1. Post #841
    Gold Member
    whosdr's Avatar
    July 2008
    3,017 Posts
    I'm with above.
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  2. Post #842
    |FlapJack|'s Avatar
    July 2009
    6,138 Posts
    Both are the exact same thing - people who don't get it whining. Either they try and just dont understand how to use it, or they dont even try at all. Either way, they whine because they dont understand how to use WireMod.
    I tried it, understood most of it and then decided not to use it. Your argument is flawed.
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  3. Post #843

    March 2009
    5 Posts
    Well I use e2 and i have alot of fun with it :) You can program almost everything with it.

    Actually i can't even imagine Gmod without wiremod now.
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  4. Post #844

    April 2008
    4 Posts
    Sorry FlapJack, I haven't read all 11 pages... are you whining about wiremod ruining gmod?
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  5. Post #845
    I DRAW SEALS
    xxfalconxx's Avatar
    March 2009
    6,045 Posts
    I enjoy wire not because it's "UB3R L33T" or because i want to show off, i use it to THINK. before wire/e2, garry's mod was just "weld this to that, attach that. bam." but now, it's alot more flexible and creative. for example; i code e2 chips. do i code them because i'm bored? ... sometimes. but my point is, without wiremod's E2 feature, the more... coding inclined people wouldn't flock to gmod, and creativity would be restricted to a couple of tools.

    (this comes from a man who enjoys the e2 hologram feature with wiremod; it's so flexible, you can make anything! :D )
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  6. Post #846
    I asked Obama about Facepunch and all I got was molested by the Secret Service
    loco's Avatar
    December 2009
    4,144 Posts
    Yesterday made a blimp from a few phx stuff ,balloons, and thrusters. Then an admin dupes it changes everything and adds wire stuff like elevation balloon deployer. It made me sad seeing my simple creation get destroyed. Anyway Wire didn't destroy anything it just a different way to build stuff. I just wish people didn't try and force me to use it. "Oh hai that wud be teh pwnzor with moar wire stuff"
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  7. Post #847
    Gold Member
    whosdr's Avatar
    July 2008
    3,017 Posts
    I make them for my friends alot. It's just something to do.
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  8. Post #848
    Gold Member
    MegaJohnny's Avatar
    April 2006
    5,251 Posts
    Yesterday made a blimp from a few phx stuff ,balloons, and thrusters. Then an admin dupes it changes everything and adds wire stuff like elevation balloon deployer. It made me sad seeing my simple creation get destroyed. Anyway Wire didn't destroy anything it just a different way to build stuff. I just wish people didn't try and force me to use it. "Oh hai that wud be teh pwnzor with moar wire stuff"
    That's not really forcing you to use wire, that's seeing potential to extend the contraption with it. I'm not saying you should always shove wire up the ass when you build something, but a lot of vanilla contraptions are very extensible when you bring wire into the equation.
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  9. Post #849
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    Why do people make these threads, if you don't like wire don't use it, simple as that.
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  10. Post #850

    January 2010
    19 Posts
    i agree and disagree because wiremod helps you make more advanced contraptions but there are so many versions and most of them don't work
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  11. Post #851
    Gold Member
    whosdr's Avatar
    July 2008
    3,017 Posts
    There is only one true wiremod. Due to frequent updates, it's now downloaded using an SVN client, meaning you can download the changes without having to download it all again.
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  12. Post #852

    February 2010
    1 Posts
    yah i think some wire mods made it less fun like exp 2 it alows mingis to prop kill you without touching anythng
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  13. Post #853
    Near Invisible Text Mod
    Asaratha's Avatar
    May 2009
    5,286 Posts
    Wire confuses the shit out of me
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  14. Post #854
    Gold Member
    MegaJohnny's Avatar
    April 2006
    5,251 Posts
    yah i think some wire mods made it less fun like exp 2 it alows mingis to prop kill you without touching anythng
    E2 isn't to blame for any of that, the minges are. E2 is very powerful, and with that it has a huge potential for abuse.
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  15. Post #855
    Gold Member
    whosdr's Avatar
    July 2008
    3,017 Posts
    I'm going to once again agree with the poster above. Seriously.
    Blame the player, not its tools.
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  16. Post #856
    (Mpire)'s Avatar
    February 2010
    42 Posts
    Maybe just don't play gmod. :smug:
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  17. Post #857
    Gold Member
    whosdr's Avatar
    July 2008
    3,017 Posts
    Who are you talking to Mpire?
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  18. Post #858
    TectonInd's Avatar
    August 2009
    175 Posts
    Wiremod is great big addon. It adds depth to your contraptions, but I can agree that it is annoying seeing every single contraption being automatic engine, computer in a computer etc. I liked it when people could make stuff out of crap, and then show it to the world. Not all this ultra realistic stuff, as much as it looks real, as much as it still looks really good, you cannot shoot down every new contraption that is not like a real life counter part in every way.
    Personally, I love that kind of stuff! I mean, as long as it's functional (Added bonus is that it looks HILARIOUS) it's a good contraption.
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  19. Post #859
    bake someone a cake with laxatives and viagra and then they will have poopboners
    n0cturni's Avatar
    August 2007
    4,332 Posts
    I don't really have an opinion of it. I'm fine whether it's there or not.

    The most complex thing I can make with it is a thruster plane so that it is actually controllable, and I do like wiremod for that.

    I blame my lack of patience to learn how to use wiremod more than anything else; I'm sure if I actually took the time to learn everything I would like it a lot.
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  20. Post #860
    Gold Member

    March 2007
    2,263 Posts
    I never learned to use it to well beyond a few basic functions, but people who know how to use it can make awesome things.

    I just don't like it when I try to make contraptions the old way for the heck of it, some upstart comes and preaches about wiremod.
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  21. Post #861
    Dioxybenzone's Avatar
    May 2009
    330 Posts
    If you dont like wiremod, don't use it. simple as that. I personally wouldnt play gmod without it.
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  22. Post #862
    IAmNow's Avatar
    January 2010
    1,153 Posts
    My general opinion is yes. WireMod has ruined Garry'sMod. But that is only because I joined the community too late and the original WireMod has disappeared from Garry'sMod.org and I don't trust the re-uploads. Another problem is that I don't use SVN.
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  23. Post #863
    Gold Member
    MegaJohnny's Avatar
    April 2006
    5,251 Posts
    My general opinion is yes. WireMod has ruined Garry'sMod. But that is only because I joined the community too late and the original WireMod has disappeared from Garry'sMod.org and I don't trust the re-uploads. Another problem is that I don't use SVN.
    Any particular reason, or can you just not be bothered learning how to use SVN? It's actually very easy. If not having Wiremod is really hurting your GMod experience that much, then just get the SVN, update it once in a while, and you're fine.
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  24. Post #864
    IAmNow's Avatar
    January 2010
    1,153 Posts
    Any particular reason, or can you just not be bothered learning how to use SVN? It's actually very easy. If not having Wiremod is really hurting your GMod experience that much, then just get the SVN, update it once in a while, and you're fine.
    I don't have a grudge against it, but it just feels like another account I have to create and I'm probably would only use it for WireMod. That is the most reasonable explaination, but it's also because I'm lazy. Although I would agree that it's hurting my playing experience. Also that I only have Portal & Garry'sMod so there is not alot I can download anyways without missing textures and errors.
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  25. Post #865
    Gold Member
    Sestze's Avatar
    March 2005
    1,062 Posts
    I don't have a grudge against it, but it just feels like another account I have to create and I'm probably would only use it for WireMod. That is the most reasonable explaination, but it's also because I'm lazy. Although I would agree that it's hurting my playing experience. Also that I only have Portal & Garry'sMod so there is not alot I can download anyways without missing textures and errors.
    It's not an account for anything.

    You know what SVN is, don't you?
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  26. Post #866
    IAmNow's Avatar
    January 2010
    1,153 Posts
    It's not an account for anything.

    You know what SVN is, don't you?
    It's a download, isn't it? That probably needs an account to download since there's so many other stuff to download with SVN.
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  27. Post #867
    Gold Member
    whosdr's Avatar
    July 2008
    3,017 Posts
    It's a download, isn't it? That probably needs an account to download since there's so many other stuff to download with SVN.
    SVN does not use an account, its a program used to download from other sites. The sites rarely have a password, and if so, you don't need to register.
    You basically put a URL in a box, press OK and it downloads.
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  28. Post #868
    Gold Member
    Sestze's Avatar
    March 2005
    1,062 Posts
    SVN is a Sub-Version download controller.

    Most large projects such as wire or PHX3 usually have updates to smaller portions of LUA or individual models. If they were entirely in .zip format, you'd have to download individual "patches" that may come out as frequently as every day, as well as the person running the whole dog and pony show would have to upload the thing every time an update hit.

    You'd be downloading either the entire thing, or tons of little updates every time you wanted to update your addon. Keeping track of all of the updates would be a nightmare for both the user and the developer. Not to mention, if something is added that just doesn't work, the developer can't easily "roll back" his version to the previous, more stable, version.

    What SVN does is it automatically downloads and updates the project by checking for files not in the current revision. It's got it's share of flaws, but it's a very slick system. It allows for the developers to keep track of revisions and commit changes between hundreds of users.

    This is why the main complaint that "Oh, SVN is too complicated, why couldn't they just .rar it up for us?" has always bothered me. It's easier in the long run to use SVN for both ends.

    The wiremod forums have a tutorial on how to download Wire via SVN.
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  29. Post #869
    Ninja_Duck's Avatar
    December 2008
    2,123 Posts
    Why the hell you posting in a thread created in 2007?
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  30. Post #870
    Gold Member
    whosdr's Avatar
    July 2008
    3,017 Posts
    Because if you were to check, it has had constant posts.
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  31. Post #871
    duno's Avatar
    October 2007
    437 Posts
    Wiremod tells lua what to do. And Lua isn't actualy a 100% language. It tells C++ what to do.

    Edited:

    in turn, learning lua is way more worth it then wiremod.
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  32. Post #872
    Gold Member
    SamPerson123's Avatar
    September 2007
    3,537 Posts
    in turn, learning lua is way more worth it then wiremod.
    I like being able to make things in the game though, and since wire has become so ubiquitous, I can use what I make in nearly any server.
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  33. Post #873
    Gold Member
    squeaky024's Avatar
    October 2007
    2,071 Posts
    I don't see how Wiremod ruins Gmod. Last weekend I looked at my completed wire project and I thought "Wow its amazing what I can achieve with Wiremod." Plain old Gmod is boring to me.
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  34. Post #874
    Gold Member
    whosdr's Avatar
    July 2008
    3,017 Posts
    You can make your favorite addons in Wire/E2, then go to a server and use it. If it was an addon, you would need that server to have it.
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  35. Post #875
    Gold Member
    MegaJohnny's Avatar
    April 2006
    5,251 Posts
    I don't have a grudge against it, but it just feels like another account I have to create and I'm probably would only use it for WireMod. That is the most reasonable explaination, but it's also because I'm lazy. Although I would agree that it's hurting my playing experience. Also that I only have Portal & Garry'sMod so there is not alot I can download anyways without missing textures and errors.
    It doesn't use an account. There is username/password protection - but Wiremod uses a dummy anonsvn/anonsvn combo. Basically all you do is:

    1. Install TortoiseSVN
    2. Right click your addons folder and click SVN checkout
    3. Put the right repository URL in the dialog box (where it's going to get the files from)
    4. Give it anonsvn/anonsvn if it throws a username/password dialog box at you
    5. Wait for it to download

    And to update:

    1. Select the folders to update (they have a little green tick in the corner to show it's an SVN'd folder)
    2. Right click and do SVN Update

    Then it adds, removes and alters files until you have the latest version.
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  36. Post #876
    mirage_chp's Avatar
    April 2009
    35 Posts
    I look at wiremod and just sit there with a idiot look on then I search youtube and they show me how to do somthing but I agree with you basics yea but complex things like a robot spider or somthing like that is a bit much for it
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  37. Post #877
    ipaqmaster's Avatar
    June 2009
    88 Posts
    I Think GarrysMod isnt very good at all without something like WireMod,I think they go together perfectly =D

    The game is boring without them :( , But if you dont like it there are allways Servers made just for you out there : )
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  38. Post #878
    Hi
    Chekko's Avatar
    February 2010
    12,238 Posts
    Im neutral on this but i think wiremod is better for building stuff.

    But i still cant figure out how all the gates works
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  39. Post #879

    February 2010
    12 Posts
    I personally think that wire-mod has ruined Gmod. Before it used to be about the building. Now, 3/4 of the contraptions forum is boring wire-mod shit that half of us don't understand and even if you did, is boring as hell.
    Don't get me wrong, I think the people that use wire-mod are smart to understand it, and it is useful for gcombat and the like. I just think people have taken it too far, "Wow, another engine, never seen that before!" I just wish we could go back to the old days where building skill still counted.

    /rant
    wiremod has inproved constructio because stuff like buttons, hydrauics, thrusters and becon sensors allow you to buid doors that open automaticly, instead of thkeing up numberpad keys.
    but wiremod also is great for minges who make E2s that screw up everything or automatic spnkill turrets.
    i think wiremod makes te game a lot more fun personally.
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  40. Post #880
    Gold Member
    whosdr's Avatar
    July 2008
    3,017 Posts
    wiremod has inproved constructio because stuff like buttons, hydrauics, thrusters and becon sensors allow you to buid doors that open automaticly, instead of thkeing up numberpad keys.
    but wiremod also is great for minges who make E2s that screw up everything or automatic spnkill turrets.
    i think wiremod makes te game a lot more fun personally.
    I doubt many mingebags actually make the expressions they use.
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