UPDATED.
VERSION 1.2
Latest:
My site: (New,
version 1.2)
Changelog 1.2:
*SWEP Icon
*Removed that shit 'Scripted Weapon' SWEP
*Recompiled the model to use the new texture again.
Changelog 1.1:
*Twitchy laser beam fixed
*Scope has a spinny and techy overlay.
Older versions:
My site (Old,
version 1.1)
http://www.jaanus.cc/files/combinesniper_ep2_ver1_1.rar
Garrysmod.org (Old,
version 1.0)
http://www.jaanus.cc/files/combinesniper.wmvYoutube version coming soon.
The sniper Alyx used in Episode 2 in the Freeman Pontifex chapter.
It's based off
Teta_bonita's realistic SWEP base, model by
Valve, base script reworkings, animations, v_ and w_ model by
me, Gun texture by
Kaffi, bugfixes and the laser sight code by
Armageddon.
Features:
Laser sight as seen in HL2
8x and 16x zoom
Custom sounds
Custom model
Custom textures
Custom scope overlay
Custom parabolic sight
Known bugs:
Laser's origin in third person mode is not where it should be.
Laser twitches occasionally in first person mode.
(Fixed in 1.1)
Errors when you die with the gun in your hand
Upgrade123 posted:
If you're trying to change the scope texture, go into the "combinesniper_ep2" folder. From there go to "lua", "weapons", "ep2snip_base", and open "cl_init" with notepad. Go down to the section "Draw the lens", and change the name of the texture to a different transparent texture. I personally used "effects/combine_binocoverlay".
Rate this guy below me too. He deserves it.
(User was permabanned for this post ("So what's the craziest thing you've done lately?" - cosmic duck))