= Download =
Current Version: 1.11
= Changes =
1.1 > 1.11
* Fixed poison headcrab having an error when hitting people.
* Fixed Crossbow not firing.
* Fixed a client-side error that would show up when the round ended.
1.07 > 1.1
There are way too many changes to list here. Basically everything has been reworked, redesigned, and enhanced.
The zombie hand models were done by
11k.
Old images.
Main features:
* Zombies can eat gibs!
* Zombies grow stronger in numbers, doing more damage individually than being alone.
* 100% working NPC animations for players and their replicated attacks.
* Many Zombie classes that are unlocked as more humans are killed off.
* "fear-meter" that grows as more enemies are near you. The higher the meter, the more screen effects are shown to stimulate fear. It also plays a different beat per fear level, higher ones being more intense.
* ScriptEnforcer-ready. Prevents aimbots, radars, and other dumb scripts.
* Already works flawlessly with existing CS:S, ZS, ZM, ZH, Half-Life2: Team Deathmatch maps. No need to make new ones.
* Death is not final. Kill 4(default) humans to resurrect yourself.
* Infliction meter. The bigger it is, the more people are dead and the more zombie classes are available.
* NPC's can have their difficulty modified (health, power) or turned off completely.
* Unique gibbing system. Tried to replica my GMod9 script of it.
* Tons of shit I can't remember. Play it yourself.
= Bugs =
* None that I know of.
= Todo =
* Put in a view model for the rest of the zombies.
= Before you install =
* I've coded it with a lot of players in mind. Was tested with 50 at one point, 36 was the ideal amount.
* I don't know how stable this is with other addons. I get 5 - 6 days uptime before it crashes once but I have no idea about running it along side other things.
* To make the server start on Zombie Survival instead of SandBox, add +sv_defaultgamemode "zombiesurvival" before your +map declaration. Example:
Code:
c:\srcds\srcds.exe -game garrysmod +sv_defaultgamemode "zombiesurvival" +map zs_nastyhouse +hostname "ZS SERVER"
* This uses ScriptEnforcer. You may have to edit ClientScripts.txt in order to allow scripts to be run like the client-side of ULX and whatever other stupid crap you people use.
* Maps:
http://www.garrysmod.org/downloads/?tag=zs
http://www.cstrike-planet.com
http://www.fpsbanana.com
http://halflife2.filefront.com
http://hl2world.com
= Install =
* Extract the contents of the ZIP file to your garrysmod folder.
* Add the models, materials, sounds, ect. to your webserver if you have fast downloads enabled.
* Edit zs_mapcycle.txt to set the maps you want to use.
= Making maps specifically for ZS =
* Just use info_player_zombie and info_player_human for spawnpoints. Turn off smart edit to edit the type of entity something is. Use the zs_ prefix for the map name.