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 Post #1
 19th February 2007
Gold Member
Shanjaq's Avatar
January 2005
641 Posts


Be sure to DELETE any previous versions of Life Support(pre-1.7) before installing this version, or there will be conflicts.

Here is a tutorial on how to use many of the components, brought to you by Field Medic:

If you run eHud, here is a more detailed HUD(also by Field Medic) to show your suit systems status:

HUD Download:
http://home.comcast.net/~gatcomb/ls.txt
eHud Thread:
http://forums.facepunchstudios.com/s...d.php?t=292615

To install the HUD, drop the .txt file in your garrysmod/data/hud/base folder. Then load up eHud through the console command hud_edit. Right click on the screen and use the left and right arrows in the context manual to select ls.txt. Edit the properties to set it to visible. Go back to the console and type hud_edit and you're all set!



This mod brings back the old drowning effect for players who stay underwater too long, but now you can survive a bit longer if you use a personal respirator(up to 7 minutes without surfacing.) The larger tanks can be welded into submarines or underwater bases and hooked up to atmospheric exchangers to create a breathable space in which air is distributed among nearby players drawing from a storage tank. You can refill empty tanks by hooking them up to an Air Compressor. You can hook these devices up in pretty much any way you want, like temporarily attaching a sub to a floating air compressor farm to refill before a long deep sea voyage, or take a fresh supply down to a base camp. The Atmospheric Exchanger unit will emit a warning sound when its supply is exhausted, so keep an eye on pressure levels or you might find yourself stranded and suffocating in some remote corner of abyss...

Also for SpaceBuild Gamemode:
http://forums.facepunchstudios.com/s...d.php?t=289298

Survive in the vacuum of space with Exchangers and Respirators. Air Compressors won't work without a breathable atmosphere so they just shut down(as opposed to blowing up if run underwater!) Heat Exchagners prevent you from freezing or burning to death in hostile environments, they draw an amount of Energy or Coolant proportional to the temperature difference. Also, Air Exchangers are absolutely necessary to survival on planets like Venus with a heavy atmosphere that would crush you instantly! As long as you're within the range of an Air Exchanger your atmospheric pressure will be stabilized. All temperature and pressure-related features are removed for non-spacebuild gameplay, so you'll have only the air and energy related systems when you play in Sandbox to avoid cluttering the list with devices that are not needed.

I got the idea to make this mod when playing on the huge abyss found in this map:
http://forums.facepunchstudios.com/s...d.php?t=281790





Update: Version 1.8:
-Added: Air and Coolant compressors now have "Overdrive" mode
-Fixed: Atmospheric Probe spamming console with "grav"
-Added: full duplicator support
-Added: Resource Cache
-Fixed: Air and Heat Exchangers not consuming resources
-Fixed: More weird behavior...

Note: From now on this mod REQUIRES the Resource Distribution Addon, found here:
http://forums.facepunchstudios.com/s...d.php?t=311224


Unit Maintenance
All Life Support Devices can be damaged, and when their health falls below a certain point they become defective. For example, an air tank can take a slight beating, but eventually it'll start leaking and at last explode alltogether. Same with coolant tanks. The energy cells fail in a different way. When they are damaged to the point of defectiveness, they occasionally discharge a random amount of energy while in air, but if they are underwater they will short out and dump the full contents of one battery into the surrounding water, hurting nearby players. The pumps and exchangers will randomly turn off if already on when damaged while in a defective state, and energy generators will provide diminished or erratic output.

Pod Link
If you just want to make a small fighter, there's no need for bulky Air and Heat Exchangers, you can link a pod directly to the Air, Energy and Coolant receptacles and receive life support at its most efficient(totally contained within a small space, your suit makes the best use of resources, the pod link capitalizes on this.)

Storage Units
Receptacles to store and transport resources. They come in Large or Small sizes. The Resource Cache is a consolidated storage unit, Small and Large containers for all 3 resource types(Air, Energy and Coolant.)

Solar Panel
Works well as long as it has direct sunlight, its output is diminished by the atmospheric density. On Earth you'll get maybe 10 units per second, while in space you'll get 20. On Venus though you'll be lucky to get 2 units per second.. They will not function underwater.

Wind Turbine
Works well in dense atmosphere, and not at all in space. The weather is random so you'll get sporradic output ranging from 1 unit per second to 60 on Earth, and nearly 10x that on Venus due to its extreme atmospheric density. Wind Generators will fail catastrophically if immersed in water!

Hydro Generator
Only works under water, provides a steady 80 units per second.

Fusion Reactor
This will put out 3000 energy per tick, but it requires a constant flow of coolant to keep from overheating. If it does not have coolant, a warning signal will beep and it will start to smoke, losing health every tick. If the reactor becomes defective while a large amount of energy is stored in the circuit, it will go into a critical state, blaring a loud siren and occasionally shooting off massive arcs. This is a bad sign, if it is destroyed in this state, it will have devastating consequences for your ship/base and nearby objects.

Coolant Compressor
This device maintains the pressure of a refrigerant as it is recycled through your system.Supports Overdrive

Air Compressor
This device rapidly refills air tanks with gas taken directly from breathable atmosphere. The compressor will shut off when run in a vacuum, though if it is run underwater it will overload and break down. Supports Overdrive

Oxygen Scrubber
This device actively absorbs trace amounts of Oxygen from any gas or liquid medium. It works a bit like the Air Compressor, only it's smaller and gives much less air. Its main advantage is that it will run anywhere there is atmosphere, even if it's unbreathable.

Hydroponics
These are plants that work in conjunction with O2 Scrubbers and the presence of players providing carbon dioxide. One plant will provide 1 unit of oxygen per tick, which is absorbed by the O2 Scrubber and transferred to your tanks. You'll need at least 5 of them near a scrubber to support 1 player, and also the plants will stop producing and begin to die if there is nobody around to produce Co2 for them to use.

Suit Dispenser
This will link to Air Tanks, Energy Cells and Coolant Tanks to provide an access port for you to refill your Suit Systems. With enough Air, Energy and Coolant you can survive inhospitable environments to a varying degree. Keep an eye on your Temperature Indicator and Air Gauge. The Temperature Indicator has a small box with a frame around it, the frame indicates external temperature and the inner box shows your body temperature. The white halo around the inner box is the amount of juice left in your suit systems to protect you. When they run out, the box in the middle becomes the same color/temperature as the frame on the outside, indicating you're beginning to suffer the effects(along with health loss!)

Air Exchagner
While active and sufficiently supplied with air, this device creates a breathable space within its radius of effect. It also stabilizes atmospheric pressure to protect players from compression damage.

Heat Exchanger
While active and sufficiently supplied with Energy or Refrigerant, this device sustains a habitable temperature within its radius of effect. Due to the need to regulate conditions in a large area, it is quite inefficient while immersed in atmosphere; However this is not the case in a vacuum, as the only heat losses are due to black-body radiation emanating from the ship hull.

Climate Regulator
This acts like a large version of the Air and Heat Exchanger combined into one unit, simplifies your Heating, Ventilation and AC layout for stations and large vessels.

Gravity Plates
This is designed to provide a walkable surface under any gravitational conditions. As long as a prop covered in gravity plating is at most 8 player-heights below your feet you'll feel normal gravity. Great for space stations and large ships with traversible interiors.

Atmospheric Probe
Since all these environments pretty much guarantee death to the unprepared, you'll probably want to know what to bring before venturing onto the surface. To gather information about atmospheric conditions you can launch an Atmospheric Probe and use a Wired Radio to relay information back to your safe location on a ship in orbit or HQ back on Earth.



*Overdrive Mode
To activate this mode, either press "Use" again immediately after activation of the compressor, or use the "Overdrive" Wire Input(recommended.) This mode will boost the output and energy consumption, but will slowly wear down the system. Best used only in emergencies.



The SpaceBuild Gamemode thread can be found here:
http://forums.facepunchstudios.com/s...d.php?t=289298



Changelog:
Code:
Update:  Version 1.7:
updated eHud Support in cl_lifesupport.lua
all units destructible
added full duplicator support
added fusion reactor
added hydroponics
added burning death
added Resource Distribution Compatibility

UPDATE:  Version 1.6:
added eHud Support to cl_lifesupport.lua
fixed divide by zero error and its evil cousin..
fixed duplicator registration most likely
fixed plug deletion while retracting
fixed probe showing stats momentarily when unpowered

UPDATE:  Version 1.5:
added Climate Regulator(air + heat in 1 unit)
added Link Tool(with rope detail options)
added Retractable Supply Connector
added Gravity Plating Tool
added Pod Link
fixed a lot of lag...
fixed a lot of other stuff...


UPDATE:  Version 1.4b:
fixed: Heat Exchangers showing 0 Coolant
fixed: Air Exchangers failing under water
fixed: HUD Interface not showing up for some players
fixed: other weird behavior...


UPDATE:  Version 1.4:
complete overhaul of linking system
added Oxygen Scrubbers
fixed air exchangers giving free air with lots of tanks
fixed breathable space after using exchanger(hopefully!)

UPDATE:  Version 1.3b:
fixed crash error with suit dispenser(woops!)
fixed duplicator registry

UPDATE:  Version 1.3:
added Wire Support:  http://www.gmodforge.com/projects/wire/
added Gravity Plate
added Heat Exchangers
added Energy Cells
added Solar, Wind and Hydro Generators
added Coolant Tanks
added Coolant Compressor
added Atmospheric Probe
added Suit Dispenser
added Temperature Parameters for SpaceBuild Gamemode
added Temperature Indicator HUD

UPDATE:  Version 1.2
added SpaceBuild Gamemode Support
added Small/Large Air Exchangers
fixed pods avoiding suffocation

UPDATE:  Version 1.1
added: simple bar HUD readout for personal air supply
added: Compressor now shuts off then explodes if submerged while active
added: only Respirator Refill can refill your Personal Respirator
fixed: sound looping after deleting active equipment
fixed: more efficient
todo: fix savegames....
 Post #2
 19th February 2007
Gold Member
Elspin's Avatar
December 2006
5,153 Posts
Shanjaq posted:


This mod brings back the old drowning effect for players who stay underwater too long, but now you can survive a bit longer if you use a personal respirator(up to 7 minutes without surfacing.) The larger tanks can be welded into submarines or underwater bases and hooked up to atmospheric exchangers to create a breathable space in which air is distributed among nearby players drawing from a storage tank. You can refill empty tanks by hooking them up to an Air Compressor. You can hook these devices up in pretty much any way you want to, like temporarily attaching a sub to a floating air compressor farm to refill before a long deep sea voyage, or to a fresh supply down to a base camp. You *could* carry a compressor on your submarine, but it's rather noisy and it may compromise your stealth. The Atmospheric Exchanger unit will emit a warning sound when its supply is exhausted, so keep an eye on pressure levels or you might find yourself stranded in the remote abyss without any way to breathe...



I got the idea to make this mod when playing on the huge abyss found in this map:
http://forums.facepunchstudios.com/s...d.php?t=281790
Quite an interesting idea, I'll try it out later
 Post #3
 19th February 2007
RedDragon928's Avatar
December 2005
106 Posts
Wow, nice job man! I've been wondering when someone would make this!
 Post #4
 19th February 2007
Gold Member
meatballfish's Avatar
August 2006
3,858 Posts
Good job man!
 Post #5
 19th February 2007
Wokkel's Avatar
November 2006
1,079 Posts
The mod rocks!
 Post #6
 19th February 2007
andros120's Avatar
December 2006
63 Posts
Yes!, thankyou I have bean on your server every time I have bean on Gmod the last few days you make good content. Thankyou
 Post #7
 19th February 2007
Wokkel's Avatar
November 2006
1,079 Posts
i've also been at shan's server, but its suddenly passworded, now i can't join anymore!! :(
 Post #8
 19th February 2007
andros120's Avatar
December 2006
63 Posts
Ya I know I can't join anymore! Do you have any ideas of what the password is?
 Post #9
 19th February 2007
Wokkel's Avatar
November 2006
1,079 Posts
i've sent a PM to shanjaq, but he is not online atm.

those spammers ruined it for the ones who don't know the password!!

8/10 players atm, server will become empty in a few hours
 Post #10
 19th February 2007
andros120's Avatar
December 2006
63 Posts
Yes.
 Post #11
 19th February 2007
Wokkel's Avatar
November 2006
1,079 Posts
okay ill try
 Post #12
 19th February 2007
Cannonman's Avatar
August 2005
371 Posts
Nicely done! Time for some subs.
 Post #13
 19th February 2007
Wokkel's Avatar
November 2006
1,079 Posts
oh, we made some subs, some looked great

Shan added PHX mod on my request, so the submarines will be even better now.
 Post #14
 19th February 2007
Gold Member
Hanley's Avatar
June 2006
3,314 Posts
What do you use to hook these up, and how do you do it?
 Post #15
 19th February 2007
Wokkel's Avatar
November 2006
1,079 Posts
Select the Life saving stool, and click Right on the Air thing, and then to the Compressor or the exchanger
 Post #16
 19th February 2007
Skeetshoot13's Avatar
December 2006
14 Posts
how do you know if its working? does it like make a shield around the prop or somehting? and how do you get the drowning effect back cause i have no idea how

Edit:

[QUOTE=Skeetshoot13]how do you know if its working? does it like make a shield around the prop or somehting? and how do you get the drowning effect back cause i have no idea how? some one please tell me cause i wanna try it out :( o and how you refill it cause when i rope them or what ever it is together you can't undo it
 Post #17
 19th February 2007
Rajura's Avatar
December 2006
456 Posts
Shanjaq posted:


This mod brings back the old drowning effect for players who stay underwater too long, but now you can survive a bit longer if you use a personal respirator(up to 7 minutes without surfacing.) The larger tanks can be welded into submarines or underwater bases and hooked up to atmospheric exchangers to create a breathable space in which air is distributed among nearby players drawing from a storage tank. You can refill empty tanks by hooking them up to an Air Compressor. You can hook these devices up in pretty much any way you want to, like temporarily attaching a sub to a floating air compressor farm to refill before a long deep sea voyage, or to a fresh supply down to a base camp. You *could* carry a compressor on your submarine, but it's rather noisy and it may compromise your stealth. The Atmospheric Exchanger unit will emit a warning sound when its supply is exhausted, so keep an eye on pressure levels or you might find yourself stranded in the remote abyss without any way to breathe...



I got the idea to make this mod when playing on the huge abyss found in this map:
http://forums.facepunchstudios.com/s...d.php?t=281790

YOU Sir are god

ive been looking for this sense i used it on the wire add on server >.>

Edit hey that was your server i was on Roflels
 Post #18
 19th February 2007
BlackNecro's Avatar
June 2005
635 Posts
Mhh you should change it so the compressor can't pump air if it is underwater.
 Post #19
 19th February 2007
Sliverman's Avatar
February 2006
370 Posts
I'm wondering how did you make this work?
 Post #20
 19th February 2007
Rajura's Avatar
December 2006
456 Posts
Sliverman posted:
I'm wondering how did you make this work?
He is god do not question how a god does things
 Post #21
 19th February 2007
Foeggy's Avatar
February 2006
1,200 Posts
Sliverman posted:
I'm wondering how did you make this work?
you go above water and do things like

compressor >tank>tank>tank>exchanger

and then go underwater with it and turn the compressor and the exchangers on, and you won't die from the water.
 Post #22
 19th February 2007
andros120's Avatar
December 2006
63 Posts
[QUOTE=Skeetshoot13]how do you know if its working? does it like make a shield around the prop or somehting? and how do you get the drowning effect back cause i have no idea how

Edit:

Skeetshoot13 posted:
how do you know if its working? does it like make a shield around the prop or somehting? and how do you get the drowning effect back cause i have no idea how? some one please tell me cause i wanna try it out :( o and how you refill it cause when i rope them or what ever it is together you can't undo it
No it doesn't make a shield around the prop but it creates a rope between the paired objects and when you hook two tank the air will increase between the two props.It automatically makes it so that you can drown.
You can refill it by hooking up an air compressor and turning it on.
 Post #23
 19th February 2007
Wokkel's Avatar
November 2006
1,079 Posts
froeggy, i always do this

Compressor <-- Tank --> Exhanger
<-- Tank -->
<-- Tank -->
 Post #24
 19th February 2007
plutoniumJay's Avatar
February 2007
16 Posts
Very interesting. i'll try this.
 Post #25
 19th February 2007
Foeggy's Avatar
February 2006
1,200 Posts
Wokkel posted:
froeggy, i always do this

Compressor <-- Tank --> Exhanger
<-- Tank -->
<-- Tank -->
foeggy* :(

whats the diff?

and what is the respirator used for anyways D:?
 Post #26
 19th February 2007
StonedasasiN's Avatar
November 2006
327 Posts
make this like wire mod,tons of fetures and stuff
 Post #27
 19th February 2007
Gold Member
Shanjaq's Avatar
January 2005
641 Posts
Sorry about the password, I was asleep and some administrative custodians turned it on..

To unhook the devices use the Reload function of the STool, you can unhook two units by reloading on the first then the second, or unhook a device entirely from the network by reloading twice on the same unit.

The Respirator is your personal air tank. Lung Capacity is 100 units of air, while the Personal Respirator contains 2000 units(gives you about 7 minutes underwater.) Just press the Use key on any air tank to refill.

Your air supply readout is at the very top left of the screen when your head is underwater, it's just simple text right now and i'd like to make a bar readout next time. I'd also like to make the devices have outputs to the Wire Addon so you can monitor air supply and take appropriate action based on the pressure readings.
 Post #28
 19th February 2007
TheApathetic's Avatar
December 2006
53 Posts
This is excellent, especially in conjunction with your gm_blind_fight map. Lua King for you.

Shanjaq posted:
I'd also like to make the devices have outputs to the Wire Addon so you can monitor air supply and take appropriate action based on the pressure readings.
I was about to suggest that you add inputs as well; for the compressor and exchanger, you could simply add an on/off input. For the air tanks, unfortunately, any inputs would be wide open to abuse, and I can only think of one good use for them (that would be using plugs and sockets to connect compressors and tanks instead of using the STool). Perhaps you can add code for a plug-style hose attachment to the compressor that only plugs into air tanks.
 Post #29
 19th February 2007
checkitout1's Avatar
December 2006
121 Posts
Why waste time making or download this shit when you can just type

Code:
god
(User was banned for this post (Reason: Useless trolling reply. (in post "Re: Life Support Systems" by postal)))
 Post #30
 19th February 2007
Donatello's Avatar
May 2005
97 Posts
Did... Did you even read it? It's for role-playing, and also different from the regular one. Actually look before you post something being crap.
 Post #31
 19th February 2007
Shadow25's Avatar
September 2006
250 Posts
checkitout1 posted:
Why waste time making or download this shit when you can just type

Code:
god
Or just not have the addon and dive underwater - infinite air!

But that's not the point - it's supposed to be a fun challenge. People can build subs and other underwater vehicles and try to destroy each other - and they have to worry about running out of air.


Now, a glitch: if you start an air compressor, then undo it, the sound will continue to play (forever). As much fun as it is listening to empty air make a symphony of whirring noises, it's probably a pretty simple fix.
 Post #32
 20th February 2007
Wokkel's Avatar
November 2006
1,079 Posts
Please Fix the server ASAP
i am waiting all day long, and i am not the only one...
 Post #33
 20th February 2007
Disarray's Avatar
October 2006
1,673 Posts
Hey Shanjaq me again, just here to say that this is an awesome mod for roleplaying or for general submarine construction. Nice Job.
 Post #34
 20th February 2007
Gen.Master's Avatar
March 2006
1,218 Posts
Man this looks really cool. I will try it once link is back up. If anyone could post an alternative one though that would be great.
 Post #35
 20th February 2007
AdmiralLock's Avatar
February 2007
157 Posts
wheres the download? :0
 Post #36
 20th February 2007
Mac Daddy's Avatar
June 2006
3,088 Posts
I was about to ask the same thing, but my mother the elephant tried to shoves chips down my throat, i then choked on them and spat them out...
 Post #37
 20th February 2007
Lucky turl's Avatar
March 2005
1,680 Posts
Shipwreck hunting in subs using this life support system :D than you run out of oxygen 7 miles down :(
 Post #38
 20th February 2007
Gold Member
kilala temp's Avatar
February 2007
8,305 Posts
Could someone post a mirror?
 Post #39
 20th February 2007
Gen.Master's Avatar
March 2006
1,218 Posts
Yes, someone please post a mirror.
 Post #40
 20th February 2007
Gold Member
Bman212's Avatar
January 2007
3,067 Posts
Shadow25 posted:
Or just not have the addon and dive underwater - infinite air!

But that's not the point - it's supposed to be a fun challenge. People can build subs and other underwater vehicles and try to destroy each other - and they have to worry about running out of air.


Now, a glitch: if you start an air compressor, then undo it, the sound will continue to play (forever). As much fun as it is listening to empty air make a symphony of whirring noises, it's probably a pretty simple fix.
Just type in the console with sv_cheats on and type stopsound. SIMPLE!
 Post #41
 20th February 2007
Generic Protoplasm #2's Avatar
January 2005
1,700 Posts
Or, without cheats, just type stopsounds.
 Post #42
 20th February 2007
FFTAMarche's Avatar
August 2006
276 Posts
Underwater expedition maps, anyone?
 Post #43
 20th February 2007
Gold Member
Morbo!!!'s Avatar
February 2006
9,884 Posts
On space maps, such as Rp_bahamut and Gm_orbit, these would be very useful, but do they work in 'space'?
 Post #44
 20th February 2007
Gold Member
mu ha ha's Avatar
October 2005
2,773 Posts
Are you gonna fix the bug where you don't lose air underwater if you just are in a pod? :)

(is it even a bug? - it's annoying nomatter what :) )

Edit:

I'm gonna post a mirror... hope you don't hate ihud

Edit:

Linky: http://www.ihud.com/file.php?file=fi...ifesupport.zip

I don't wanna hear complains, i'm just helping those who WANTS help and LET me help :)

Maybe i'll post rapidcrap link too
 Post #45
 20th February 2007
Wokkel's Avatar
November 2006
1,079 Posts
Here is another Download link...

might want to use this one since its direct without codes or whatever

http://home.wanadoo.nl/gmaas/5389_lifesupport.zip

commands won't work... so you will have to copy and paste
 Post #46
 20th February 2007
flapie's Avatar
August 2005
13 Posts
you really should make it wire mod compatible, that for example you can turn of life-support you press a button, and turn it on when you enter another room.
 Post #47
 20th February 2007
Gold Member
George_525's Avatar
June 2006
3,600 Posts
I got this mod yesterday, and it really made it great fun to go exploring underwater and making bases, and actually thinking "How much oxygen do I have left"

Can you explain the exchanger in more detail? All I understand is it lets you take oxygen from the generator into the tanks.
 Post #48
 20th February 2007
Gold Member
George_525's Avatar
June 2006
3,600 Posts
How about a wired oxygen tank, for example if your oxygen level becomes too low, it automatically switches to another tank and if all runs out then the pod hovers to above the water.
 Post #49
 20th February 2007
Tomahawk9811's Avatar
January 2007
17 Posts
Love the stuff, but there are some flaws that need fixing:
1. If you are in a pod, you are not affected by air, unless you topped up the respirator in your suit.
2. After saving and reloading, the air systems don't work!!!
3. The large air tanks and reserve air tanks can be used to fill up the respirator in your suit.

Apart from this, the idea is brilliant. Thank you!!
 Post #50
 21st February 2007
Fox682's Avatar
August 2005
222 Posts
Wow, this is GREAT!

If only the Cans of Air would leak if they got hit :D
And perhaps the compressor and the exchanger would stop working if hit too much :D

Just a couple of ideas!
 Post #51
 21st February 2007
Gold Member
mu ha ha's Avatar
October 2005
2,773 Posts
George_525 posted:
Can you explain the exchanger in more detail? All I understand is it lets you take oxygen from the generator into the tanks.
The oxygen exchanger won't give you more than 95 air.

Therefore you wouldn't know if it worked If you USED any tanks before that :)

It doesn't let you take oxygen from the generator. (just connect the generator to the tanks)

It makes a "room" where it keeps filling your respirator to 95 air :)
 Post #52
 21st February 2007
von Kebabosh's Avatar
December 2006
466 Posts
This mod is really great =)
 Post #53
 21st February 2007
NukePower's Avatar
September 2005
794 Posts
Shanjaq and I are working on a good HUD to display air. Don't worry about it =D
 Post #54
 21st February 2007
VirusArchive's Avatar
November 2006
42 Posts
Hey where'd the download link go?
EDIT:Nevermind I found the mirror :D

Edit:

Hey ihud is gay >:(
 Post #55
 21st February 2007
Gold Member
mu ha ha's Avatar
October 2005
2,773 Posts
VirusArchive posted:
Hey where'd the download link go?
EDIT:Nevermind I found the mirror :D

Edit:

Hey ihud is gay >:(
Yoy live in u.s? because i think that's why it might be slow to you...
I live in Denmark and i have no problems.

Unless you haven't noticed that you just have to scroll down and press download :)
 Post #56
 21st February 2007
Instant Mix's Avatar
October 2006
280 Posts
Shanjaq , this is pretty awesome! How come you scripted LUA and never told me?
Anyway , THIS IS FREAKING AWESOME DUDE! KEEP IT UP!
 Post #57
 21st February 2007
Fox682's Avatar
August 2005
222 Posts
Awesome! I played around with it and it works like a charm :D

But yeah some suggestions here are worth noting :P

1. Air Compressors should probably not work underwater (or maybe at reduced capacity so you'd need more than one to get positive air flow (replenish as much as you use up))

*Maybe add an air Extractor to extract air from water? (make them slower but more compact than air compressors and of course only work underwater :D )

2. Damage for the tanks, exchangers, and compressors.

If your in a subfight, and take out their compressors, exchangers &/or Tanks, it would either force them to re-surface or drown leaving the sub un-inhabited!

Imagine just taking the sub instead of completely destroying it! Imagine the fights that would ensue with mini-subs to retake the bigger subs, until they make out with one or it becomes completely destroyed!

*imagine the dead bodies floating to the surface from the attempts and lack of air should the raiders air supply fails as well :), they'd need to have a constant supply of air as well as the rescuers :P*

3. The Air Supply Indicator shouldn't be really large, but compact so not to interfere with normal activities :D (I like the number readouts... maybe an option?)

4. Also! Wire add-on, this is a must! I would LOVE to use wire to make my thrusters air-powered! So not only can air be used to breath but also as a source of FUEL!


That's all I got!
 Post #58
 22nd February 2007
Gold Member
Shanjaq's Avatar
January 2005
641 Posts
Sorry for the lack of mirrors, I'm kinda waiting for garrysmod.org to resurface because right now I'm adding features and working on these and a few other issues:
Code:
1. If you are in a pod, you are not affected by air, unless you topped up the respirator in your suit.
2. After saving and reloading, the air systems don't work!!!
3. The large air tanks and reserve air tanks can be used to fill up the respirator in your suit.
The most difficult problem is with the savegames, I'm trying to figure out how Erkle did it with his Wire Addon.

I've added a simple bar readout for the respirator and lung capacity. The Air Compressors will now explode if turned on while submerged(you can still carry inactive compressors on your sub and turn them on only while surfaced.) The Compressor and Exchanger will no longer have a lingering noise if deleted while active. I've also reduced some of the lagginess by eliminating periodic recalculations of the tank networks.
 Post #59
 22nd February 2007
Fox682's Avatar
August 2005
222 Posts
Shanjaq posted:
Sorry for the lack of mirrors, I'm kinda waiting for garrysmod.org to resurface because right now I'm adding features and working on these and a few other issues:
Code:
1. If you are in a pod, you are not affected by air, unless you topped up the respirator in your suit.
2. After saving and reloading, the air systems don't work!!!
3. The large air tanks and reserve air tanks can be used to fill up the respirator in your suit.
The most difficult problem is with the savegames, I'm trying to figure out how Erkle did it with his Wire Addon.

I've added a simple bar readout for the respirator and lung capacity. The Air Compressors will now explode if turned on while submerged(you can still carry inactive compressors on your sub and turn them on only while surfaced.) The Compressor and Exchanger will no longer have a lingering noise if deleted while active. I've also reduced some of the lagginess by eliminating periodic recalculations of the tank networks.

ROCK ON!

That was insanely fast, now... if Garrysmod.org would get back up we can enjoy your improved version :D

I wonder if you ask Erkle, if he'll help you out with the savegame stuff, I'm sure he wouldn't mind. Yours and his mods can potentially compliment eachother :D

Let us know!

THANKS!
 Post #60
 22nd February 2007
Yukitan's Avatar
July 2005
1,215 Posts
That's a stupid question and i'm sure there's the answer but I can't find it:

So this make player able to drown?
 Post #61
 22nd February 2007
Gold Member
elevator13's Avatar
December 2006
3,986 Posts
garrysmod.org is back up, please upload new version!!
 Post #62
 22nd February 2007
Gold Member
Alex Rider's Avatar
November 2005
2,597 Posts
Nice piece of scripting, Lua king for you sir.
 Post #63
 22nd February 2007
Gold Member
Shanjaq's Avatar
January 2005
641 Posts
UPDATE: Version 1.1
-added: simple bar HUD readout for personal air supply
-added: Compressor now shuts off then explodes if submerged while active
-added: only Respirator Refill can refill your Personal Respirator
-fixed: sound looping after deleting active equipment
-fixed: more efficient
-todo: Wire Addon compatibility
-todo: fix savegames(main reason for holdup, sorry..)

See Original Post!
 Post #64
 22nd February 2007
Sora-Chan's Avatar
March 2006
47 Posts
I don't know if anyone else has encountered this, it might just be me. but after starting a new game after installing the new update for it, the tanks don't work at all. is anyone else having this issue too?
 Post #65
 22nd February 2007
Gold Member
KrAzY_nikomo's Avatar
October 2006
9,222 Posts
Hows about server for this? I'm not playing without a server
 Post #66
 23rd February 2007
Fox682's Avatar
August 2005
222 Posts
WOOTS! I'll try it out tonight!

Shanjaq, no rush, just keep us updated :D this mod is AWESOME!
 Post #67
 23rd February 2007
Gold Member
Shanjaq's Avatar
January 2005
641 Posts
Sora-Chan posted:
I don't know if anyone else has encountered this, it might just be me. but after starting a new game after installing the new update for it, the tanks don't work at all. is anyone else having this issue too?
What are you doing with the tanks?
 Post #68
 23rd February 2007
Sora-Chan's Avatar
March 2006
47 Posts
I've tried a couple of different things. I've spawned them on objects, on terrain, on each other, tested them each out both above water and underwater, while connected to and not connected to other tanks, exchangers, and compressors. whenever i use them above or under water their value doesn't decrease nor does the amount of air reserve you have increase on you. and the air exchangers also don't work when you have it connected to a tank and on.
 Post #69
 23rd February 2007
Dogmatix's Avatar
December 2006
145 Posts
Exchangers are used to make 'rooms' that recharge your respirator continuously. How many would i need and at what interval? i tried to build a under-water house but it didn't work :(
 Post #70
 23rd February 2007
Gold Member
Shanjaq's Avatar
January 2005
641 Posts
Sora-Chan posted:
I've tried a couple of different things. I've spawned them on objects, on terrain, on each other, tested them each out both above water and underwater, while connected to and not connected to other tanks, exchangers, and compressors. whenever i use them above or under water their value doesn't decrease nor does the amount of air reserve you have increase on you. and the air exchangers also don't work when you have it connected to a tank and on.
Only the Respirator Refill can refill your Personal Respirator, the other tanks are strictly for use with the exchanger(though you can hook a refiller up to the tank network as an access point for divers outside the sub.)
 Post #71
 23rd February 2007
Dogmatix's Avatar
December 2006
145 Posts
Ah ok thanks for clearing that up I must have miss-read something. So theres no way to make an area underwater where you don't have to click on the respirator to re-fill your tank. If theres no way, that may be a good idea to add in the next versions.
 Post #72
 23rd February 2007
shs's Avatar
October 2005
1,169 Posts
This addon combined with your blindfight map make a very addicting combination. Great concept; now if only someone made a much bigger ocean and land map....
 Post #73
 23rd February 2007
pimpinjuic's Avatar
June 2005
52 Posts
Sounds fun... I must try this later.
 Post #74
 23rd February 2007
Dennab
September 2005
6,406 Posts
Would you please add a tank to the player models torso bone that would show me who has and who hasn't got an oxy tank?
 Post #75
 23rd February 2007
Gold Member
Shanjaq's Avatar
January 2005
641 Posts
Dogmatix posted:
Ah ok thanks for clearing that up I must have miss-read something. So theres no way to make an area underwater where you don't have to click on the respirator to re-fill your tank. If theres no way, that may be a good idea to add in the next versions.

The Air Exchanger creates an area of breathable space within a 10-foot radius.
 Post #76
 23rd February 2007
Gold Member
GiGaBiTe's Avatar
February 2005
7,704 Posts
There seems to be a problem with the "hose" for lack of a better term.

If you connect any life support system to any other tank or compressor then try to undo the hose, it will instead undo the last life support device created instead of the hose. This makes it difficult to attach a tank, fill it up and disconnect it.
 Post #77
 23rd February 2007
pet_ghost's Avatar
February 2006
213 Posts
This is one the the most fun lua's I've seen in quite a while now.

Edit:
GiGaBiTe posted:
There seems to be a problem with the "hose" for lack of a better term.

If you connect any life support system to any other tank or compressor then try to undo the hose, it will instead undo the last life support device created instead of the hose. This makes it difficult to attach a tank, fill it up and disconnect it.
1. Connect compresser to air tank.
2. Wait until it's full.
3. Push RELOAD on the air compresser, then RELOAD the air tank it was connected to.
4. Give me a cookie.
5. You win!
 Post #78
 23rd February 2007
Dennab
September 2005
6,406 Posts
It's a shame that I can't winch the hose out to make a diveing bubble.
 Post #79
 23rd February 2007
HamiltonFed's Avatar
August 2006
796 Posts
I have tested this stuff some days ago and it rocks !!
Keep working and you will get cookie :D
 Post #80
 23rd February 2007
BlackNecro's Avatar
June 2005
635 Posts
Ok who agrees with me that the current so called "Bar HUD" doesn't look that good. I spend some time on making a new one so if you, Shanjaq, want it just tell me and I'll pm it to you.
Here 2 pics.

The default clean skin:

And a rusted one you can switch between them ingame.


By the way who agrees with me that my design kinda looks like a G15?
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