1. Post #201
    Gold Member
    supertoaster's Avatar
    May 2007
    770 Posts
    Hxrmn posted:

    It does, in beta2.
    :4chan:

  2. Post #202
    Gold Member
    Hxrmn's Avatar
    February 2005
    120 Posts
    supertoaster posted:
    :4chan:
    hmm, maybe I mis-understand your question.
    do you mean keyframes as in tweening?

  3. Post #203
    Omnimmotus's Avatar
    August 2006
    211 Posts
    I'm waiting for tweening and save support. (and numpad triggering) When that happens I'm making so many movies. (both crappy and high quality) :love:

    Great work, man. Glorious work. :keke:

  4. Post #204
    Gold Member
    supertoaster's Avatar
    May 2007
    770 Posts
    you would get more lua kings if you would stop wetting people's pants :argh:
    Reply With Quote Edit / Delete Reply United States Show Events Funny Funny x 1 (list)

  5. Post #205
    Gold Member
    Hxrmn's Avatar
    February 2005
    120 Posts
    supertoaster posted:
    you would get more lua kings if you would stop wetting people's pants :argh:
    Sorry. :(
    Have a moist towlette.

    Omnimmotus posted:
    I'm waiting for tweening and save support. (and numpad triggering) When that happens I'm making so many movies. (both crappy and high quality) :love:

    Great work, man. Glorious work. :keke:
    Coming soon.
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  6. Post #206
    Omnimmotus's Avatar
    August 2006
    211 Posts
    Hxrmn posted:
    Coming soon.
    All of them?

    How long is "soon"? :uhoh:

  7. Post #207
    Methodman's Avatar
    January 2006
    112 Posts
    Sweet merciful crap. What a great idea. Kinged.

  8. Post #208
    Sassafrass's Avatar
    May 2007
    62 Posts
    Didn't bother reading the thread. So here's my suggestion.
    Make frame actions. By this I mean, allow us to name a frame and in another frame have a GotoAndPlay("namedframe") action so once a layer reaches that gotoandplay it will start at "namedframe" and continue. Much like Flash :).

  9. Post #209
    Gold Member
    Alex141's Avatar
    April 2007
    645 Posts
    Umm Having slight Problems.

    First off if the prop or ragdoll is unfrozen it just floats away..

    I can't seem to play it without having to wait for ages.

    And also the frame by frame does not seem to work.

    I do move it etc. Still nothing I'm most likely doing something wrong but oh well Nice tool :D

    EDIT: Not to worry found out what I wrong, Now i can't get fraps working..

  10. Post #210
    Gold Member
    Hakita's Avatar
    June 2007
    20,739 Posts
    Do you need Beta for this???
    If no, how to get that box with play, record and stuff???

  11. Post #211
    jobizzie's Avatar
    May 2007
    13 Posts
    I can't get the animation track up! what do i do?

  12. Post #212
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    Wow this is cool! So can these animations be saved to be viewed in rag-doll viewer/face poser? I mean can these be implemented into character models, like say for instance a game mode where you want custom animations?

    [spoiler]Please say yes! Please say yes! Oh dear God let it be true![/spoiler]

  13. Post #213
    Gold Member
    Hakita's Avatar
    June 2007
    20,739 Posts
    jobizzie posted:
    I can't get the animation track up! what do i do?
    Figured it myself, just press C

  14. Post #214
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    Can anyone answer my question about using the animations outside of the game you created them in?

  15. Post #215
    Lurking in the dark
    FreDre's Avatar
    March 2007
    311 Posts
    grea$emonkey posted:
    Can anyone answer my question about using the animations outside of the game you created them in?
    You can't

  16. Post #216
    Gold Member
    Hxrmn's Avatar
    February 2005
    120 Posts
    you might be able to but I'd need to write an SMD dump system that dunps the relative bone positions for each frame.

    So maybe someday (Aka highly unlikely)

  17. Post #217
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    Hxrmn posted:
    you might be able to but I'd need to write an SMD dump system that dunps the relative bone positions for each frame.

    So maybe someday (Aka highly unlikely)
    That would be great if you could. It would be like the in-game animator replacing 3ds Max or SOFTIMAGE|XSI Mod Tool but possibly easier!
    I don't know how I could thank you if you did that!

  18. Post #218
    Omnimmotus's Avatar
    August 2006
    211 Posts
    Bump for awesomeness.

  19. Post #219
    SWEP freak12's Avatar
    July 2007
    8 Posts
    thanks this well help me make my youtube vidoes a lot better I made a start stop anamations with gmod on youtube here ---> http://www.youtube.com/watch?v=HUqY3yHQRGg

  20. Post #220
    Gold Member
    Katana314's Avatar
    August 2005
    42 Posts
    Good afternoon, sir, you have owned garrys mod.
    If anyone has seen any of my old stop-motion, this LUA just might convince me to get back into it...I never thought something like this would be possible.
    What would be even more amazing (although probably very difficult to do) is if you could turn those animations into 3D modeling-software compatible versions.

  21. Post #221

    December 2007
    1 Posts
    Hello guys !
    First- Iam from Slovakia and im so sorry for my English...

    So, i have a problem with this thing. I have an Garrys Mod 10 running through Steam Buster Revolution. I have downloaded the Animation Suite BETA2 from this page. Copyed it to the addons folder and started the game,spawned an prop , took the Animator and LEFT click with it on it to "Add entity track" , and then the game crashes back to windows. No memory errors,no game errors, just the window saying: we are sorry...blah blah.

    Can u help me ? Please.
    THX !

    P.S.- Sorry for that english.

  22. Post #222
    HPD user's Avatar
    December 2007
    283 Posts
    ok why has this project come to an end? This mod is awesome and still has potential.

  23. Post #223
    Gold Member
    PsYchOsIs's Avatar
    October 2006
    351 Posts
    my3tus posted:
    Garrys Mod 10 running through Steam Buster Revolution
    There's your problem. -.-

    Edit:

    also, mega bump.

  24. Post #224
    Sassafrass posted:
    Didn't bother reading the thread. So here's my suggestion.
    Make frame actions. By this I mean, allow us to name a frame and in another frame have a GotoAndPlay("namedframe") action so once a layer reaches that gotoandplay it will start at "namedframe" and continue. Much like Flash :).
    Why would you create a ActionScript code with Lua?
    That defeats the purpose of Lua.

  25. Post #225
    Transparent's Avatar
    January 2006
    1 Posts
    Haha I can imagine some gigantic battles between two forces. And the user just gets to watch in the middle of it all. Sweet!

  26. Post #226
    Kookas's Avatar
    October 2006
    132 Posts
    I tried it, the Play button isn't working for me :(
    I have selected a track, which has several keyframes in. I press Play, nothing. I can, however, scroll through the Timeline. :\
    Also Record doesn't work either, it counts down then when it says GO it doesn't record any frames.
    Okay, nevermind, I reloaded the map and for some reason it worked properly. But check that out, will you, it might be a bug of some sort.

  27. Post #227
    con7con's Avatar
    August 2007
    100 Posts
    nice

  28. Post #228
    HPD user's Avatar
    December 2007
    283 Posts
    Bumb for awesomeness

  29. Post #229
    S1N1337's Avatar
    June 2007
    1,072 Posts
    Bumped for great justice.

  30. Post #230
    Gold Member
    Oscar Lima Echo's Avatar
    December 2006
    3,069 Posts
    I hope this works in beta.

    Edit:

    Duh, i mean the update.

    Edit:

    This thread should be stickied, it's the posers tool.

  31. Post #231
    Loz ZC's Avatar
    January 2008
    3 Posts
    This looks like an awesome addon, just the sort of thing I've beem looking for and

    I wish I could use it, but I keep getting 'attempted to index a nil value' errors.
    Any ideas on how to solve this?

  32. Post #232
    Gold Member
    guest91's Avatar
    August 2005
    258 Posts
    I see this as evolving into an in-game "NPC maker." Perhaps a few years off, but a man can dream. Oh, and good job.

  33. Post #233
    Loz ZC's Avatar
    January 2008
    3 Posts
    I finally managed to get this to work!

    It's an awesome tool, really handy, and loads of fun. I can see it totally changing GMod movies. Can I suggest that the Track-list context menu be closed by re-pressing 'C'? It's a small thing but it would just make things easier.

  34. Post #234
    Freezer3dge's Avatar
    November 2007
    1 Posts
    yo nice mod but once you get the gmod update it doesn't work look you can see it clearly on these screenshots


    1:just when click on the tool this appears

    2,3:so then i add the 2 codes in console like you said in readme

    4:then once i'm done with animation and want to use another this shows up i don't know why

  35. Post #235
    Gold Member
    Dr Nick's Avatar
    November 2007
    3,906 Posts
    I'll definitely download it and try it out, just one question: How did you get the blue scroll bar in the tools menu?

  36. Post #236
    Lurking in the dark
    FreDre's Avatar
    March 2007
    311 Posts
    Is this project dead?

  37. Post #237
    radomaj's Avatar
    October 2007
    5 Posts
    Please, Hxrmn, fix this for the update. (Shameless Bump)

  38. Post #238
    Its Jester!'s Avatar
    January 2008
    17 Posts
    can you weld stuff to it?,if so,CARNIVAL RIDES HERE I COME!

  39. Post #239
    Ozz
    Ozz's Avatar
    November 2005
    20 Posts
    When i use it i get ":1: attempt to index a nil value" errors :(

  40. Post #240
    Its Jester!'s Avatar
    January 2008
    17 Posts
    Its old, Someone please fix this.