Your Ad Here

Subscribe
 Post #1
 24th September 2007
Gold Member
Dennab
September 2006
7,852 Posts
Pirate Ship Wars
Public Beta 1.5


Credits
  • Metroid48 co-lead Programmer, co-owner
  • Termy58 co-lead Programmer, co-owner

With thanks to
  • EmpV for original PSW and help on map issues
  • Gimmik graphics design and website design
  • Youaremea for new maps
  • Lord Ned cannon models
  • Jinto for grenade explosions
  • Foszor for his Day/Night script
  • Garry for convincing me to give up on adding plugins to ASS inside the gamemode folder
  • Many players for constant suggestions/improvements

Metroid and myself collaborated on this and we deserve equal credit.


Custom maps
http://forums.facepunchstudios.com/s...d.php?t=432313

Commands
Code:
psw_noDoors
psw_weaponMusket
psw_weaponGrenade
psw_weaponPistol
psw_weaponSabre
Example mapcycle.txt (Map cycle file goes in garrysmod/garrysmod/mapcycle.txt)
Code:
pw037
pw_canyonwars
pw_chokepoint
About 1.5
Code:
Changes

-Grenades do less damage
-Grenades work (although often do not show up, Garry's Mod bug)
-Musket added
-Weapons can be toggled
-No more sprinting (Suggested by mandible)
-More ammo

Fixes

-Winning works
-Always sinks
-Suicides counting as team kills
-Team changing
-Whatever EmpV or Metroid fixed
-vGUI help menu fixed (not sure if this was broke by Beta 1)


Notes

-I missed a load of shit in the changelog
-Unless other team members feel like being active there won't be any map changes
-Content pack is smaller
-This might be the last version besides fixes
Metroid's post is outdated!

UPDATE RELEASED, DELETE THE OLD GAMEMODE AND REPLACE



Sequel Announced
 Post #2
 24th September 2007
Metroid48's Avatar
February 2007
1,986 Posts
We collaborated, rate the same!

Here's the download link (required by both clients and server to play):

Garrysmod.org (DOWN):
N/A

GmodFiles:
http://www.gmodfiles.com/view/343

Mirror (by Lord Ned)(very old version):
http://files.filefront.com/22124+psw.../fileinfo.html

Contains all custom models,materials, and maps required to play.

Svn (for servers):
-Server is: http://tools.assembla.com/svn/psw
If it asks for a username/password, use these:
-Username is: pswMember
-Password is: secureauth5
The svn contains the gamemode folder, so (if use tortoise svn) right-click->Svn checkout (or update) on your server's gamemodes folder.

Map vmf (with instructions): http://forums.facepunchstudios.com/s...d.php?t=423707

PROMO VIDEO!

Note that some clips are used (with permission) from collars's video (cause my HDR doesn't work in gmod).

.Mpg on my dedi site: http://thefreewarecentral.com/Pirates2.mpg
Youtube: http://youtube.com/watch?v=ldSVZySB8yQ
 Post #3
 24th September 2007
EmpV's Avatar
May 2005
185 Posts
Woot, well I am glad to see my Baby get released for gmod 10! I created the gmod9 version from scratch and am very happy to see it again. Props to Metroid and Termy for making it happen.

I can take credit for creating the ships that will hopefully be used in many more maps. :)



I have posted the vmf for the ships here.
http://forums.facepunchstudios.com/s...d.php?t=423707

Have fun Mappers!
 Post #4
 24th September 2007
youaremea's Avatar
August 2006
446 Posts
992153280 square inches of pirate killing FUN

This is a post declaring that I am the....Genious behind pw_canyonwars.Hurray for exaduration!

This map is based in a canyon as you can see from the picture above.
Credits:
Youaremea, Map
simdal, Birds(gulls)
Metroid/Termy/EmpV, Gamemode and general help/advice
EmpV, Ships!
Lord Ned, Cannon Models
Killers2, Screenshot/testing
and various testers.
Oh yea I stars of gold and prefer them over lua kings(I have nothing to do with lua anyway, they should NEVER be used as replacements for mapping king).
 Post #5
 24th September 2007
Gold Member
Crazy_Farmer's Avatar
April 2005
5,385 Posts
Yay finally!
 Post #6
 24th September 2007
Gold Member
supertoaster's Avatar
May 2007
4,161 Posts
:4chan: It's finished


I was too lazy to make a map for this
 Post #7
 24th September 2007
Gold Member
BomBom's Avatar
April 2005
603 Posts
Hehe can i get some 1337 creditz0r ?
for being a plesent hoster or something :P
 Post #8
 24th September 2007
Gold Member
DireAvenger's Avatar
February 2007
5,111 Posts
YAR HAR FIDDLE DE DE!

Great Gamemode!
 Post #9
 24th September 2007
Gold Member
Lord Ned's Avatar
April 2006
16,468 Posts
Can I get some credits for the cannon models?
 Post #10
 24th September 2007
Gimmikk's Avatar
September 2007
346 Posts
Oh man I'm slow. I was napping then when I wake up my computer is filled with messages from people telling me you released it and people getting mad at me for ignoring them...heh heh
 Post #11
 24th September 2007
Gold Member
Dennab
September 2006
7,852 Posts
Gimmikk posted:
Oh man I'm slow. I was napping then when I wake up my computer is filled with messages from people telling me you released it and people getting mad at me for ignoring them...heh heh
I still wub you.
 Post #12
 24th September 2007
Gold Member
Ralbane's Avatar
November 2005
3,730 Posts
1.01kb Download speeds.

:krad:

Edit:

S'cuse me, 1.71kb

Edit:

Needs more alternate links :C
 Post #13
 24th September 2007
Gold Member
Dennab
September 2006
7,852 Posts
Ralbane posted:
1.01kb Download speeds.

:krad:

Edit:

S'cuse me, 1.71kb

Edit:

Needs more alternate links :C
It's your internet I got 400 kb/s

EDIT

600 kb/s
 Post #14
 24th September 2007
Gold Member
Ralbane's Avatar
November 2005
3,730 Posts
Termy58 posted:
It's your internet I got 400 kb/s

EDIT

600 kb/s
garrysmod.org Is being piss slow, I tested my speeds on filefront and got upwards of 700kb.

hint hint
 Post #15
 24th September 2007
Metroid48's Avatar
February 2007
1,986 Posts
Termy's been notified about updating the first post Lord Ned.

Everyone: PLAY! :D :freeman:
 Post #16
 24th September 2007
KamikazII's Avatar
January 2005
1,381 Posts
The game's fun but too many people use jetbots.
 Post #17
 24th September 2007
Gold Member
Dennab
September 2006
7,852 Posts
KamikazII posted:
The game's fun but too many people use jetbots.
My favorite is the really stupid person that made Romebot x'D. It's completely revolutionary it is like renamed functions x'D!

Anyways I'll do script enforcer I guess.

Edit:

Planned change list for Beta 2

[FIXED] Doors not breaking
[FIXED] Grenade team kills
[FIXED] Team kills don't count if the ship is sinking ( A lot of people like to do last pirate standing and I enjoy that )
[FIXED] Pistol icon
[CHANGE] Team kills don't count if you are an admin
[CHANGE] Grenades default on
[ADDED] Early version of Day/Night script
[ADDED] Developer VMT
[ADDED] New wooden hud
[ADDED] Ammo HUD
[ADDED] New damage system
[ADDED] Grenade icon
Beta 3 might bring stat support. =D
 Post #18
 24th September 2007
Metroid48's Avatar
February 2007
1,986 Posts
Planned for beta 2? Isn't this a release, which we then do periodic updates to?

Anyway, I call the wooden hud (because it's almost done)!

And most of those are fairly easy, except day/night,new dmg system, ammo hud, and grenade icon.
 Post #19
 24th September 2007
Dennab
May 2007
748 Posts
Metroid, can you add sharks?

Maybe a random shark can pass through, so that if you are in the water you have SOME chance of being attacked by a shark. (1 hit kill)

By the way, nice job on psw, this is a really well scripted gamemode.
 Post #20
 24th September 2007
Gold Member
Dennab
September 2006
7,852 Posts
This should fix any issue you had with team killing.

//Called on team kill
function killedTooMuch( att )
	
	if att:IsAdmin() then return false end
	if shipdata[TEAM_RED].sinking||shipdata[TEAM_BLUE].sinking then return false end
	
	local kds = att.kd
	if kds==2 then
		
		att:PrintMessage(HUD_TALKCENTER, "You're team killing!")
		
	elseif kds>=5 then
	
		if !starting then
			
			if ASS_VERSION then
				ASS_BanPlayer( att, att:UniqueID( ), ( 7.5 * 60 ), "Automated temporary ban" )
			else
				game.ConsoleCommand( "banid 7.5 "..tostring( att:UserID() ).." kick\n" )
			end
			
		end
		
	end
	
end

Checks if ASS is installed so you can unban them that way, I'll add ULX support but I am not familiar with it. Also doesn't ban admins and doesn't count while sinking.

Also I still have to test ASS support so I didn't update SVNs.
 Post #21
 24th September 2007
collars's Avatar
October 2006
10 Posts
I couldn't resist filming a video, seeing as how nobody else seemed to be doing it :)

It'll be up here
http://www.youtube.com/profile?user=bokanovskyprocess
in an hour or so.


*ed* direct link: http://www.youtube.com/watch?v=m43suPl0D3I
 Post #22
 24th September 2007
Gold Member
Lord Ned's Avatar
April 2006
16,468 Posts
Miror:
http://files.filefront.com/22124+psw.../fileinfo.html

Edit:

I might get a buddie of mine to help me with a more official trailer. (With out showing lag! :D)
 Post #23
 24th September 2007
Dennab
May 2007
748 Posts
A video yay.......or not.
 Post #24
 24th September 2007
Dennab
December 2005
2,117 Posts
Is the crashing exploit still there?
 Post #25
 24th September 2007
Nurdbot's Avatar
March 2006
301 Posts
Here is the STEAM Community for PSW, If you own a server, send me a invite and message on STEAM to get you added to the Officer List.

http://steamcommunity.com/groups/gmodpirateshipwars10

And an Updated List of Things to be fixed/added/tweaked for PSW.

To be fixed:


Spawning on sinking ships after round victory.
Lag causing you to move from ship wheel/cannons.
Grenade hand smoothing.

To be Added:

Hypothermia to be tuned up a little.
New models for Pistol/Cutlass.
Grappling Hook for boarding.
Crows Nest Position.
Alternate attack for all weapons.
The ability to heal in your own ships hull.
Matchlock Musket.
Ammunition Replinishment.
Ships speed and manauverbility to be improved by the wind into sails (Optional Server side Mod)
Better Pirate Player Models.
Kick.
Lantern.
Telescope for Zoom.
Auto-Kick for TKing.
Notification for being switched from Red to Blue.
Possibly a Bigger Ship (Ship-Of-The-Line) model for other maps.
Land Maps.
Knife with Secondary throw.
Random Weapon spawning.
Pirate Voice Commands.
New Model for Barrel and more detailed way of destroying barrel (A possible CSS planting and lighting the fuse).
Player controlled Rowing Boat for each ship.
Trails for new Cannons.
Different types of shot for Cannons (Shot, Chain to accompany current Roundshot).
Swivel Guns.
Pirate Themed Score Board.
Temporary Weak Repairs.
Jolly Rodger Flag on main mast and Insignia for Red and Blue Pirate Sails.
Possibly a Class Based system that can go alongside the current Free For All system.
Class Based Models.
Wilhelm Scream for being hit and killed by Cannon Ball.
Pirates Of The Carribean Music and Sounds.
Possible Dystopia like Stats at end of the Round.
More varied Land Maps with Forts (And possibly Point Capture mode too).


To be Tweaked:

Scoring System.
HEV sounds removal.
Wonky Camera Fix.
 Post #26
 24th September 2007
Darknessvamp's Avatar
August 2007
372 Posts
So this is like the last thing no more updates and stuff except for maybe maps?
 Post #27
 24th September 2007
youaremea's Avatar
August 2006
446 Posts
Huh don't you read? They are listing stuff that will be in future updates.
 Post #28
 24th September 2007
Gold Member
supertoaster's Avatar
May 2007
4,161 Posts
I will try to make a map when i have enough time

Also judging from the video the lag is solved :4chan:
 Post #29
 24th September 2007
youaremea's Avatar
August 2006
446 Posts
I'm working on a ice map for my next psw map. :D
 Post #30
 24th September 2007
Gold Member
HiddenMyst's Avatar
June 2006
7,757 Posts
youaremea posted:
I'm working on a ice map for my next psw map. :D
Will the map have floating ice chunks in it?
 Post #31
 24th September 2007
youaremea's Avatar
August 2006
446 Posts
It wouldn't be good without them. :D ICEBURG! TITANIC YEA!
:( I want pirates in coats.
 Post #32
 24th September 2007
Gold Member
HiddenMyst's Avatar
June 2006
7,757 Posts
youaremea posted:
:( I want pirates in coats.
I want new models. These ones looked bad enough in gmod 9. I swear that they were just converted from a goldsource mod.
 Post #33
 24th September 2007
youaremea's Avatar
August 2006
446 Posts
Well start asking whoever could do it if they would do it.:) I would but I don't a thing about it. I really hope ice map turns out nice. I will start work tonight.
 Post #34
 24th September 2007
Metroid48's Avatar
February 2007
1,986 Posts
We don't have a dedicated modeler! Position is open!

By the way, you need to use the version with HUD-disabling-possibility for my videos to look good! That's why I just updated the svn; see my first post.
 Post #35
 24th September 2007
Omnimmotus's Avatar
August 2006
1,985 Posts
Released! Hooray!

Awesome work!
 Post #36
 24th September 2007
Metroid48's Avatar
February 2007
1,986 Posts
For everyone who hasn't played the version with breaking masts, you have to! It's so much funnier.

Oh, and this is now an official term: Boatjack! (courtesy of Omni)
 Post #37
 24th September 2007
Nurdbot's Avatar
March 2006
301 Posts
The breaking masts are awesome, especially when the ships are close enough to make ad hoc bridges.

I've noticed the grenade makes the default metal clink sound. Shouldn't it be a more woodesh WHACK when coming into contact with the enemy deck?
 Post #38
 24th September 2007
Gold Member
Gareth's Avatar
July 2006
3,711 Posts
Does it still lag? If it does, no worrys as there was usually a server running with no lag.
 Post #39
 24th September 2007
GarretTT's Avatar
October 2005
35 Posts
If it is any interest to the pirate wars team, I ported some of the Battle Field Pirates content. If so, send me a private message and I'll let you know when and if I receive permission to from the battlefield pirates team.
 Post #40
 24th September 2007
Metroid48's Avatar
February 2007
1,986 Posts
General media inquiries: Yes, I'm making a video! With Pirates of the Caribbeanmusic (from http://kolombre.imeem.com/music/bbmTfsZN/hes_a_pirate/ and http://sri2jc.imeem.com/music/VZ-PsB...e_pirates_ost/ ) and plenty of in-game footage put together by Sony Vegas, it will be amazing!

Nurdbot: The metal sound was because, quite honestly, we tried a few wood sounds and they sounded out of place. More-so than the metal sound. Also, most weren't as short as the default grenade sound and got A)Annoying B)Messed up at the final few bounces. If you have a good sound then by all means send it through and we'll see, but until then the metal sound remains.

Gareth: Depends on the server. There is a map-restart system for every 5 round, however it does tend to lag on the 3rd and 4th, or after long rounds. Still, it's better than gmod9's lag, and tends to be lessened by the map restart.

GarretTT: Hmm. What type of models were you thinking of porting specifically? If they are better than our current models and you get permission it would be great, but send links to pics of them first.

EDIT: Collars, I've sent you a PM but thought I might as well post too. My computer doesn't do HDR in gmod (works fine in CS:S, HL2, DOD, and every other source game which is puzzling) so the graphics I'm filming aren't as good. With all the pirate music and whatnot it still isn't bad, but parts of your footage look much better. I was wondering if I could use some of your clips in the final promo video? (With credit of course)
Reply

All times are GMT. The time now is 12:43AM.

Facepunch Studios 2010 - Server 'MARGE'