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 Post #1
 26th August 2006
Chicken132's Avatar
March 2006
651 Posts
If you have already seen the E Fort V3 then chances are you have seen this. If so ignore it.

Security System

The security system, which I have setup another video for those that would like to see a smaller demostration is here.
For you Youtube fans.
http://www.youtube.com/watch?v=pfze1RSmCL0

http://video.google.com/videoplay?docid=9130039629130332924&hl=en
You can download orignal video here.
http://rapidshare.de/files/29827415/sect.avi - Rapidshare
http://files.filefront.com/sectavi/;.../fileinfo.html - FileFront


I am not sure if this has been done before, a security system that is, I couldn't find one in the forums, so this could be a first.

I decided that I was going to release the entire set of coding that I have currently as well, this means that the security system as well as my doors, and various other configs that I have set up for my own usage, will be availiable to anyone that wants to learn, or use it for themselves. The security system is rather advanced, in lockdown mode, all open doors that are set on the security system are closed and locked, as well as the prison doors. Setting the security is optional on the doors, and buttons can be set to open while it security is set, think a one way door.

The entire system I had previously setup was scrapped so that I could feature buttons that showed access and error buttons, and to allow for the security system to loop in. This setup is more effiecent, as it uses the door's onusers to control functions like security, button control, lockdown bypasses, etc. If you don't understand console scripting this might be to advanced for you to comprehend, I have setup a help command also so that people can view the commands, as well as their rough functions. To access this you type e_forthelp in the console.

Those of you that want my scripts, you can download them here, I have linked them offsite as I would like to keep track of the downloads, all of my doors and walls can be hooked into the security system one way or the other. The scripts need to be started before the aliases can be used.

The system currently features:

Transparent doors- these are my doors from v2 of E Fort.

Prison Transparent Doors- These are similiar to my v2 Prison door, they have two buttons now though, open and close

Vehicle and Backroom doors- these are similiar to my doors in v2 for the vehicle pathways, and the airboat launchs

Dynamic doors- I added this since alot of people still like their dynamic doors from any door mod.

Colored Walls- My seperate garages from v2 as well as a couple new colors added. Refer to e_forthelp.

Transparent escape doors- style that is seen in v2 computer area, escape, they are not secure based though.

Explosive Trap stuff- This is from my first E Fort, used in the second Version in the prison.

Lasers- Recent addition, you need vmf loader to use them, they are set up of fireuser, instead of +use

Turrets- Another recent addition, they are older than the lasers though.

Prision wall- From my original fort, the minge burner window, then adapted to become the prison view window.

MingeBurner- I have added my coding for the mingeburner.

Security Light- Some systems have their own versions, The system has it's own version as well, Blinks red and white, solid green.


E Fort Configurations Downloads-Rar
http://rapidshare.de/files/29942776/SecureV1.5b.rar - Rapidshare
http://files.filefront.com/SecureV15.../fileinfo.html - FileFront


E Fort Configurations Downloads-Zip
http://rapidshare.de/files/29942783/SecureV1.5b.zip - Rapidshare
http://files.filefront.com/SecureV15.../fileinfo.html - FileFront



To install drop the contents of the zip into your gmod9/ folder.
This line added to your autoexec, or userconfig, will start the E Fort Configuration everytime you start Garry's Mod.
Code:
exec e_fort/e_fort.cfg

I broke this thread in half, it wasn't getting the views it should have it came from the E Fort V3 thread located here.
http://forums.facepunchstudios.com/s...d.php?t=189692
 Post #2
 26th August 2006
VorTex0's Avatar
August 2006
264 Posts
Wow. Simply wow. You would get a 10 if they had a 10.. but 5 will do.

Edit:

You are a god. :D. This is brilliant. Have you got MSN, I would like to talk to you. :)
 Post #3
 26th August 2006
Turnip's Avatar
July 2006
484 Posts
Whoa That Is Simpliy Awesome. Me=Download Now
 Post #4
 26th August 2006
mindfreak's Avatar
August 2005
227 Posts
Nice usage of ent_fire man! :D
Loads and loads of keypads.
 Post #5
 26th August 2006
local hobo's Avatar
January 2006
1,325 Posts
great idea doing to threads chicken very informative. :)
 Post #6
 27th August 2006
Chicken132's Avatar
March 2006
651 Posts
People please if you want to get ahold of me, don't pm and ask to talk to me about this post here. I know this may sound harsh but if you pm me all your questions instead of asking them here, this thread will disappear, I am not going to bump it unless I update the system, if you have access to my screen names the same thing applies.

Vortex, I have multiple screen names, and msn is one of them.

I'm not trying to be rude or anything, I will answer the PMs still, but this is a forum, and there is a thread dedicated to it. Please post here, use your judgement though as some of the PMs I have recieved are better off as PMs not posts.
 Post #7
 27th August 2006
Gold Member
Duneshogle's Avatar
January 2006
3,733 Posts
This must have taken ages to make! Great job!
 Post #8
 27th August 2006
Gold Member
Finkleburg's Avatar
October 2005
3,519 Posts
This is amazing. Would you be so kind as to make more bases like this?
 Post #9
 27th August 2006
Chicken132's Avatar
March 2006
651 Posts
That was just a quick base, it's only purpose was to demonstrait the security system, my E Forts are more like monster bases. I haven't started v4 of E Fort as of yet, I don't know if I want to start another extremely large project like v3 was. I will be updating the system though with newer and improved features as they come.
 Post #10
 27th August 2006
Gold Member
lil timmy's Avatar
February 2006
2,739 Posts
This system of yours is amazing, it puts some rp maps to shame.
 Post #11
 27th August 2006
shogoll4's Avatar
August 2006
615 Posts
lil timmy posted:
This system of yours is amazing, it puts some rp maps to shame.
More like it puts all RP maps to shame O.o
 Post #12
 27th August 2006
Chicken132's Avatar
March 2006
651 Posts
Thanks, I'm adding to this, so far I have added thrusters, and several optimizations to the code, I'm getting help on one part that is beyond me as to why it won't work. I wrote it really late at night though, and was sick when I did so that might be the issue. I will be adding env_beams to this in the form of trip wires for some sections. Also some sort of step on it and fall through, like a pit.

I'm taking suggestions as to what I should add, you'll be credited for it if I can do it.
 Post #13
 28th August 2006
Gold Member
Duneshogle's Avatar
January 2006
3,733 Posts
I think you should add some sort of invisible tripwire that sounds a claxion alarm If that's at all possible
 Post #14
 28th August 2006
Dennab
October 2005
5,144 Posts
An extendable bridge!
 Post #15
 28th August 2006
Chicken132's Avatar
March 2006
651 Posts
That would be covered with the thrusters, Faunze, build the bridge yourself, the system could be used to open or close it, unless you want something like the vmf loader bridge.
 Post #16
 28th August 2006
Burrill's Avatar
August 2006
1 Posts
that's some cool stuff man
 Post #17
 28th August 2006
Falcon04's Avatar
September 2005
403 Posts
Chicken, thou art a god amidst mere mortals.
 Post #18
 28th August 2006
Chicken132's Avatar
March 2006
651 Posts
Thanks everyone, Faunze the more I thought about your request last night I liked it, and I probably would never have thought about it.

The list goes as such for new features so far.

Thrusters Myself, planned to take care of the touchlock panels first then this was on the list next.

Pit Trap

Klaxon alarm - Duneshogle, A couple IMs, Myself - This was going to get added anyways.

Bridge -Faunze

Env_beams - This one is a bit different, there are going to be several variants added to it. I would like suggestions on this part here.
So far though
Igniter, player loses 50 hp from walking through. - Hamp
General Security
Several Traps - This section will also have a reset option after security is shut off. Panels that appear and dissappear will also be a part of this section each beam trap will have it's own set of panels.
- Laser trap, player walks through beam lasers turn (ex. Lasers on the wall turn on and lock player within, fear of dieing I suppose.)
- Thruster Trap, Walks through beam thruster turns on (ex. A large heavy object hanging in the hallway comes slamming down the hallway to crush the player)
- Turret Trap, Smoe goes through beam, turrets in hallway activate smoe gets blasted.

I want to add a scanner section to the door way like a bypass for certain players, some reason though the scanner won't pass the correct commands all the time, so I have two ways around it, set up a filter_team_activator, and have team changing pads, or set up the scanner to dislike and like people as such, with pads for them as well. This is something I have not choosen how to do yet, as some servers will not like the team changing and others would rather have the team changer pads if they are admin.

I'd revise this some more but I have to go do something else and this has been sitting for 2 hours now.
 Post #19
 29th August 2006
Gold Member
Duneshogle's Avatar
January 2006
3,733 Posts
Chicken132 posted:
Thanks everyone, Faunze the more I thought about your request last night I liked it, and I probably would never have thought about it.

The list goes as such for new features so far.

Thrusters Myself, planned to take care of the touchlock panels first then this was on the list next.

Pit Trap

Klaxon alarm - Duneshogle, A couple IMs, Myself - This was going to get added anyways.

Bridge -Faunze

Env_beams - This one is a bit different, there are going to be several variants added to it. I would like suggestions on this part here.
So far though
Igniter, player loses 50 hp from walking through. - Hamp
General Security
Several Traps - This section will also have a reset option after security is shut off. Panels that appear and dissappear will also be a part of this section each beam trap will have it's own set of panels.
- Laser trap, player walks through beam lasers turn (ex. Lasers on the wall turn on and lock player within, fear of dieing I suppose.)
- Thruster Trap, Walks through beam thruster turns on (ex. A large heavy object hanging in the hallway comes slamming down the hallway to crush the player)
- Turret Trap, Smoe goes through beam, turrets in hallway activate smoe gets blasted.

I want to add a scanner section to the door way like a bypass for certain players, some reason though the scanner won't pass the correct commands all the time, so I have two ways around it, set up a filter_team_activator, and have team changing pads, or set up the scanner to dislike and like people as such, with pads for them as well. This is something I have not choosen how to do yet, as some servers will not like the team changing and others would rather have the team changer pads if they are admin.

I'd revise this some more but I have to go do something else and this has been sitting for 2 hours now.
Seems like you are going to have a lot to do. Are you going to use the combine alarm for the klaxon?
 Post #20
 29th August 2006
Joe Cool's Avatar
March 2005
542 Posts
Chicken for the env beams try this:
Code:
ent_fire beam addoutput "ontouchedbyentity !activator,addoutput,origin jail origins"
So if someone walks in without knocking they get sent to the jail.
 Post #21
 30th August 2006
Chicken132's Avatar
March 2006
651 Posts
I like killing them more though joe, I think though that I will add several beams for manipulation with the aliases that print the nesscecary commands for manipultion for your own origin, but I will add your beam stuff in at some point, I am working on a couple projects right now this is only one. I actually was going to set up another way of doing it though but if I combine your method with the method I was going to use I think it might work a little better.
 Post #22
 30th August 2006
SilentM's Avatar
February 2005
282 Posts
Wow, just downloaded it and I must say it's a very nice script! The learning curve for me was as long as it took to type in e_forthelp, the dierections are very descriptive :)

There is one problem though, you haven't included any of the fortbuild cfgs and when I try to do anything with doors ( not CWALs ) it tells me it's an invalid command. Thanks!
 Post #23
 30th August 2006
Chicken132's Avatar
March 2006
651 Posts
I deliberatly left the FortBuilds out, If in the wrong hands it could be used to crash an ecs server, I would have like to have added it, but it wasn't worth having a flood of servers removing ECS because of my scripting be modified. Please elaborate on which doors are giving you issues, I have tested the entire script quite a few times, and not found any problems with it, I also am using a much more advanced version of the configurations than that of which has been distributed.

So I just need to know which door type is giving you issues, and I will either release a bugfix, or help you with your problem provided it is user error.
 Post #24
 30th August 2006
50poundballs's Avatar
August 2006
201 Posts
Oh My god that is awesome! 500/5
 Post #25
 31st August 2006
SilentM's Avatar
February 2005
282 Posts
That makes a lot of sense actually, never thought of that.

Code:
] tdrh
Unknown command: tdrh
] ptdrh
Unknown command: ptdrh
] fdrh
Unknown command: fdrh
] tedrh
Unknown command: tedrh
] sdlh
Yes, I've exec'd and re-exec'd the script yet I always get that error. Everything else works fine though, and I think I may have to run a module or something before those work. Not sure...
 Post #26
 31st August 2006
Chicken132's Avatar
March 2006
651 Posts
Could you please pm me the contents of your e_fort/main/help.cfg file, it is just text, but the problem must lie there.
 Post #27
 31st August 2006
SilentM's Avatar
February 2005
282 Posts
Code:
echo "Loading Help"

alias e_forthelp "exec e_fort/help/help.cfg"
alias vbwalh "exec e_fort/help/vbwalh.cfg"
alias cwalh "exec e_fort/help/cwalh.cfg"
alias priswallh "exec e_fort/help/priswallh.cfg"
alias secureh "exec e_fort/help/secureh.cfg"
alias xpth "exec e_fort/help/xpth.cfg"
alias misch "exec e_fort/help/misch.cfg"
alias fortbuildh "exec e_fort/help/fortbuildh.cfg"
alias autoh "exec e_fort/help/autoh.cfg"
alias tgh "exec e_fort/help/tgh.cfg"
alias sdlh "exec e_fort/help/sdlh.cfg"

echo "Help Loaded"
There it is, and after having looked at it I don't see any of the door aliases there. I guess that is the problem.

Edit:

Alright, I just added the corresponding aliases and they work fine now. You may want to double-check your upload though, because I didn't edit any files that would cause this problem. If it helps I used the FileFront .rar mirror. Thanks once again for this great script!
 Post #28
 31st August 2006
Chicken132's Avatar
March 2006
651 Posts
Ok, I see what happened, thanks to SilentM for catching it though, my assembly folders had the wrong version in them, and didn't overwrite it when I copied the forum working version into it so it didn't get rared and zipped into the release, I'm not sure if it was my fault or the computers so this is the fix for it now.

edit your e_fort/main/help.cfg to have these extra lines in it.

Code:
alias tdrh "exec e_fort/help/tdrh.cfg"
alias ptdrh "exec e_fort/help/ptdrh.cfg"
alias fdrh "exec e_fort/help/fdrh.cfg"
alias tedrh "exec e_fort/help/tedrh.cfg"
This will be fixed in the next version.
 Post #29
 19th September 2006
vb_master's Avatar
March 2006
13 Posts
Any updates on this?
 Post #30
 21st September 2006
Chicken132's Avatar
March 2006
651 Posts
None as of yet, I had to redo my system, and haven't had much time to update the content yet, I don't have enough to warrant a release yet. I haven't forgotten about it, I just haven't had time for gmod lately.
 Post #31
 22nd September 2006
Gold Member
Anthrax713's Avatar
July 2006
2,980 Posts
Wow, This is amazing.
 Post #32
 24th September 2006
Ghost-19's Avatar
April 2006
472 Posts
Okay, one question, does this security system work only with your fort, or will it work on other maps? If so, it's telling me tdr# is an unknown command. I did add the extra aliases in the help.cfg file though.

EDIT: Nevermind, I figured out that I am pretty retarded.

EDIT2: Hate to ask this, but could you run us through the process of actually turning something into a door, and then turning something into a button that controls that transparent door?
 Post #33
 24th September 2006
Chicken132's Avatar
March 2006
651 Posts
I will do that, quite a few people have asked for that in particular, so sometime in the next week or so I will make one that shows how to do it.
 Post #34
 10th April 2007
Gold Member
Crux's Avatar
April 2007
2,356 Posts
Cool.
 Post #35
 10th April 2007
Gold Member
ThePuska's Avatar
October 2005
2,458 Posts
Necromancy! Blasphemy!

But yeah, this was very cool fort... Maybe someone could redo something like this, now that we have Wire addon and everything? :)
 Post #36
 10th April 2007
Gold Member
jaredop's Avatar
September 2005
4,489 Posts
Well that confused me.
 Post #37
 1st June 2008
Norway174's Avatar
May 2008
24 Posts
Is that an addon file? :S I downloaded the file, I have no idea where to put it, help anyone? :S I saw the film on YouTube, looks realy cool.
 Post #38
 1st June 2008
Gold Member
aznz888's Avatar
September 2005
12,807 Posts
Here's a tip: Next time, look at the date the thread was made(upper left hand corner of the post)

This file was made for Gmod 9, so it's not compatible with Gmod 10, if I'm not mistaken. It's ent_fire though, so it should be.


Also, this doesn't spawn contraptions, you have to make it yourself in the console.
 Post #39
 1st June 2008
Mikkelmann's Avatar
May 2005
1,174 Posts
Norway174 posted:
Is that an addon file? :S I downloaded the file, I have no idea where to put it, help anyone? :S I saw the film on YouTube, looks realy cool.
WHAT THE HELL IS WRONG WITH YOU? Du gjør hele Norge flau. Du er en skam for landet!
 Post #40
 2nd June 2008
Gold Member
lorden's Avatar
March 2005
2,298 Posts
Norway174 posted:
Is that an addon file? :S I downloaded the file, I have no idea where to put it, help anyone? :S I saw the film on YouTube, looks realy cool.



You just bumped a year or so old thread (And so did I, just now)
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