I lost smartness here, so I'm going to edit my post.
I lost smartness here, so I'm going to edit my post.
The toggleConsole(false) does not seem to work. :(
Sorry if this has been asked before, but are there textures on anything? All I get is grey models.
The CMOS battery only saves your BIOS settings and time and date. :science:nullsquared posted:
Hm... What about d_toggleConsole(false)? I just can't remember what I named the darn function.Sippeangelo posted:
Nope :(nullsquared posted:
There we go:Sippeangelo posted:
So you'd need to type in:Code:ss->registerCFunc("enableConsole", &LuaAPI::enableConsole);
Then you don't support the shaders. Try the fall backs posted back a few pages. Actually, everyone try the fall backs if it's going to slow.Master Shake posted:
And, I'll say it again - at this point, it's better to just wait for the beta. I've fixed so many bugs by now, and there's more to go.
Decent, but it happens everytime, though I always enter something wrong and I can't see The "C" in "Console" or anything I type.nullsquared posted:
Whoa, run-on sentence.
...eh, I'm done trying out the development build. Like you said nullsquared, it will be better to wait for the beta. From what I got to see, though, you did a great job. I'm going to explain the quirks I had with it, and maybe it will help you in beta development (or maybe it won't).
I've got a PCIe slot with a shitty Radeon X300 (WOO!). Of all games I've played on the computer (almost exclusively Source games), I can run them all on decent settings. I've got 2 gigs of RAM.
Anyway...here is how I crashed:
I was running it on D3D primarily, and the textures didn't load. I got a smooth framerate though, and I tossed a few gray cubes through a few gray portals and they landed on the gray floor. I noticed that text didn't show up in the game, I had to load the level blindly, typing invisible letters into the invisible console.
So, then I changed it to OGL and fired it up. The text showed up fine, and the intro (the logos) looked less grainy than before. Yay! So I load the map, and it seems to load fine. Lo and behold, textures appear!
...But then the strangest thing happened: My computer's monitor stopped recognizing the computer...at all. the little green power light turned yellow, and I couldn't do anything about it. I shook the mouse, tapped the keyboard, CTRL+ALT+DEL, everything. So I powered down the computer and rebooted.
Is it my shitty setup that crashed me, a bug in your coding (involving OGL), or a bit of both?
Either way, good luck, I'm looking forward to it.
That almost sounds like my shaders killed your machine (actually, yours too, Zye). They're extremely long, and there's a possibility that your card had trouble running it. D3D mode just didn't do the shaders, and since they passed under OpenGL, your card just gave up. Or something. I just tried on my X850XT - same thing (same generation of cards). Yeah, it really seems like the long shader passes as "OK", and then is too complicated for the card, so weird stuff happens. Obviously, will be fixed when I get around to actually doing graphics compability.
Wait, did any of you try the fall backs HashBox posted? They might actually fix both lag and crashes. Maybe.
No, I didn't bother to go through it after I had done a reboot. But now that you've dragged them out of the thread, I might as well reinstall your dev build and the fallbacks. I will troubleshoot my graphics card with the fallbacks and report back. My computer has had trouble in OGL mode on other programs before, so I think I will only test the fallbacks in D3D.nullsquared posted:
If I get any weird results, I'll post them. It'd be nice if you cater to us low-end graphics card users in the beta, but it shouldn't be one of your priorities. I can handle going through a couple of unsupported betas if it is too outrageous of an optimization (y'know, it's about time to get a new card).
That link to fallbacks didn't work. I searched 2shared for "fallbacks" and found just one file on the site that is named that. So I'm downloading that. I'll post the direct link if I can get it, 2shared is being weird.
That should be it.
...Huh, it is the same url as yours. Maybe it didn't load the first time as a fluke. Well, click my link if nullsquared's doesn't work, even though they look the same.
What file do I put the fallbacks in?
Just drop both file folders and all the files within that come in the download into the "data" folder. When it prompts for you to overwrite things, say "Yes to All."Zye posted:
I'm getting this error on both of my computers:
Any ideas?main.log posted:
Invalid Call is an error on his part I think.. either that or you don't have the latest DirectX properly installed.
You don't have the latest DirectX. Also, try the fall backs.y0haN posted:
I tried fallbacks on both computers, still nope. My better computer has (I'm positive) the newest DX9, so I don't know what the problem is.nullsquared posted:
Here is full error log in case it helps:
Awesome! Works prefect on my machine now when we have mastered the console problem.
Verry nice shaders.
Anyway, you should polish how shadows and light is drawn when you look through portals.
I put a portal in another room than the one you start in, and looked through the portal in the other room. The starting room had no light except some light that appeared have traveled through the portal?!
Can light travel through portals?
Light will travel through portals for the beta. It really shouldn't tax high end machines, either, as long as you support multiple render targets. In the case that you don't, you'll be limited to a very forward rendering technique, and no light through portals. But, no, it doesn't work through portals for this "dev build".Sippeangelo posted:
1x Winner (list)nullsquared posted:
Can't wait for the public beta
The readme doesn't help at all, it says i should write this in console:
And when i press enter, some errors comes up.
Your post doesn't help at all, either. What errors come up?robink93 posted:
by thee way nullsquared, when can we expect a status report on beta progress?
Well, it works now, but i can't move, or look around.nullsquared posted:
I had the same problem. You probably closed the console with the X button on it.robink93 posted:
Åress the § key instead. If it does not work, write enableconsole(false) in the console! :D
So what are the fallbacks?
Will they give it a better framerate?
Cause I thought I read something along those lines...
The fallbacks deactivates the complex shaders to make it run better on lo-spec machines, or older graphiccards.1STrandomman posted:
nullsquared, good to see you're still working on things, cant wait for the beta :)
Zye, I had this problem when using either DirectX or OpenGL, but I cant remember which, try to switch them, and see if that helps, and also try the fallbacks if you haven't already.
I figured the random reboot was due to my card being a bit too old, but I also thought that no application should ever be able to crash the graphics card that badly, as it should simply ignore anything it doesn't like/understand. I've also only ever seen it happen in OGRE, on both Windows and Linux, even with the OGRE demos that come with the source. So thats kinda strange, may be a bug on OGRE's part.
Heh. A virus that could crash the graphics driver in that same way could be fun :P
So null,w hat stage are you at and is it anywhere near the beta release?
very trippy but what would happen if you put the portal in the portal ?
No, it won't divide by zero.
See the beginning of this thread and the previous one.
Hi, nullsquared, let me start off by saying that I'm selfish guy. I'm here because I want to play your game on my Linux box.
But it's your game. No one can take that away from you. You're know immortalized (in at least the people who seen your vids) as the one person who beat Valve.
Whatever fears you have about open source, many people, including me, can tell you that it isn't true if you select a good license, like the GPL (not LGPL, because that would allow game companies to make money using your code without release their game's source).
Disclosing your source when you release your beta would defeat a major purpose of open source: porting to Linux and OSX (and fixing dem Vista bugs). If we all can work together (well, I'm not too good at C++ or Lua, but there are probably really good Linux programmers who would love to play your game too), we can all enjoy your work.
Anyway, if you don't open source (D=), I would at least suggest you put your work under, like, Creative Commons or something. Portal 2 is just around the corner...
This doesn't work for me, it won't load the map or whatever.
Why open it's source when there's no need for that? I think Null can compile for linux, or someone can do it for him... We don't need open source. I mean, it would be awesome if it was, but I remember there was something about that in the previous thread.JYC posted:
He hasn't 'beaten' Valve. Valve didn't make a tech demo, they made a game. They could have made scaleable portals, but what would be the point? Valve didn't start from scratch, neither did Null.JYC posted:
He said he wasn't going to make it open source.
After I finally got it working, when I start the game, enter the console command, etc.. it..well...goes black, shows the game screen for a split second, them my computer...reboots.
What do i do?
I did not "beat" Valve. We can discuss this once I release the beta. Also, NovembrDobby, Valve had Source² (a full-blown game engine with a mature renderer, AI system, physics system, logic system, and so on). I had a basic renderer and a basic physics system.NovembrDobby posted:
@ problems: What do you do at this point, you ask? You do this: wait. Wait 'till the beta. Seriously, I can not stress this enough. I've fixed SO MANY bugs and issues, and the beta is actual "play", not "load a test level thing to play around with physics".
I don't know if I'll make it open source. Maybe. That's all I'll say: maybe.
When I launch it, I can't move. :(
So as I said, you didn't start from scratch.nullsquared posted:
What've you been up to with it lately?
so how do I use these,ace13 posted: