colours.Label.Dark = GWEN.TextureColor( 4 + 8 * 8, 500 );
    SKIN.Colours.Label.Highlight = GWEN.TextureColor( 4 + 8 * 9, 500 );

    SKIN.Colours.Tree = {}
    SKIN.Colours.Tree.Lines = GWEN.TextureColor( 4 + 8 * 10, 508 ); ---- !!!
    SKIN.Colours.Tree.Normal = GWEN.TextureColor( 4 + 8 * 11, 508 );
    SKIN.Colours.Tree.Hover = GWEN.TextureColor( 4 + 8 * 10, 500 );
    SKIN.Colours.Tree.Selected = GWEN.TextureColor( 4 + 8 * 11, 500 );

    SKIN.Colours.Properties = {}
    SKIN.Colours.Properties.Line_Normal = GWEN.TextureColor( 4 + 8 * 12, 508 );
    SKIN.Colours.Properties.Line_Selected = GWEN.TextureColor( 4 + 8 * 13, 508 );
    SKIN.Colours.Properties.Line_Hover = GWEN.TextureColor( 4 + 8 * 12, 500 );
    SKIN.Colours.Properties.Title = GWEN.TextureColor( 4 + 8 * 13, 500 );
    SKIN.Colours.Properties.Column_Normal = GWEN.TextureColor( 4 + 8 * 14, 508 );
    SKIN.Colours.Properties.Column_Selected = GWEN.TextureColor( 4 + 8 * 15, 508 );
    SKIN.Colours.Properties.Column_Hover = GWEN.TextureColor( 4 + 8 * 14, 500 );
    SKIN.Colours.Properties.Border = GWEN.TextureColor( 4 + 8 * 15, 500 );
    SKIN.Colours.Properties.Label_Normal = GWEN.TextureColor( 4 + 8 * 16, 508 );
    SKIN.Colours.Properties.Label_Selected = GWEN.TextureColor( 4 + 8 * 17, 508 );
    SKIN.Colours.Properties.Label_Hover = GWEN.TextureColor( 4 + 8 * 16, 500 );

    SKIN.Colours.Category = {}
    SKIN.Colours.Category.Header = GWEN.TextureColor( 4 + 8 * 18, 500 );
    SKIN.Colours.Category.Header_Closed = GWEN.TextureColor( 4 + 8 * 19, 500 );
    SKIN.Colours.Category.Line = {}
    SKIN.Colours.Category.Line.Text = GWEN.TextureColor( 4 + 8 * 20, 508 );
    SKIN.Colours.Category.Line.Text_Hover = GWEN.TextureColor( 4 + 8 * 21, 508 );
    SKIN.Colours.Category.Line.Text_Selected = GWEN.TextureColor( 4 + 8 * 20, 500 );
    SKIN.Colours.Category.Line.Button = GWEN.TextureColor( 4 + 8 * 21, 500 );
    SKIN.Colours.Category.Line.Button_Hover = GWEN.TextureColor( 4 + 8 * 22, 508 );
    SKIN.Colours.Category.Line.Button_Selected = GWEN.TextureColor( 4 + 8 * 23, 508 );
    SKIN.Colours.Category.LineAlt = {}
    SKIN.Colours.Category.LineAlt.Text = GWEN.TextureColor( 4 + 8 * 22, 500 );
    SKIN.Colours.Category.LineAlt.Text_Hover = GWEN.TextureColor( 4 + 8 * 23, 500 );
    SKIN.Colours.Category.LineAlt.Text_Selected = GWEN.TextureColor( 4 + 8 * 24, 508 );
    SKIN.Colours.Category.LineAlt.Button = GWEN.TextureColor( 4 + 8 * 25, 508 );
    SKIN.Colours.Category.LineAlt.Button_Hover = GWEN.TextureColor( 4 + 8 * 24, 500 );
    SKIN.Colours.Category.LineAlt.Button_Selected = GWEN.TextureColor( 4 + 8 * 25, 500 );

    derma.DefineSkin("DarkRP", "The official SKIN for DarkRP", SKIN)



    Thats my code
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  4. Post #4
    koz
    OasisRP

    July 2012
    366 Posts
    DarkRP uses a material for it's color and look. Just open the default DarkRPSkin.png with paint and mess with it. There are other ways to do it, but it requires photoshop or gimp.
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