The recent spacebuild has been extremely disappointing to me, due to over complication and slow-running-on-my-computer-itude, and not to mention that RD has totally outstayed it's welcome in my books.
Thus, This addon is not for people who want to build a shipping crate with hoverballs and some kind of resource network with the (rather boring) purpose in mind of exploring bits and chunks of a binary space partition.
Instead, I built it for myself and anyone else with this goal in mind: Just building something cool to go in space without any bells, whistles, or arbitrary space death. This addon is dedicated to all those builders who just want to bloody well build something, without any arbitrary restraint to their creativity.
What does this do?
This addon allows you to use spacebuild maps in the regular sandbox gamemode with properly simulated planetary gravity. This avoids both gamemode switching and code-heaviness. It also uses an updated version of my spacebuild gravity module, with updated math and a slightly better algorithm. This means that it is way, WAY easier to get things into orbit around a planet than previously.
In addition, it won't conflict with the spacebuild gamemode, and will in fact add the SGM simulation to it and fix whatever objects their own script misses when checking gravity.
It does not affect player gravity, because affecting player gravity is more annoying than useful IMO. I could change this if a lot of people ask.
-now with convars.
-some performance fixes.
gm_sbx_gravitypull is the strength of the gravity in multiples of normal gravity
gm_sbx_gravitydecaystep is the falloff step of the gravity.
Setting gm_sbx_gravitypull to 0 gets extremely good performance for large space battles.
Some tard has been going around telling people how buggy this is. Protip: I've never found a single bug with it. If you find a bug, TELL ME SO I CAN FIX IT ARGH DON'T COMPLAIN IF YOU DON'T WANT IT FIXED
-takes drag out of space.