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 Post #1
 5th December 2007 Last edited by thegrb93; 3 Weeks Ago at 12:38PM..
thegrb93's Avatar
June 2006
1,744 Posts
This is a remake of an old mobile spawner. And this one actually works. It also has new features.

Reuploaded by me, a few changes of taken place also.

Features
Code:
Don't have to press e on it to save positions
When player makes more that one he will spawn randomly between the two
No missing materials
Actually works

Extract to addons
Thanks to EsikOner for original

Before Mobile Spawn





With Mobile Spawn


 Post #2
 5th December 2007
Jeffman12's Avatar
July 2005
1,756 Posts
Thank you, kind sir. I will now proceed to scream at all of my friends about this script's importance.
 Post #3
 5th December 2007
SuperChocobo's Avatar
December 2005
135 Posts
Woohoo, I was just thinking about requesting a working one, then POW this post appears, Gold starred!
 Post #4
 5th December 2007
Jeffman12's Avatar
July 2005
1,756 Posts
Can other people, aside from the person who spawned it, use it?
 Post #5
 5th December 2007
Feldor's Avatar
May 2005
1,384 Posts
There's always the Spawn Beacon, but I guess I have to give you some credits because of the random spawning thing.
 Post #6
 6th December 2007
SGTNAPALM33's Avatar
October 2007
1,405 Posts
Awesome! Downloading and GOLD STARS!
 Post #7
 6th December 2007
Gold Member
waxrock's Avatar
October 2006
3,596 Posts
...Is that combine doing the sieg heil salute!?

Awesomeness by the way.
 Post #8
 6th December 2007
thegrb93's Avatar
June 2006
1,744 Posts
Jeffman12 posted:
Can other people, aside from the person who spawned it, use it?
No. They will have to make their own.
 Post #9
 6th December 2007
Nokkala's Avatar
July 2005
139 Posts
thegrb93 posted:
No. They will have to make their own.
 Post #10
 15th December 2007
TomatoSoup's Avatar
December 2006
1,654 Posts
I'd prefer it if it was like... Neutral until someone uses it, and then no one else can use it. If a person trys to use another one, they unown their first.

This way it can be admin only, and the admins can place them where they need to be, and other people can still use them.
 Post #11
 20th December 2007
thegrb93's Avatar
June 2006
1,744 Posts
That would be kinda neat.
 Post #12
 7th January 2008
thegrb93's Avatar
June 2006
1,744 Posts
waxrock posted:
...Is that combine doing the sieg heil salute!?
Maybe...
 Post #13
 7th January 2008
Gold Member
Haxxer's Avatar
February 2007
9,022 Posts
Thank you. But please show some GOOD pictures.
 Post #14
 7th January 2008
thegrb93's Avatar
June 2006
1,744 Posts
Whats wrong with the ones I have posted above? They are short, Simple, and to the point.(With a fun little hitler comic :)[It was accidental I swear])
 Post #15
 8th January 2008
Esik1er's Avatar
September 2006
793 Posts
Thanks for the credit but...
What was wrong with my version? The materials I understand.
And it wasn't static it moved around perfectly.
 Post #16
 8th January 2008
Bragdras's Avatar
October 2007
1,820 Posts
That's cool dude, but you should make another one that spawn everyone on it (exept if you used your own) that would be nice to make them appear in a base in space :)
 Post #17
 9th January 2008
thegrb93's Avatar
June 2006
1,744 Posts
Esik1er posted:
Thanks for the credit but...
What was wrong with my version? The materials I understand.
And it wasn't static it moved around perfectly.
-snip- never mind I was wrong
 Post #18
 9th January 2008
Gold Member
CapsAdmin's Avatar
August 2005
6,466 Posts
I have the original mobile spawner on my server. (I only edited the material part.)

It's not static. At least my version isn't.
 Post #19
 9th January 2008
GMOD Moderator
mahalis's Avatar
January 2007
5,104 Posts
thegrb93 posted:
You used this.
if (phys:IsValid()) then
		phys:Wake()
		phys:EnableDrag(true)
		phys:EnableMotion(false)
         hook.Add( "PlayerSpawn", "TOOLCSpawner", SpawnHook )
end

phys:EnableMotion(false) is what you did wrong.
EnableMotion(false) freezes an object, but doesn't prevent the physgun from picking it up. If the old one couldn't move, that wasn't the reason why.
 Post #20
 9th January 2008
thegrb93's Avatar
June 2006
1,744 Posts
I might have had a script that SetOwner on props. I'm not sure though since it was made so long ago. But I will take it off the changelog if it makes you happy. Aside that you had to press e on it every time you wanted to save a spawn point. This uses a think function that saves it every frame so If you die in space and your ship moves. You will still spawn in the ship.

Also, when I press e on it to save my position and killed myself to test. My position wasn't saved.
 Post #21
 21st January 2008
Render Case's Avatar
November 2007
374 Posts
Any news on whether or not this is 08-compatible?
 Post #22
 21st January 2008
thegrb93's Avatar
June 2006
1,744 Posts
It should work just fine with the gmod update.
 Post #23
 28th January 2008
Stig Golden's Avatar
June 2007
955 Posts
Yay, Gold Star for you!
 Post #24
 2nd February 2008
TheJiggler's Avatar
October 2007
1,167 Posts
Does it work with the update?
 Post #25
 3rd February 2008
thegrb93's Avatar
June 2006
1,744 Posts
If you look 2 posts above you will see the answer.
 Post #26
 8th March 2008
thegrb93's Avatar
June 2006
1,744 Posts
No suggestions?
 Post #27
 12th April 2008
Gold Member
scout1's Avatar
May 2007
8,288 Posts
There really can't be any suggestions, as this device does exactly what it's supposed to do.
 Post #28
 12th April 2008
Jox a lot's Avatar
April 2008
276 Posts
Best presentation ever. Good god, this is a good mod :D
 Post #29
 8th May 2008
trans's Avatar
February 2006
378 Posts
how can i chnage the model for this awesome thing?
i wish to make a few diffrent versions of models, i won't release them, only to keep it on my server.
 Post #30
 5th June 2008
trans's Avatar
February 2006
378 Posts
Sorry for double post, but could someone please re-upload it?
 Post #31
 25th June 2008
SGTNAPALM33's Avatar
October 2007
1,405 Posts
Yeah, this should have a custom model.
/bump
 Post #32
 2nd July 2008
Chuteuk's Avatar
May 2007
103 Posts
The model is ok, but yes a different one could be used. (The model is a druglab!) Lol.
 Post #33
 28th August 2008 Last edited by m0nkey98; 12th September 2008 at 08:46PM..
thegrb93's Avatar
June 2006
1,744 Posts
Druglab? It's a combine mine...

The reason it is used is because it looks like the spawn points from Metriod.

If you want it changed then go to init.lua and look for SetModel("blahblah")

and change "blahblah" to your model path. (should look like "models/props/blah.mdl")

Edit:

waxrock posted:
...Is that combine doing the sieg heil salute!?

Awesomeness by the way.
No, the sieg heil salute is done with your right arm, not your left.
 Post #34
 28th August 2008
imadaman's Avatar
August 2008
3,554 Posts
Does this still work?
 Post #35
 28th August 2008
Vir's Avatar
January 2008
494 Posts
As far as I know, yes.
 Post #36
 28th August 2008
SANTARII's Avatar
August 2008
280 Posts
Wow thanks i wanted a mobile spawn and the one i have doesn't work, thankyou for makign this and for bumping it
 Post #37
 29th August 2008
Covict Joe's Avatar
June 2008
187 Posts
what a simple, yet informative, slide show...

P.S. use this spawn icon (its one of the pics in your informative slide show ;) )

http://files.filefront.com/bla2zip/;.../fileinfo.html
 Post #38
 29th August 2008
Studentloon's Avatar
April 2006
1,058 Posts
I loved this, but it was a bit buggy. Thanks for remaking it.
 Post #39
 1st September 2008
TrueNash's Avatar
March 2006
468 Posts
Chuteuk posted:
The model is ok, but yes a different one could be used. (The model is a druglab!) Lol.
Ahh, the ignorance of DarkRp players...
 Post #40
 14th June 2009
trans's Avatar
February 2006
378 Posts
Sorry for the Dump, but could this be re-upload , it was damn handy!
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