1. Post #1521
    ComodoreBluth's Avatar
    September 2012
    2,214 Posts
    I only ask for one specific thing from the Pyro update...

    - Removed Tough Break cases from the drop system
    Every update for the past few months I've hoping to see that in the notes and every update I'm disappointed.
    Reply With Quote Edit / Delete Reply Windows 7 Firefox United States Show Events Agree Agree x 6 (list)

  2. Post #1522
    Gold Member
    kibbleknight's Avatar
    November 2010
    4,454 Posts
    I only ask for one specific thing from the Pyro update...

    - Removed Tough Break cases from the drop system
    I'd only be okay with this if they updated the items in the case to be in the store. Like seriously, why does valve never add items to the store anymore?

    There should be a like a 2-3 month period after the update the items were for is gone, that after that time, they add the items to the store.
    Reply With Quote Edit / Delete Reply Windows 10 Chrome United States Show Events Agree Agree x 5Disagree Disagree x 1 (list)

  3. Post #1523
    Gold Member

    August 2012
    2,007 Posts
    Just put them in the store immediately as a unique/yellow item and leave the graded ones for crates only.

  4. Post #1524
    Gold Member
    BlindSniper17's Avatar
    June 2012
    7,001 Posts
    Just put them in the store immediately as a unique/yellow item and leave the graded ones for crates only.
    Didn't they experiment with an "early supporter" item quality for EotL crates? I'd like to see that return.

  5. Post #1525
    Fluury's Avatar
    September 2014
    1,776 Posts
    an incredibly easy fix for stalling and the like is to simply reduce the timer in comp games for cp maps

    why the fuck is it 10 minutes
    Reply With Quote Edit / Delete Reply Windows 10 Firefox Germany Show Events Agree Agree x 5 (list)

  6. Post #1526
    MarioMaster2008's Avatar
    April 2011
    251 Posts
    Didn't they experiment with an "early supporter" item quality for EotL crates? I'd like to see that return.
    Well, that wasn't so much an item quality as it was an item attribute, which was easily turned off on unboxes after the date set in the patch notes. Plus, it was only really around for End of the Line. Invasion didn't have anything like that, and now that they're not doing "community updates" like EOTL was, I wonder if there'd be a point to implementing an "early supporter of X update" thing.

  7. Post #1527
    Gold Member
    FiveEyes's Avatar
    April 2013
    3,016 Posts
    afaik vinyls are usually released independently of albums
    This isn't really a regular case of that, it just seems they want to release both at the same time.

    why release a complete soundtrack half a year before a new short, new update and presumably new tracks drop?
    That's a big if. Did they say we were going to be getting a new animated short?

  8. Post #1528
    rolfum's Avatar
    April 2016
    457 Posts
    That's a big if. Did they say we were going to be getting a new animated short?
    Yes, they said it in VNN's interview
    Reply With Quote Edit / Delete Reply Android Unofficial Facepunch Android App United States Show Events Informative Informative x 1Useful Useful x 1 (list)

  9. Post #1529
    Gold Member
    FiveEyes's Avatar
    April 2013
    3,016 Posts
    Well I'll be

  10. Post #1530
    Gold Member
    Drury's Avatar
    April 2011
    13,130 Posts
    I don't really see how you think this is a good point.

    TF2 was made 10 years ago, sure, I guess, but it exists now. In order to continue to exist it has to meet certain standards expected of a game now.

    You're deluded if you honestly think that having to browse a disgusting massive list of servers is honestly the best way to find a game.
    It takes 2 seconds to join a server as opposed to the new system which takes several minutes to find one.
    Reply With Quote Edit / Delete Reply Windows 10 New Opera Czech Republic Show Events Disagree Disagree x 6Agree Agree x 3 (list)

  11. Post #1531
    Gold Member
    SLBros.'s Avatar
    September 2011
    5,242 Posts
    Woah, a CD release for the soundtrack? Why even release one at all?
    I mean, this is very good news, and the TF2 soundtrack is great. But this is something you expect to see along with a completed game. What if they add in new tracks later down the road (which they will definitely do)? I don't think there's enough material for a disc 2.

  12. Post #1532
    Punchy's Avatar
    August 2013
    9,629 Posts
    It takes 2 seconds to join a server as opposed to the new system which takes several minutes to find one.
    Problem of functionality, not of design. It's easier in every way minus queues. It also allows you to join fresh games instead of filled.

  13. Post #1533
    Gold Member
    Lord Exor's Avatar
    September 2011
    2,468 Posts
    I'm really hoping the update drops before July.
    Reply With Quote Edit / Delete Reply Windows 10 Chrome United States Show Events Optimistic Optimistic x 4Agree Agree x 1 (list)

  14. Post #1534
    Gold Member
    Drury's Avatar
    April 2011
    13,130 Posts
    Problem of functionality, not of design. It's easier in every way minus queues.
    Both systems take two clicks to join a server. One just slaps a queue on top of that.
    Reply With Quote Edit / Delete Reply Windows 10 New Opera Czech Republic Show Events Disagree Disagree x 1 (list)

  15. Post #1535
    Punchy's Avatar
    August 2013
    9,629 Posts
    Both systems take two clicks to join a server. One just slaps a queue on top of that.
    One lets you join a map without the mental headache of sorting servers. It's a convenience feature. Just because the browser gives more power into the player's choice doesn't mean it's a new player friendly system. It's archaic, ugly to look at, and somewhat inefficient to someone that isn't sure what map they want to play. Much less someone who doesn't want to be thrown into a game that's halfway finished.

  16. Post #1536
    agrastiOs's Avatar
    August 2016
    76 Posts
    It takes 2 seconds to join a server as opposed to the new system which takes several minutes to find one.
    Well, it takes 2 seconds for me to play in Casual too, and also 2 secs when playing with a friend in Brazil, while I'm in Europe, when ramping up the Ping Limit to the max.

  17. Post #1537
    Blackavar's Avatar
    June 2014
    2,380 Posts
    Well, it takes 2 seconds for me to play in Casual too, and also 2 secs when playing with a friend in Brazil, while I'm in Europe, when ramping up the Ping Limit to the max.
    well, that also means rockets you fire out of your rocket launcher will come out two seconds later

  18. Post #1538
    agrastiOs's Avatar
    August 2016
    76 Posts
    well, that also means rockets you fire out of your rocket launcher will come out two seconds later
    The Casual Matchmaker does pretty good job with matching people from different regions (Sucks you have to manually change the Ping Limit). We get to servers which aren't too laggy for both of us. However, if you keep getting into very laggy servers, then you should reduce the Ping Limit to 100-150.

  19. Post #1539
    ComodoreBluth's Avatar
    September 2012
    2,214 Posts
    It takes 2 seconds to join a server as opposed to the new system which takes several minutes to find one.
    The only time it ever takes a minute or more for me to find a server in matchmaking is when I'm playing at non prime times like 7 or 8 AM. When I'm playing during prime times like late afternoon or the evening it takes maybe 5 to 10 seconds to find a match.

  20. Post #1540
    Annoyed Grunt's Avatar
    June 2014
    2,751 Posts
    If the largest problem comes from the fact that some classes are inherently more offensive than others, wouldn't the most logical fix using only asymmetrical maps? A\D and Payload (which is terrible simply because you need to use to many players to push it, change the Payload speed values and it should be at least a bit more viable) unlike 5CP don't punish you for not playing anything that can't go at 200km/h on command, and King of the Hill while symmetrical doesn't put quite as much pressure on speed. Complaints about "slowing the game" also become senseless because if you're on Badwater last and the RED team can't manage to penetrate the BLU defenses, it doesn't mean "holy shit what a gigantic waste of time when is somebody going to do anything" it means "BLU team is winning!"

  21. Post #1541
    Fluury's Avatar
    September 2014
    1,776 Posts
    Ignoring balancing the only problem of the technical landside that I find is that once you stay in the server and the map changes, youll drop down to 6vs6 until 7 minutes later you get restocked to 10vs10, then the map changes again and its like 1vs5 for 8 minutes etc.

  22. Post #1542
    Gold Member
    Metaru's Avatar
    June 2012
    8,849 Posts
    I'd only be okay with this if they updated the items in the case to be in the store. Like seriously, why does valve never add items to the store anymore?
    revenue share, most likely. along with other issues, but it probably goes along the fact tf2 items sold in the community market wont grant any revenue to their creators.

    if anything, i'd wish more items were removed from the drop system and the crafting system so the reason to actually have them and obtain them from a crate wasn't merely fodder. but given how things are now, the systems inherently pushes you to buy a crate or resell whatever item you have on the market, effectively giving valve twice as much revenue for a single item.

    wich is fine though, its a game and its economy its meant to make a profit from said things. but its a damn shame that everything else is fucking gimped and a pain in the ass to deal with just to get a silly hat. at least there was some sort of reward for crafting, now its pointless and the chances to not get what you'd like are far too high to even care.
    Reply With Quote Edit / Delete Reply Windows 7 Chrome Chile Show Events Agree Agree x 1 (list)

  23. Post #1543
    ComodoreBluth's Avatar
    September 2012
    2,214 Posts
    revenue share, most likely. along with other issues, but it probably goes along the fact tf2 items sold in the community market wont grant any revenue to their creators.
    Personally I would like to see Valve implement a .5-1% "item creator's fee" on the Steam Community Market and pay those fees to the item creators.

    Edited:

    Ignoring balancing the only problem of the technical landside that I find is that once you stay in the server and the map changes, youll drop down to 6vs6 until 7 minutes later you get restocked to 10vs10, then the map changes again and its like 1vs5 for 8 minutes etc.
    I still think one of the big issues that cause people to leave is that the map can sometimes switch to a wildly different map/mode than what it was running. I think the map choices should always be from the same mode/category. I also think cutting down map vote time by about a third would help as well.
    I know Jill said they were considering scrambling the teams after the end of a match, that's another thing that would probably help since people who got rolled may not necessarily leave if they know teams are about to be scrambled.

  24. Post #1544
    Kitt Stargaze's Avatar
    April 2016
    1,000 Posts
    It takes 2 seconds to join a server as opposed to the new system which takes several minutes to find one.
    I always feel that this is always overly exaggerated whenever I see someone mention this unless your intentionally picking maps that no one ever wants to play during the downtime when most people aren't playing. It never takes me more then a minute at most to find a server now-a-days.

    Well, maybe if your living on the Moon I guess, trying to get a 5 ping on a server located on Earth.

  25. Post #1545

    January 2017
    23 Posts
    Before we make the specialists (Pyro, Heavy, Spy, Sniper, and Engineer) more generalized (like Soldier, Scout, and Demoman), we need to figure out what each of those classes should be capable of.

    Pyro should be capable of decimating any individual that ends up close to it. Making the flamethrower a hitscan weapon that requires aim, or altering the visible flamethrower particles so that they match the invisible flamethrower hitboxes (and make ping stop being a factor), is a start.
    Once you do that, requiring the player to actually aim with it, you can buff its damage so much that you know you're dead when you see the Pyro close up.
    In this sense, he's like the Scout, but he's stronger at close range but slower. For this reason, he'd be good in 6s as a dedicated flank guard, allowing the Demoman to keep his stickybombs in the choke. Once the enemy opens the door to the Pyro, they're out.

    Heavy should be capable of keeping enemies from getting through choke, with the help of a Medic and maybe the Pocket or Demoman. To help with this, changes to his class should include a small hop that lets him surf or jump over rockets, the ability to change weapons while revved, and a removal of the love and war nerf (not to mention the fixing of countless useless unlocks)

    Spy should be capable of removing single targets from the field and getting away if he's skilled at the game. To assist his ability to get away, a slight buff to the amount of time it takes to cloak with the invis watch would be helpful, and perhaps after 2 seconds of being cloaked, the Spy can only flicker if he bumps into someone (though you'll still be able to make out blood if the Spy is shot)? This would make his entry into wherever the enemy is easier.

    Sniper should be capable of removing single targets from the field at any range at the cost of requiring the team to keep him alive. First, I would apply a tracer to all of Sniper's rifles so that, like the Spy, on the first attempt at a kill the player's location is immediately revealed. A counter to this would be allowing Sniper's rifles to charge just slightly quicker, and perhaps giving the Sniper Medic's speed?

    Engineer should be capable of giving the team a place to move back to when being pushed that allows them to stay alive thanks to the Sentry Gun and Dispenser. The Dispenser's health output should be buffed significantly as it pretty much means nothing at the moment. The Engineer should also be capable of getting the team to the front lines quickly. My proposed idea is a mini-teleporter, where, once both the teleporters are created, the exit becomes invisible to the enemy team (it only has 50 health though, and can be blown up while invisible. the team might accidentally use it and be immediately beaten up by the entire enemy team, so place it wisely).



    I don't know, some of these ideas might be shitty.
    In my experience Pyro does crazy damage already at close range, albeit unreliable. Standardizing the damage to make it reliable and predictable would obviously be necessary. The main problem with Pyro, however, is the role he would play. He isn't used now because Scout does everything that he can do but Scout does it better. However, evening the playing field would just swing favor heavily in Pyro's direction and we'd have the same problem, but in reverse.

    Heavy's core design makes it hard for him to be offensively viable as he is slow and only is worth it if he can get close, which is nigh impossible when you are so slow compared to other charaters. IMO the way to fix this is by reducing his falloff and increasing his accuracy, but this could easily be made OP. Being able to test this would be nice.

    IMO Spy should not gain any more escape mechanics. He should be rewarded for playing sneakily, not forgiven when he is caught. I do like the decloak buff idea, perhaps take it a step further and reduce the decloak sound radius to encourage more sneaky play.

    Sniper ideas I like. This also opens up possibilities of a 'No tracers' buff that could maybe create a stealth sniper subclass, with no tracers, quieter rifle sounds, and maybe longer charge or something.

    Engi's buildings are tough to make offensive because movin' that gear up takes so much time and makes the fight a 6v5. To fix this, I would like to see maybe having engis put their toolboxes on their backs, so they could use weapons while hauling. Plus make teleporters and dispensers naturally construct faster. I also approve of nerfing sentries to buff the Engineer himself.

    What do you think?

  26. Post #1546
    Contra132's Avatar
    September 2015
    746 Posts
    tbh I think spy is great where he is as far as specialists go, especially after the movement speed buff making it easier to pick moving but unaware targets

    just give me more cool shit to play with and don't give me unwarranted nerfs and I'll be happy

  27. Post #1547
    Gold Member
    Hell-met's Avatar
    April 2009
    10,559 Posts
    tbh I think spy is great where he is as far as specialists go, especially after the movement speed buff making it easier to pick moving but unaware targets

    just give me more cool shit to play with and don't give me unwarranted nerfs and I'll be happy
    exactly what cool shit are we talking about here?

    cause last time spy got a new item was like... deus ex update Lol.

  28. Post #1548
    Gold Member
    Karmal Khan's Avatar
    April 2011
    2,153 Posts
    Today is Erik and Jay 's last day at valve

    Edited:

    Reply With Quote Edit / Delete Reply Windows 10 Firefox United States Show Events Friendly Friendly x 21Agree Agree x 1Informative Informative x 1Optimistic Optimistic x 1 (list)

  29. Post #1549
    Kitt Stargaze's Avatar
    April 2016
    1,000 Posts
    I'd like spy get gadgets that change how he approaches situation and make him a bit less predictable. But all of them come with trade offs so the Spy has to carefully pick his loadout for what he feels will best benefit the situation. This includes sapper replacements that aren't focused around dealing with engineer buildings as well.

    Pyro needs mobility options mostly IMO. Power jack is cute for a start, but I'd like the detonator to remove all crit and mini crit mechanics in favor of being able to flare jump like how it did back in the beta testing of the weapon. I'd like flarethrowers would be useful for punishing groupings of people as well as the fire generally doesn't just hit one target by tends to hit everyone in a cone effect in a generation direction, but is rather weak on it's own. I'd also like to see non fire alternatives to his primary that offer up different play styles. Bio/Chemical Primary, Electric/Energy Primary, and other such like that that still fit the Pyro in a sense. Maybe a little mixed with some minor area denial potential as well?

    Can't think of much I'd change on Medic or Sniper mostly. I think they're fine as they stand.

    Don't really think I'd like to see Engineer as a generalist in a sense, but make his offensive abilities ( with or without realing on sentries ) to be better? For a while I've wanted a primary that's more of a repeater rifle that upped his mid range game better while making his close combat weaker. I still want the mini dispenser to be a thing that gives a quick building, smaller and harder to see dispenser that heals at Lv1's rate but has a significant range increase ( like the mann vs machine upgrades ) to at least Lv2 or better.

    Heavy I mostly just want primaries that change up how he approaches situations. I've already posted my idea of a minigun that gives him resistance from the front but makes him more vulnerable, removes knock back and nullifies sandman balls from the front type primary. Another one I was debating was a primary that gives Heavy decent mid range combat abilities, but you'll get shredded by miniguns at close range. The gun doesn't hinder the heavies movement speed while he fires, but has a clip with a reasonably length reload, making heavy have to micro manage his ammo in the process.

    Just some toss up idea's at least.

  30. Post #1550
    hahagoni_r's Avatar
    January 2017
    11 Posts
    I wonder what the short will be about. Remember the leaked Saxton Hale model?
    On an unrelated note; how do I rate crap, I only see a reply button. Tried googling it, but I was not successful
    Reply With Quote Edit / Delete Reply Windows 8.1 Firefox Austria Show Events Friendly Friendly x 4Informative Informative x 1 (list)

  31. Post #1551
    Fluury's Avatar
    September 2014
    1,776 Posts
    I wonder what the short will be about. Remember the leaked Saxton Hale model?
    On an unrelated note; how do I rate crap, I only see a reply button. Tried googling it, but I was not successful
    You have to make more posts to rate posts. Don't go spamming now, though.

  32. Post #1552
    Septimus01's Avatar
    April 2016
    9 Posts
    I wonder what the short will be about. Remember the leaked Saxton Hale model?
    On an unrelated note; how do I rate crap, I only see a reply button. Tried googling it, but I was not successful
    I think you have to make a certain amount of posts before you can rate stuff. Not sure how many though, but I think it's about 50 or so
    Reply With Quote Edit / Delete Reply Windows 10 Chrome United Kingdom Show Events Agree Agree x 1 (list)

  33. Post #1553
    GuntMyFries's Avatar
    October 2014
    825 Posts
    I can assume they've completed another year's worth of content. But I have a strong feeling the finished comic and Pyro update will effectively "end" TF2. While the game will always get trickles of hats and campaigns, I assume the remaining content of theirs will wrap up the in-game lore.
    Reply With Quote Edit / Delete Reply Windows 10 Chrome United States Show Events Agree Agree x 1 (list)

  34. Post #1554
    Creeps's Avatar
    June 2015
    263 Posts

    But... what about the last comic?

  35. Post #1555
    BarJarHinks's Avatar
    November 2014
    260 Posts
    But... what about the last comic?
    They likely have other writers to use, like for example the blog post writers. Still a shame to see Jay leave.

  36. Post #1556
    LZoleee's Avatar
    October 2014
    196 Posts
    I don't think Jay is leaving as well, comic should be fine.

  37. Post #1557
    Gold Member

    August 2012
    2,007 Posts
    It feels like more people are leaving Valve than coming in.

  38. Post #1558
    I'm a very kind and awesome person!
    Skunky's Avatar
    June 2010
    12,338 Posts
    Well that sucks.
    Reply With Quote Edit / Delete Reply Windows 10 Firefox Germany Show Events Disagree Disagree x 1Agree Agree x 1 (list)

  39. Post #1559
    Fluury's Avatar
    September 2014
    1,776 Posts
    I don't think Jay is leaving as well, comic should be fine.
    It literally says Jay is leaving too.

    ...Wonder about the comic now.
    Reply With Quote Edit / Delete Reply Windows 10 Firefox Germany Show Events Disagree Disagree x 3 (list)

  40. Post #1560
    Croc Shock's Avatar
    May 2012
    389 Posts
    comic is probably already written otherwise them leaving before the end makes no sense
    Reply With Quote Edit / Delete Reply THIS BUG NEEDS FIXING, BUT I DONT KNOW WHAT CAUSES IT, SO SHUT UP AND STOP POSTING ABOUT IT. Thanks. Croatia Show Events Agree Agree x 7Disagree Disagree x 1 (list)