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 Post #161
 10th February 2008
darth_omega1's Avatar
August 2007
172 Posts
votekick posted:
The Camera placement has not changed since Version 2a, the flight controls, if you however prefer V2a this is understandable.


ah my bad, sorry about that, didn't read through the first post, yeah well ok the cam system is fine then.

Edit: I hope you don't think i am attacking the mod, which is not my intention, i just stated my opinion on the whole wiremod business, most likely people will enjoy having the wiremod feature for the jumper, as i said i am just stating my opinion.
 Post #162
 10th February 2008
Feldor's Avatar
May 2005
1,388 Posts
I noticed you can't strafe and hover up/down at the same time.
 Post #163
 10th February 2008
Gold Member
Xera's Avatar
November 2006
9,129 Posts
Feldor posted:
I noticed you can't strafe and hover up/down at the same time.
			if  self.Pilot:KeyDown( IN_DUCK ) then 
				pr.pos = self.Entity:GetPos()+self.Entity:GetUp()*-200
			elseif  self.Pilot:KeyDown( IN_JUMP ) then 
				pr.pos = self.Entity:GetPos()+self.Entity:GetUp()*300
			else
				pr.pos = self.Entity:GetPos()+self.Entity:GetForward()*self.Accel
			end
			
			if self.Pilot:KeyDown( IN_MOVERIGHT ) then 
				pr.pos = self.Entity:GetPos()+self.Entity:GetRight()*400
			elseif self.Pilot:KeyDown( IN_MOVELEFT ) then 
				pr.pos = self.Entity:GetPos()+self.Entity:GetRight()*-400
			end

Replaces lines 192-202 in init.lua.

Should fix it.
 Post #164
 10th February 2008
BlackRaven's Avatar
February 2008
87 Posts
ok here is the thread for my jumper model http://forums.facepunchstudios.com/s...77#post9006577

I will post new pics there if something has changed, and also I will answer questions.
 Post #165
 10th February 2008
Feldor's Avatar
May 2005
1,388 Posts
Xera posted:

Replaces lines 192-202 in init.lua.

Should fix it.
It didn't.
 Post #166
 10th February 2008
LightDemon's Avatar
February 2007
668 Posts
The reason I am having to use wire mod is that there simply are not enough standard keys and this lets people set up the advanced controls the way they want to. Also the tracking is being handled by wire mod so you can have flexibility with what you are targeting.

I am looking in to moving the camera up the only issue with that is it would be easier if there were more keys I could access.

The reason you can not strafe and move at the same time is that the physics simulate function can only do one thing at a time. Also the way it is set up pr.pos can only be equal to one thing at a time.
 Post #167
 11th February 2008
Dennab
January 2008
7,363 Posts
wait.Is there a shield?also can make a F302 or death glider?your work would be apprecited!
 Post #168
 11th February 2008
votekick's Avatar
September 2007
1,395 Posts
ray243 posted:
wait.Is there a shield?also can make a F302 or death glider?your work would be apprecited!
No shield, it is barely used in the show as it is, so we figure it's not all that important, and eZe is giving modeling a go and he is making an F302.
 Post #169
 11th February 2008
Blcak Bitch's Avatar
December 2007
86 Posts
Hey to ever is making the F302 model but I made one a little while ago.

 Post #170
 11th February 2008
Gold Member
Catdaemon's Avatar
February 2005
11,603 Posts
LightDemon posted:
The reason you can not strafe and move at the same time is that the physics simulate function can only do one thing at a time.
No, that is bullshit. It only needs to do one thing at a time.
 Post #171
 11th February 2008
LightDemon's Avatar
February 2007
668 Posts
Catdaemon posted:
No, that is bullshit. It only needs to do one thing at a time.
Ok it only needs to do one thing at a time you do not need to start swearing at me. And for the last time it is how it is. It can not strafe and move up and down at the same time because I do not want it to.
 Post #172
 12th February 2008
votekick's Avatar
September 2007
1,395 Posts
Blcak Bitch posted:
Hey to ever is making the F302 model but I made one a little while ago.

The wings go out more then down.

Edit:
Also, he is making it to specifically fit in the Daedalus Fighter bays.
 Post #173
 12th February 2008
Blcak Bitch's Avatar
December 2007
86 Posts
Ok atleast I got feed back on it
 Post #174
 12th February 2008
coomdoom's Avatar
August 2007
267 Posts
That F302 model looks really good. Hope it gets coded to be a SENT like the Puddle Jumper. Space fights would be even more fun.
 Post #175
 12th February 2008
Lupus's Avatar
June 2007
22 Posts
I cannot fire my l33t drones. Lua error.

Any help please?
 Post #176
 12th February 2008
LightDemon's Avatar
February 2007
668 Posts
What is the error?
 Post #177
 12th February 2008
Lupus's Avatar
June 2007
22 Posts
Problem with the innit.lua, Cannot Set an "OffVelocity".
I will double check and post a screenie :-D

Edit:

This is a directory of four images, they are screen shots of the error message.

http://george.lolz.co.uk/images/error/
 Post #178
 13th February 2008
LightDemon's Avatar
February 2007
668 Posts
Lupus posted:
Problem with the innit.lua, Cannot Set an "OffVelocity".
I will double check and post a screenie :-D

Edit:

This is a directory of four images, they are screen shots of the error message.

http://george.lolz.co.uk/images/error/
What version of the jumper do you have? Do you have the Stargate weapons pack?
 Post #179
 13th February 2008
Lupus's Avatar
June 2007
22 Posts
Oh, I have the latest, it might be a compatability issue because aVoN is updating the SG content as we speak and it stopped working the same time as I got the latest Stargate SVN :-(
 Post #180
 13th February 2008
Stevoid17's Avatar
February 2005
20 Posts
Votekick, this is by far the best piloted vehicle on Garry's mod, just a few things though, the rear door needs to be a tad wider, also are you coding it so the door flap will open like in the show? By the way, the drones are absolutely brilliant! I've just been learning the basics of wire mod and am loving the satisfaction of wiring it up yourself to target other players.

Steve
 Post #181
 13th February 2008
LightDemon's Avatar
February 2007
668 Posts
Lupus posted:
Oh, I have the latest, it might be a compatability issue because aVoN is updating the SG content as we speak and it stopped working the same time as I got the latest Stargate SVN :-(
If Avon changes the way his drones work I will have to change everything. I will update my Stargate stuff and see what is going on.

*edit*
Ok it seems that there are issuses in the new svn.
 Post #182
 13th February 2008
Gold Member
Dennab
August 2007
5,635 Posts
I love this. :4chan:
 Post #183
 13th February 2008
votekick's Avatar
September 2007
1,395 Posts
Mark£d_OÑ£ posted:
I love this. :4chan:
Good to hear.

Edit:

How was this post work 2 lua king ratings?

Edit again:

Now 3.
 Post #184
 13th February 2008
3viLoc1Ty's Avatar
January 2008
1,385 Posts
Where can I download the larger type of gate at?
I want it. :D I gotta have something to fly this through.
 Post #185
 13th February 2008
Ankan's Avatar
October 2007
729 Posts
god damn read aVoNs thread
 Post #186
 13th February 2008
LightDemon's Avatar
February 2007
668 Posts
Everything seems to be working fine with the new svn.
 Post #187
 13th February 2008
Lupus's Avatar
June 2007
22 Posts
Nice nice :-D
Any dates for when the next version comes out with the DHD?

I cant wait, This is nearly as good as me waiting for the Macbook Air :-P
 Post #188
 13th February 2008
votekick's Avatar
September 2007
1,395 Posts
Lupus posted:
Nice nice :-D
Any dates for when the next version comes out with the DHD?

I cant wait, This is nearly as good as me waiting for the Macbook Air :-P
It is all up to whether I get time, and to be honest, starting a model is more entertaining then modifying a current one.

Also:
The Daedalus/Apollo model is nearing completion, and will not be hollow at first, this is simply a test to see how it looks in game and how we're going to make it fly.

Nearing completion does not mean soon to be released, I'm not trying to taunt anyone, I just thought people would appreciate an update.
 Post #189
 14th February 2008
Cheeseman55's Avatar
December 2007
71 Posts
I think a working F302 would be sweet. Might have some epic space battles.
 Post #190
 14th February 2008
Apostrophe's Avatar
April 2007
881 Posts
Agreed. And from there, getting a working deathglider is just a matter of a different model, and some staff cannons. (and an few Jaffa :) )
Edit:
Which makes me wonder.. what would it take to code in some additional behavior for the NPCs, so they can drive/fly vehicles? (Like the marines in Halo)
 Post #191
 14th February 2008
Ankan's Avatar
October 2007
729 Posts
Apostrophe posted:
Edit:
Which makes me wonder.. what would it take to code in some additional behavior for the NPCs, so they can drive/fly vehicles? (Like the marines in Halo)
a lot of work wouldn't you have to rewrite the source engine
 Post #192
 14th February 2008
Meatloaftwo's Avatar
July 2007
355 Posts
...Wow, You are making so many nice stuff that all my hours of time making Stargate ships in game will soon be wasted because of your amazing looking stuff. But i guess its for the best 1 model is better than dozens of lagy props.:) :(
 Post #193
 14th February 2008
EvlPerson's Avatar
November 2007
5 Posts
Can you please fix the collision map on the puddle jumper before making any other ships, i would very much like to walk into it and life support it for spacebuild.
 Post #194
 14th February 2008
micropro's Avatar
February 2008
884 Posts
EvlPerson posted:
Can you please fix the collision map on the puddle jumper before making any other ships, i would very much like to walk into it and life support it for spacebuild.
you can fly inside
 Post #195
 14th February 2008
Vir's Avatar
January 2008
494 Posts
Yes, but even if the door is open, you can't move things inside it.
 Post #196
 14th February 2008
Feldor's Avatar
May 2005
1,388 Posts
Just spawn them inside it.
 Post #197
 14th February 2008
Dracyr's Avatar
November 2007
34 Posts
Vir posted:
Yes, but even if the door is open, you can't move things inside it.
you can if you noclip inside it, the collision model only obstructs the door
 Post #198
 14th February 2008
votekick's Avatar
September 2007
1,395 Posts
EvlPerson posted:
Can you please fix the collision map on the puddle jumper before making any other ships, i would very much like to walk into it and life support it for spacebuild.
I don't know how to make collision models, I had help compiling the jumper, look at credits I need to get hold of PJB or Glen Skunk who are both busy.

It will be done when it's done.

Edit:
The ability to walk inside isn't really a big deal, it will be useless until I get the DHD added and have some way to make it dial the gates.
 Post #199
 14th February 2008
Apostrophe's Avatar
April 2007
881 Posts
Ankan posted:
a lot of work wouldn't you have to rewrite the source engine
I wouldn't think so. The Source engine is just an engine.. the AI, I'm sure, is completely different.
I dunno, I don't know anything about Source, or AI, or.. anything.
 Post #200
 14th February 2008
Ankan's Avatar
October 2007
729 Posts
the only thing i know is that AI is advanced very advanced
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