
OK here is my latest creation!
This is my third weapon and I have been working hard on this the past week and it feels like it's time for a release. I have spent most of the time fixing bugs and i have fixed all of them (there shouldn't be any bugs in GMod 10 but i know there is one in the beta which i cannot solve) so this weapon should be idiot proof. I have also been playing around with effects a lot and so i made my own effects(including the textures).
With this weapon you will gain the ability to use black magic.
You can posses any prop, ragdoll or vehicle. You can use telekinesis on props, ragdolls and vehicles, you can also drain life energy(health) from NPC's by selecting them and then activate the possession(you will gain 1/5 of the NPC's health).
Here is some pics.
Picked up weapon
Draining life from NPC
Grabbing ragdoll with telekinesis
Grabbing prop with telekinesis
Controls
Primary fire: Select your victim/object. You hear a growl from Gordon if the selected victim/object is susceptible to possess. You have to sacrifice some of your own life energy to make a prop or vehicle come to life. It takes 5hp to make a prop come to life, since there are so many small parts in a vehicle it will take 10hp to make a vehicle come to life and it will take no life energy at all to make a dead body possessed because there already are enough life energy in the body.
Secondary fire: Use telekinesis ,the object will move towards the point you look at. The possession has to be turned on for a while before telekinesis can be used at full effect.
When you use telekinesis on an object the object will leave traces of black magic dust.
Be careful when you use telekinesis because if your not you might hit yourself with the object.
Reload: Turn on or off the possession. It will take some time before the possession is at full power. The more possessed the object is the more telekinesis force you can use. While an object is possessed it will move, make noises and growl. If you have selected a NPC you will drain the NPC's life energy instead of using telekinesis. You can see the NPC's red life energy get drained right out of it's body. Draining life energy will not work on big NPC's such as striders or dropships, draining life from mechanical/electrical NPC's such as Manhacks or scanners won't work either but you can use telekinesis on them.
Use : Press use to grab the object.
Use + Primary fire: Increase distance to prop when it's grabbed.
Use + Secondary fire: Decrease distance to prop when it's grabbed.
tips: When the possession is at full power you can turn it off and still have full telekinesis force.
You can steal health from NPC's by using primary fire and then turn on the possession(you will gain 1/5 of the NPC's health points.
I have also uploaded a video on youtube to show you how it looks in game.
Download(old version)
Download new version
Updated
NPC's will now get angry or afraid of you when you possess them.
NPC's around the selected NPC will also start to be afraid or angry.
Friendly NPC's will not be affected unless you select a friendly NPC to possess.
Improoved visual effects on NPC's
More sound effects!
Different kind of ragdolls now play different sounds when possessed.
Fixed Health bug.
Fixed spasms(some npc's had to much spasms for some reason)
Fixed weapon hold type, the player will now have the "normal" holdtype.
Sounds will be played less frequently from possessed objects, vehicles and ragdolls.
I also fixed a lot of other things that i can't remember now.
So tell me what you think! =D
Credits:
Sakarias
Shs (inspired by the CSG-2000)
Dragory