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 Post #1
 28th September 2007 Last edited by SB2DevTeam; 1st September 2009 at 07:38PM.. (Garry)
SB2DevTeam's Avatar
September 2007
114 Posts
Byebye
 Post #2
 28th September 2007
Gold Member
LPine's Avatar
April 2007
2,469 Posts
I'm the one who chose the new name (used to be Spacebuild: 2). :D
 Post #3
 28th September 2007
Gold Member
tad2020's Avatar
December 2006
1,656 Posts
Yay about time

Edit:

I'm already working on SB3.
 Post #4
 28th September 2007
Spacetech's Avatar
January 2006
813 Posts
Well everyone it's finally out :)
Report any bugs here and not in the lua scripting section topic
 Post #5
 28th September 2007
Gold Member
nVidia's Avatar
February 2006
5,480 Posts
Awesome. :wooow:
 Post #6
 28th September 2007
hedhunta95's Avatar
July 2007
943 Posts
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SSSSSSSSSSSSSSSSSSSS!
 Post #7
 28th September 2007
Outcast's Avatar
September 2005
1,181 Posts
Wow, sounds awesome
 Post #8
 28th September 2007
MythBuster's Avatar
August 2007
309 Posts
Nice thank you for releasing
 Post #9
 28th September 2007
gilly_54's Avatar
June 2006
932 Posts
Yay it's out!
 Post #10
 28th September 2007
brwarner's Avatar
September 2007
110 Posts
Are the rest (RD2, LS2, CDS) still coming out today?
 Post #11
 28th September 2007
Razot's Avatar
April 2007
61 Posts
um where is the download. I am at the page but i can't find it
 Post #12
 28th September 2007
MythBuster's Avatar
August 2007
309 Posts
Right now it is only svn so so regular download YET

lol like 10 seconds after commiting i get another svn update
 Post #13
 28th September 2007
Razot's Avatar
April 2007
61 Posts
but i can still download all the parts?
 Post #14
 28th September 2007
Spacetech's Avatar
January 2006
813 Posts
brwarner posted:
Are the rest (RD2, LS2, CDS) still coming out today?
Yes. Their is the ls2 topic out right now. CDS and RD2 are coming soon
 Post #15
 28th September 2007
hedhunta95's Avatar
July 2007
943 Posts
Is the LS2 SVN available yet?
 Post #16
 28th September 2007
Outcast's Avatar
September 2005
1,181 Posts
I hate SVN
 Post #17
 28th September 2007
hedhunta95's Avatar
July 2007
943 Posts
SHAME ON YOU. It's helpful.
 Post #18
 28th September 2007
Spacetech's Avatar
January 2006
813 Posts
We are using SVN because it's to easy to update so we can fix more bugs faster. I know you people like that :)
 Post #19
 28th September 2007
hedhunta95's Avatar
July 2007
943 Posts
We like that spacetech. We like it a LOT.
 Post #20
 28th September 2007
Outcast's Avatar
September 2005
1,181 Posts
hedhunta95 posted:
We like that spacetech. We like it a LOT.
Cause you speak for the whole of facepunch
 Post #21
 28th September 2007
Razot's Avatar
April 2007
61 Posts
how do you work svn because i just copied and pasted everything.
 Post #22
 28th September 2007
Omnimmotus's Avatar
August 2006
1,985 Posts
Guys... did I ever tell you that I love you?
 Post #23
 28th September 2007
Razot's Avatar
April 2007
61 Posts
I don't want to keep on copying and pasting
 Post #24
 28th September 2007
SB2DevTeam's Avatar
September 2007
114 Posts
Razot posted:
I don't want to keep on copying and pasting

You need to use an SVN client (google => tortoise) or just wait for the regular download (which is recomended)

How Does SVN work?
gilly_54 posted:
1. Download TortoiseSVN from here: http://tortoisesvn.tigris.org/
2. Install it
3. Go to your addons folder and create a folder called lifesupport(if you want to use svn for lifesupport 2 for example)
4. Right click on the folder you created and select SVN Checkout
5. Paste the SVN link above into the "URL Repository" box
6. Let the program download all the files
7. ???
8. PROFIT!

You're done, when the team releases an update, just right click on your folder and select SVN Update.
 Post #25
 28th September 2007
Beastmaster's Avatar
November 2006
680 Posts
I feel disappointed this doesn't come with a new map.
 Post #26
 28th September 2007
Spacetech's Avatar
January 2006
813 Posts
Beastmaster posted:
I feel disappointed this doesn't come with a new map.
Their are plenty of good maps out. If you wanted a new map for it we could have released it a lot farther than today
 Post #27
 28th September 2007
Gold Member
jA_cOp's Avatar
May 2006
4,833 Posts
It has a lot of cool stuff, and it's probably easier/better to add to than the original, but I was kinda anticipating something brand new, that wasn't just a minor addition. Sorry if I am missing any of your major features.

Still, kinda cool, and good luck :)
 Post #28
 28th September 2007
Beastmaster's Avatar
November 2006
680 Posts
Spacetech posted:
Their are plenty of good maps out. If you wanted a new map for it we could have released it a lot farther than today
I just wanted an official map, it would probably be more stable and such. Any way, good work overall, the fact that you released this mod is already way more then enough. Thanks.
 Post #29
 28th September 2007
Guardian9978's Avatar
August 2006
77 Posts
Um.. This may be a stupid question but how do you load the gamemode?
 Post #30
 28th September 2007
MythBuster's Avatar
August 2007
309 Posts
Same the gamemode does not show up on the list can you please fix this?
 Post #31
 28th September 2007
Omnimmotus's Avatar
August 2006
1,985 Posts
And in the beginning, there was the SB2DevTeam. Suddenly, in a flash of glorious downloading, SB2 was released, and all was good.
 Post #32
 28th September 2007
wdth2's Avatar
March 2007
188 Posts
There should be a "s" at the end of Gamemodes. I also think you are missing a folder.
 Post #33
 28th September 2007
Guardian9978's Avatar
August 2006
77 Posts
I figured a way to get it to work... throw the svn checkout folder into the :
garrysmod/garrysmod/gamemodes/

So it should be :
garrysmod/garrysmod/gamemodes/Spacebuild2/info.txt
etc.

It should work.
 Post #34
 28th September 2007
MythBuster's Avatar
August 2007
309 Posts
I rather not do that because i don't like putting stuff in the garrysmod folder except maps i always make non addons into addons like my vmfs

So can you please hurry up and change the gamemode folder to gamemodes so i can start up a server because i want to play this so bad.
 Post #35
 28th September 2007
Guardian9978's Avatar
August 2006
77 Posts
Then try to make it like so:
garrysmod/garrysmod/addons/spacebuild2/gamemodes/spacebuild2/info.txt
etc

Maybe that will work?
 Post #36
 28th September 2007
Gold Member
Xera's Avatar
November 2006
8,003 Posts
MythBuster posted:
I rather not do that because i don't like putting stuff in the garrysmod folder except maps i always make non addons into addons like my vmfs

So can you please hurry up and change the gamemode folder to gamemodes so i can start up a server because i want to play this so bad.
It's a gamemode.

Gamemodes go into the gamemodes folder.
 Post #37
 28th September 2007
MythBuster's Avatar
August 2007
309 Posts
Yes but this is an addon smart one and you can make anything an addon and like i said i hate puttin stuff in the garrymod folder because it makes it a bitch to uninstall it later on if i need to.

And if i edit the svn it will mess it up and not update later on
 Post #38
 28th September 2007
Gold Member
jA_cOp's Avatar
May 2006
4,833 Posts
MythBuster posted:
Yes but this is an addon smart one and you can make anything an addon and like i said i hate puttin stuff in the garrymod folder because it makes it a bitch to uninstall it later on if i need to.
Actually, it isn't an addon. At least the SVN version. The files in there are to be put in a folder inside your gamemodes folder, as explained a lot above ;)

Anyway, you should really make this an addon though, as gameplay is majorily the map and life support + resource distribution.

Making it addon format this would be compatible with any other gamemode, which would be cool. Yeah, I know this has been suggested a lot before, but I'm bringing it up anyway.
 Post #39
 28th September 2007
Guardian9978's Avatar
August 2006
77 Posts
MythBuster posted:
Yes but this is an addon smart one and you can make anything an addon and like i said i hate puttin stuff in the garrymod folder because it makes it a bitch to uninstall it later on if i need to.

And if i edit the svn it will mess it up and not update later on
Not really.. every time an update is done you just have to move the new files
from: garrysmod\addons\spacebuild2\gamemodes\
to: garrysmod\addons\spacebuild2\gamemodes\spacebuild2 \

and nothing is borken
 Post #40
 28th September 2007
Spacetech's Avatar
January 2006
813 Posts
jA_cOp posted:
Actually, it isn't an addon. At least the SVN version. The files in there are to be put in a folder inside your gamemodes folder, as explained a lot above ;)

Anyway, you should really make this an addon though, as gameplay is majorily the map and life support + resource distribution.

Making it addon format this would be compatible with any other gamemode, which would be cool. Yeah, I know this has been suggested a lot before, but I'm bringing it up anyway.
TAD020 already has an addon format version under works :)
 Post #41
 28th September 2007
Dennab
June 2005
1,373 Posts
jA_cOp posted:
Actually, it isn't an addon. At least the SVN version. The files in there are to be put in a folder inside your gamemodes folder, as explained a lot above ;)

Anyway, you should really make this an addon though, as gameplay is majorily the map and life support + resource distribution.

Making it addon format this would be compatible with any other gamemode, which would be cool. Yeah, I know this has been suggested a lot before, but I'm bringing it up anyway.
SB3 will be both, I might make SB2 in addon format to ;)

Official download: http://www.garrysmod.org/downloads/?a=view&id=22347
 Post #42
 28th September 2007
Gold Member
LPine's Avatar
April 2007
2,469 Posts
Omnimmotus posted:
Guys... did I ever tell you that I love you?
When pigs fly...
 Post #43
 28th September 2007
Spacetech's Avatar
January 2006
813 Posts

Another server up for your people (I'm in it)
69.12.92.201:27016
 Post #44
 28th September 2007
Cornflake's Avatar
March 2007
823 Posts
It seems updating has caused a couple of issues.

First, it seems Uteam will not work anymore (no one is being assigned teams), and I cannot access the ULX menu

Do i just need to insert "SpaceBuild2" instead of "SpaceBuild" for the game mode? i think that's why these things aren't working.
 Post #45
 28th September 2007
MythBuster's Avatar
August 2007
309 Posts
Sorry to say but they did a dumb thing by making the gamemode just replace sandbox and use the sandbox name instead of making it a new gamemode
 Post #46
 28th September 2007
SB2DevTeam's Avatar
September 2007
114 Posts
MythBuster posted:
Sorry to say but they did a dumb thing by making the gamemode just replace sandbox and use the sandbox name instead of making it a new gamemode
What?
 Post #47
 28th September 2007
Gold Member
dedo678's Avatar
November 2006
4,413 Posts
Are there any pictures...?
 Post #48
 28th September 2007
Dennab
April 2007
492 Posts
Resource distribution ( and life support ) do not works for me :( i can't get the tools!
 Post #49
 28th September 2007
Spacetech's Avatar
January 2006
813 Posts
POWA KILLER posted:
Resource distribution ( and life support ) do not works for me :( i can't get the tools!
The tools are in a new tab.
 Post #50
 28th September 2007
nagachief's Avatar
June 2007
1,146 Posts
I'm gonna assume space build 2, even though it's in addon format, does not go in addons but into gamemodes?
Because it does not work, nor does it show up in the gamemodes menu, but gmod does recognize it.
 Post #51
 29th September 2007
drkangel650's Avatar
January 2005
22 Posts
I've got SB2 as an option, just having the same issue as the guy above. no tools. Also, I did erase the old LS and RD
 Post #52
 29th September 2007
nagachief's Avatar
June 2007
1,146 Posts
drkangel650 posted:
I've got SB2 as an option, just having the same issue as the guy above. no tools. Also, I did erase the old LS and RD
Where does the file path point on your PC for SB2?
 Post #53
 29th September 2007
SB2DevTeam's Avatar
September 2007
114 Posts
Going to test the zip files now for missing/corrupted files.
 Post #54
 29th September 2007
Spacetech's Avatar
January 2006
813 Posts
drkangel650 posted:
I've got SB2 as an option, just having the same issue as the guy above. no tools. Also, I did erase the old LS and RD
All tools are in the Life Support Tab
 Post #55
 29th September 2007
Gold Member
Arachnidus's Avatar
July 2007
2,996 Posts
What map do you guys recommend for this, seeing as this is the NEW SpaceBuild?
 Post #56
 29th September 2007
nagachief's Avatar
June 2007
1,146 Posts
Bleh! Guess it's time to mess up Gmod by experimenting, sense no one is helping.
 Post #57
 29th September 2007
mrcole92's Avatar
May 2006
780 Posts
Great! Thanks for releasing!
 Post #58
 29th September 2007
SB2DevTeam's Avatar
September 2007
114 Posts
Going to update the first post with some more detailed info in the morning (will include concommands and other things to)
 Post #59
 29th September 2007
Gold Member
Benie's Avatar
September 2007
10,338 Posts
This seems to have alot of new features for devs.
What about clients and Single Player new features? (like being able to use Winches instead of Hydraulics for Spaceship Doors)
 Post #60
 29th September 2007
Spacetech's Avatar
January 2006
813 Posts
Arachnidus posted:
What map do you guys recommend for this, seeing as this is the NEW SpaceBuild?
Any map works good

Benie posted:
This seems to have alot of features for devs. What about clients and Single Player usage?
What do you mean? This works great in sp and mp.
 Post #61
 29th September 2007
Kyzer's Avatar
May 2007
346 Posts
I love it :)

edit: My hud mod is included in the svn :D lol
 Post #62
 29th September 2007
Gold Member
dedo678's Avatar
November 2006
4,413 Posts
It fails to load the gamemode everytime I try to play it...
 Post #63
 29th September 2007
combinemaste's Avatar
November 2006
253 Posts
can you write a guide on how the hell are suppose make a planet like earth

for example I landed on the moon and I set up the thing that gives out air and makes a air atmosphere but you need help from home (earth) is there another way to make the moon like earth with out it's help?

the retarded smartnesses made the sentence not make sense
 Post #64
 29th September 2007
Gold Member
nVidia's Avatar
February 2006
5,480 Posts
I want something that plants trees to a planet that has no oxygen, making it live able.
 Post #65
 29th September 2007
Senney's Avatar
June 2007
1,299 Posts
Oh god I love you guys! Thank you for making all this new spacebuild stuff. I think I'll go masturbate now.
 Post #66
 29th September 2007
Xechorizo's Avatar
September 2007
25 Posts
Silly question - How can I increase the max amount of generators, etc. on my LAN server? Seems to be stuck at 30.
 Post #67
 29th September 2007
Irish-Leppy's Avatar
September 2007
429 Posts
the people with install problems are just dumbass newbs

(this is my alt account from J!NX, for 06, since gmod9)

you don't know where to put it because to DON'T PAY ATTENTION YOU MORON!!

C:\Programfiles\steam\steamapps\you're steamname here\garrysmod\addons\spacebuild2\gamemodes\

C:\Programfiles\steam\steamapps\you're steamname here\garrysmod\addons\spacebuild2\gamemodes\

C:\Programfiles\steam\steamapps\you're steamname here\garrysmod\addons\spacebuild2\gamemodes\

C:\Programfiles\steam\steamapps\you're steamname here\garrysmod\addons\spacebuild2\gamemodes\

C:\Programfiles\steam\steamapps\you're steamname here\garrysmod\addons\spacebuild2\gamemodes\

C:\Programfiles\steam\steamapps\you're steamname here\garrysmod\addons\spacebuild2\gamemodes\

 Post #68
 29th September 2007
Kyzer's Avatar
May 2007
346 Posts
Code:
Kyzer: !freespace
ERROR: GAMEMODE:'PlayerSay' Failed: hooks.lua:20: attempt to index global 'self' (a nil value)
Kyzer: !freeworld
ERROR: GAMEMODE:'PlayerSay' Failed: hooks.lua:20: attempt to index global 'self' (a nil value)
Code:
for _, class in ipairs( self.affected ) do
 Post #69
 29th September 2007
Gold Member
MUFC2007's Avatar
July 2007
12,083 Posts
Should you delete chapter 1?
You didn't state that.
 Post #70
 29th September 2007
Daracon's Avatar
July 2007
14 Posts
Just a question, currently planet only noclip doesn't effect admins and super admins, i've tried making changes to some of the game modes LUA files but i'm no LUA coder, is there a way to change it so that planet only noclip effects admins and super admins as well ?
 Post #71
 29th September 2007
Cornflake's Avatar
March 2007
823 Posts
Similar to what Daracon said, I need to enable noclipping in space because a lot of players on my server are requesting it. There's no kind of documentation to find a command for it, so I have to ask you guys here.

-Thanks.
 Post #72
 29th September 2007
Daracon's Avatar
July 2007
14 Posts
no lol, what i want is to stop admins and super admins using noclip in space :P, normal users are not able to, but being the server owner i am, which i would prefer not to
 Post #73
 29th September 2007
Kyzer's Avatar
May 2007
346 Posts
Look in Hooks.lua, change this:
function GM:PlayerNoClip( pl, on )
	--no clip allowed in singleplayer, on planets, is turning off noclip, is admin, or SB_PlanetNoClipOnly is off
	--TODO, allow a little margin away from planet for before disabing noclip so players do get stuck in the walls around the edges of the planets
	if (SinglePlayer() or pl.planet or pl:IsAdmin() or pl:IsSuperAdmin() or not server_settings.Bool( "SB_PlanetNoClipOnly" )) then return true end
	return false
end

to...

for daracon:
function GM:PlayerNoClip( pl, on )
	if (SinglePlayer() or pl.planet or not server_settings.Bool( "SB_PlanetNoClipOnly" )) then return true end
	return false
end

for cornflake you can simply disable this function i think.
 Post #74
 29th September 2007
Gold Member
salty peanut's Avatar
June 2006
11,445 Posts
Where are all the pictures? :(
 Post #75
 29th September 2007
Daracon's Avatar
July 2007
14 Posts
Kyzer posted:
Look in Hooks.lua, change this:
function GM:PlayerNoClip( pl, on )
	--no clip allowed in singleplayer, on planets, is turning off noclip, is admin, or SB_PlanetNoClipOnly is off
	--TODO, allow a little margin away from planet for before disabing noclip so players do get stuck in the walls around the edges of the planets
	if (SinglePlayer() or pl.planet or pl:IsAdmin() or pl:IsSuperAdmin() or not server_settings.Bool( "SB_PlanetNoClipOnly" )) then return true end
	return false
end

to...

for daracon:
function GM:PlayerNoClip( pl, on )
	if (SinglePlayer() or pl.planet or not server_settings.Bool( "SB_PlanetNoClipOnly" )) then return true end
	return false
end

for cornflake you can simply disable this function i think.
ok this didn't work, I am still able to noclip in space and now when I am nocliping in space I can't turn noclip off

tho if I enter space without noclip then I am not able to activate it but passing from planet to space using noclip does not change it back to walk
 Post #76
 29th September 2007
Cornflake's Avatar
March 2007
823 Posts
Kyzer posted:
I love it :)

A small suggestion: in the player info bar at the bottom of the screen, it should be better if you align texts to the left, and values to the right, using \t. I don't really like when all is centered (it's constantly moving)

Thanks

Edit:

I made that because i prefer this way :
draw.RoundedBox( 8, ScrW()/2 - 80, ScrH() - ((ScrH()/10)), 160, (ScrH()/10) - 5, Color(0,0,0,100))
			
draw.DrawText( "Temperature:", "ScoreboardText", (ScrW()/2) - 70, ScrH() - ((ScrH()/10) -  5), Color(225,225,225,255), 0 )
draw.DrawText( tostring(ls_tmp).." K", "ScoreboardText", (ScrW()/2) + 70, ScrH() - ((ScrH()/10) -  5), Color(225,225,225,255), 2 )
draw.DrawText( "Air:", "ScoreboardText", (ScrW()/2) - 70, ScrH() - ((ScrH()/10) - 20), Color(225,225,225,255), 0 )
draw.DrawText( tostring(ls_air/20).."%", "ScoreboardText", (ScrW()/2) + 70, ScrH() - ((ScrH()/10) - 20), Color(225,225,225,255), 2 )
draw.DrawText( "Coolant:", "ScoreboardText", (ScrW()/2) - 70, ScrH() - ((ScrH()/10) - 35), Color(225,225,225,255), 0 )
draw.DrawText( tostring(ls_coolant/20).."%", "ScoreboardText", (ScrW()/2) + 70, ScrH() - ((ScrH()/10) - 35), Color(225,225,225,255), 2 )
draw.DrawText( "Energy:", "ScoreboardText", (ScrW()/2) - 70, ScrH() - ((ScrH()/10) - 50), Color(225,225,225,255), 0 )
draw.DrawText( tostring(ls_energy/20).."%", "ScoreboardText", (ScrW()/2) + 70, ScrH() - ((ScrH()/10) - 50), Color(225,225,225,255), 2 )

If anyone is interested, put that in ls2\lua\autorun\client\cl_lifesupport.lua instead of the original lines (sorry i was thinking it was a spacebuild feature but it's life support).
Thanks I'll be using this! it looks much better. Just curious, would anyone be planning on making a progress bar to show current air, coolant, etc levels? It would look nice to but a bar right behind the text of each of the resources - it would be small but I think it could look good.
 Post #77
 29th September 2007
Gold Member
MUFC2007's Avatar
July 2007
12,083 Posts
Have you got to remove chapter 1?
 Post #78
 29th September 2007
Gold Member
Xera's Avatar
November 2006
8,003 Posts
Irish-Leppy posted:
the people with install problems are just dumbass newbs

(this is my alt account from J!NX, for 06, since gmod9)

you don't know where to put it because to DON'T PAY ATTENTION YOU MORON!!

C:\Programfiles\steam\steamapps\you're steamname here\garrysmod\addons\spacebuild2\gamemodes\

C:\Programfiles\steam\steamapps\you're steamname here\garrysmod\addons\spacebuild2\gamemodes\

C:\Programfiles\steam\steamapps\you're steamname here\garrysmod\addons\spacebuild2\gamemodes\

C:\Programfiles\steam\steamapps\you're steamname here\garrysmod\addons\spacebuild2\gamemodes\

C:\Programfiles\steam\steamapps\you're steamname here\garrysmod\addons\spacebuild2\gamemodes\

C:\Programfiles\steam\steamapps\you're steamname here\garrysmod\addons\spacebuild2\gamemodes\

What?

IT'S A GAMEMODE NOT AN ADDON

C:\Program Files\Steam\steamapps\Your Steam username\garrysmod\garrysmod\gamemodes\SB2
 Post #79
 29th September 2007
SB2DevTeam's Avatar
September 2007
114 Posts
Daracon posted:
Just a question, currently planet only noclip doesn't effect admins and super admins, i've tried making changes to some of the game modes LUA files but i'm no LUA coder, is there a way to change it so that planet only noclip effects admins and super admins as well ?
I'll add an option for that in one of the updates ;)

Edit:

Daracon posted:
ok this didn't work, I am still able to noclip in space and now when I am nocliping in space I can't turn noclip off

tho if I enter space without noclip then I am not able to activate it but passing from planet to space using noclip does not change it back to walk
It's because it doesn't only check here;)

Edit:

Kyzer posted:
Code:
Kyzer: !freespace
ERROR: GAMEMODE:'PlayerSay' Failed: hooks.lua:20: attempt to index global 'self' (a nil value)
Kyzer: !freeworld
ERROR: GAMEMODE:'PlayerSay' Failed: hooks.lua:20: attempt to index global 'self' (a nil value)
Code:
for _, class in ipairs( self.affected ) do
Wil fix it in the next version
 Post #80
 29th September 2007
Dennab
February 2006
2,409 Posts
I don't know, I feel this gets a little too much hype for something that does very little except complicate a game that's frankly complicated enough already. If only I had time to show you what I envisaged, what SB COULD have been... but everyone seems happy enough layering on the complications.
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