1. Post #201
    Soren's Avatar
    May 2008
    1,255 Posts
    Does nutscript 1.1 still break chat after a random amount of time?
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  2. Post #202
    Shadico's Avatar
    August 2009
    181 Posts
    I'm having issues running console commands in Nutscript, even with Lua strings.

    This is the code I want to implement:

    Code:
    PLUGIN.name = "PAC Patch"
    PLUGIN.author = "Tazmily"
    PLUGIN.desc = "Clears your PAC upon character load."
    
    function PLUGIN:PostPlayerLoadout(client)
    client:ConCommand("pac_clear_parts")
    end;
    Nothing happens, despite the fact that I get no errors. I try to manually run the command in my server but I get nothing. Are console commands disabled in Nutscript deliberately? Is there any way I can change that?

    EDIT: Nevermind.

  3. Post #203

    April 2009
    193 Posts
    So, to avoid weapon model positioning issues I switched to player models instead of NPC models. It fixed everything except for the F1 menu.
    How on earth do I fix this? Some weapons even appear under the players feet when in the menu. I would imagine it's PAC related, but I don't know.

  4. Post #204

    July 2013
    235 Posts
    Am I dumb or is the documentation just poor? I'm looking at creating items, but I don't see any of the attributes, just the functions. I don't see stuff like ITEM.ammo, ITEM.price, ITEM.ammoDesc as in the ModernRP schema

    Are these custom defined? I'm a bit new to lua, but still.
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  5. Post #205
    Scriptmonkey's Avatar
    June 2016
    16 Posts
    Need help. When people die in my server, they spawn back halfway through the ground where they died. (But for everyone else they are simply standing in their normal spawn) When they go into third person, from their point of view they start noclipping backwards. What is the cause of this, and how do I fix this?

    Second issue: I have no idea how to add M9K weapons to a vendor.
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  6. Post #206
    robinkooli's Avatar
    October 2012
    201 Posts
    Is NutScript 1.1 abandoned?
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  7. Post #207
    Soren's Avatar
    May 2008
    1,255 Posts





    i wish people would put more time into ui design for character create in gamemodes
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  8. Post #208
    orc

    September 2015
    147 Posts
    I like that, is that released or private?

  9. Post #209
    Soren's Avatar
    May 2008
    1,255 Posts
    I like that, is that released or private?
    if someone wants it ill send it to them, its in a private version of nutscript that's half-broken lol

  10. Post #210
    aka Devul
    mib999's Avatar
    September 2010
    1,488 Posts
    I think it looks pretty bad to be honest. A mix of things everywhere..
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  11. Post #211
    Soren's Avatar
    May 2008
    1,255 Posts
    I think it looks pretty bad to be honest. A mix of things everywhere..


    i guess? i just wanted everything on one page without scrolling, wasnt sure how to explain the menu w/o using tool tips but there's so little buttons the user should be able to grasp what they should be doing just by clicking on random stuff


    also it's suppose to give a passport type vibe

  12. Post #212
    Gold Member
    Zelpa's Avatar
    December 2011
    863 Posts


    i guess? i just wanted everything on one page without scrolling, wasnt sure how to explain the menu w/o using tool tips but there's so little buttons the user should be able to grasp what they should be doing just by clicking on random stuff


    also it's suppose to give a passport type vibe
    isn't wintermute the name of that shitty point and click engine used for Limbo of the Lost?
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  13. Post #213
    Soren's Avatar
    May 2008
    1,255 Posts
    isn't wintermute the name of that shitty point and click engine used for Limbo of the Lost?
    http://williamgibson.wikia.com/wiki/Wintermute
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  14. Post #214
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  15. Post #215

    July 2013
    235 Posts
    This project dead? Everybody on the github is saying it's dead, and hasn't been updated in over a year, which sucks, because it's a really nice project. I've been encountering some bugs with writing code for it (which I'm 90% sure isn't my fault), and I'm not really into paying for CW (since I really don't like it)

  16. Post #216
    I'm living in the Best Korea. 사랑해요 김치맨!
    rebel1324's Avatar
    December 2008
    2,226 Posts
    blame korean army dood I couldn't finished all the things I've started.
    I did fixed a lot of NS 1.1 framework for my private project with my friend but it went too far :(
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  17. Post #217

    July 2013
    235 Posts
    blame korean army dood I couldn't finished all the things I've started.
    I did fixed a lot of NS 1.1 framework for my private project with my friend but it went too far :(
    It's alright man. I was just wondering, because I have been having some problems with the base. Don't stress.

  18. Post #218
    Glunar's Avatar
    January 2017
    115 Posts
    I used to play in a server which is running NutScript. Thanks for releasing it and making it for free.
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  19. Post #219

    July 2013
    235 Posts
    I used to play in a server which is running NutScript. Thanks for releasing it and making it for free.
    It was always free.
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  20. Post #220
    orc

    September 2015
    147 Posts
    blame korean army dood I couldn't finished all the things I've started.
    I did fixed a lot of NS 1.1 framework for my private project with my friend but it went too far :(
    Welcome back.

  21. Post #221

    December 2016
    5 Posts
    Welcome back.
    fix this is plugin.
    https://github.com/Thadah/NSPlugins/tree/master/looting
    bug:
    [ERROR] gamemodes/nutscript/gamemode/core/libs/sh_item.lua:283: attempt to concatenate local 'uniqueID' (a table value)

    new - gamemodes/nutscript/gamemode/core/libs/sh_item.lua:283
    unknown - gamemodes/nutscript/gamemode/core/libs/sh_item.lua:381
    func - gamemodes/nutscript/gamemode/core/libs/thirdparty/sh_netstream2.lua:155
    unknown - lua/includes/extensions/net.lua:32
    Edited:

    blame korean army dood I couldn't finished all the things I've started.
    I did fixed a lot of NS 1.1 framework for my private project with my friend but it went too far :(
    Welcome back.

  22. Post #222

    April 2011
    125 Posts
    ^ you can't use NS 1 plugins with NS 1.1.

    Code:
    nut.flag.add("i", "Flag for a basic loadout.", function(client, isGiven)
    		if (isGiven) then
    			inventory:add("blz_416")
    		end
    end)
    upon receiving the flag, the console prints this error:
    Code:
    [ERROR] gamemodes/ww3/schema/sh_schema.lua:11: attempt to index global 'inventory' (a nil value)
      1. callback - gamemodes/ww3/schema/sh_schema.lua:11
       2. giveFlags - gamemodes/nutscript/gamemode/core/libs/sh_flag.lua:60
        3. onRun - gamemodes/nutscript/gamemode/core/sh_commands.lua:84
         4. run - gamemodes/nutscript/gamemode/core/libs/sh_command.lua:145
          5. parse - gamemodes/nutscript/gamemode/core/libs/sh_command.lua:180
           6. Run - gamemodes/nutscript/gamemode/core/hooks/sv_hooks.lua:248
            7. unknown - gamemodes/nutscript/plugins/chatbox/sh_plugin.lua:69
             8. func - gamemodes/nutscript/gamemode/core/libs/thirdparty/sh_netstream2.lua:117
              9. unknown - lua/includes/extensions/net.lua:32
    anyone have a solution?

  23. Post #223

    December 2016
    5 Posts
    ^ you can't use NS 1 plugins with NS 1.1.

    Code:
    nut.flag.add("i", "Flag for a basic loadout.", function(client, isGiven)
    		if (isGiven) then
    			inventory:add("blz_416")
    		end
    end)
    upon receiving the flag, the console prints this error:
    Code:
    [ERROR] gamemodes/ww3/schema/sh_schema.lua:11: attempt to index global 'inventory' (a nil value)
      1. callback - gamemodes/ww3/schema/sh_schema.lua:11
       2. giveFlags - gamemodes/nutscript/gamemode/core/libs/sh_flag.lua:60
        3. onRun - gamemodes/nutscript/gamemode/core/sh_commands.lua:84
         4. run - gamemodes/nutscript/gamemode/core/libs/sh_command.lua:145
          5. parse - gamemodes/nutscript/gamemode/core/libs/sh_command.lua:180
           6. Run - gamemodes/nutscript/gamemode/core/hooks/sv_hooks.lua:248
            7. unknown - gamemodes/nutscript/plugins/chatbox/sh_plugin.lua:69
             8. func - gamemodes/nutscript/gamemode/core/libs/thirdparty/sh_netstream2.lua:117
              9. unknown - lua/includes/extensions/net.lua:32
    anyone have a solution?
    Code:
    	nut.flag.add("i", "Flag for a basic loadout.", function(client, isGiven)
    		if (isGiven) then
    			client:getChar():getInv():add("blz_416")
    		end
    	end)

  24. Post #224

    April 2011
    125 Posts
    that didn't work.

  25. Post #225
    KiruKiru's Avatar
    January 2016
    23 Posts
    I fu**ed a lot with development S.T.A.L.K.E.R. RP schema on nutscript, now i just got stuck at trying to setup armor adding when equipping jacket.
    ITEM.armorBoost = 20
    ...
    onEquip = function(item)
    ...
    if (item.armorBoost) then
    item.player:SetArmor(armorBoost)
    end

    Chessnut, where i coded wrong? It's literally not working, i tried over 9000 times.

  26. Post #226
    Kemerd's Avatar
    September 2013
    486 Posts
    I fu**ed a lot with development S.T.A.L.K.E.R. RP schema on nutscript, now i just got stuck at trying to setup armor adding when equipping jacket.
    ITEM.armorBoost = 20
    ...
    onEquip = function(item)
    ...
    if (item.armorBoost) then
    item.player:SetArmor(armorBoost)
    end

    Chessnut, where i coded wrong? It's literally not working, i tried over 9000 times.
    Code:
    ITEM.armorBoost = 20
    ...
    onEquip = function(item)
    ...
    if (ITEM.armorBoost) then
    item.player:SetArmor(ITEM.armorBoost)
    end
    LUA is case sensitive.

  27. Post #227
    sannys's Avatar
    August 2016
    436 Posts
    LUA is case sensitive.
    Now that's some good irony.
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