Make some sort of Wurm-type gamemode to go along with it.
Make some sort of Wurm-type gamemode to go along with it.
Quest map? Like in Oblivion, you have to do a big quest/quests.
Quests would ruin it for people that want to use it in their own RPs or even for construction.Kai365 posted:
This Looks Awesome
What the name?
Since it's not out yet,when will it be finished?In$ane posted:
I don't care, he said come with suggestions, so I came with a suggestion.peanutzero posted:
He also said,Kai365 posted:
Fair point, 'cept
... 'cept what...?Kai365 posted:
Also, In$sane, could you upload the .vmf of this if you finish in case anyone does want to add quests add stuff?
When it's done, i will never set any deadline for any project ever again. The deadline just never makes it. :P There is huge amount of work needed to make this map. it can take many weeks atleast.darkmast2 posted:
No, i will not allow anyone to edit the map. I'm gonna put BSP decompiling protection in it.Ramen posted:
Great, is it the one from Source Prefabs?In$ane posted:
Well at least that will keep the inexperienced mappers out, but some of us know how to defeat even the prefab, not to say I will do it or anything.In$ane posted:
I had to put massive decompile protection on DM-Deck16][ because I couldn't count how many PMs I got from people that wanted the source to it.
It will keep the inexperienced people from decompiling it, but the experienced people shouldn't even have interest in modifiding the map. Because experienced mappers like to make original stuff i'm pretty sure of. Atleast i am.
I've been mapping since 1997, and still after all of these years I can never get any inspiration for a new map. Any little idea that I get usually ends up half way done, then I realize it was bad and it sits on my hard drive for eternity.
I probably have 4 CDs and 2 DVDs just for HL stuff, and other drives for older engines like Build, Unreal and Quake.
Make lions, and cars to jump into with windows to roll up incase of lion attacks. Rawr, bitch.
Hmm, seems like a really good map so far can't wait. :D
Erm not much interesting, i have started constructing the 3D mountain crap that will seperate areas in the map, like this:Tsuyoshi posted:
Picture is from Zelda: Ocarina of Time
Why'd you post a screenshot from Zelda?
To show how it looks like with the hills blocking of "black space"Qwiggalo posted:
You give me a dumb, yet what you had before you edited just said "Erm not much interesting, i have started constructing the 3D mountain crap that will seperate areas in the map"
And then you posted the image.
Thanks, that was a really well deserved rating.
How is this going to work. The map is so big that it would take atleast more than 10 minutes to run across it.
This is better off as a seperate mod than a huge map.
That's the idea. :PGaz05 posted:
I'm sorry, i was a bit to fast on the rating there. I regret that i rated you dumb when i realised i took things a little to much for granted. :\Qwiggalo posted:
Insane you need to finish this.... I would love you forever.. Just don't make it modern please. Me and a Friend you all might know are making a gamemode this would be totally rad for if you keep it low on the modernization of buildings and such.... or you know wat fuck it your doing great if you need any help from a noob let me know...haha. Oh by the way how are you making this? In 3d Studio max perhaps? Just curious I want to make a map and you look pro, so i though I would ask.
He is making it in hammer, which is the map creator/editor that comes along with the source SDK. Open steam and click the tools tab, just double click to download.
Make more foilage, And it would be a good idea to make it a Little bit bigger if you want an adventure map.
I don't think bigger is needed. Besides he already has the displacements and stuff there.6170CHASE posted:
He's already pushing Source engine to it's limits. There's no way he could run the map or even compile it if it was any bigger.6170CHASE posted:
Hey, the map, it's super cool
I haven't seen any actual numbers, how can you say this?R.a.p.t.o.r. posted:
This image proves that it isn't nearly close to the max size of the map since he's almost on the end of one corner and can see all the way to the other corner. Source does not render geometry over a certain amount of units away, and that limit is about from one corner of Hammer to the center of Hammer.
Thank you very much.
Really nice idea/implementation
Makes me want to go home and open hammer :)
I'd like to give a helping hand. (With the mapping)
Do you have suggestions or do I have to give some ideas?
I'm a huge fan of the Haunted Mansion and the Phantom Manor ride(s).
I'd like to make the outside of an abandoned Mansion, something like this:
Small graveyard, gate, fence, greenhouse, small towery thingy an maybe an enterable hall.
Infact, i'm far from at the end of the map, i took the pic there seens the volcano doesn't draw if i am at the end (source engine drawing limit)Qwiggalo posted:
It's pretty hard to make up any size on that pic, but trust me. it is VERY big. I'm constructing the map to give an epic feel to it. :P
I don't think there is any problem with the map,You shoud makee it.
This is what i am doing right now, it takes shitload of time to form this displacement stuff. :P
note: I'm just using this texture temporary, i will make my own texture to fit the color of the map later.
Woah, I'm really impressed. If everything goes as planned this map is going to be really fun. So many differnt uses for this map it would be really fun just to fool around on.
Although i have been away for a while, i have had a look at a few maps today, and this is by far one of the best. I love your idea, and if my computer worked, i would offer my assistance.
Just a quick question, what setting is the map anyway? (an adventure map, I know that ;).
And does my little mansion idea fit in some woods somewhere?
I don't think so, unless he wants to do it himself. I can't remember where, and I'm too lazy to search, but he said he doesn't want any help with the map at all. But who knows; maybe he will.Rickzzz posted: