1. Post #1281
    Gold Member
    Skerion's Avatar
    November 2010
    3,824 Posts
    I did a bit more work on that UED2 map from earlier.



    FYI, the reason that the screenshot doesn't have a good view of the pond is that reflections don't work properly with actual skyboxes, which is a shame because I actually do like how the mirror water looks and I kinda don't want to downgrade it to a boring transparent plane even though I may have too.
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  2. Post #1282

    January 2017
    13 Posts
    This is nothing special I made, but I messed up the timer and now I can't stop laughing.
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  3. Post #1283
    Callinstead's Avatar
    November 2011
    1,170 Posts
    Smell the ashes.

  4. Post #1284
    ashton93's Avatar
    August 2010
    1,469 Posts
    This is nothing special I made, but I messed up the timer and now I can't stop laughing.
    Had it at full volume, scared me shitless

  5. Post #1285
    Comfort Jones's Avatar
    December 2015
    51 Posts
    This is nothing special I made, but I messed up the timer and now I can't stop laughing.
    Laughed way too hard at this. Bravo.
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  6. Post #1286
    yum man 3000's Avatar
    October 2016
    3 Posts
    super wip walkthru



    btw could anyone pm if they know what's going on with the fire particle at 3:44-3:55+? I followed this exactly https://developer.valvesoftware.com/..._Fire_Particle and get that sort of flickering in-game when moving towards/away (and depending on your speed?) from the particle :(
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  7. Post #1287
    Willing to pay $100 to pet Hetfield's beard
    X-tra's Avatar
    July 2011
    555 Posts
    This is nothing special I made, but I messed up the timer and now I can't stop laughing.
    I don't know what's wrong with me, but I have been laughing all day at this. Like holy shit, I haven't had a huge laughing tantrum like this in a long time.

    Man. If you didn't override them already, I need either the .bsp or the .vmf of this map. I really really do !

  8. Post #1288
    Marbledemon's Avatar
    October 2011
    394 Posts
    Not really a mapping post, but I was looking through some old files of mine after having just moved due to university, and i found this map layout I did a few years ago, when i tried to cobble together as many of my unused and half-finished projects as possible.

    Kind of fun to look over it again and retrace the mission and maps i wanted to make. If I had some free time, I might even have a look at it again, see what comes of it ...
    It's somehow really inspiring/motivating to already have a rough idea and layout in front of you when starting to create something
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  9. Post #1289

    January 2017
    13 Posts
    I don't know what's wrong with me, but I have been laughing all day at this. Like holy shit, I haven't had a huge laughing tantrum like this in a long time.

    Man. If you didn't override them already, I need either the .bsp or the .vmf of this map. I really really do !
    Yeah, why not. http://www.mediafire.com/file/2lctzv...heamprun_5.bsp
    I used pakrat to content all of the custom stuff, which is why it's such a big file.
    Also, this map is part of a weird inside-joke map series.

    I made some apartment map using models from Gta5.
    http://imgur.com/a/m8bkS
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  10. Post #1290
    Gold Member
    Skerion's Avatar
    November 2010
    3,824 Posts
    This is nothing special I made, but I messed up the timer and now I can't stop laughing.
    You totally need to make this video listed.
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  11. Post #1291
    Wishes he could fit in with the mapping section..
    TurtleeyFP's Avatar
    June 2010
    4,346 Posts





    Rough collisions but it should be ok once I fix textures. Which one should be the main release? Agree for day, friendly for night
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  12. Post #1292
    Not a Husky
    GaleTheHusky's Avatar
    May 2012
    563 Posts
    Rough collisions but it should be ok once I fix textures. Which one should be the main release? Agree for day, friendly for night
    One thing I've noticed is players love the concept of a dark map. but even when lit well(so not actually super dark, just night-time looking) in practicality they tend to get bored of it very quickly, and on top of that gameplay suffers. Keep in mind this only really applies to RP maps cause that's all I get to release. I wish it weren't this way, cause night maps can look amazing
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  13. Post #1293
    Wishes he could fit in with the mapping section..
    TurtleeyFP's Avatar
    June 2010
    4,346 Posts
    I imagined it mostly for posing and SFM, not much gameplay is possible atm. Night could mean it's easier for creators to place their own lights, but you're right that people get bored and won't check it out. I might just put both into one addon.
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  14. Post #1294

    January 2017
    13 Posts
    Made the shockwave thing sequence from Inside using source.
    I would post pictures, but it's a little hard to describe what it does.
    Here is the Vmf for this map http://www.mediafire.com/file/261q46...turbmapVMF.zip
    Included with the custom stuff, though I might have forgotten some.
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  15. Post #1295
    Gold Member
    nask's Avatar
    July 2006
    466 Posts
    So, I have been stuck for a long on this map without any meaningful progress. I can't tie it together to form any singleplayer experience, so I am thinking of transforming it into a multiplayer map. No idea what kind of, but at this point it feels like the best course to get this map done.

    Currently I have 2 similar versions, the one quoted above, that being more HL2 influenced. Another being more cyberpunk influenced:



    I might just throw the current compile of the map out so people can try it and see how it feels.
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  16. Post #1296
    Gold Member
    thejjokerr's Avatar
    December 2007
    2,600 Posts
    I might just throw the current compile of the map out so people can try it and see how it feels.
    Yes please because from the screenies it looks pretty badass.
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  17. Post #1297
    lokkdokk's Avatar
    April 2011
    48 Posts
    Some goldsource textures for source engine. VTF version 7.4 https://mega.nz/#!zVoyVSLL!K4zu6zShS...DKLH3QQzyYGqqM
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  18. Post #1298

    March 2017
    1 Posts
    I might just throw the current compile of the map out so people can try it and see how it feels.
    Yes, please do that.
    Also, to make the scenery less static, you could add city scanners or some other NPCs in the sky at the direction of the citadel.

  19. Post #1299
    Gold Member
    l33tkill's Avatar
    January 2010
    1,770 Posts
    It's been a while since I've posted here. I'm feeling that mapping vibe again.Here's two very early screenshots of my third horror map. Now taking place in an above-ground office. The florescent lights in the first screenshot will be replaced. I just can't find/make a texture to make it fit. I know it's not really an excuse, but I'm still re-learning the process to make my own at the moment.


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  20. Post #1300
    Gold Member
    Phone-Booth's Avatar
    May 2007
    310 Posts
    授業準備はできましたか?!

    インバウンドのひどい翻訳

    A thing I have been working on. And since I never post anything, I am posting something!
    (Source Engine, Ep2 branch)
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  21. Post #1301
    Portugalotaku's Avatar
    January 2012
    1,650 Posts
    What engine?

  22. Post #1302
    Gold Member
    Exploders's Avatar
    March 2009
    2,665 Posts
    What engine?
    I would wager Source based on how the lighting is cast.
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  23. Post #1303
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    5,173 Posts
    授業準備はできましたか?!

    インバウンドのひどい翻訳

    A thing I have been working on. And since I never post anything, I am posting something!
    Your doors are casting dynamic shadows. Disable them u silly.
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  24. Post #1304
    Comfort Jones's Avatar
    December 2015
    51 Posts


    Almost time to release my demo, woo.

    Edit-It's live baby! http://www.moddb.com/mods/hev-mark-v...chapter-1-demo
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  25. Post #1305
    daigennki's Avatar
    December 2014
    968 Posts
    It's been a while since I've posted here. I'm feeling that mapping vibe again.Here's two very early screenshots of my third horror map. Now taking place in an above-ground office. The florescent lights in the first screenshot will be replaced. I just can't find/make a texture to make it fit. I know it's not really an excuse, but I'm still re-learning the process to make my own at the moment.


    For some reason this reeks of Splinter Cell. I love it.
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