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 Post #1
 17th June 2007
amirite's Avatar
December 2006
443 Posts

Name:
The Gooniverse

Version:
1.1

Description:
A spacebuild map set in the lush Gooniverse System

Requirements:
PHX Model Pack, CS: Source

Download:

FileFront Download
Extras:



Welcome to the Gooniverse, bitches:



The Gooniverse is my first attempt at learning Hammer and at creating a complete map. I have created one or two small environments here and there, so even though I'm releasing this, it's only like my third map. I'm sure the more experienced map makers out there will spot tons of sloppiness or dumb things - however, I take a lot of pride in my art no matter what it is, so I've done everything that I could with my current skillset to deliver a polished, good-looking, and performance-sensitive map that I can. I think I did that, because I am very happy with the result!

So THIS IS THE GOONIVERSE! If you haven't heard of Something Awful, you're about to. We are a force across the internet, and now - THE GALAXY. The two private servers for members (or "goons"), one of which is mine, have provided me and others with ENDLESS entertainment and inspiration. These are some of the best Gmod players around folks. We love our spacebuild and I wanted to create a map with unique environments to reflect the creativity of the Goons and provide inspiration for further Spacebuild games.



I tried to keep my goals for the map pretty simple: my top priority was awesome visuals. My second priority - good performance. I tried to cut corners wherever I could, and add as many perfmormance-enhancing touches that I could (for instance each planet's atmosphere has an occluder, making it so you don't have to render props when you're not on a planet). the third was to make a balanced battleground for space wars etc., so I've placed two habitable planets across from each-other with evenly spaced settling areas (be it an asteroid belt or a planet). This is a good setup for fighting over resources like Tiberium.

OKAY ON TO THE FEATURES, these are the kinds of things you can expect from the map:

-6 original planets

-Hiigara: An earth-like homeworld.
-Kobol: Also earth-like, with a climate that has recently reached a livable state after an ice age. Also has some fun floating ice pieces (can be removed for fps boost)
-Coruscant: a metropolis, abandoned for hundreds of years. This planet makes a very good strategic "capture" point in space wars, given its location and architecture.
-Demeter: a mild but toxic planet. Thousands of years of fumes and corrosion has almost split this planet into space dust.
-Cerebrus: Closest to the sun, this now-inactive planet has been dried of all its liquids to create a barren wasteland of sand and... sand. This is the harshest planet to live on.
-Endgame: A magma-covered ball of ash and rock, with a series of volcanic tubes leading into a large underground cavity.


-colormod and bloom setting for each
-TWO immediately habitable planets
-a large asteroid belt
-a large prefab space station, ready for additions
(IMPORTANT: This station WILL drop your FPS by at least 20, however it is one giant physics prop, so use the REMOVER tool on it at the beginning of a game for a large performance increase)


Have fun and see you in space!


Short special thanks:
-SOMEONE made the skybox, I don't know who it is. I found it in my Garry's Mod materials directory and it fit PERFECTLY. Let me know if you made this and I'll give you credz.
-the Something Awful forum goons for a great beta test last night
-the Celestia Motherlode - my resource for most of the textures. Big up to these guys for having this stuff available: www.celestiamotherlode.net
-anyone who has ever edited the Valve wiki - can't believe how good of a resource that is sometimes


Please report bugs in this thread. This is my first map so I really need the feedback!


You can email me at CitizenWeeGee(at)gmail.com
 Post #2
 17th June 2007
EntropyGuard's Avatar
December 2006
161 Posts
Fucking awesome map.
 Post #3
 17th June 2007
amirite's Avatar
December 2006
443 Posts
Thanks man Goon love :)
 Post #4
 17th June 2007
kepper's Avatar
May 2005
1,094 Posts
This map looks incredible!
 Post #5
 17th June 2007
Taedo's Avatar
June 2007
423 Posts
Holy cow.
 Post #6
 17th June 2007
makatut's Avatar
January 2006
790 Posts
That's pretty nice for a third map :D
 Post #7
 17th June 2007
Gold Member
mu ha ha's Avatar
October 2005
3,038 Posts
makatut posted:
That's pretty nice for a third map :D
PRETTY NICE?? You must mean Best fucking map ever!
 Post #8
 17th June 2007
TedStriker's Avatar
May 2005
1,448 Posts
WOW! Gorgeous map, I always thought that solarsystem_v2 is the greatest spacebuild map but yours looks SO much better.

Mapping King'd.
 Post #9
 17th June 2007
amirite's Avatar
December 2006
443 Posts
Thanks guys I'm glad everyone likes it so much!

Just want to mention that the station is pretty much a WIP... I just now realized that I forgot to make the ladder work, plus its generally not quite finished. You can also move the station props, its kinda weird. That's part of the engine though, can't really change that. I might find a way around it though, I have a few ideas.

I'm not done with this map though! I hope to release a version 2 sometime soon.
 Post #10
 17th June 2007
Gold Member
Dennab
November 2006
3,680 Posts
:wooow:




















:tizzy:
 Post #11
 17th June 2007
defiance2761's Avatar
December 2006
221 Posts
HOLY CRAP!

That's awesome! :excited:
 Post #12
 17th June 2007
Gold Member
Dennab
March 2007
4,743 Posts
That is fucking awesome!!!!! :wooow: Is there any usable things on the space station? Such as doors and stuff?
 Post #13
 17th June 2007
amirite's Avatar
December 2006
443 Posts
yeah, there's an elevator and an airlock with two doors on the station. It can also be moved around by grabbing it with the physgun on the parts with brush geometry.

I just make it orbit Hiigara on my server, it was pretty cool :)
 Post #14
 17th June 2007
chilapox3's Avatar
December 2006
1,022 Posts
I love you.
This is the most awesome map EVER.
 Post #15
 17th June 2007
Dennab
April 2007
578 Posts
Downloading now.

God bless you.
 Post #16
 17th June 2007
twisted-scot's Avatar
February 2006
655 Posts
Amazing map I am going to put it on my dedicated server right now.
 Post #17
 17th June 2007
The new PPP's Avatar
July 2006
1,729 Posts
I LOVE you in the Liking the map way.
 Post #18
 17th June 2007
Rampage147's Avatar
April 2006
313 Posts
You've just revived spacebuild for me.
 Post #19
 17th June 2007
Splambob's Avatar
January 2005
1,828 Posts
Well by gosh I'd tap that.
 Post #20
 17th June 2007
Gold Member
numlook756's Avatar
January 2006
3,365 Posts
This map is good and w/e but check out this pic of Johnathan "Fatal1ty" Wendel putting the moves on a black chick.

(User was banned for this post (Reason: You can explain why this isn't derailing in thr RC (in post "" by garry)))

(User was banned for this post (Reason: You can explain why this isn't derailing in the RC (in post "" by garry)))
 Post #21
 17th June 2007
garry's Avatar
September 2001
10,878 Posts
Jesus!
 Post #22
 17th June 2007
Dennab
April 2007
3,330 Posts
It now on my dedicated server and you are mapkinged (i do not have it jet)
But i love it ! thankyou for this map!!
 Post #23
 17th June 2007
twisted-scot's Avatar
February 2006
655 Posts
It will be up and running on my dedicated server in 10 minutes. Server has 100mb connection it is a 5 slot so you will have to join quickly. Here is the ip:195.78.83.149:27015 enjoy.
ok server is up and running.
 Post #24
 17th June 2007
amirite's Avatar
December 2006
443 Posts
Garry is a man of few words. BUT THEY ARE POWERFUL WORDS. Thanks man :D

TO THE SERVER ADMINS:
Please let me know if you are getting random client timeouts. A recent update from valve has made players drop out due to overflow errors, and last night during beta we came to the conclusion that this map exasserbated the problem because of all the particles. I reduced them A LOT today before release so you should be okay.

Garry, do you have any idea wether or not I'm correct in this?
 Post #25
 17th June 2007
Gold Member
kenthebear's Avatar
February 2005
13,947 Posts
I am protected

Is this up on GGG or Riteland? V. impressive, nice work.
 Post #26
 17th June 2007
Dennab
April 2007
3,330 Posts
i was just playing and i got the error when entering Kobol ( i think that was it) and i get one CLoverflow error (or something like that) :( i hope this can be fixed
 Post #27
 17th June 2007
amirite's Avatar
December 2006
443 Posts
Yeah like I said those errors happen regardless of the map that you're on... if you are noticing it happening more often though, let me know.
 Post #28
 17th June 2007
Gold Member
Sir M's Avatar
June 2007
2,370 Posts
I loved playing Homeworld 2, pity it doesn't work on my computer anymore.

Loving this map, it rocks.

Only one problem, the ice flows on the 2nd earth planet can be picked up with the psychics gun, and whack other players/ships off the planet.

and the space station needs to be permanently frozen in space and closer to earth, making it easier to get there without your resources running out.

And the main one, overall: I get pulled down, while in space, which is supposed to have no gravity

Apart from that, this map rules!


(copied from the linked from download, as this is the official thread)
 Post #29
 17th June 2007
Pwninator's Avatar
April 2007
110 Posts
Wow, awesome map! Looking forward to what you make in the future :)
 Post #30
 17th June 2007
MotherMinge's Avatar
March 2007
1,343 Posts
Looks like a graphics hog, but good mapping.

Also, the shameless SA promotion was not needed.
 Post #31
 17th June 2007
IonDeity's Avatar
April 2007
212 Posts
Incredible!
 Post #32
 17th June 2007
twisted-scot's Avatar
February 2006
655 Posts
Any time I enter a planet my gmod crashes with the overflow thing I have only been able to stay on earth or in space.
 Post #33
 17th June 2007
amirite's Avatar
December 2006
443 Posts
Sir M posted:
Only one problem, the ice flows on the 2nd earth planet can be picked up with the psychics gun, and whack other players/ships off the planet.

and the space station needs to be permanently frozen in space and closer to earth, making it easier to get there without your resources running out.

And the main one, overall: I get pulled down, while in space, which is supposed to have no gravity
the ice pieces are actually func_physbox_multiplayer entities, to help the ambiance of the melting ice. If you're not into that however, they act just like normal props so you can use the remover tool on them.

The logic behind the space station being so far off is so that it can be "colonized" just like a planet. Also, if you ever decide to have a space RP and have one team set their spawn points on the other earth-like planet, it's not that far anymore. The asteroid belt and the station are meant to be mirrored settling areas.

Also, if you are saying your PLAYER is falling in space you'll have to switch the gamemode to spacebuild. The station not responding to nogravf is out of my control - I think that support for func_physboxes has to be added to spacebuild for it to work. But you wouldn't really want that thing floating around in space anyway.

MotherMinge posted:
Looks like a graphics hog, but good mapping.

Also, the shameless SA promotion was not needed.
Hey give it a shot, in my experience so far it's about on the smae level at gm_solarsystemv2. As the game goes it it might end up a little laggier but like I say you can always use the remover on some of the extras.

Actually the map was created FOR Something Awful plus it's NAME is Gooniverse. I'm pretty sure the context was needed plus the goons deserve credit since they helped with suggestions and testing.
 Post #34
 17th June 2007
**Razor**'s Avatar
December 2006
26 Posts
Holy shit this is fucking awesome!!!

Best map i've ever seen
 Post #35
 17th June 2007
StunZz's Avatar
May 2007
11 Posts
Yes! Finnaly a new spacebuild map!
 Post #36
 17th June 2007
swatman2548's Avatar
July 2006
582 Posts
Awesome Map!
 Post #37
 17th June 2007
twisted-scot's Avatar
February 2006
655 Posts
I don't know how many times it has crashed my pc now I have a really good pc as well I hit 300fps on hl2 full graphics.
 Post #38
 17th June 2007
amirite's Avatar
December 2006
443 Posts
So I emailed Garry about getting some details on this overflow stuff. At this point its looking like I will make a patched version of the map with less particles, less func_physboxes, etc. I guess this will be considered a "lite" version of the map.

Hopefully I'll get a chance to change and compile it today, and release it tonight sometime. No promises but I will try.
 Post #39
 17th June 2007
Gold Member
mike's Avatar
October 2005
14,661 Posts
kenthebear posted:
I am protected

Is this up on GGG or Riteland? V. impressive, nice work.
Riteland (but soon to be GGG as well if I recall correctly)
 Post #40
 17th June 2007
Gold Member
kenthebear's Avatar
February 2005
13,947 Posts
MotherMinge posted:
Looks like a graphics hog, but good mapping.

Also, the shameless SA promotion was not needed.
If SA never existed, neither would this map (and to be fair, GMod probably wouldn't either).

It deserves props.
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