1. Post #1
    AMT
    AMT's Avatar
    March 2007
    150 Posts
    Much like Hide and Seek on Counter-Strike: Source, Prop Hunt is a game of stealth and cunning. As a prop, you must replicate another prop on the map and hide before the Hunters come after you. As a hunter you must search for out of place props and kill them before the time runs out. Be careful though, damaging props that arent controlled by a player causes you to lose health!

    [list][*]Automatic team balancing system.[*]Clean and logical HUD.[*]Easy configuration for both dedicated and listen servers.[*]Easy method for selecting what prop you want to be.[*]Map reset system that cleans up the map after each round.[*]Scoreboard reflecting the layout and design of the Team Fortress 2 scoreboard.[*]Third person view for props.[/list]
    Two Props running from the Hunters

    Prop Hunt is now shipped with Garry's Mod.

    News and Updates
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  2. Post #2

    August 2007
    1 Posts
    This was real fun on your server :)

  3. Post #3
    Gold Member
    huntskikbut's Avatar
    November 2005
    735 Posts
    I hate how people try to get all legal with their releases. :(
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  4. Post #4
    Gold Member
    psp401.com's Avatar
    November 2005
    1,126 Posts
    huntskikbut posted:
    I hate how people try to get all legal with their releases. :(
    Welcome to the internet :/
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  5. Post #5
    Kilo-'s Avatar
    August 2007
    5 Posts
    huntskikbut posted:
    I hate how people try to get all legal with their releases. :(
    I hate how people try to steal all the good releases.
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  6. Post #6
    Gold Member
    jA_cOp's Avatar
    May 2006
    2,685 Posts
    Kilo- posted:
    I hate how people try to steal all the good releases.
    They don't.

    :sigh:

    [spoiler]Excluding a few LuaFruits though[/spoiler]

    Also, cool, it's out :D

  7. Post #7

    December 2006
    54 Posts
    That's a nice addon :P

  8. Post #8
    TheShady's Avatar
    December 2006
    2 Posts
    Dude I want to play, but there are no servers for this mod...
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  9. Post #9
    Omnimmotus's Avatar
    August 2006
    211 Posts
    Could be pretty awesome. My bet is that it really needs custom maps though.

  10. Post #10
    crazy_me's Avatar
    September 2005
    8 Posts
    I did like the Hide and Seek in CSS. You have to run around the whole map trying to find places were there are props who sould not be there. :P

  11. Post #11
    AMT
    AMT's Avatar
    March 2007
    150 Posts
    huntskikbut posted:
    I hate how people try to get all legal with their releases. :(
    Unfortunately, it is necessary. I ran into way to many problems with the release of HL2 Campaign where users would copy my work and re-release it under a different name.

    TheShady posted:
    Dude I want to play, but there are no servers for this mod...
    There might be an official server coming soon. I'll keep you posted!

    Omnimmotus posted:
    My bet is that it really needs custom maps though.
    It does, but in the next release I'll be adding support for DoD:S and HL2: DM maps, so I'm sure there will be plenty that can be used.

    crazy_me posted:
    I did like the Hide and Seek in CSS. You have to run around the whole map trying to find places were there are props who sould not be there. :P
    Me too, but I always thought it was too much of a hack job on CS:S. So I created this.

  12. Post #12
    SexCave's Avatar
    May 2007
    70 Posts
    I'm going to steal this and re-release it myself just because you decided to get some legal bullshit thing.

    Honestly, if people steal your work, then tell a moderator. This Creative Commons stuff is just pretentious and useless.

    Edit:

    elseif pl.team == 2 and pl.was_alive == 0 then

    You know there's ply:Alive() right?
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  13. Post #13
    Gold Member
    salty peanut's Avatar
    June 2006
    1,819 Posts
    I love the rush of being a prop and excitedly watching as the seekers walk by only feet away. :excited:


    Good job! Expect this on my server!

    Edit:

    Um, when I start out as a prop I just spawn as a T-Posed Kleiner. How are you supposed to become a prop?

  14. Post #14
    AMT
    AMT's Avatar
    March 2007
    150 Posts
    SexCave posted:
    I'm going to steal this and re-release it myself just because you decided to get some legal bullshit thing.

    Honestly, if people steal your work, then tell a moderator. This Creative Commons stuff is just pretentious and useless.

    Edit:

    elseif pl.team == 2 and pl.was_alive == 0 then

    You know there's ply:Alive() right?
    I do ask moderator(s), but these forums and gmod.org aren't the center of the internet (contrary to popular belief). The only reason I use Creative Commons instead of writing my own copyright is because CC has already written all the legal shit out.

    Anyways, ply:Alive() is useless because they are not dead when spectating.

    salty_peanut posted:
    Um, when I start out as a prop I just spawn as a T-Posed Kleiner. How are you supposed to become a prop?
    Press USE (default <E>) on an existing prop on the map. Won't work for all props though (yet).

  15. Post #15
    SexCave's Avatar
    May 2007
    70 Posts
    You spawn as Kleiner?

    I think you could have easily changed that... I did it in Phyght.

    And what does these forums being the center of the internet have to do with needing a Creative Commons License?

  16. Post #16
    urMom's Avatar
    August 2007
    61 Posts
    Before spouting a license, better to check with Garry and Valve while you're at it. Such licensing might conflict with the mod, on the platform your work runs on..

    In general, the community looks to have a low tolerance for repackaged hashes of good works, and such folks tend to get clowned for it.

    Thanks for inviting the drama, though! ;)

  17. Post #17
    Gold Member
    salty peanut's Avatar
    June 2006
    1,819 Posts
    What's the console command to make this the default gamemode so it doesn't go to sandbox durring map change.

    It's like sv_defaultgamemode or something like that.

  18. Post #18
    SexCave's Avatar
    May 2007
    70 Posts
    Code:
    sv_gamemode blah
    sv_defaultgamemode blah

  19. Post #19
    Gold Member
    salty peanut's Avatar
    June 2006
    1,819 Posts
    Yeah, but when I do sv_defaultgamemode prop hunt it doesn't work.

  20. Post #20

    February 2007
    9 Posts
    I really wish this gamemode was hosted I really would like to play it because it sounds awesome!

  21. Post #21
    AMT
    AMT's Avatar
    March 2007
    150 Posts
    salty peanut posted:
    Yeah, but when I do sv_defaultgamemode prop hunt it doesn't work.
    Use sv_defaultgamemode "prop-hunt".
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  22. Post #22
    Gold Member
    salty peanut's Avatar
    June 2006
    1,819 Posts
    Thanks. :D
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  23. Post #23
    hitandrun's Avatar
    June 2006
    11 Posts
    For some reason me and Aska49 keep getting this problem with both this game mode and stalker 2 that the screen is just black, what the hell is wrong?!

  24. Post #24
    bbbbbbb
    Aska49's Avatar
    October 2006
    947 Posts
    So you know, hitandrun and mine's problem has been fixed. We had interfering addons I guess. I reinstalled and it's fine now.

  25. Post #25
    QUIN_DOG's Avatar
    June 2007
    10 Posts
    I've played this recently, and it's alot of fun. I might be getting a dedicated server for it and I'll do a bit of mapping maybe. So thanks AMT that's a really good job you have done.

  26. Post #26
    Empire Phoen's Avatar
    October 2006
    36 Posts
    Nice, you finally released it :)

    A temporary server is up too for the moment

  27. Post #27

    February 2007
    9 Posts
    this is easily one of the best game modes i have played recently, definitely someone needs to dedicate a server to this!

  28. Post #28
    spïtfïr3 <<'s Avatar
    July 2007
    15 Posts
    Wow, nicely done man! Now i just have to get it on a server, and enjoy some prop hunting with my friends.

  29. Post #29

    February 2007
    9 Posts
    I have a question for you, Mr Developer, Would you mind if I released this on gmod with you as the credit source and supreme whatevers of it,

    It would get way more traffic and be exposed would be good for the gamemodes success?

  30. Post #30
    Wii_Play's Avatar
    December 2006
    7 Posts
    1. Small props move way too fast to shoot
    2. Players cannot become props in dm_runoff
    3. How do I give a weapon to a prop?
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  31. Post #31
    AMT
    AMT's Avatar
    March 2007
    150 Posts
    Wii_Play posted:
    1. Small props move way too fast to shoot
    2. Players cannot become props in dm_runoff
    3. How do I give a weapon to a prop?
    1. Somewhat done on purpose.
    2. DM maps are not yet supported.
    3. You can't.

  32. Post #32
    Wii_Play's Avatar
    December 2006
    7 Posts
    AMT posted:
    3. You can't.
    Why not?

    I tried this but it doesn't work:
    Code:
    
    // Called when player needs guns
    function GM:PlayerLoadout(pl)
    	pl:StripWeapons()
    	pl:RemoveAllAmmo()
    	if pl.alive == 1 and pl.team == 2 then
    		pl:Give("weapon_crowbar")
    		pl:Give("weapon_shotgun")
    		pl:Give("weapon_smg1")
    		pl:Give( "weapon_rpg" )
    		pl:GiveAmmo(122, "Buckshot")
    		pl:GiveAmmo(255, "SMG1")
    	end
    	if pl.team == 1 then
    		pl:Give("weapon_smg1")
    	end
    Edit:

    Also you need to add a !stuck command because people are always getting stuck in things.

  33. Post #33
    Defkaunta's Avatar
    August 2006
    27 Posts
    This Gamemode is so funny! Thank you for having such a cool idea! ;)

  34. Post #34
    Gold Member
    conman420's Avatar
    January 2007
    1,794 Posts
    AMT posted:
    3. You can't.
    You can but you would have to make the props a SENT and use the bullet library to make them shoot things.

  35. Post #35
    MediK1337's Avatar
    May 2007
    5 Posts
    any servers ? wanna test :D
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  36. Post #36
    AMT
    AMT's Avatar
    March 2007
    150 Posts
    No servers yet, there might be an official one in the near future.

    As for giving weapons to props ... as I've said before you can't. I purposely made it so that props don't have weapons. Please don't try and fuck with the gameplay. You are supposed to hide, blend in with everything else on the map when you're a prop. If your having trouble with that try downloading some of the HnS CS:S maps.

  37. Post #37
    Wii_Play's Avatar
    December 2006
    7 Posts
    AMT posted:
    No servers yet, there might be an official one in the near future.

    As for giving weapons to props ... as I've said before you can't. I purposely made it so that props don't have weapons. Please don't try and fuck with the gameplay. You are supposed to hide, blend in with everything else on the map when you're a prop. If your having trouble with that try downloading some of the HnS CS:S maps.
    I have already messed with it.

  38. Post #38
    AMT
    AMT's Avatar
    March 2007
    150 Posts
    I released v1.01 simply because I had nothing better to do. Only thing it adds is support for HL2: DM and DoD:S maps.

  39. Post #39
    KingFluffy's Avatar
    June 2007
    172 Posts
    Nice this look like fun :D! Lua King for you!

  40. Post #40
    Snakesonajet's Avatar
    October 2007
    67 Posts
    AMT posted:
    1. Somewhat done on purpose.
    2. DM maps are not yet supported.
    3. You can't.
    the Orange with a shotgun? (It's me.)

    :lol:
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