Your Ad Here

Subscribe
 Post #241
 20th February 2008
Apostrophe's Avatar
April 2007
881 Posts
votekick posted:
Sucking up will not get you it faster.
Doesn't hurt to try.
Or at least let the creator know that his hard work is much appreciated. :)
 Post #242
 20th February 2008
mr_fj's Avatar
November 2006
1,709 Posts
micropro posted:
no, this is a bad idea. It wouldn't fit the gate.
I know, it was just a very bad joke... i think it should be a little shorter though!!
 Post #243
 20th February 2008
Dennab
January 2008
7,363 Posts
hey....er can you make one with a door that can actually open and close by itself?
 Post #244
 20th February 2008
Cazull's Avatar
June 2005
1,798 Posts
Are you gonna comment at all about my last post, requesting that you make yours not have control conflicts with the regular shuttle?
 Post #245
 20th February 2008
LightDemon's Avatar
February 2007
668 Posts
Cazull posted:
Are you gonna comment at all about my last post, requesting that you make yours not have control conflicts with the regular shuttle?
It will be fixed in the next version.
 Post #246
 20th February 2008
votekick's Avatar
September 2007
1,395 Posts
ray243 posted:
hey....er can you make one with a door that can actually open and close by itself?
Can you people seriously get over the door, the collision mesh was an accident, and what is supposed to trigger the door opening and closing?

Edit:

Cazull posted:
Are you gonna comment at all about my last post, requesting that you make yours not have control conflicts with the regular shuttle?
"No comment"
 Post #247
 20th February 2008
ichey103's Avatar
October 2006
12 Posts
camera needs to be furthere forward when zoomed all the way in and better view tracking on the drones other than that we need the gliders
 Post #248
 20th February 2008
Meatloaftwo's Avatar
July 2007
355 Posts
when it was just a few ships being made it didn't bother me but people wouldn't making your own ships be funner than just getting lua coded ones. I know they are cool but isn't gmods general purpose building stuff yourself.
 Post #249
 21st February 2008
Apostrophe's Avatar
April 2007
881 Posts
votekick posted:
Can you people seriously get over the door, the collision mesh was an accident, and what is supposed to trigger the door opening and closing?

Edit:



"No comment"
Haha. Smartass.
I haven't had any problem with the original Shuttle SEnt. Works just like it used to. (I'm pretty sure, anyway. Since the 'jumper came out, I've used the Shuttle maybe once or twice..)
 Post #250
 21st February 2008
votekick's Avatar
September 2007
1,395 Posts
ichey103 posted:
camera needs to be furthere forward when zoomed all the way in and better view tracking on the drones other than that we need the gliders
View tracking will not work because your looking at the jumper the whole time you’re flying it, so all that will be good for is shooting yourself.

Edit:

Keep in mind this is a thread for my puddle jumper model, please let us not get off topic.
 Post #251
 21st February 2008
crazyben22's Avatar
July 2007
25 Posts
Hey votekick is it possible to make your puddle jumper a vehicle instead of a sent then make it multi passenegr or make it a multi pasenger sent so when you end up haveing a dialing device on it one person can dial and another can fly the puddle jumper. Oh and what is the progress on the puddle jumper and any other stargate sent you are working on?
 Post #252
 21st February 2008
LightDemon's Avatar
February 2007
668 Posts
crazyben22 posted:
Hey votekick is it possible to make your puddle jumper a vehicle instead of a sent then make it multi passenegr or make it a multi pasenger sent so when you end up haveing a dialing device on it one person can dial and another can fly the puddle jumper. Oh and what is the progress on the puddle jumper and any other stargate sent you are working on?
First off all coding questions need to go to me. As for the multi passenger system. Find me a sent that is multi passenger and I will see if I can figure out how to do it. I have tried a few ideas and they work until you try to get out. Either one person getting out makes you all get out or you all end up stuck in it. For right now just weld some phx seats in it.
 Post #253
 21st February 2008
Catdeamon's Avatar
September 2006
1,165 Posts
LightDemon posted:
First off all coding questions need to go to me. As for the multi passenger system. Find me a sent that is multi passenger and I will see if I can figure out how to do it. I have tried a few ideas and they work until you try to get out. Either one person getting out makes you all get out or you all end up stuck in it. For right now just weld some phx seats in it.
It's actually really, really easy to do. Just make a table of seat positions and who's occupying them.
 Post #254
 22nd February 2008
Cazull's Avatar
June 2005
1,798 Posts
Oh goody, then the puddlejumper could be a multi-passenger shuttle! :D

If he doesn't know how to do it, could you help him, Cat? This'd be an amazing addition to whatever updates that are already on the way.
 Post #255
 22nd February 2008
Apostrophe's Avatar
April 2007
881 Posts
Now if only we could get NPCs to use vehicles...
 Post #256
 22nd February 2008
Sn1per's Avatar
February 2005
1,771 Posts
Apostrophe posted:
Now if only we could get NPCs to use vehicles...
Not in this lifetime.
 Post #257
 22nd February 2008
Apostrophe's Avatar
April 2007
881 Posts
Why not? It was accomplished in Halo.. a game that is almost seven years old.
Certainly GMod could do that?
As soon as I can get my game shipped out to me, I'm gonna try to look at the marine's AI code.. see what goes on there. (Not that I pretend to be some sorta l33t supa h4x0r, but maybe I can gain some insight)
 Post #258
 22nd February 2008
Sandeno-2's Avatar
January 2008
1,229 Posts
Apostrophe posted:
Why not? It was accomplished in Halo.. a game that is almost seven years old.
Certainly GMod could do that?
As soon as I can get my game shipped out to me, I'm gonna try to look at the marine's AI code.. see what goes on there. (Not that I pretend to be some sorta l33t supa h4x0r, but maybe I can gain some insight)
Good luck!
 Post #259
 22nd February 2008
Dennab
January 2008
7,363 Posts
Apostrophe posted:
Why not? It was accomplished in Halo.. a game that is almost seven years old.
Certainly GMod could do that?
As soon as I can get my game shipped out to me, I'm gonna try to look at the marine's AI code.. see what goes on there. (Not that I pretend to be some sorta l33t supa h4x0r, but maybe I can gain some insight)
it doesn't sound easy
 Post #260
 22nd February 2008
Meatloaftwo's Avatar
July 2007
355 Posts
Apostrophe posted:
Why not? It was accomplished in Halo.. a game that is almost seven years old.
Certainly GMod could do that?
As soon as I can get my game shipped out to me, I'm gonna try to look at the marine's AI code.. see what goes on there. (Not that I pretend to be some sorta l33t supa h4x0r, but maybe I can gain some insight)
Well it has been done with veichles from another engine that does not mean that it can be done withs sents on the source engine.
 Post #261
 22nd February 2008
Catdeamon's Avatar
September 2006
1,165 Posts
Meatloaftwo posted:
Well it has been done with veichles from another engine that does not mean that it can be done withs sents on the source engine.
It can be done.
 Post #262
 22nd February 2008
mr_fj's Avatar
November 2006
1,709 Posts
Catdeamon posted:
It can be done.
Then do it please :)
 Post #263
 22nd February 2008
Feldor's Avatar
May 2005
1,388 Posts
Catdeamon posted:
It can be done.

Is it also possible to make the different seats have different properties? For example: One seat is for riding shotgun and one is for controlling a turret.
 Post #264
 22nd February 2008
Catdeamon's Avatar
September 2006
1,165 Posts
Feldor posted:
Is it also possible to make the different seats have different properties? For example: One seat is for riding shotgun and one is for controlling a turret.
Of course it is possible. I don't get why people say these things aren't.
 Post #265
 22nd February 2008
crazyben22's Avatar
July 2007
25 Posts
hey guys about the multi passenger vieicle there is one that was made for a hl2 mod called synergy it is a multiplayer version of hl2 and they made a multi passenger vehicle that works perfectly so you could try asking them how to do it or download the mods content and get the files you need from there the website for the synergy mod is http://synergymod.net/
 Post #266
 22nd February 2008
Sn1per's Avatar
February 2005
1,771 Posts
Catdeamon posted:
Of course it is possible. I don't get why people say these things aren't.
It isn't. The SNPCs are too complex to even know much about at this moment in time.

And I don't even know much about LUA. But I do know its impossible right now in the Source Engine. Not the Halo engine.

EDIT

Sorry thought you were still talking about NPCs who can drive vehicles, etc.
 Post #267
 22nd February 2008
votekick's Avatar
September 2007
1,395 Posts
The new jumper model is coming along nicely and I’ve had a chance to get it in game to see if I need it bigger or smaller. I am going to reduce it just a bit, length included, because I remember a few people thinking the current version was too long.



Compared to my old or current jumper


I'm still just trying to get the shape right, before I start texturing it, but there is no real time estimate on this.
 Post #268
 23rd February 2008
walter2008's Avatar
February 2008
37 Posts
Your new jumper looks evil haha, but not bad at all.
 Post #269
 23rd February 2008
votekick's Avatar
September 2007
1,395 Posts
walter2008 posted:
Your new jumper looks evil haha, but not bad at all.
Care to dazzle me with your logic?
 Post #270
 23rd February 2008
Apostrophe's Avatar
April 2007
881 Posts
I agree, it does look evil. Like those classic cartoon-villians' vehicle.. with horns, or fangs, or something.
Seriously, it looks like it'd eat you. (Not that that's a bad thing. I find myself amused.)
 Post #271
 23rd February 2008
Ankan's Avatar
October 2007
729 Posts
votekick have you the wings in the back instead of the middle this time ?
 Post #272
 23rd February 2008
Gold Member
Xera's Avatar
November 2006
9,131 Posts
I fixed the 1 directional movement.

		local num=0
		
		if self.Pilot:KeyDown(IN_FORWARD) then
			num=500
		elseif self.Pilot:KeyDown(IN_BACK) then
			num=-500
		elseif self.Pilot:KeyDown(IN_SPEED) then
			num=1000
		end
	
	
	
	
		phys:Wake()
		self.Accel=math.Approach(self.Accel,num,10)
		if not self.Hover then
			if self.Accel>-200 and self.Accel < 200 then return end --with out this you float
		end
	
		local pr={}
			pr.pos = self.Entity:GetPos( )
			pr.secondstoarrive	= 1
			if self.Pilot:KeyDown( IN_DUCK ) then 
				pr.pos = pr.pos+self.Entity:GetUp()*-200
			elseif self.Pilot:KeyDown( IN_JUMP ) then 
				pr.pos = pr.pos+self.Entity:GetUp()*300
			end
			
			if self.Pilot:KeyDown( IN_MOVERIGHT ) then 
				pr.pos = pr.pos+self.Entity:GetRight()*400
			elseif self.Pilot:KeyDown( IN_MOVELEFT ) then 
				pr.pos = pr.pos+self.Entity:GetRight()*-400
			end
			
			pr.pos = pr.pos+self.Entity:GetForward()*self.Accel
 Post #273
 23rd February 2008
LightDemon's Avatar
February 2007
668 Posts
Xera posted:
I fixed the 1 directional movement.
That is already in the next release. Nice work thou, you found the easy way faster than I did. I had another way of doing it stuck in my head and I could not see the simplicity right in front of my face. I hate it when I do that.
 Post #274
 23rd February 2008
nake's Avatar
December 2007
52 Posts
i think engine pods shouldn't be in the middle of the jumper
 Post #275
 23rd February 2008
not_an_alt's Avatar
February 2008
2,271 Posts
Does it stealth?
 Post #276
 23rd February 2008
LightDemon's Avatar
February 2007
668 Posts
not_an_alt posted:
Does it stealth?
Please read the first post.
 Post #277
 23rd February 2008
Ankan's Avatar
October 2007
729 Posts
nake posted:
i think engine pods shouldn't be in the middle of the jumper
well then it isn't a puddle jumper
 Post #278
 23rd February 2008
Gold Member
Xera's Avatar
November 2006
9,131 Posts
Ankan posted:
well then it isn't a puddle jumper
From what I've seen in the show, the drive pods are at the back.
 Post #279
 23rd February 2008
nake's Avatar
December 2007
52 Posts
Xera posted:
From what I've seen in the show, the drive pods are at the back.
agree look ( isn't very good pic but still )
 Post #280
 23rd February 2008
Apostrophe's Avatar
April 2007
881 Posts
-snip-
Reply

All times are GMT. The time now is 09:42PM.

Facepunch Studios 2010 - Server 'MARGE'