Your Ad Here

Subscribe
 Post #121
 29th September 2007
Enraged Hobo's Avatar
August 2007
5 Posts
All this needs is a Boat Vs. Fort and I would be happy.
 Post #122
 29th September 2007
CloudedPrism's Avatar
December 2006
35 Posts
Metroid48 posted:
james: The barrels cannot explode due to the ram because they're in a solid room that's protected and only receive weapon/explosive-based damage. Of course, servers could just disable the barrels altogether. What server were you on?
I think I was playing with James on the JokerIce server, and we figured out that the actual ramming was what was causing the server to crash...when both ships hit head-on, there must have been too much happening at once for the server to handle.

I think it was the server, not the gamemode itself.
 Post #123
 29th September 2007
07james's Avatar
July 2007
52 Posts
Metroid48 posted:
james: The barrels cannot explode due to the ram because they're in a solid room that's protected and only receive weapon/explosive-based damage. Of course, servers could just disable the barrels altogether. What server were you on?
The JokerIce.co.uk pirate ship wars servers and a few others (Forgot the name of them), Could it happen because we use the front cannons when we sail next to the ship after a ram? (a cannon could set off the explosion when that close). Also I have managed to crash a few servers by breaking into the room and shooting the barrel.
 Post #124
 29th September 2007
Metroid48's Avatar
February 2007
1,997 Posts
The barrels seem problematic at times. Huh. Not sure what to do about that really.

Anyway, the ship wheel is practically done, thanks to RedMag's hard work! It's currently still in smd format, however here's the product (will be coloured for team ingame):





This wheel is created by the hard work of RedMag and is almost ready for implementation in-game! The only thing left is to convert it into a prop format from the base model (which is in smd format). The vtf is already done and compatible with source. Anyone know how to do this?
 Post #125
 29th September 2007
lesserdog's Avatar
September 2007
1 Posts
umm hello i downloaded every psw download i can find the 2 old ones i put into addons and the new one to gamemodes ane i can't see the sabre pistol and the pirate model can anyone help??
 Post #126
 29th September 2007
Gold Member
weses's Avatar
May 2007
2,083 Posts
Why the fuck didn't I play this in ages? Fuck me! Must play now! :excited:
 Post #127
 29th September 2007
Metroid48's Avatar
February 2007
1,997 Posts
Ok, don't download the old ones at all. Only download the newest one ( http://www.garrysmod.org/downloads/?a=view&id=22124 ).

Notice that it has a gamemodes folder? Just copy that to your garrysmod folder, say 'yes' to overwrite if needed, and then check that this location exists:

Code:
C:\Program Files\Steam\SteamApps\USERNAME\garrysmod\garrysmod\gamemodes\pirateShipWars\
That location should exist if you've done everything correctly. Of course, put in your own username.

Also, just wondering, can you see player models anyway?
 Post #128
 29th September 2007
Gold Member
Dennab
September 2006
7,852 Posts
I'm back =D

EDIT:

I ran into my favorite Notepad ++ bug where reinstalling deleting everything including app data restarting between reinstalling and deleting reg entrys won't fix, going back to Crimson >=(

EDIT:

cmd
DEL %APPDATA%\Notepad++ worked.

It was the couldn't index the config.xml bug, also the reason APPDATA deletion didn't work before is because Windows Explorer is a double life bitch that hides stuff behind my back. (I think it's cheating on me)
 Post #129
 29th September 2007
tenka's Avatar
June 2007
1,435 Posts
this is a amazing game mode! props to everyone that helped make it!
 Post #130
 29th September 2007
Doritosdude's Avatar
August 2007
1,388 Posts
Did you fix navigating the ship? I hope so, so you won't get stuck when the ship is sinking :(

And the poor swordfights, where hitting was kind of hard :)
 Post #131
 30th September 2007
Omnimmotus's Avatar
August 2006
1,985 Posts
Metroid48 posted:
This wheel is created by the hard work of RedMag and is almost ready for implementation in-game! The only thing left is to convert it into a prop format from the base model (which is in smd format). The vtf is already done and compatible with source. Anyone know how to do this?
Yup, I can do it, if you haven't already found someone. I'll need a collision model or the source file to make my own, but either way it should be simple.

Oh, and LODs would be a plus, maybe just one, but it wouldn't be too much of a problem since you'll only ever see two at once.
 Post #132
 30th September 2007
Dennab
January 2006
3,547 Posts
This was totally kick ass stuff..And it's back to kick some more!
 Post #133
 30th September 2007
Metroid48's Avatar
February 2007
1,997 Posts
Omnimmotus posted:
Yup, I can do it, if you haven't already found someone. I'll need a collision model or the source file to make my own, but either way it should be simple.

Oh, and LODs would be a plus, maybe just one, but it wouldn't be too much of a problem since you'll only ever see two at once.
Thanks! I'll send the files through to you via PM. There's no physbox model, but with the wheel a simple octagon (or similar) around it would probably suffice.

If I may request it, a model path of models/pirateshipwars/ship_wheel.mdl would be best.
 Post #134
 30th September 2007
Gold Member
Dennab
September 2006
7,852 Posts
Hey guys, I'm not that active recently although I have submitted all the team kills/friendly fire blocks for grenades and the grenade giving system (1 kill for grenades) the reason is, is due to the fact I am trying to make a Source mod and getting used to the Source engine.

Edit:

Console: omg its termy! he is the sex god
Termy58: executed "say omg its termy! he is the sex god"
Console: omg its termy! he is the sex god
Termy58: executed "say omg its termy! he is the sex god"
Termy58: kay
Lothlorien: OMG TERMY IS ERE
Lothlorien: HERE
Lothlorien: RUUUN
Termy58: WORSHIP ME!
I love doing this.
 Post #135
 1st October 2007
dax364's Avatar
July 2007
855 Posts
Ralbane posted:
garrysmod.org Is being piss slow, I tested my speeds on filefront and got upwards of 700kb.

hint hint
fuck you guys are lucky! i never get much more than 300 kb/s!
 Post #136
 1st October 2007
Nurdbot's Avatar
March 2006
301 Posts
When I seem to download things without torrents or download managers, my speed drops to pre-56k model kilobytes.

I need a better broadband service.
 Post #137
 1st October 2007
The_Kev's Avatar
July 2006
87 Posts
Nice work, will download it soon!
 Post #138
 1st October 2007
King's Avatar
October 2007
10 Posts
Sorry for being a noob, but how do you install this?
Could you please guide me through the steps?
 Post #139
 1st October 2007
urMom's Avatar
August 2007
751 Posts
King, it first depends on whether you are installing a server or a client.

*cough* Arrrr! Ye be needin' to install a client, er a server?
 Post #140
 1st October 2007
King's Avatar
October 2007
10 Posts
urMom posted:
King, it first depends on whether you are installing a server or a client.

*cough* Arrrr! Ye be needin' to install a client, er a server?
lol. I would like to install the client.
 Post #141
 1st October 2007
Metroid48's Avatar
February 2007
1,997 Posts
It's the same for client and server. Just follow the readme instructions! Extract the folder 'pirateShipWars' to your garrysmod/gamemodes folder (NOT addons)!
 Post #142
 2nd October 2007
Gold Member
bantished's Avatar
November 2005
1,674 Posts
Ahar,

Okay, I loaded this game mode exactly how you said, but when I load up on of the maps on my dedicated server, I spawn in the map, no boats are to be seen, and I drop into a large body water that kills me. And my model is combine.

I am sure I am doing something wrong...

Edit:

Is there a way or do I have to activate the gamemode in the console? I tried this command sv_gamemode pirateShipWars before changing the map, and while enduring a slow pain full death in the water.

It appears from checking my dedicated server status in steam that despite me trying to change the gamemode to "pirateShipWars" through the console, my server remains in sand box gamemode... I even have a physgun and can spawn random props as well.

Do I need to put that command in the server.cfg or autoexec.txt?

Edit:

Metroid48 posted:
It's the same for client and server. Just follow the readme instructions! Extract the folder 'pirateShipWars' to your garrysmod/gamemodes folder (NOT addons)!
I used this: on my server and my client.

Do I need to use this "http://tools.assembla.com/svn/psw" for my server instead?

If so, how do I use SVN? Do I need a program? Or do I have to download each item manually?

Thank ye kindly matey.
 Post #143
 2nd October 2007
subenji99's Avatar
May 2005
1,966 Posts
you also need to set "sv_defaultgamemode pirateShipWars" or gmod will default back to sandbox - having to do that is quite annoying.

There are many links to using SVN all over the forum - in the first post of this thread for example: http://forums.facepunchstudios.com/s...d.php?t=425099

Just bear in mind that you would use the gamemodes folder, not addons for Pirate Ship Wars.
 Post #144
 2nd October 2007
Skullivan's Avatar
December 2006
1,405 Posts
Are any servers up that aren't running the beta?
 Post #145
 2nd October 2007
Metroid48's Avatar
February 2007
1,997 Posts
bantished: Don't worry about using the SVN if you got that version, unless you're planning on keeping the server up extensively (are you?). subenji's suggestion is correct, use sv_defaultgamemode. Make sure, if use TortoiseSVN, to right click on the GAMEMODES folder->SVN Commit...->Enter host+user/pass.

EDIT: Oh yeah I forgot to mention, Omni compiled the wheel for us so it now works ingame! It's ready to be put on the ships, but it requires a map modification which I think would be better to do after we have a larger feature upgrade, like lanterns or ripping sails. Agreed, or should I release the new map (tonight) anyway? It has no other changes.
 Post #146
 2nd October 2007
Omnimmotus's Avatar
August 2006
1,985 Posts
I'd say wait until more has changed to update the map. Unless you see a major performance increase with the new wheel.

Oh, and hey everybody, I'm the guy who compiled the wheel!
 Post #147
 2nd October 2007
Gold Member
Dennab
September 2006
7,852 Posts
Nurdbot posted:
When I seem to download things without torrents or download managers, my speed drops to pre-56k model kilobytes.

I need a better broadband service.
If you are running torrents in the background that is it obviously.
 Post #148
 4th October 2007
Grey-Fox's Avatar
January 2006
1,139 Posts
Trust me guys! Hatsen is still here! I just used a too stupid joke.
 Post #149
 4th October 2007
Megalan's Avatar
October 2005
554 Posts
Oh man THANK YOU!

This is one of my favorite gamemodes for gmod 9 and now it in gmod 10!
 Post #150
 4th October 2007
Lord Pirate's Avatar
January 2007
702 Posts
Avast me hearties! Good to see that this has finally be resurected from the watery depths of old 9. I've played it. I still love it. And therefore love you guys who created/are creating it. Much gold for all!

P.S. I request a pot of shinies be awarded to the winning team of each round!
 Post #151
 4th October 2007
Megalan's Avatar
October 2005
554 Posts
Huh. If i die after one of the ships sinked I just can't respawn. :( I hate reconnecting.
 Post #152
 4th October 2007
Omnimmotus's Avatar
August 2006
1,985 Posts
Megalan posted:
Huh. If i die after one of the ships sinked I just can't respawn. :( I hate reconnecting.
Just wait until the next round.

Or does it stay?
 Post #153
 5th October 2007
Gold Member
Lord Ned's Avatar
April 2006
16,502 Posts
Idea: Make the scoreboard have a skull for each kill the player makes, and a pirate ship for each team win.
 Post #154
 5th October 2007
Megalan's Avatar
October 2005
554 Posts
Omnimmotus posted:
Just wait until the next round.

Or does it stay?
Nope.
If i didn't reconnect i can't respawn.
 Post #155
 5th October 2007
Galima's Avatar
December 2006
6 Posts
The problem came yester day, quite sad.

I'm really looking forward for an update :D
 Post #156
 6th October 2007
EmpV's Avatar
May 2005
185 Posts
Ok, problem with not being able to respawn should be fixed.
Please Update server svn to new version. Sorry about that.
 Post #157
 6th October 2007
ansem13's Avatar
October 2005
30 Posts
Suggestion: Add different types of cannon ammo, like chain shot or canister shot.
 Post #158
 6th October 2007
Gold Member
Dennab
September 2006
7,852 Posts
ansem13 posted:
Suggestion: Add different types of cannon ammo, like chain shot or canister shot.
One of the things I strive for is simplicity, and there is no way to do that without making it complicated.

We have it as simple as downloading, joining, playing without having to be told anything.

And I am going to try and get it as simple as joining download in game and rejoin if we can find a valid download plugin (uCurl) does not have source.
 Post #159
 6th October 2007
ansem13's Avatar
October 2005
30 Posts
OK, better/simpler suggestion: make an unbroken mast act as a ladder and put a crow's nest at the top.
 Post #160
 7th October 2007
Hero_Swe's Avatar
August 2005
14 Posts
Which would then result in players lagging off the tower and falling to a painful death on the deck or ending up being fish meat!
Reply

All times are GMT. The time now is 09:49AM.

Facepunch Studios 2010 - Server 'MARGE'