Field_Medic posted:
That would translate to 1500 crude oil in(current) to 450 petrol (down from 3000) and 900 oil (down from 3000). The rest would be wasted.
I Agree.
Tezzanator92 posted:
For now, tilli make a stoo, they are entities
And no, they don't need spacebuild!
Should be on the front page.
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BIG BUG!:
Say you have four Petrol Tanks and one Petrol Can linked and then remove all four of the Petrol Tanks. All 200,000 resources stay in the one Petrol Can.
(Didn't test the oil tanks/drums/cans only Petrol, But I would assume that it will also effect Oil tanks/drums/cans)
BUG - Edit:
Looked into it more and if you link a thruster to that Petrol Can then remove the Petrol Can, the thruster continues to work until the removed petrol can is "empty" (even tho it is removed) it continues to use the removed cans fuel and STOPS working once it runs out of fuel.
BUG - Note: I'm Starting to think that this is looking like it effects everything
BUG - Edit 2: It also effects the crude tank. If you delete the crude tank it continues to use up the crude oil in the cracking tower.
BUG - Note 2: I'm going to head to sleep now, But I suggest you also check the generators and make sure the work properly too since they consume from a tanks/drums/cans.
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Ideas:
Maybe even less income from the rigs.
Possible that the rigs could be Admin only, Or at least a rig limit of 2 small or 1 large.
The rigs MUST touch the ground to produce crude.
Rigs Require Energy.
Alternative way of gathering oil other then current rigs.
Oil locations on the map via ".cfg" or ".ini".
Rigs must be placed within the "Oil Locations Radius".
Oil locations have "Hot Spots" the closer you are to the coordinates the more oil you get.
Repair kits for rigs?
Rigs over heat disabling them until they are repaired.
Rigs Randomly catch fire or catch fire from over heading.
"OverDrive" option for the rigs but causes damage to them.
Possible oil location: Asteroids (Thinking outside the box-like earth here)