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 Post #1
 28th September 2007
Gold Member
tad2020's Avatar
December 2006
1,656 Posts
Resource Distribution 2

This is a rewrite of the Resource Distribution addon by Shanjaq.





Changes:
  • Speed improvements (like 200% faster)
  • Extremely low network traffic when using new overlay methods (see LS2)
  • No cutoff valve hax
  • New methods for beams (no disappearing ent bugs)
  • Full compatibility with existing addons that require RD
  • Lots of stuff I'll list later



New Functions:
See LS2 for how to use these funcitons
  • RD2_ToolRegister() -- quickly set up an RD2 stool with the fancy control panel selection
  • RD2_AddStoolItem() -- adds ent to a stool
--Still more that I need to list--



Downlaods:

Zip Version:
Delete all old versions first or you are a moron

Delete all old versions first or you are a moron
Extract to addons


SVN Version: there is no difference with this version, it will always be the same as the ZIP version
If you do not know how to use an SVN, then there is no reason to use this one at all, just get the ZIP version it is the same.

Make a new folder in your addons folder, call it "RD2" and do the checkout to there:
https://svn.wiremod.com/svn/RDistrib2/trunk/RD2/ << New Address! <<
User/Pass (if asked): anonsvn/anonsvn

DO NOT upload dumps of this SVN, there is no point, it will be at most the same as the current ZIP version.



What's Next:
I will begin working on SBx and RDx (which every version number it ends up being then) some day after I finish up a lot of other stuff. Don't expect anything anytime soon, nothing will be ready for testing for a very long time.

Ideas for RDx:
  • Custom defined resource networks
  • Different types of resources that are not just "liquid though a hose"
  • Quick and easy base classes for basic entities
  • new ideas
  • Move on think processes to RD core instead of each entity via emulated resource generator production (ie. 5 air gens on one net is the same as the air gen formula * 5)
  • Make core code independent of GMod specific lua as mush as possible to allow for non-GMod uses. Maybe just develop core code outside GMod using standard lua binaries and port for GMod for release.
 Post #2
 28th September 2007
MythBuster's Avatar
August 2007
309 Posts
Thank you very much again for this
 Post #3
 28th September 2007
Spacetech's Avatar
January 2006
886 Posts
If their are any tooltip problems with anything involving ls2 or cds or sb2 this is were you should probably post them.
 Post #4
 28th September 2007
Gold Member
LPine's Avatar
April 2007
2,469 Posts
Place Hold.
 Post #5
 28th September 2007
hedhunta95's Avatar
July 2007
1,036 Posts
Yay! Resource Distribution two! Thanks to the SB2 dev team! YOU GUYS ROCK!
 Post #6
 28th September 2007
gilly_54's Avatar
June 2006
989 Posts
Awesomeness!
 Post #7
 28th September 2007
Gold Member
LPine's Avatar
April 2007
2,469 Posts
hedhunta95 posted:
Yay! Resource Distribution two! Thanks to the SB2 dev team! YOU GUYS ROCK!
We know.
 Post #8
 28th September 2007
Beastmaster's Avatar
November 2006
680 Posts
LPine posted:
We know.
I smell smart ass, do you?
 Post #9
 28th September 2007
MythBuster's Avatar
August 2007
309 Posts
Beast he is part of the team he is just stating that they know lol
 Post #10
 28th September 2007
hedhunta95's Avatar
July 2007
1,036 Posts
Hurry TAD! We're waiting for RD2, then we can be like the SB people! And SB... if that's a verb.
 Post #11
 28th September 2007
MythBuster's Avatar
August 2007
309 Posts
I'm gonna start up a 6 person sb listen server once the link gets put up
 Post #12
 28th September 2007
Razot's Avatar
April 2007
61 Posts
where do i get svn and how do i use it
 Post #13
 28th September 2007
Froogle_'s Avatar
September 2006
944 Posts
MythBuster posted:
I'm gonna start up a 6 person sb listen server once the link gets put up
European?
 Post #14
 28th September 2007
PuddlePirate's Avatar
June 2007
287 Posts
Adding to my server as I type this message!
 Post #15
 28th September 2007
hedhunta95's Avatar
July 2007
1,036 Posts
I'll be hosting an SDS too.
 Post #16
 28th September 2007
MythBuster's Avatar
August 2007
309 Posts
No usa but what map should i get for it
 Post #17
 28th September 2007
hedhunta95's Avatar
July 2007
1,036 Posts
gm_solarsystem_v3? I heard that's a good map.
 Post #18
 28th September 2007
Beastmaster's Avatar
November 2006
680 Posts
For those too impatient to wait, the SVN is...

-snip?-
 Post #19
 28th September 2007
MythBuster's Avatar
August 2007
309 Posts
Ok thanks i'll download it and start up once he links up ill edit this post with the server name when i get it up
 Post #20
 28th September 2007
gilly_54's Avatar
June 2006
989 Posts
Razot posted:
where do i get svn and how do i use it
1. Download TortoiseSVN from here: http://tortoisesvn.tigris.org/
2. Install it
3. Go to your addons folder and create a folder called lifesupport(if you want to use svn for lifesupport 2 for example)
4. Right click on the folder you created and select SVN Checkout
5. Paste the SVN link in the main post above, into the "URL Repository" box
6. Let the program download all the files
7. ???
8. PROFIT!

You're done, when the team releases an update, just right click on your folder and select SVN Update.
 Post #21
 28th September 2007
physgun's Avatar
July 2007
294 Posts
this is epic!
 Post #22
 28th September 2007
PuddlePirate's Avatar
June 2007
287 Posts
Beastmaster posted:
For those too impatient to wait, the SVN is...
I don't think they wanted anyone to know that yet or else I would have posted that already :p
 Post #23
 28th September 2007
Razot's Avatar
April 2007
61 Posts
thanks alot
 Post #24
 28th September 2007
cmdrolly's Avatar
May 2007
228 Posts
It this still compatible with everything that used RS1?
 Post #25
 28th September 2007
hedhunta95's Avatar
July 2007
1,036 Posts
Thank you guys.
 Post #26
 28th September 2007
MythBuster's Avatar
August 2007
309 Posts
Server not up until the spacebuild game mode not showing up on the gamemode list is fixed and posting in the thread now
 Post #27
 28th September 2007
Gold Member
tad2020's Avatar
December 2006
1,656 Posts
Beastmaster posted:
For those too impatient to wait, the SVN is...

Code:
http://tools.assembla.com/svn/ResourceDistribution2
Oh thanks, now I have to delete it.
 Post #28
 28th September 2007
BlackPhoenix's Avatar
May 2006
1,468 Posts
Beastmaster posted:
For those too impatient to wait, the SVN is...

Code:
http://tools.assembla.com/svn/ResourceDistribution2
Why are you posting link that is closed (as in private), and is only for RD team?
 Post #29
 28th September 2007
SB2DevTeam's Avatar
September 2007
151 Posts
tad2020 posted:
Oh thanks, now I have to delete it.
No you don't. I revocked the read access for not team-members.
 Post #30
 28th September 2007
Omnimmotus's Avatar
August 2006
1,985 Posts
This should be fun.
 Post #31
 28th September 2007
BlackPhoenix's Avatar
May 2006
1,468 Posts
Link no longer valid, moved to another SECURE svn
 Post #32
 28th September 2007
Gold Member
tad2020's Avatar
December 2006
1,656 Posts
BlackPhoenix posted:
Link no longer valid, moved to another SECURE svn
Yeah, Assembla lacks access control modification to their SVNs.

Leaking of our and my dev SVNs is the quickest way to make the projects become abandoned. It better not happen again.
 Post #33
 28th September 2007
Kjakings's Avatar
August 2007
44 Posts
Beastmaster posted:
I smell smart ass, do you?
*sniffs* I don't smell any ass...:D

Edit:

hedhunta95 posted:
gm_solarsystem_v3? I heard that's a good map.
There's a v3?Where???????????????????

Edit:

hedhunta95 posted:
gm_solarsystem_v3? I heard that's a good map.
There's a v3?Where???????????????????
 Post #34
 28th September 2007
labalicious's Avatar
March 2006
158 Posts
Awesome! Awesome! AWESOME! Thank you so much. King to you and everyone else working on this.
 Post #35
 28th September 2007
Gold Member
Dennab
December 2006
3,015 Posts
Kjakings posted:
*sniffs* I don't smell any ass...:D

Edit:



There's a v3?Where???????????????????
www.justfuckinggoogleit.com

( INSTABANNED Used the word justfuckinggoogleit )
 Post #36
 28th September 2007
T-362's Avatar
September 2006
5 Posts
Das it works correctly with TIBERIUM addon?
 Post #37
 28th September 2007
MythBuster's Avatar
August 2007
309 Posts
Kinda hard to google something that was never released
 Post #38
 28th September 2007
Spacetech's Avatar
January 2006
886 Posts
T-362 posted:
Das it works correctly wth TIBERIUM addon?
It probably doesn't. All lua coders will probably have to end up updating their mods.
 Post #39
 28th September 2007
DrMiles's Avatar
May 2007
35 Posts
Big thanks for new RD, and, by the way [spoiler]moron yourself :|[/spoiler]
 Post #40
 28th September 2007
MythBuster's Avatar
August 2007
309 Posts
Space can you fix the gamemodes folder in the spacebuild svn so it is
Code:
 gamemodes and not gamemode
so that it will load up
Reply

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