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 Post #1
 25th April 2007
Lynix's Avatar
May 2005
135 Posts


Hi,
Here is my second lua realisation, tiberium (C&C3 style) !

Caracteritics:

-It reproduce itself
-Toxic Vapor emitter
-Light emittor
-Vapors can't pass trought props
-If it's between walls, he spawn between them
-Explosions between blue and green tiberium
-3 Sizes
-Tiberium tower!
-Tiberium radar !
-Dynamic infestation !
-Props infestation

Commands who control it :
-tiberium_max : Tiberium host limit (>=0)
-tiberium_light : Enable/disable light emitter on tiberium (0/1)
-tiberium_prop_reproduction : Enable/disable tiberium spawn on props (0/1)
-tiberium_nuclear : Enable/disable nuclear reaction between green and blue tiberium (0/1)
-tiberium_can_die : Enable/disableLe tibérium health (0/1)
-tiberium_distance_max : Max. Distance between original and new one who'll spawn(>=0)
-tiberium_distance_min : Min. Distance between original and new one who'll spawn (>=0)
-tiberium_scale_max : Max. size (1-2-3)

Bugs :

Todo :
-Tiberium zombi
-Visceroids
-Refinery system

Changelog :
-V2.1b
-Fix : Texture bug
-Fix : Tiberium tower admin only

-V2.1a
-Fix (urgency) : Breaking Gmod (Conflict in the ZIP)

-V2
-Add : Tiberium tower
-Add : Tiberium radar
-Add : Dynamic infestation !
-Add : New models
-Fix : Some bugs
-Fix : Angle fix

-V1.1a
-Fix (urgency) : Air respawn with green one

-V1.1
-Add : +6 Commands
-Add : Explosion when green tiberium meet blue one
-Fix : Explosions make damage
-Fix : Some bugs

Credit :
-Me : Lua coding
-nickclick : Models compiling (and textures?)
-Someepguy : models

Finally here is the link :

Be sure to DELETE any previous versions of Tiberium before installing this version, or there will be conflicts.



Pics are in the link ;)

Enjoy !
 Post #2
 25th April 2007
Badboy's Avatar
January 2007
81 Posts
O my gosh this is so cool! :D gold star.
 Post #3
 25th April 2007
zlatko's Avatar
January 2005
103 Posts
Nice work!
 Post #4
 25th April 2007
Koblin's Avatar
February 2007
60 Posts
Does it still work with the tiberium core?
 Post #5
 25th April 2007
Lynix's Avatar
May 2005
135 Posts
Not unfortunately, but it will work if its creator modifies his tiberium core
 Post #6
 25th April 2007
Dennab
September 2006
7,511 Posts
Lynix posted:
Not unfortunately, but it will work if its creator modifies his tiberium core
Not unfortunately? :tizzy:
 Post #7
 25th April 2007
Ronin_Yakusa's Avatar
February 2007
95 Posts
I will be making the core work with this update.
 Post #8
 25th April 2007
Lynix's Avatar
May 2005
135 Posts
thank you ;)

DieHardDeus : Google translator :/
 Post #9
 25th April 2007
lamaar's Avatar
April 2006
143 Posts
Does this in any way copy off blastfungas?
If it does no downloads
 Post #10
 25th April 2007
Ronin_Yakusa's Avatar
February 2007
95 Posts
Lynix can you make it where the tib will be destroyed after so much damage.
 Post #11
 25th April 2007
Gold Member
aVoN's Avatar
December 2005
8,527 Posts
Using so much light dynamics will make much player have massive FPS drop.
Furthermore do light_dynamic have one problem: Having more than one light_dynamic on one prop will only show one of the lights.

My suggestion is: Use the flashlight light entity. Using much less performance, even when it might look strange in some special situations.
 Post #12
 25th April 2007
Gold Member
dragon1972's Avatar
April 2005
2,010 Posts
Yay! Blue Tib! Gold star and download for you.
 Post #13
 25th April 2007
Rampage147's Avatar
April 2006
313 Posts
The refinery isn't spawning. - Edit: Actually, it is better than I thought and I spoke too soon, the longer you're in it, the faster and longer it hurts, if you go away, the effects eventually die down, I thought this was nice, but maybe the green tiberium should hurt more.
 Post #14
 25th April 2007
tssge's Avatar
August 2006
11 Posts
you don't even need better models those are totally cool. :D
 Post #15
 25th April 2007
Mp6's Avatar
March 2007
441 Posts
I really like this. I would like it if you fixed the refinery though. Fixed= :) not fixed= :(
 Post #16
 25th April 2007
IceFire's Avatar
January 2006
618 Posts
w00, now if only the tiberium turned you into a visceriod
 Post #17
 25th April 2007
Lynix's Avatar
May 2005
135 Posts
shit, I forgot to remove the refinery

I've got a probleme, I see how to produce collector, but, I don't know how move it : /

perhaps, i would make a C&C gamemode :D
 Post #18
 26th April 2007
Tatourmi's Avatar
October 2006
63 Posts
Or an adaptation to the life support (An other way to have energy :D)

Really it's a good lua :) Gold star for you my dear love :excited:
 Post #19
 26th April 2007
SYLUX1992's Avatar
April 2007
73 Posts
Very nice! But you should use custom models. And the crystals should not be able to die. If they did not die it would be more like the game. And if you decide to still let them be able to die, i have a suggestion. You could make them live longer, then when they reach that time they create random times they will have before dying. That would be cool! TOTAL RANDOMNESS!!!
 Post #20
 26th April 2007
Gold Member
Blackwater's Avatar
December 2006
2,076 Posts
You need a better model? I will let you use mine if that is posible for this lua. http://forums.facepunchstudios.com/s...d.php?t=314548 PM me and you get a download link for it for your lua.
 Post #21
 26th April 2007
NaS's Avatar
April 2007
250 Posts
But the refinery don' work's
 Post #22
 26th April 2007
Ronin_Yakusa's Avatar
February 2007
95 Posts
Tatourmi posted:
Or an adaptation to the life support (An other way to have energy :D)

Really it's a good lua :) Gold star for you my dear love :excited:
Um there is a adaptation for life support.
 Post #23
 26th April 2007
ryex's Avatar
October 2005
617 Posts
Could you make it work like the lifesupport tiberium? Oh and somethings wrong with the refinery it won't spawn...
 Post #24
 26th April 2007
Ronin_Yakusa's Avatar
February 2007
95 Posts
What you mean like the life support tiberium.
 Post #25
 26th April 2007
Studentloon's Avatar
April 2006
1,058 Posts
Good show :D

Edit:

That lighting looks a killer though.
 Post #26
 26th April 2007
D0g's Avatar
October 2006
864 Posts
Yes....
More stuff to launch into people's bases....
MUAHAHAHAHAHAHAHAHA
 Post #27
 27th April 2007
Liamolian's Avatar
September 2005
427 Posts
I wish I had gmod10
 Post #28
 27th April 2007
Lynix's Avatar
May 2005
135 Posts
ok here a new version, changelog and link in the first post
 Post #29
 27th April 2007
Dennab
December 2006
2,445 Posts
Lynix posted:
Hi,
-Add : explosion when tiberium green and blue touch themself
[shameless joke] Woah, does tiberium touch itself? [/shameless joke]

But seriously, this is cooler than sblounched!
 Post #30
 27th April 2007
Lynix's Avatar
May 2005
135 Posts
Ok the 1.1a is here (51 minutes after the 1.1 :D )
 Post #31
 27th April 2007
Krepator's Avatar
April 2007
16 Posts
Can you make a dynamic infestation like in a natural selection2? (not with teberium)
 Post #32
 27th April 2007
SYLUX1992's Avatar
April 2007
73 Posts
YAY!!!! no more dying crystals!!!! and even nuclear booms! Make some custom models, they look nicer. There was a smart guy who would like to help you with that, a bit more up.... Blackwater was the name of the nice guy.
 Post #33
 27th April 2007
Cannonman's Avatar
August 2005
373 Posts
Hmm... tiberium missles anyone? :)
 Post #34
 27th April 2007
jessem3's Avatar
December 2005
302 Posts
Are you able to mine the Tiberium?
 Post #35
 28th April 2007
Atomic_wafle's Avatar
April 2006
1,906 Posts
Wonderful.
 Post #36
 28th April 2007
Gold Member
STeel's Avatar
November 2005
5,756 Posts
A small bug found - Light doesn't dissappear when tiberium explodes(Nuclear explosion)
 Post #37
 29th April 2007
Major Cooke's Avatar
January 2005
874 Posts
Lynix posted:
Hi,
Here is my second LUA realisation, tiberium (C&C3 Style) !

Features:
-It reproduce itself
-Emit toxic vapors
-it makes light
-vapors do not pass the props
-If it's loked up, it isn't reproduce out of its cell
-Explosion when the blue tiberium meets green tiberium

8 console command to control him:
-tiberium_max : Limit of tiberium on the server (>=0)
-tiberium_light : Active or Desactive the light (0/1)
-tiberium_prop_reproduction : Reprocude in props (0/1)
-tiberium_nuclear : nuclear explosion when the blue tiberium meets green tiberium (need teta bonita's nuclear pack) (0/1)
-tiberium_can_death : tiberium can die (0/1)
-tiberium_distance_max : The maximum distance enters the crystal relative and the crystal child (>=0)
-tiberium_distance_min : The minimum distance enters the crystal relative and the crystal child (>=0)
-tiberium_distance_multiply : Distance multiplicator (modifi only when distance > 400) (>=0)

know bug(s):
-no once

To do:
-find better a model

changelog :
1.0:
-First Release !

1.1:
-Add : 6 command
-Add : explosion when the tiberium green one touches the tiberium blue one
-Fix : explosion do damage
-Fix : many bug

1.1a:
-Fix : Fucking bug with tiberium green

Download link :



Images in the link!

Enjoy !

post translate by the_campeur :D
Wow... just wow... For your second ever LUA SENT you've ever made? just wow... well I'm going to have to give you the nice fat winner star, because THAT is kingworthy!

For the next patch, maybe you could do red and yellow?
 Post #38
 29th April 2007
Pswii's Avatar
April 2007
1,182 Posts
hey guys, is it that hard just to make a pentagon stick that is green?
 Post #39
 29th April 2007
IceFire's Avatar
January 2006
618 Posts
yes, very hard. it won't look very crystalline though
 Post #40
 30th April 2007
Jeffman12's Avatar
July 2005
1,756 Posts
Major Cooke posted:
For the next patch, maybe you could do red and yellow?
Tiberium Cruentius(Red) Only exists in theory, Yellow is unheard of.
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