1. Post #3321
    Gold Member
    The freeman's Avatar
    October 2007
    7,341 Posts
    There's an imagine I've seen around that shows most of the keys people generally use:
    this may be the most hideously laid out thing i've seen in my entire life
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  2. Post #3322
    Shuzup's Avatar
    September 2008
    1,157 Posts
    This is probably a better guide to the keyboard shortcuts:
    https://www.katsbits.com/tutorials/b...-shortcuts.php

    There's still a lot there, but that's the nature of blender's setup. It's mainly focused around the shortcuts.

  3. Post #3323
    F.X Clampazzo's Avatar
    October 2016
    868 Posts
    Even worse considering I don't have a numpad on my keyboard. :(
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  4. Post #3324
    Shuzup's Avatar
    September 2008
    1,157 Posts
    Even worse considering I don't have a numpad on my keyboard. :(
    The 3D Navigation addon should help with those particular controls. Press ctrl + alt + u to open the preferences window, then switch to the addons tab. There's lots of good stuff in there, but for that addon, just go to the '3D View' tab in the sidebar and click the checkbox for the 3D Navigation addon. It should be at the top.


    After that, you can close that window and go back to the 3D view, and open the left sidebar if you haven't already with t. Click on the 'Navigation' tab there, and you'll have a set of controls for manipulating the camera, including switching from orthographic/perspective and aligning the view.
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  5. Post #3325
    Noob4life's Avatar
    January 2012
    1,372 Posts
    I've been using 3ds max for almost 2 years now and since last year I've been forcing myself to get to Blender because it is free and and I don't wanna deal with Autodesk's licencing.

    I couldn't do it. Like others said, it felt "unintuitive and clunky" (at least it was better than ZBrush, shudders).
    I still wanna try getting into it. Is there a way to split the viewport into 4 like in 3ds max?

  6. Post #3326
    support my deus ex fanfiction
    Gamerman12's Avatar
    November 2009
    3,487 Posts
    Currently doing some foley work for my game (because i was stealing mirror's edge's sounds and realized this while almost releasing the demo of the game...)

    All of the sounds are a combination of stock sounds and mostly my own recorded ones, using a Blue Yeti because I can't afford a good shotgun mic. Oh, and no mixing yet, this is just the raw layout of sounds.

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  7. Post #3327
    Resplendent Reenactor
    Zillamaster55's Avatar
    June 2010
    22,734 Posts
    foley work
    Foley is the shit dude, I've always been interested in how people do it.

    Good work so far, actually, fits pretty well with the animations

  8. Post #3328
    support my deus ex fanfiction
    Gamerman12's Avatar
    November 2009
    3,487 Posts
    Foley is the shit dude, I've always been interested in how people do it.

    Good work so far, actually, fits pretty well with the animations
    thanks man. really it's as simple as getting a good room (idealy with a lot of cloth around it, such as a walk in closet, or a recording studio) and a microphone that only records what's in front of it (commonly referred to as a shotgun mic, found commonly on cameras or as boom mics.) then it's just a matter of finding good props. in my case, i've mainly been recording the sounds of a pair of jeans and slapping my wrists for skin contacts. the only thing in this clip that isn't mine are the footsteps, i took them from this foley soundpack.

  9. Post #3329
    Gold Member
    Squeegy Mackoy's Avatar
    September 2005
    2,671 Posts
    this may be the most hideously laid out thing i've seen in my entire life
    It's a wholly accurate summation of the experience of using Blender.

    I tried to use Blender at work recently to make a super simple mesh to use for a deformation rig. I couldn't.

    The interface is a horrible schizophrenic mess. One of my friends described it as playing a piano, but I only see it this way if the notes were assigned to random keys and also the piano turns upside down on hitting certain notes.
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  10. Post #3330
    Gold Member
    krail9's Avatar
    June 2008
    9,350 Posts
    I remember someone posted an image in the 3d art thread where blender actually had a half-way logical ui in the autodesk style, maybe it was a plugin or something?

  11. Post #3331
    sitoncio.dev's Avatar
    November 2016
    83 Posts
    I need a poster of this.

  12. Post #3332
    Gold Member
    nomad1's Avatar
    July 2010
    5,822 Posts
    this may be the most hideously laid out thing i've seen in my entire life
    Just like the actual program!!!

    Seriously though, it really needs a UI Overhaul.
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  13. Post #3333
    provides mlp plot free of charge
    Oicani Gonzales's Avatar
    February 2011
    20,978 Posts
    Currently doing some foley work for my game (because i was stealing mirror's edge's sounds and realized this while almost releasing the demo of the game...)

    All of the sounds are a combination of stock sounds and mostly my own recorded ones, using a Blue Yeti because I can't afford a good shotgun mic. Oh, and no mixing yet, this is just the raw layout of sounds.

    god damn dude
    let me alpha/beta test your game    i just really want to play it aaa   
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  14. Post #3334
    Gold Member
    Karmah's Avatar
    December 2007
    6,378 Posts
    I've been using 3ds max for almost 2 years now and since last year I've been forcing myself to get to Blender because it is free and and I don't wanna deal with Autodesk's licencing.

    I couldn't do it. Like others said, it felt "unintuitive and clunky" (at least it was better than ZBrush, shudders).
    I still wanna try getting into it. Is there a way to split the viewport into 4 like in 3ds max?
    You can create as many viewports as you want. You pull the tabs at the top left or right (I forget).
    Go watch some intro videos on youtube to get familiar with their UI and hotkeys.
    The only thing that bugs me about blender is that the Y and Z axes are swapped which can be an issue with some model exporters if they're garbage (looking at you fbx exporter )

  15. Post #3335
    Shuzup's Avatar
    September 2008
    1,157 Posts
    I've been using 3ds max for almost 2 years now and since last year I've been forcing myself to get to Blender because it is free and and I don't wanna deal with Autodesk's licencing.


    I couldn't do it. Like others said, it felt "unintuitive and clunky" (at least it was better than ZBrush, shudders).
    I still wanna try getting into it. Is there a way to split the viewport into 4 like in 3ds max?
    Ctrl + Alt + Q toggles the 4-viewport setup.

    You can create as many viewports as you want. You pull the tabs at the top left or right (I forget).
    Go watch some intro videos on youtube to get familiar with their UI and hotkeys.
    The only thing that bugs me about blender is that the Y and Z axes are swapped which can be an issue with some model exporters if they're garbage (looking at you fbx exporter )
    That's what this section of the fbx exporter is for:

  16. Post #3336
    sarcastic bastard
    Wiggles's Avatar
    October 2005
    5,565 Posts
    It always makes me laugh when I see complaints about Blender because I've had the opposite experience to what most people do; I learnt using Blender, and moving to Maya has been such a pain. The lack of hotkeys, the millions of buttons and drop down menus, the restrictive UI customisation. Things have definitely improved over the past couple of years, but as far as my workflow goes I still get frustrated with basic things that Blender has no trouble with.
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  17. Post #3337
    A six sided fish cube of the Flounder variety
    TheGoodDoctorF's Avatar
    March 2010
    4,010 Posts
    I started with Max, and then had to switch to Blender for work. Now in school, we're using Max.

    The advantage is that given roughly a day, I can switch between the two easily. It's been insanely frustrating learning and re-learning software. Even harder is unlearning old habits.
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  18. Post #3338
    Gold Member
    Zackin5's Avatar
    May 2008
    4,729 Posts
    It's a wholly accurate summation of the experience of using Blender.

    I tried to use Blender at work recently to make a super simple mesh to use for a deformation rig. I couldn't.

    The interface is a horrible schizophrenic mess. One of my friends described it as playing a piano, but I only see it this way if the notes were assigned to random keys and also the piano turns upside down on hitting certain notes.
    Everytime I see that image I think of this tweet:

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  19. Post #3339
    Gold Member
    Baboo00's Avatar
    July 2009
    4,656 Posts
    There's an imagine I've seen around that shows most of the keys people generally use:


    here i spaced it out so u can r;ead it easier ,
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  20. Post #3340
    support my deus ex fanfiction
    Gamerman12's Avatar
    November 2009
    3,487 Posts
    god damn dude
    let me alpha/beta test your game    i just really want to play it aaa   
    soon! I might actually post the demo here goes live on Steam. I need some time to really playtest it and get some of the bugs out.
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  21. Post #3341
    Gold Member
    Karmah's Avatar
    December 2007
    6,378 Posts
    That's what this section of the fbx exporter is for:
    Yeah, however animations had issues actually doing that sometimes.
    I've had inconsistent experiences with it in the past.

  22. Post #3342
    provides mlp plot free of charge
    Oicani Gonzales's Avatar
    February 2011
    20,978 Posts
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  23. Post #3343
    Extraction Point
    Empty_Shadow's Avatar
    July 2006
    7,988 Posts
    I spent years training in the himalayas, learning to improve my webm craft.
    I also did some more work on my game
    Enjoy some new recordings:





    I've had a lot less time to work on my own stuff due to my new job but I've really been enjoying it. Working with unity every day is insanely good practice

    Also please excuse some graphical glitches, we converted to unity 5.2 and it broke a couple sprites and shaders.
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  24. Post #3344
    sitoncio.dev's Avatar
    November 2016
    83 Posts
    my god that is really polished. great work man!

  25. Post #3345
    YuriNikolai's Avatar
    August 2016
    102 Posts
    I need a poster of this.
    Please give me context on this nightmare-inducing GIF.
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  26. Post #3346
    support my deus ex fanfiction
    Gamerman12's Avatar
    November 2009
    3,487 Posts


    There we go, entirely integrated and there's even some new item sounds too.
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  27. Post #3347
    Callinstead's Avatar
    November 2011
    1,170 Posts
    Holy crap that is tight!
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