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 Post #1
 7th June 2007
PiX06's Avatar
April 2007
911 Posts
This addon is a replacement for my Ballistic Energy Conversion project. I intend to build on this pack, creating new and inventive ways to make energy as I think them up. Be sure to post any good idea's you have in this thread!

Download version 1.1*:
http://garrysmod.org/downloads/?a=view&id=16142


*Now supports the use of any model for the generator.

Now features 2 different types of Energy Conversion Panels;


Velocity Generation (as requested by conman420 and Lendosan)
Create energy from movement!


Classic Ballistic Conversion Panels
Create energy from bullet impacts/explosions/fire etc.










All panels offer complete wiremod support. The inputs and outputs should be self explanitory.

Thanks for your support.
 Post #2
 7th June 2007
Gold Member
Carnotite's Avatar
January 2006
8,037 Posts
Nice! A ship travelling at flank speed could help to power itself even better, now. The velocity panels are perfect for fighters, or for long journies.
 Post #3
 7th June 2007
Glo3's Avatar
February 2006
88 Posts
Wow, this is really useful!
 Post #4
 7th June 2007
xxnnen's Avatar
May 2007
110 Posts
sweet now my ship gets power when in fights XD
 Post #5
 7th June 2007
Gold Member
LPine's Avatar
April 2007
2,469 Posts
It looks a bit like my ramscoop idea but good job.
 Post #6
 8th June 2007
PiX06's Avatar
April 2007
911 Posts
LPine posted:
It looks a bit like my ramscoop idea but good job.
Thanks LPine, what's your ramscoop idea?
 Post #7
 8th June 2007
Dr.Phill's Avatar
January 2006
57 Posts
You should make a heat to energy converter. It can work off of burn damage. So if you go close to the sun or if you're on venus or something you can generate a lot of energy. And in normal conditions it can make small amounts of energy because there is still heat. Mabe you could even make it absorb energy in cold places, like in outer space. That way you would have to use a cutoff valve and it would just make it really interesting and fun. Hooray!!!
 Post #8
 8th June 2007
Gold Member
LPine's Avatar
April 2007
2,469 Posts
PiX06 posted:
Thanks LPine, what's your ramscoop idea?
Gather hydrogen based on z velocity.
 Post #9
 8th June 2007
PiX06's Avatar
April 2007
911 Posts
Oh OK, well I got the idea for the Velocity Generator from here:
http://forums.facepunchstudios.com/s...d.php?t=331647
conman420 was after one too :).

Edit:

Dr.Phill posted:
You should make a heat to energy converter. It can work off of burn damage. So if you go close to the sun or if you're on venus or something you can generate a lot of energy. And in normal conditions it can make small amounts of energy because there is still heat. Mabe you could even make it absorb energy in cold places, like in outer space. That way you would have to use a cutoff valve and it would just make it really interesting and fun. Hooray!!!
Hey thanks Dr. Phil! I should like to patent your idea :) Sounds good I think I'll give it a go.
 Post #10
 8th June 2007
Gold Member
LPine's Avatar
April 2007
2,469 Posts
Umm cold is the absence of energy so I don't know how you're going to extract that.
 Post #11
 8th June 2007
PiX06's Avatar
April 2007
911 Posts
LPine, pay attention.

He said that cold would deplete your store of energy if you failed to turn off the device.
 Post #12
 8th June 2007
cbale2000's Avatar
May 2007
830 Posts
This is great! I liked the first Ballistic Energy Conversion addon a lot but due to the lack of prop options (only the door) I never really used it. NOW I'll actually try to make something with it!

By the way, have you considered making an option to "apply" the generator settings to an existing prop? It might make things a lot easier for people who already have ships and such on Advanced Duplicator saves or something and don't want to re-make them out of the Energy Generation materials. Just a thought.
 Post #13
 8th June 2007
Gold Member
Empty_Shadow's Avatar
July 2006
5,602 Posts
I came up with a genius idea for your previous version, the combine ball generator! Unfortunately it didn't take damage from Combine balls, can you make that in the next version (if you haven't already?)
 Post #14
 8th June 2007
Gold Member
LPine's Avatar
April 2007
2,469 Posts
PiX06 posted:
LPine, pay attention.
LOOK! SOMETHING SHINY!
 Post #15
 8th June 2007
Zerohope's Avatar
May 2007
868 Posts
LPine posted:
LOOK! SOMETHING SHINY!
WHERE?! GIMME GIMME GIMME!
 Post #16
 8th June 2007
Pageuseun's Avatar
July 2005
599 Posts
Very nice addition to LS.
 Post #17
 8th June 2007
Gold Member
aVoN's Avatar
December 2005
8,527 Posts
To be physical correct, you should add some kind of "air resistance" to the velocity panels - Energy can't get created or destroyed - Just converted. And as these panels convert energy out of velocity, the panel or whatever is attached to needs to get slower when energy is used from that panel.

So, you need a constant negative acceleration - The ammount of energy is the force to the props integrated over the distance - So, having am acceleration of "A" to the panel and and a distance difference of "S" the energy is A*S in that way.
 Post #18
 8th June 2007
PiX06's Avatar
April 2007
911 Posts
Thanks aVoN that sounds like a good idea. Also, thanks for your amazing stargate addon!
 Post #19
 8th June 2007
Dr.Phill's Avatar
January 2006
57 Posts
This is so cool already if you can make two or three more generators I may shit. And *ehem* I AM DONE WITH SKOOL FUCKERS!!!
 Post #20
 8th June 2007
Splambob's Avatar
January 2005
1,828 Posts
aVoN posted:
To be physical correct, you should add some kind of "air resistance" to the velocity panels - Energy can't get created or destroyed - Just converted. And as these panels convert energy out of velocity, the panel or whatever is attached to needs to get slower when energy is used from that panel.

So, you need a constant negative acceleration - The ammount of energy is the force to the props integrated over the distance - So, having am acceleration of "A" to the panel and and a distance difference of "S" the energy is A*S in that way.
This'd actually be pretty useful, you could use the panels as stabilizing fins which coincidentally provide energy, two jobs in one is always nice.
 Post #21
 8th June 2007
Staplegun's Avatar
September 2006
1,631 Posts
This could be used to make fan generators possibly? Maybe you could create a "Wind" that could push the "blades" of the fan around?
 Post #22
 9th June 2007
Dennab
February 2006
2,409 Posts
Now make a 'generator' which is actually a negative influence for use in space battles - a cannon which attaches a laser link to the enemy ship, then tries to drain energy from any storage devices near where your laser link hit the enemy ship, eventually making the ship weapons/systems fail whilst powering your own offense or retreat. Methods of balancing it could include the constant use of energy when firing the laser link, and the breaking of the link if the range between the origin point and the hit point gets too high above the original distance when firing (energy usage could be relative to range between launcher and enemy). And you could also make a shield you can add to individual storage units, protecting your energy supplies (at the cost of energy), making anybody who tries to leech from it lose their energy almost instantaneously.
 Post #23
 9th June 2007
PiX06's Avatar
April 2007
911 Posts
Wow, thanks Devenger, that sounds like a cool idea. Although I must admit, I'm somewhat puzzled as to how I would go about creating it at the moment. This deserves some further investigation!
 Post #24
 9th June 2007
Gold Member
Lego399's Avatar
January 2007
2,200 Posts
Now i can make my rockets have an unlimited energy supply.
 Post #25
 14th June 2007
Fox682's Avatar
August 2005
229 Posts
Oh man!

I've been proposing a Delta Based Energy Generator for quite a while.

Nice to have a velocity generator at least. (downloaded :D )


In case your wondering (if my understanding of Delta is correct)

I proposed a SENT that generated energy in proportion to the CHANGE in movement instead of the RATE of movement. :P

For example (with Wire). A hydralic hooked up to a button can be used to make the hydralic move back and forth causing a change (acceloration and decelloration) would give a Delta Value of whatever the change is.

If you hooked A Delta Based Energy Generator up to a wheel, it would only generate energy when it changed speeds.

It's a little trickier, but I did think about giving the sent the ability to accept values from Wire so that the occilation could be simulated and energy generated by the Delta of the numbers fed into it.

It would have the ability to generate an amount of energy nearly unheard of, with no lag. If of course you can use Wire effectively.

P.S. This is a Replacement?? NO! Keep the balistic energy converter darn it!
 Post #26
 14th June 2007
PiX06's Avatar
April 2007
911 Posts
Nice idea there Fox682. Do you want the amount of energy created to be equal to the difference in speed? So that a panel that went from a speed of 50 to 110 would generate 60 energy, or would you prefer a different conversion rate?
 Post #27
 16th June 2007
Fox682's Avatar
August 2005
229 Posts
PiX06, it would be the differance between two values over a given time (say 1 second) so if the speed of an object went from 50 to 110 over 1 second, yes it would be 60.

Of course if you made something go from 0-500 in one second, you would get quite a bit of energy :D

The only real variable in a Delta Based Energy Generator, is time, how long do you want the interval to be between measuring between two values.

The only problem is this; if two values change in LESS time than the delta is measured within that time, they won't be calculated and no energy will be generated.

Example is, with your Velocity Based Energy Generation system, if you go from 0 to 50 and back down to 0 BEFORE the measurement interval, no energy is generated!

The same problem would exist here, I don't think there is a fix for it because I do believe that the Resource Distribution system works on 1 second intervals. I could be wrong though.

It's not a show stopper, but I thought I'd point it out.
(perhaps a way to smooth out the values with something like the Average between two values?)

Also, would it be feasable for it to have a Wire Input so that it can do a Delta calculation on the input?

Oh crap, I just realized, that might not be a good idea. I'll see if anyone can pick it up :P I have an idea for the fix, but I'll wait till after you reply.

But yeah the short answer is Yes.
 Post #28
 17th June 2007
Gold Member
conman420's Avatar
January 2007
5,000 Posts
Nice job, will you be adding the soul harvester when it is done?
 Post #29
 17th June 2007
PiX06's Avatar
April 2007
911 Posts
Yeah the soul harvester will go in here when it's done, I've been a little busy with mapping recently but it shouldn't take much longer.
 Post #30
 23rd June 2007
Fox682's Avatar
August 2005
229 Posts
Ah, Progress?
 Post #31
 23rd June 2007
Gold Member
scout1's Avatar
May 2007
8,289 Posts
Soul harvester? What the heck is the soul harvester?
 Post #32
 28th June 2007
PiX06's Avatar
April 2007
911 Posts
The soul harvester is one of the new methods of generating energy found in the upcoming update. It captures the souls of unwitting players; killing them and generating an impressive amount of resources.

I've fixed my PC so expect an update soon(ish) :D
 Post #33
 29th June 2007
Gold Member
conman420's Avatar
January 2007
5,000 Posts
Yay that was my idea! :)
 Post #34
 29th June 2007
PiX06's Avatar
April 2007
911 Posts
Indeed it was :). Have a gold star.
 Post #35
 29th June 2007
Gold Member
conman420's Avatar
January 2007
5,000 Posts
we need a treadmill sent that generates energy when players run on it!

Edit: or use that bike model and have pedal power! You have a high tech spaceship running on some player holding W.
 Post #36
 29th June 2007
PiX06's Avatar
April 2007
911 Posts
Hahaha Hamsterwheel powered ship.
 Post #37
 30th June 2007
Gold Member
Empty_Shadow's Avatar
July 2006
5,602 Posts
I figured out how to make a combine ball generator.
2 of the generators that convert energy equal to their speed, hydraulic them together and leave a short gap. freeze one, enclose the lot in a box of some form. noclip in, secondary fire your pulse rifle, the ball keeps the generator moving :D

Please note that you should probably increase thecombine ball's lifetime via console.
 Post #38
 1st July 2007
PiX06's Avatar
April 2007
911 Posts
Well done, have a shiny gold star.
 Post #39
 2nd July 2007
-Ch3G3\/4r4-'s Avatar
December 2005
1,485 Posts
Why's that map called gm_dorothy ?
 Post #40
 2nd July 2007
PiX06's Avatar
April 2007
911 Posts
Because I'm a fucking weirdo.
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