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 Post #1
 29th January 2008
votekick's Avatar
September 2007
1,395 Posts
CBF, don't care anymore.
 Post #2
 29th January 2008
Cheeseman55's Avatar
December 2007
71 Posts
Great job and keep up the good work!
P.S Thank you votekick and lightdemon.
I will give you guys my babies. :P
 Post #3
 29th January 2008
gate_fan_200's Avatar
January 2008
58 Posts
Excellent work.

Now I have to come up with a third jumper launcher that is meant for the bigger model lol.
 Post #4
 29th January 2008
votekick's Avatar
September 2007
1,395 Posts
gate_fan_200 posted:
Excellent work.

Now I have to come up with a third jumper launcher that is meant for the bigger model lol.
Well I make make the jumper slightly shorter, it seems to be a little too long to me.

Would be good if I could make a poll,
Shorten the jumper?
Yes
No
Don't Care
 Post #5
 29th January 2008
Gold Member
tad2020's Avatar
December 2006
1,656 Posts
Looks cool. Jumpers are fun

I think you should only be able to fire the drones when the drive pods are open. That's how I've seen it on the show.
 Post #6
 29th January 2008
Apostrophe's Avatar
April 2007
877 Posts
I finally figured out how to use the boost thing. I'm special, for sure.

There's an odd bug with the drones. When you tell them to track a target, they don't actually track a target; they fly to a certain spot on the map, like they're trying to get to a spot under the ground.
It's.. bizarre.
 Post #7
 29th January 2008
Meatloaftwo's Avatar
July 2007
347 Posts
Can you make a animation for when the drive pods go out for some reason I am just not impressed with that also they seem kind of bare. But other than that very nice.
 Post #8
 29th January 2008
darth_omega1's Avatar
August 2007
172 Posts
Nice work so far Votekick, i think the length of the jumper seems fine to me, but that's just my opinion.
 Post #9
 29th January 2008
LightDemon's Avatar
February 2007
668 Posts
Apostrophe you have to feed the jumper X Y Z coords for the drones to target. If you fire with out wire inputs they head for the 0 0 0 spot on the map.
 Post #10
 29th January 2008
votekick's Avatar
September 2007
1,395 Posts
tad2020 posted:
Looks cool. Jumpers are fun

I think you should only be able to fire the drones when the drive pods are open. That's how I've seen it on the show.
Code:
Video Removed
See this way we don't need to make any changes.

Apostrophe posted:
I finally figured out how to use the boost thing. I'm special, for sure.

There's an odd bug with the drones. When you tell them to track a target, they don't actually track a target; they fly to a certain spot on the map, like they're trying to get to a spot under the ground.
It's.. bizarre.
Drones have wire support for a reason, its so that you can make the drones track players or anything else. If you watch my video you should be able to see how its done, though remember the beacon sensor needs to have output GPS coordinates and for the target finder, remember to check "don't track owner" which I actually didn't do in my video.

Edit:

I should also point out, I know almost nothing about lua code, I am no lua king, you would have to give those to LightDemon.
 Post #11
 29th January 2008
cybercorey's Avatar
November 2007
8 Posts
yey :D
 Post #12
 29th January 2008
Gold Member
Dippeggs's Avatar
August 2006
4,567 Posts
Where are the alpha gates located? I can't find them...
 Post #13
 29th January 2008
votekick's Avatar
September 2007
1,395 Posts
Dippeggs posted:
Where are the alpha gates located? I can't find them...
Here


and here.
 Post #14
 29th January 2008
Ankan's Avatar
October 2007
729 Posts
Great work i love your puddle jumper votekick.
I get a black and pink pattern thrue the window when i boost the jumper. and it would be great with some animations

Edit:

oh i forgot there should be a controller for the door too
 Post #15
 29th January 2008
votekick's Avatar
September 2007
1,395 Posts
Ankan posted:
Great work i love your puddle jumper votekick.
I get a black and pink pattern thrue the window when i boost the jumper. and it would be great with some animations

Edit:

oh i forgot there should be a controller for the door too
LightDemon has that worked out(will be a wire input), but we're waiting until I add the DHD to the model before another Update.

Edit:

As for the Black and Pink pattern, that may be because you don't have that texture. It's part of the Spacebuild Models pack which also has my original Jumper Model, you can either download that or wait until the next update, I don't actually fly in first person view anyway.
 Post #16
 29th January 2008
Ankan's Avatar
October 2007
729 Posts
okey but it would be great if you inclueded it
 Post #17
 29th January 2008
votekick's Avatar
September 2007
1,395 Posts
votekick posted:
LightDemon has that worked out(will be a wire input), but we're waiting until I add the DHD to the model before another Update.

Edit:

As for the Black and Pink pattern, that may be because you don't have that texture. It's part of the Spacebuild Models pack which also has my original Jumper Model, you can either download that or wait until the next update, I don't actually fly in first person view anyway.
Read what is in bold.
 Post #18
 29th January 2008
Gold Member
Catdaemon's Avatar
February 2005
11,590 Posts
I don't see a message in my inbox asking if you could do this.
Not that I really object because you've left credit and such, but it's a courtesy coders usually extend to each other.
 Post #19
 29th January 2008
Trekkie0's Avatar
January 2006
1,100 Posts
Does it have a sound when it cloaks and when flying? Videos don't show it.
 Post #20
 29th January 2008
Hellst0ne's Avatar
March 2007
588 Posts
They way it's controlled looks just like the Shuttle(Catdaemon).
 Post #21
 29th January 2008
Zini214's Avatar
February 2007
119 Posts
love that Jumper, hope you will release the Update soon
 Post #22
 29th January 2008
darth_omega1's Avatar
August 2007
172 Posts
votekick posted:
LightDemon has that worked out(will be a wire input), but we're waiting until I add the DHD to the model before another Update.

Edit:

As for the Black and Pink pattern, that may be because you don't have that texture. It's part of the Spacebuild Models pack which also has my original Jumper Model, you can either download that or wait until the next update, I don't actually fly in first person view anyway.

I am glad you have the window fixed for the next version however could you please make the door workable without the use of any wire mod etc. F.eks you press on the door to make it come down and again to make it go up, then all you do is press around the cockpit area to fly the jumper so things don't get mixed up.
 Post #23
 29th January 2008
Dennab
February 2007
784 Posts
Very nice, Although it would be nice to see the interior done a little better but oh well it's very nice. Now maybe if you added some weapons to it. Now that would be the shit. Make it a military grade puddle jumper
 Post #24
 29th January 2008
coomdoom's Avatar
August 2007
267 Posts
Loves it. This is a great addon and you've possibly made my year! An idea for the Dialling, maybe you could make it so a VGUI comes up where you click the address and then it dials and when it comes up the Jumper stops flying but doesn't descend, so in other words it would be frozen. Just a little idea that could make it better.

EDIT: I think you should shorten the Jumper, it's a bit too long.
 Post #25
 29th January 2008
votekick's Avatar
September 2007
1,395 Posts
Catdaemon posted:
I don't see a message in my inbox asking if you could do this.
Not that I really object because you've left credit and such, but it's a courtesy coders usually extend to each other.
I was unaware as I am not a coder, but to be honest like 4 people made Jumpers using your code and my ugly green jumper, no credit to either of us, which is why this jumper has my name all over it.

Is there a version of this courtesy going to modelers?

Edit:

Hellst0ne posted:
They way it's controlled looks just like the Shuttle(Catdaemon).
Read the credits in my first post, there is even a link to his shuttle.

Trekkie0 posted:
Does it have a sound when it cloaks and when flying? Videos don't show it.
It uses the defaults Avons cloak Catdaemons shuttle sounds, what ever they used.

zini214 posted:
love that Jumper, hope you will release the Update soon
It is really a matter of whether I get time because I'm back at school now. Though I would like to finish it.

Edit:

Clockwork301 posted:
Very nice, Although it would be nice to see the interior done a little better but oh well it's very nice. Now maybe if you added some weapons to it. Now that would be the shit. Make it a military grade puddle jumper
You cant actually get inside for the moment, and I'm trying to keep it realistic to Stargate so the drones are it for now. not that adding weapons yourself is a bad idea.


Edit:

coomdoom posted:
Loves it. This is a great addon and you've possibly made my year! An idea for the Dialling, maybe you could make it so a VGUI comes up where you click the address and then it dials and when it comes up the Jumper stops flying but doesn't descend, so in other words it would be frozen. Just a little idea that could make it better.

EDIT: I think you should shorten the Jumper, it's a bit too long.
Its been a month, so that kinda kills what you said about it making your year.
 Post #26
 29th January 2008
Dennab
February 2007
784 Posts
Okay :( Guess I'll have to add weapons myself. It's good you are staying true to stargate, I respect that. :)

Edit:

Ahh it will not fly... do I need any special addons or anything for it to fly?
 Post #27
 30th January 2008
reesesaholic's Avatar
November 2007
23 Posts
Do I have to have the stargate addon for this? Because I just deleted it...
 Post #28
 30th January 2008
noown's Avatar
May 2007
460 Posts
reesesaholic posted:
Do I have to have the stargate addon for this? Because I just deleted it...
Yes.
 Post #29
 30th January 2008
bdiepeveen's Avatar
January 2007
112 Posts
i won´t go trough the gate ?? i spawned via entities and it won´t fit,
Also an prop gate it will not fit
 Post #30
 30th January 2008
Meatloaftwo's Avatar
July 2007
347 Posts
It only fits in the Alpha gate the one that is commonly used is the older beta gate that was made before the create went back and started over with a bigger model
 Post #31
 30th January 2008
nofearkid's Avatar
April 2007
482 Posts
This is cool. Nice job. Alpha gates are the larger stargates right?
 Post #32
 30th January 2008
Meatloaftwo's Avatar
July 2007
347 Posts
yes they are at least twice as big look at the picture on the first post
 Post #33
 31st January 2008
Gold Member
Guniv's Avatar
November 2007
2,121 Posts
Heres a suggestion so you don't have to add the DHD. Add a wire input for wire keyboard input. Wire the keyboard to the jumper so you can toggle using a numpad output wired to a numpad input. Then wire all the keyboards to the stargates (yes you must have many or will dial all of them). Also the wired keyboard makes the gate slow dial, my favorite.
 Post #34
 31st January 2008
Afanickton's Avatar
April 2006
155 Posts
I can't seem to get this work, I deleted the old one, put this one in, When I use the fancy tool it lags once I pull it out, and when I shoot it does nothing, I can see it in the Tab to spawn it and it pulls out the tool, but after that its downhill, What did I do wrong? lol.
 Post #35
 31st January 2008
Apostrophe's Avatar
April 2007
877 Posts
LightDemon posted:
Apostrophe you have to feed the jumper X Y Z coords for the drones to target. If you fire with out wire inputs they head for the 0 0 0 spot on the map.
I guess I should have mentioned that I tried that.
I have this same problem with anything that uses XYZ coordinates; wire-guided missiles, the Asgard transporter.. I'm starting to think it's the Wire target finder, or the beacon sensor.
 Post #36
 31st January 2008
Zini214's Avatar
February 2007
119 Posts
HEy, I don't know if it's mentioned already, but every time I weld something like the target finder to the jumper, it won't be teleported by the stargate. Can anyone help me with this?
 Post #37
 31st January 2008
DrFattyJr's Avatar
November 2007
977 Posts
--snip--
 Post #38
 31st January 2008
Sandeno-2's Avatar
January 2008
1,229 Posts
DrFattyJr posted:
Can anyone tell me why i lost smartness for this comment.
Maybe because of the three Ifs.
 Post #39
 31st January 2008
_axe_'s Avatar
May 2007
918 Posts
Well certainly good work,only I like to have a door that can open and close at the back. :D But when I cloak it cloaks out a bit sometimes could you remove that bit :D
 Post #40
 31st January 2008
Gold Member
FPtje's Avatar
January 2006
4,259 Posts
Hey have you got permission from catdeamon?
Anyway, looks nice :D
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