1. Post #2161
    DAHLGAmes's Avatar
    July 2013
    13 Posts
    Carro Armato P26/40 for the pasta gods

    Carro Veloce L3/35 for the smaller pasta gods

    Sorry for physgun in the later pics, my shaders act buggy with the cam out

    Bonus pic of my Panzerfaust that uses ACF floating gun platform



    dont tell anyone but it uses an 80mm mortar instead of it's historical 150mm warhead
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  2. Post #2162
    Gold Member
    unrezt's Avatar
    August 2009
    2,439 Posts
    looks nice, can you post a screenshot of that tank without materials?
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  3. Post #2163
    Metacore's Avatar
    June 2011
    333 Posts
    The shadows are dropdead gorgeous. Is that just the map or are you using mods for it?
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  4. Post #2164
    CookieThing's Avatar
    June 2017
    10 Posts


    paraglider op we need more paragliders

  5. Post #2165
    EGG1's Avatar
    April 2016
    33 Posts
    but that's a paramotor trike

  6. Post #2166
    CookieThing's Avatar
    June 2017
    10 Posts
    but that's a paramotor trike
    shhh they dont know
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  7. Post #2167
    DAHLGAmes's Avatar
    July 2013
    13 Posts
    The shadows are dropdead gorgeous. Is that just the map or are you using mods for it?
    You can use Nvidia Inspector to enable ambient occlusion for Gmod. It makes the game look 10x imo, but it's a bit buggy when building and can flicker in and out sometimes.
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  8. Post #2168
    Thunderstorm Enthusiast
    Guy123's Avatar
    February 2009
    559 Posts
    Heres a General Electric GE90 holo I've been working on for my 777 which I'm hoping to finish eventually




    If anyone could suggest a good torus prop, or a way to efficiently create the curve on the front of the engine, please give suggestions. I think it looks decent at the moment, but that little detail would make it that much better.
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  9. Post #2169
    Needs more suspension.
    Amplar's Avatar
    February 2006
    5,358 Posts
    here's my map if you want to take a look at it,



    http://steamcommunity.com/sharedfile...?id=1112591806
    Looks good, I really suggest a little bit of fog to help it look more humid and realistic.

    I used the fog editor:



    Fog editor settings i used:


  10. Post #2170
    _Kel's Avatar
    January 2017
    29 Posts
    Looks good, I really suggest a little bit of fog to help it look more humid and realistic.
    it's already got some fog

  11. Post #2171
    M0SKAU's Avatar
    December 2014
    302 Posts
    I wanted you guys opinion,wich is the best material i should use for an race track,concrete or rubber?

  12. Post #2172
    Metacore's Avatar
    June 2011
    333 Posts
    Heres a General Electric GE90 holo I've been working on for my 777 which I'm hoping to finish eventually


    If anyone could suggest a good torus prop, or a way to efficiently create the curve on the front of the engine, please give suggestions. I think it looks decent at the moment, but that little detail would make it that much better.
    Look in Browse > Addons > Wiremod

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  13. Post #2173
    simonmayor's Avatar
    February 2013
    30 Posts
    Was messing around today with a lil tankette and decided to try to put a prop engine. Uses a CVT gearbox and a classic prop differential. Doubt its the first of its kind but it is very unique to say the least. Thanks to Oliver and Tyunge for even making the damn thing possible.
    If anyone has a better idea/way to make it work properly please inform me!
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  14. Post #2174
    Magrathea's Avatar
    February 2017
    168 Posts
    -snip dumb comment even though cheezus is actually making a blimp or some shit-
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  15. Post #2175
    Gold Member
    TestECull's Avatar
    July 2007
    9,474 Posts
    But.....
    How in the fuck are you going to mount this on a airship!?
    He said he was building a 777...it occurred to me that it will never fly on the basis that the fuckin thing will be so big that the Source map limit is too small to be able to fly it.

    Would it even be possible to fit a 1:1 747-800 on anything smaller than gm_flatgrass?
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  16. Post #2176
    Thunderstorm Enthusiast
    Guy123's Avatar
    February 2009
    559 Posts
    He said he was building a 777...it occurred to me that it will never fly on the basis that the fuckin thing will be so big that the Source map limit is too small to be able to fly it.

    Would it even be possible to fit a 1:1 747-800 on anything smaller than gm_flatgrass?
    Oh yeah for sure I probably won't be able to fly it, just making one for the sake of "why not"

    even though cheezus is actually making a blimp or some shit
    Wasn't mine, was helping someone else get theirs working.
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  17. Post #2177
    Gold Member
    lintz's Avatar
    May 2006
    9,918 Posts
    He said he was building a 777...it occurred to me that it will never fly on the basis that the fuckin thing will be so big that the Source map limit is too small to be able to fly it.

    Would it even be possible to fit a 1:1 747-800 on anything smaller than gm_flatgrass?
    you realise that the max map length is like 800m in source right

    the 747-800 only has a wingspan on 76m it's not that big

  18. Post #2178
    Gold Member
    unrezt's Avatar
    August 2009
    2,439 Posts
    you realise that the max map length is like 800m in source right

    the 747-800 only has a wingspan on 76m it's not that big
    800m is no where near even approaching the minimum takeoff distance though

    even at 1/4 scale, flatgrass is only just about the length the runway would need to be

  19. Post #2179
    simonmayor's Avatar
    February 2013
    30 Posts
    -SNIP- Thanks XXXMags

  20. Post #2180

    February 2017
    6 Posts
    So If anyone was wondering how DAHLGAmes go his Garry's Mod to have shaders I created a guide on how to enable the ambient occlusion shaders.
    http://steamcommunity.com/sharedfile...?id=1114569155
    Sorry if directions are unclear.
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  21. Post #2181
    arzofire's Avatar
    July 2013
    329 Posts
    So If anyone was wondering how DAHLGAmes go his Garry's Mod to have shaders I created a guide on how to enable the ambient occlusion shaders.
    http://steamcommunity.com/sharedfile...?id=1114569155
    Sorry if directions are unclear.
    holy shit

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  22. Post #2182
    Magrathea's Avatar
    February 2017
    168 Posts
    800m is no where near even approaching the minimum takeoff distance though

    even at 1/4 scale, flatgrass is only just about the length the runway would need to be
    It annoys me to see jets pulling up from 3m runway length to go up 90 degrees, then hit the invisible wall of doom and despair
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  23. Post #2183
    CookieThing's Avatar
    June 2017
    10 Posts

    the fat and ugly mobile
    brought to you by Walmart™