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 Post #1
 27th January 2008
Kamekazi's Avatar
May 2007
96 Posts

Name:
gm_Spacewar_v2-6

Version:
3

Description:
Recompiled for the new engine. See other changes below.

Requirements:
DirectX 8 or higher video card 256MB recommended

Download:













This update includes realistic water, doors on all buildings, updated textures, a larger docking bay for the space station,
and a complete rebuild of the underwater base on Igom.

Due to lag and graphics glitches, the lights on the space station no longer flash.

It is also re-compiled to be fully compatible with the new Source engine.


IMPORTANT: If water or metallic surfaces lag you very badly, you should turn down the video setting for reflections.
The reflections from the water and most of the metallic textures in the map require large amounts of graphics processing.

Some images:

spawn planet:


Under water base:








space station door opening;


space station:
 Post #2
 27th January 2008
Dennab
February 2007
784 Posts
My opinion is that the planets should be very larger than they currently are.
 Post #3
 27th January 2008
Kamekazi's Avatar
May 2007
96 Posts
Clockwork301 posted:
My opinion is that the planets should be very larger than they currently are.
The spawn planet is the biggest planet model there is. So is Igom and Anaua.
 Post #4
 28th January 2008
Dennab
January 2008
513 Posts
Nice Looks good. Works well with spacbuild and finally has building on a space build map. I think it is also good because spacebuild maps take alot of time and effort.

Great job.
 Post #5
 28th January 2008
jesus17's Avatar
October 2006
528 Posts
Oh good! One of my favorite space build maps, and now it's even better!
 Post #6
 29th January 2008
projectNM's Avatar
January 2008
19 Posts
Cool.
 Post #7
 29th January 2008
darth_omega1's Avatar
August 2007
172 Posts
Fantastic, downloading now, nice work kamekazi !
 Post #8
 30th January 2008
Gold Member
Fijgum's Avatar
September 2005
3,408 Posts
I played an erlier version of this map on a server in the internet. There wasn't any gravity in space.
What must one do to make space deadly and without gravity?



Edit: Why is that something that deserves a Zing!. I really want to know
 Post #9
 30th January 2008
Juntalis's Avatar
January 2005
167 Posts
Awesome work. Was playing this earlier and the water-planet is much better, now. I do, however, have a few requests.

I noticed in the first version of space-build, it seems like you had more planets.. Or at least, more content. I was wondering if we could get some more planetary bases, like the first version.

In addition, I was wondering if we could get some more use out of the asteroids?

Thanks!
 Post #10
 31st January 2008
Gold Member
petieng's Avatar
February 2005
4,433 Posts
Clockwork301 posted:
My opinion is that the planets should be very larger than they currently are.
Performance can be a big issue on spacebuild maps. Huge planets would make them unplayable.

Awesome map by the way, probably my favourite spacebuild map.

I don't know if anyone else has this problem, but whenever any props go into space, I get this:


They constantly flash the spawning texture, making it impossible to see through glass props. On planets, its fine.
 Post #11
 2nd February 2008
Gold Member
Killer_Steel's Avatar
October 2007
2,770 Posts
that's because of the heat feature, there rapidly cooling down and being damaged, that was an addition to CDS, you need to use a space shield to keep the props from being damaged.
 Post #12
 2nd February 2008
Juntalis's Avatar
January 2005
167 Posts
Yeah.. Space shields are located under CDS Tech.
 Post #13
 3rd February 2008
Kamekazi's Avatar
May 2007
96 Posts
Juntalis posted:
Awesome work. Was playing this earlier and the water-planet is much better, now. I do, however, have a few requests.

I noticed in the first version of space-build, it seems like you had more planets.. Or at least, more content. I was wondering if we could get some more planetary bases, like the first version.

In addition, I was wondering if we could get some more use out of the asteroids?

Thanks!
There is more content than there was in the first version. Go back and look at it then look at this one.
 Post #14
 3rd February 2008
LemONPLaNE's Avatar
January 2008
204 Posts
Juntalis posted:
Yeah.. Space shields are located under CDS Tech.
...Or you could just turn it off with CDS_adaptivetemp 0 or something like that.
 Post #15
 4th February 2008
Luke F's Avatar
July 2006
1,759 Posts
Cool I needed a new space build map!
 Post #16
 5th February 2008
Gold Member
LPine's Avatar
April 2007
2,469 Posts
Can you upload this somewhere else the GMod.org? It's dreadfully slow right now.
 Post #17
 10th February 2008
Gold Member
Dennab
August 2007
5,635 Posts
Nice, but it seems that when I look in the direction of Igom, I lag bad. I'm not sure if it's Igom, the space station, or the purple room. I've had the lag issue with the purple room before, so could that be it?
 Post #18
 10th February 2008
CNiall's Avatar
January 2008
1,609 Posts
Whenever I go underwater, it get the black-and-purple 'missing texture' chessboard on the surface of the water and everything goes incredibly bright sometimes--any fix?
 Post #19
 13th February 2008
swatman2548's Avatar
July 2006
582 Posts
Some of the brushwork is utterly horrible, other than that good job :) I also have the pink and black checker board underwater as well.
 Post #20
 14th February 2008
Juntalis's Avatar
January 2005
167 Posts
I was talking about space_war v.1, but then I just realized that was made by a different person.
 Post #21
 14th February 2008
Darthvoorhee's Avatar
July 2007
1,870 Posts
Fijgum posted:
I played an erlier version of this map on a server in the internet. There wasn't any gravity in space.
What must one do to make space deadly and without gravity?



Edit: Why is that something that deserves a Zing!. I really want to know
Possibly because this is the first map that has a space station or someone could just be going around giving random users different ratings.
 Post #22
 14th February 2008
Apostrophe's Avatar
April 2007
877 Posts
Um.. not true. SB_Gooniverse has had a space station since it was released in June, last year.
Edit:
Just sayin'..
 Post #23
 14th February 2008
CNiall's Avatar
January 2008
1,609 Posts
Yes, but Gooniverse's space station is made of PHX props and lags people like crazy.
 Post #24
 14th February 2008
Apostrophe's Avatar
April 2007
877 Posts
Actually, it's one prop, one physics object (something like that). It just uses a texture that makes it look like PHX props. But I agree, it does lag like crazy. But so does the space station on this map.. and you can't delete it.
 Post #25
 1st March 2008
Coillscath's Avatar
November 2007
4 Posts
Very nice, I like how the space station is laid out. Nice and simple, but effective :)

Also, having a raised platform on the starting planet is very handy. I tend to build without hoverballs so having a bit of height when first launching gives me an extra boost when first taking off.
 Post #26
 5th March 2008
Kamekazi's Avatar
May 2007
96 Posts
you can disassemble the gooniverse station, it is many props pasted together in hammer.
 Post #27
 1st April 2008
Okamiryu's Avatar
February 2007
51 Posts
CNiall posted:
Whenever I go underwater, it get the black-and-purple 'missing texture' chessboard on the surface of the water and everything goes incredibly bright sometimes--any fix?
I also have that problem with this map as well as with sb_gooniverse. You and I seem to be having a lot of the same problems.
 Post #28
 22nd April 2008
Vampiire's Avatar
December 2007
83 Posts
meh...Garrysmod.org is such a hopeless file host. Like consistent 6-20 kbps downloads from them.
 Post #29
 24th April 2008
Dany007's Avatar
April 2008
8 Posts
I really love the map, the planets are brilliant the underwater base is brilliant and I think the space station is the best available!!!
I just have one request please:

Could you release a model for the space station so I can use it other places please?

Thanks a bunch,
Dany
 Post #30
 25th April 2008
okimdone's Avatar
January 2008
8 Posts
Vampiire posted:
meh...Garrysmod.org is such a hopeless file host. Like consistent 6-20 kbps downloads from them.
your internet connections sucks. I get a normal speed of 1MB per sec
 Post #31
 3rd May 2008
Kamekazi's Avatar
May 2007
96 Posts
Apostrophe posted:
Actually, it's one prop, one physics object (something like that). It just uses a texture that makes it look like PHX props. But I agree, it does lag like crazy. But so does the space station on this map.. and you can't delete it.
the gooniverse station is made of individual props, you can move and collide with each.

if I ever get around to making another space map I will include a station with fewer polygons so it shouldn't lag.

Edit:

Dany007 posted:
I really love the map, the planets are brilliant the underwater base is brilliant and I think the space station is the best available!!!
I just have one request please:

Could you release a model for the space station so I can use it other places please?

Thanks a bunch,
Dany
Sorry I cannot make a space station model because it is made of brushes.
 Post #32
 13th May 2008
TerMight2's Avatar
May 2008
10 Posts
Hey... erm.... the download won't unzip for me, is there any other place I can get this?
 Post #33
 26th May 2008
Vexont's Avatar
September 2007
1,416 Posts
Nice, but if it is not too late, Could you make a version without the water on spawn planet? thank you in advance.
 Post #34
 10th June 2008
Kamekazi's Avatar
May 2007
96 Posts
The new version is done. I will make a new thread for it as gm_Spacewar_v3.
it has dx7 water on the ocean planet(Igom) to stop the major fps drop there.
the spawn room no longer has a window to stop RSO errors at login.
 Post #35
 10th June 2008
Gold Member
smurfy's Avatar
October 2007
12,270 Posts
Kamekazi posted:
The new version is done. I will make a new thread for it as gm_Spacewar_v3.
it has dx7 water on the ocean planet(Igom) to stop the major fps drop there.
the spawn room no longer has a window to stop RSO errors at login.
Oh God, you mean cheap water?
 Post #36
 18th June 2008
Kamekazi's Avatar
May 2007
96 Posts
smurfy posted:
Oh God, you mean cheap water?
yes, cheap water, but now the water is gone, many admins and players wanted the water removed due to huge fps drop.
 Post #37
 4th December 2009
jcspears2014's Avatar
November 2009
61 Posts
do i need a high performance pc to play this cuz im right on the border of being able to play gmod at all
 Post #38
 4th December 2009
abaster's Avatar
August 2008
505 Posts
Please note that this map is coming up on two years old now. That note about performance was probably for those who had made the switch to the Episode 2 engine and found several gmod maps unplayable. If your computer meets the system requirements for Episode 2, then you shouldn't have too many problems on this map, any more than you'll have with playing gmod with minimum requirements.

You should also consider using this map: http://www.garrysmod.org/downloads/?a=view&id=30097
It is a more recent version.
 Post #39
 12th December 2009 Last edited by jcspears2014; 12th December 2009 at 09:34PM..
jcspears2014's Avatar
November 2009
61 Posts
Please note that this map is coming up on two years old now. That note about performance was probably for those who had made the switch to the Episode 2 engine and found several gmod maps unplayable. If your computer meets the system requirements for Episode 2, then you shouldn't have too many problems on this map, any more than you'll have with playing gmod with minimum requirements.

You should also consider using this map: http://www.garrysmod.org/downloads/?a=view&id=30097
It is a more recent version.
I don't have episode 2. I just have half life 2. I guess I don't have to worry about that aymore I am getting more RAM, a better CPU, and a larger hard drive and I will be getting the new version of this map so never mind

Edited:

Can you upload this somewhere else the GMod.org? It's dreadfully slow right now.
I think you just have a slow computer cuz my gmod.org is goin pretty fast
 Post #40
 12th December 2009
arleitiss's Avatar
January 2008
1,607 Posts
quite good map. I like it
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