CapsAdmin posted:
I'm not exactly sure what all these effects are. But I'll post what I think they are. So correct me.
No Lift - Lifts the object depending on its angle
Lift By Plane Normal - Lifts the object no matter what angle it is
Bernoulli effect - I don't get this at all. Is it supposed to shift the rotation of the object and get it as stable as possible? It's not working for me if it's supposed to do that.
Use Wind - Uses.. wind?
Thermal Cline - Makes props lift from hot surfaces. Could you make it lift from props that are ignited as well?
Edit:
I know that I got something wrong, so please explain.
Answers are as follows:
No Lift - Makes it act like the original fin, and does the aerodynamics as if it were a perfectly flat object.
Lift By Plane Normal - Acts like an airplane wing, and provides lift off the axis you shot when it moves perpendicular to that axis, or on the fin plane.
Bernoulli effect - Acts like lift by plane normal, but it lifts toward the face that is angled toward the direction it's going. Confused? play with it a bit.
Use Wind - Uses wind calculations. Turn the lift to "no lift" and the efficiency to 0 to get a really good sail.
Thermal Cline - Updrafts over concrete and metal parts of the level. I'll look into making it lift off fires. that sounds like a good idea.
This tool is complex enough that you really couldn't explain the whole thing in one tutorial. it's similar to the advanced ballsocket in that you kind of have to play with it a bit, but it's very rewarding to get it all figured out. It's not actually as difficult to figure out how to use as you're making it out to be. 10 minutes in SP should be all you need.