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 Post #1
 30th March 2007
Gold Member
JetBoom's Avatar
February 2005
2,732 Posts
= Download =


Current Version: 1.11

= Changes =

1.1 > 1.11
* Fixed poison headcrab having an error when hitting people.
* Fixed Crossbow not firing.
* Fixed a client-side error that would show up when the round ended.

1.07 > 1.1
There are way too many changes to list here. Basically everything has been reworked, redesigned, and enhanced.


The zombie hand models were done by 11k.

Old images.






Main features:
* Zombies can eat gibs!
* Zombies grow stronger in numbers, doing more damage individually than being alone.
* 100% working NPC animations for players and their replicated attacks.
* Many Zombie classes that are unlocked as more humans are killed off.
* "fear-meter" that grows as more enemies are near you. The higher the meter, the more screen effects are shown to stimulate fear. It also plays a different beat per fear level, higher ones being more intense.
* ScriptEnforcer-ready. Prevents aimbots, radars, and other dumb scripts.
* Already works flawlessly with existing CS:S, ZS, ZM, ZH, Half-Life2: Team Deathmatch maps. No need to make new ones.
* Death is not final. Kill 4(default) humans to resurrect yourself.
* Infliction meter. The bigger it is, the more people are dead and the more zombie classes are available.
* NPC's can have their difficulty modified (health, power) or turned off completely.
* Unique gibbing system. Tried to replica my GMod9 script of it.
* Tons of shit I can't remember. Play it yourself.

= Bugs =
* None that I know of.

= Todo =
* Put in a view model for the rest of the zombies.

= Before you install =
* I've coded it with a lot of players in mind. Was tested with 50 at one point, 36 was the ideal amount.
* I don't know how stable this is with other addons. I get 5 - 6 days uptime before it crashes once but I have no idea about running it along side other things.
* To make the server start on Zombie Survival instead of SandBox, add +sv_defaultgamemode "zombiesurvival" before your +map declaration. Example:
Code:
c:\srcds\srcds.exe -game garrysmod +sv_defaultgamemode "zombiesurvival" +map zs_nastyhouse +hostname "ZS SERVER"
* This uses ScriptEnforcer. You may have to edit ClientScripts.txt in order to allow scripts to be run like the client-side of ULX and whatever other stupid crap you people use.
* Maps:
http://www.garrysmod.org/downloads/?tag=zs
http://www.cstrike-planet.com
http://www.fpsbanana.com
http://halflife2.filefront.com
http://hl2world.com

= Install =
* Extract the contents of the ZIP file to your garrysmod folder.
* Add the models, materials, sounds, ect. to your webserver if you have fast downloads enabled.
* Edit zs_mapcycle.txt to set the maps you want to use.

= Making maps specifically for ZS =
* Just use info_player_zombie and info_player_human for spawnpoints. Turn off smart edit to edit the type of entity something is. Use the zs_ prefix for the map name.
 Post #2
 30th March 2007
Dennab
March 2006
3,342 Posts
Fucking awesome!
 Post #3
 30th March 2007
madmike2's Avatar
August 2006
109 Posts
sweet jet you are asome any idea when next update will be out ?
 Post #4
 30th March 2007
bigboss15's Avatar
July 2005
235 Posts
Yeah , a release ! Thanx a lot for that awesome gamemod .
 Post #5
 30th March 2007
Gold Member
ssansam's Avatar
December 2006
2,201 Posts
Yay it's here :)
 Post #6
 30th March 2007
Gold Member
Kogitsune's Avatar
September 2005
6,020 Posts
Awesome. Nice job.
 Post #7
 30th March 2007
Gold Member
Chopstick's Avatar
November 2006
2,047 Posts
Have a gold star.
 Post #8
 30th March 2007
Hanyou's Avatar
March 2006
20 Posts
So... is there a way I can edit the scripts and re-enable NPC Zombies?

The combination of player zombies and NPC zombies were what made it fun for me and the group I played with. It's just another deathmatch mode when you take them out. No offense.
 Post #9
 30th March 2007
Dennab
February 2007
1,083 Posts
MADD DOGG??? TITTIES RULE!!!

Good job, I like the animations.
 Post #10
 30th March 2007
Gold Member
JetBoom's Avatar
February 2005
2,732 Posts
Hanyou posted:
So... is there a way I can edit the scripts and re-enable NPC Zombies?

The combination of player zombies and NPC zombies were what made it fun for me and the group I played with. It's just another deathmatch mode when you take them out. No offense.
Look at GM:PostInitEntity() in gamemode/init.lua. This was designed as a 'deathmatch' gamemode in the first place, I have no idea what you're talking about.
 Post #11
 30th March 2007
Supra's Avatar
June 2006
174 Posts
Its finally out for the Public! Great Work JetBoom Me and my friends play on your server alot by the way.
 Post #12
 30th March 2007
Zetanor's Avatar
May 2006
237 Posts
Whatever.
 Post #13
 30th March 2007
Gold Member
Perfection³²'s Avatar
March 2007
2,104 Posts
FINALLY OUT! YES!

I will go play!
 Post #14
 30th March 2007
OverwatchTM's Avatar
March 2007
193 Posts
This is awesome, I love you JetBoom.
Have my babies.
 Post #15
 30th March 2007
Gold Member
JetBoom's Avatar
February 2005
2,732 Posts
Redownload it if you already got it. I edited one file that was fucking up gibs.
 Post #16
 30th March 2007
jonschmiddy's Avatar
December 2005
562 Posts
This is great, good to see it has come back again!
 Post #17
 30th March 2007
Dennab
June 2006
2,077 Posts
Just wondering, because i've already played this on a server, but how do you climb walls as a zombie?
 Post #18
 31st March 2007
Gold Member
Draicia's Avatar
March 2006
2,929 Posts
Very well done JetBoom.

Now I am going to go eat some brains.
 Post #19
 31st March 2007
crazy_me's Avatar
September 2005
254 Posts
Zetanor posted:
Is it the EXACT same thing as the NoXNet one [Except the NoXNet Account part, duh] or is some code stripped from it?
Maby they used this... I don't know but maby..
Else nice gamemode. A star for you.
 Post #20
 31st March 2007
Gold Member
Tenks's Avatar
November 2006
2,329 Posts
Kickass!
 Post #21
 31st March 2007
xXdeathXx's Avatar
February 2007
211 Posts
Holy shit this is fucking awesome!

Also what is the sound file called ecky from?
 Post #22
 31st March 2007
Gold Member
JetBoom's Avatar
February 2005
2,732 Posts
Music shit is from some 2d zombie game.
 Post #23
 31st March 2007
Dennab
May 2005
1,867 Posts
Damn. I can't find any Zombie Survival maps. Does anyone have any?
 Post #24
 31st March 2007
Gold Member
JetBoom's Avatar
February 2005
2,732 Posts
Zombie Survival doesn't need to be played on ZS_ maps. It can be played perfectly fine on any old CS:S, ZS, ZM, ZH, HL2: TDM map that you can find on the internet.

http://www.garrysmod.org/downloads/?tag=zs
http://www.cstrike-planet.com
http://www.fpsbanana.com
http://halflife2.filefront.com
http://hl2world.com
 Post #25
 31st March 2007
dm4544's Avatar
January 2006
15 Posts
JetBoom, glad to see this finally released to the general public! Now we might get more NoX visitors. It means more annoying "OLOLOL Gimme dem there rights ok admin?" But still, also more brains to eat. Though I prefer brains with intelligence in them. They taste better. Ok, so all you forum junkies, get this gamemode today! It'll make you famous!
 Post #26
 31st March 2007
phenex's Avatar
August 2005
1,102 Posts
I remember one game where everyone was telling AtomiC that some guy was using a Lua aimbot. It was a real bummer knowing that you could just download an aimbot off garrysmod.org and kick some ass, but he said there was an anti-aimbot in place. That was very heartening to know that even though going through the downloaded clientside code didn't reveal an anti-cheat, there was one in place. And now that I see it firsthand, it's really quite nice. I mean, there's NO WAY for a client to stop SendLua, you know? There's no OnLuaRecieved hook, now is there?

Way to go, man. You know? My God, let's give this man a round of applause.

I especially love the shotgun. Running around BestBuy with that bad boy, letting the zombies get too close, then KABOOM! And their carcass goes flying over a shelf. Something disturbingly gratifying about popping a fast zombie out of the air and into a wall.

Too bad there are sooo many morons playing.
 Post #27
 31st March 2007
Coldfusion99's Avatar
December 2005
1,900 Posts
Oh my gawd thank you.
 Post #28
 31st March 2007
Gold Member
CommanderPT's Avatar
July 2006
4,338 Posts
yay! i loved to play zombie survival in gmod 9 and i've waited long for a new one for gmod 10! thanks!

and i remember the old zombie survival (dunno if you where the creator) but outside for example the house where the survivers were, there was a HUGE amount of Zombie NPCs walking around and amazingly no lagg at all! would be awesome if you added that too!
 Post #29
 31st March 2007
-Ch3G3\/4r4-'s Avatar
December 2005
1,485 Posts
Yes !
 Post #30
 31st March 2007
tyrone waw's Avatar
January 2006
1,052 Posts
Good to see it's released.
 Post #31
 31st March 2007
linko's Avatar
January 2006
91 Posts
Jetboom weren't you the one who gave almost everyone in gmod9 viruses cause that's what i heard in fact your old zs for gmod9 gave me gmod viruses



Well i checked the contents looks like there are no viruses so I'm going to download
 Post #32
 31st March 2007
Dennab
December 2005
2,117 Posts
linko posted:
Jetboom weren't you the one who gave almost everyone in gmod9 viruses cause that's what i heard in fact your old zs for gmod9 gave me gmod viruses



Well i checked the contents looks like there are no viruses so I'm going to download
Wow guess you're stupid.
 Post #33
 31st March 2007
Stoo Freeman's Avatar
March 2007
1 Posts
I was on this gamemode on a server I happened by earlier today, and it was totally awesome! I wondered why I hadn't seen it on here, and after hours of playing, found this thread.
Kudos to you, sir.

One thing, though, when playing, large parts of the map were in that "purple and black-spotty thing" that hurts your eyes, was this something to do with the map, the gamemode, or just my computer? I asked if anyone else had it, but they were too busy killing some helpless Kleiners. Hehe.
 Post #34
 1st April 2007
Tylotiy's Avatar
July 2006
1,625 Posts
I love Zombie survival!
It was the only thing I used to do in gmod9.
:D
 Post #35
 1st April 2007
xXdeathXx's Avatar
February 2007
211 Posts
Stoo Freeman posted:
I was on this gamemode on a server I happened by earlier today, and it was totally awesome! I wondered why I hadn't seen it on here, and after hours of playing, found this thread.
Kudos to you, sir.

One thing, though, when playing, large parts of the map were in that "purple and black-spotty thing" that hurts your eyes, was this something to do with the map, the gamemode, or just my computer? I asked if anyone else had it, but they were too busy killing some helpless Kleiners. Hehe.
I think it was the gamemode since it did come with a few materials for it(that's if you didn't already download it). Also what map was it? Maybe your missing materials for that.
 Post #36
 1st April 2007
Gold Member
JetBoom's Avatar
February 2005
2,732 Posts
1.01 out. Fixed a chem-zombie problem.
 Post #37
 1st April 2007
UrbanasLTU's Avatar
July 2006
350 Posts
Nice gamemode an my favorite in gmod9 Man I rocked back then
 Post #38
 1st April 2007
ridinmybike's Avatar
January 2007
804 Posts
i know it's a really fucking dumb question but how do i start this up on a dedicated server?
 Post #39
 1st April 2007
Bounda's Avatar
January 2007
126 Posts
After you put everything in the correct directory, on startup, add the parameter +sv_defaultgamemode "zombiesurvival"
 Post #40
 1st April 2007
Gold Member
salty peanut's Avatar
June 2006
11,445 Posts
Haha! This is awesome.

But how do I keep it from changing back to Default gamemode when a match is done?
 Post #41
 2nd April 2007
Gold Member
JetBoom's Avatar
February 2005
2,732 Posts
Read the "Before you install" section, as it answers those ignoramous questions.
 Post #42
 2nd April 2007
AliBaba's Avatar
March 2007
679 Posts
I wonder if this will stop me from crashing when i join a server.
 Post #43
 2nd April 2007
Gold Member
salty peanut's Avatar
June 2006
11,445 Posts
JetBoom posted:
Read the "Before you install" section, as it answers those ignoramous questions.
Where do I type +sv_defaultgamemode "zombiesurvival"?

I tried the console and it said unknown command.
 Post #44
 2nd April 2007
Gold Member
superadamwo's Avatar
January 2006
2,020 Posts
I have this problem that a whole bunch of other people are having in Zombie Survival where an RT screen appears in front of them all the time. Here's a picture to show you what I mean:
 Post #45
 2nd April 2007
Dennab
December 2005
2,117 Posts
salty peanut posted:
Where do I type +sv_defaultgamemode "zombiesurvival"?

I tried the console and it said unknown command.
In the startup line when you're running a dedicated server.
If you're running a listen server, take out the +
 Post #46
 2nd April 2007
Morphology53's Avatar
December 2006
1,746 Posts
superadamwo posted:
I have this problem that a whole bunch of other people are having in Zombie Survival where an RT screen appears in front of them all the time. Here's a picture to show you what I mean:
I had this problem until I upgraded my graphics card. (Geforce 7900GS)
Edit: The old one was an Ati 9250
 Post #47
 2nd April 2007
shc-boomer's Avatar
February 2006
41 Posts
Good job! Gold Star.
 Post #48
 2nd April 2007
Gold Member
gnome's Avatar
July 2005
18,375 Posts
There's something extremely satisfying about watching a human in the middle of a crowd of zombies. You know, when you can barely see them anymore, and all that's left to see is a bunch of thrashing zombie arms that keep clawing at the person in the very center of the crowd. Even if you're a human, it's incredibly satisfying to watch.

By the way, what's the name of that epic song that plays when there's a ton of zombies near you and the meter at the bottom says "OH SHI-"?
 Post #49
 2nd April 2007
Gold Member
JetBoom's Avatar
February 2005
2,732 Posts
superadamwo posted:
I have this problem that a whole bunch of other people are having in Zombie Survival where an RT screen appears in front of them all the time. Here's a picture to show you what I mean:
Don't post until you get rid of all the dumb addons you have.

Edit:

gnome posted:
There's something extremely satisfying about watching a human in the middle of a crowd of zombies. You know, when you can barely see them anymore, and all that's left to see is a bunch of thrashing zombie arms that keep clawing at the person in the very center of the crowd. Even if you're a human, it's incredibly satisfying to watch.

By the way, what's the name of that epic song that plays when there's a ton of zombies near you and the meter at the bottom says "OH SHI-"?
ecky
 Post #50
 2nd April 2007
Gold Member
gnome's Avatar
July 2005
18,375 Posts
Yeah, I found it in the sound files, but is that what the actual song is called? I was looking for the full version, if there is one. Or... did you make it?
 Post #51
 2nd April 2007
Gold Member
JetBoom's Avatar
February 2005
2,732 Posts
No it's from survival crisis z or something.
 Post #52
 2nd April 2007
Devryl_v2's Avatar
March 2007
237 Posts
gnome posted:
There's something extremely satisfying about watching a human in the middle of a crowd of zombies. You know, when you can barely see them anymore, and all that's left to see is a bunch of thrashing zombie arms that keep clawing at the person in the very center of the crowd. Even if you're a human, it's incredibly satisfying to watch.

By the way, what's the name of that epic song that plays when there's a ton of zombies near you and the meter at the bottom says "OH SHI-"?
Yeah. It's like something right out of a movie. The only bad part of it is the guy complaining about it afterwards.

"THAT NOT FAIR GUYS. I REPORT YOU TO ADMIN NOW"

That reminds me. I remember back not to long ago when some dude was trying to bribe JetBoom to be a mod when he updated the server. That was a golden moment to say the least, unbelievably hilarious.
 Post #53
 2nd April 2007
Gold Member
Gmod4ever's Avatar
August 2005
12,301 Posts
Made of awesome and win. Even better than when I sneaked onto your server with a half-dozen different names and no one knowing who I was.

What? I can say who I was because there's no point in sneaking in there. I was Fragged, Bad Santa, Killer Pope, and a few others.

Hope to see this on some good dedis. :fap:
 Post #54
 2nd April 2007
Gold Member
gnome's Avatar
July 2005
18,375 Posts
Did Jetboom let him have it? Or did he just get slaughtered repeatedly?
 Post #55
 2nd April 2007
ridinmybike's Avatar
January 2007
804 Posts
k i got it all up and i have this problem.. nothing is showing up in the top left corner and when i press tab all i see is the word button. Then when i click on button more word buttons come up
 Post #56
 2nd April 2007
Gold Member
DireAvenger's Avatar
February 2007
3,986 Posts
Jetboom, I don't know whether anybody else has asked this question but can this support zombie AI being in the level? because of all the zs maps i have found not ONE of them had any AI in them at all?
Also i have searched every maps section in every half life 2 website and there are no dm, zs, zh whatever maps that contain zombie AI?

Would this work?
 Post #57
 2nd April 2007
Gold Member
JetBoom's Avatar
February 2005
2,732 Posts
AI zombies are removed due to the fact that they're just cannon fodder and lag makers. I'll make an entry to zs_options.lua that will let server admins disable or enable them.
 Post #58
 2nd April 2007
phenex's Avatar
August 2005
1,102 Posts
That "RT Camera" in the sky looks like the player's view, sans screenspace effects. Based on that assumption, and the fact that someone said that getting a newer card resolved the issue, my guess is that some combination of old drivers and old graphics cards caused some part of the PP code to get fucked up and render that texture.

I would tell you to test my theory by installing my no post-processing script, but we have ScriptEnfarcer to thank. ScriptEnfarcer is also why no one seems to be able to get the public version of ZS to work right on their servers out of the box without sv_scriptenforcer 0
 Post #59
 2nd April 2007
Gold Member
salty peanut's Avatar
June 2006
11,445 Posts
AtomiCal posted:
In the startup line when you're running a dedicated server.
If you're running a listen server, take out the +
Ok, I'm guessing that goes in the console, Amirite?


By the way, I'm lovin' the Mortal Combat Remix.
 Post #60
 2nd April 2007
Execro's Avatar
August 2006
356 Posts
salty peanut posted:
Ok, I'm guessing that goes in the console, Amirite?


By the way, I'm lovin' the Mortal Combat Remix.
If you want the gamemode to run on the server whenever it restarts then add it into your server config.
 Post #61
 2nd April 2007
UrbanasLTU's Avatar
July 2006
350 Posts
I don't know is this a bug but.
When I'm Survivor and I kill a Survivor the game crashes...
Odd.
 Post #62
 2nd April 2007
Gold Member
Gmod4ever's Avatar
August 2005
12,301 Posts
You're not supposed to kill other Survivors. JetBoom always had friendly fire off, so he probably never handled survivor-survivor deaths.
 Post #63
 2nd April 2007
Gold Member
JetBoom's Avatar
February 2005
2,732 Posts
UrbanasLTU posted:
I don't know is this a bug but.
When I'm Survivor and I kill a Survivor the game crashes...
Odd.
You either installed the script wrong or you have a script that is conflicting with this. Probably a script that sets people's teams depending on their level in the server (client, guest, admin, vip) because team damage is not even possible.
 Post #64
 2nd April 2007
Gold Member
superadamwo's Avatar
January 2006
2,020 Posts
JetBoom posted:
Don't post until you get rid of all the dumb addons you have.

Edit:



ecky
Some how I knew you'd say that. I removed every addon I had because they were causing other problems anyway, but the ZS problem still occurs. My video card only supports DX8 so could it be some kind of rendering problem caused by the effects?
 Post #65
 2nd April 2007
lkolb92's Avatar
September 2006
72 Posts
So this is only human vs. human?
zs_maps are no longer supported?
 Post #66
 3rd April 2007
kiksqalt's Avatar
August 2006
1,148 Posts
Since the Gmod updated whenever I join your server I get this nice new error message. Before update I was fine.

Here is the message.
http://img.photobucket.com/albums/v6...ourm/error.png
 Post #67
 3rd April 2007
kiksqalt's Avatar
August 2006
1,148 Posts
Double toast?
 Post #68
 3rd April 2007
kiksqalt's Avatar
August 2006
1,148 Posts
Triple post?

Edit:

Edit post?
 Post #69
 3rd April 2007
gotgot4242's Avatar
July 2006
581 Posts
So you get rid of addons? I just got the error and I would like to know the dealio to know how to fix it...-o

Edit:
DELETE WIRE MoD
 Post #70
 3rd April 2007
kiksqalt's Avatar
August 2006
1,148 Posts
I don't have wire mod though, at least I didn't download it.
 Post #71
 3rd April 2007
Devryl_v2's Avatar
March 2007
237 Posts
kiksqalt posted:
Since the Gmod updated whenever I join your server I get this nice new error message. Before update I was fine.

Here is the message.
http://img.photobucket.com/albums/v6...ourm/error.png
I get the same exact thing. I even removed my addons. I still got the message. I even deleted the whole garrysmod folder to let Steam re-make the files. Still didn't work. Yet I can join any other server, even with my addons.

This only happens with ZombieSurvival, and it only started to happen after the update.
 Post #72
 3rd April 2007
Gold Member
JetBoom's Avatar
February 2005
2,732 Posts
ScriptEnforcer has done something with this. I'm working on a patch at this very moment.

Edit:

Update released.
 Post #73
 3rd April 2007
Devryl_v2's Avatar
March 2007
237 Posts
Thanks.
 Post #74
 3rd April 2007
Galaxy613's Avatar
August 2006
584 Posts
Has anyone else noticed that the Glock is overpowered? People are complaining that it's way to easy to get guns, doesn't help that the Glock is more useful than the shotgun at close ranges. I've even compared the Shotgun and the Glock, the Glock, while fireing 3 bullets at a time, if you land all 3 of them on a zombie they instantly die (at least for fast zombies) but using a shotgun aganist them, it will take around 7 shots landing on them before they die!

At anyrate, I really like this version of the Gmod9 version. But what I DON'T like is the complete and utter lack of NPC Zombies!
 Post #75
 3rd April 2007
Galaxy613's Avatar
August 2006
584 Posts
DOUBLE POST D:
 Post #76
 3rd April 2007
Gold Member
JetBoom's Avatar
February 2005
2,732 Posts
Alright then, since everyone keeps asking for NPC's, I'll change it and put in a server option for it.

Here are the changes for 1.02 > 1.03. Now testing them and I'll put out a patch in a bit.
* Made glock slightly less powerful. Two shots hitting is now as powerful as a deagle shot.
* Made most server options in to convars that save across maps. This way you don't have to edit the zs_options.lua file as much and can just change things on the fly. Intricate things are still stored only in zs_options.lua
* Added option USE_NPCS.
* Added option NPCS_COUNT_AS_KILLS.
 Post #77
 3rd April 2007
garry's Avatar
September 2001
9,914 Posts
Hey JetBoom. I played this on your server today, was really impressed.. especially on the screen effects and stuff. Gonna post about it on garrysmod.com soon.
 Post #78
 3rd April 2007
Gold Member
lew06's Avatar
October 2006
3,268 Posts
I am yet to play this. It looks awesome!
 Post #79
 3rd April 2007
Gold Member
JetBoom's Avatar
February 2005
2,732 Posts
garry posted:
Hey JetBoom. I played this on your server today...
http://www.noxiousnet.com/logs/log1004.txt
http://www.noxiousnet.com/logs/log1005.txt

They were too busy screaming at eachother to tell you how you're not the real garry.

Also, forget what I said about convars. I thought the server could store some but I can't find any binds for custom convars.
 Post #80
 3rd April 2007
Gold Member
elevator13's Avatar
December 2006
3,986 Posts
Note to self:
STEAM_0:1:7099
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