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 Post #1
 7th February 2008
TetaBonita's Avatar
May 2005
1,460 Posts
A perfectly harmless companion cube. Absolultely nothing to be afraid of at all. It definitely cannot speak. In fact, if it could speak, I'm sure it would be quite friendly. But that doesn't matter because it can't speak. Or move. And it certainly won't stab you, either. That's for sure.


 Post #2
 7th February 2008
mandible's Avatar
January 2007
577 Posts
*looks around shiftily, then grabs cube and runs away*

HEHEHEH


EDIT: The first time I played with this, it scared me shitless. For some reason I really didn't want to disconnect, I just wanted to see what would happen, and it took me ages to realize it was doing something. Seriously fucking scary stuff for the first time.
 Post #3
 7th February 2008
cla2be's Avatar
March 2007
171 Posts
So, what? Does it actually talk? Or is that just a joke?
 Post #4
 7th February 2008
TetaBonita's Avatar
May 2005
1,460 Posts
cla2be posted:
So, what? Does it actually talk? Or is that just a joke?
Of course not. Don't be silly. Inanimate objects can't talk or stalk you relentlessy or stab you to death. That's preposterous.

 Post #5
 7th February 2008
tjl's Avatar
February 2006
1,437 Posts
I hate to be a nag, but typo on line 223

Edit:

also cool SEnt :)
 Post #6
 7th February 2008
mandible's Avatar
January 2007
577 Posts
OK, this is SO scary. Whatever you do, DON'T TURN AWAY. DON'T BLINK. KEEP YOUR EYES ON IT AT ALL TIMES. And try to stay sane for more than 10 seconds.


You get a zing for this things unbelievable awesomeness.
 Post #7
 7th February 2008
tjl's Avatar
February 2006
1,437 Posts
actually typos in all your trace.filter's

Edit:

mandible posted:
OK, this is SO scary. Whatever you do, DON'T TURN AWAY. DON'T BLINK. KEEP YOUR EYES ON IT AT ALL TIMES. And try to stay sane for more than 10 seconds.


You get a zing for this things unbelievable awesomeness.
what are you talking about?? it is completely harmless...
 Post #8
 7th February 2008
Gold Member
Feihc's Avatar
October 2006
3,692 Posts
Lol, brilliant.
You should make it so if the player it's tracking is looking in the general direction of it it doesn't do anything. Kinda like a "moving bush" that a cartoon character is in
 Post #9
 7th February 2008
The Pope Man's Avatar
November 2005
1,714 Posts
Finally, I have always wanted my own Aperture Science Weighted Companion Cube, that in fact will not speak to, scare, or stab me...

[spoiler]Couldn't test it, but I did look at the code[/spoiler]
 Post #10
 7th February 2008
Twitwi's Avatar
April 2007
13 Posts
You should make it say: "I will stab you in your back!" Or "do you have a cola?"
 Post #11
 7th February 2008
Delremos's Avatar
June 2007
114 Posts
:P Why would the companion cube say something like that?
Also, it's better left for people to wonder what the cube says to you if it does speak.

On topic: Great SENT, loved portal, love this.
 Post #12
 7th February 2008
Twitwi's Avatar
April 2007
13 Posts
It should say it because then you think you are crazy

On topic: I love it to.
 Post #13
 7th February 2008
overdark's Avatar
November 2006
722 Posts
Hahaha I was taking a glance at the code (I don't know anything about Lua) but I think I understood what this does :)
Nice, gold star'd.
 Post #14
 7th February 2008
terrorclaw's Avatar
March 2005
971 Posts
Okay, I just played the game, and this thing is creepy as hell, but yet ..*shiver* ...I have got to show my friend this later...:)
 Post #15
 7th February 2008
yarrofdoom's Avatar
November 2007
242 Posts
Nice! Something to scare my friends with if they haven't found about about this yet

edit:
I found out that it goes all crazy when weld something to it.
 Post #16
 7th February 2008
Delremos's Avatar
June 2007
114 Posts
Twitwi posted:
It should say it because then you think you are crazy

On topic: I love it to.
Haha, good point, would be great with surround sound, just walking around, then you hear it talking to you. That would be pretty freaky in the real world.
 Post #17
 7th February 2008
Gold Member
Foda's Avatar
April 2006
3,208 Posts
Well, it is mostly harmless.
 Post #18
 7th February 2008
mandible's Avatar
January 2007
577 Posts
hmmm... what are your friends like foda?!?!?


:D
 Post #19
 7th February 2008
Rooflex's Avatar
April 2007
1,695 Posts
People might think you're a crazy genius for creating this.

I just think you're a genius.

Edit:

I'm so gonna replace that model.
 Post #20
 7th February 2008
Beta_krogoth's Avatar
August 2007
12 Posts
i'm about to try it now, should be fun :)
 Post #21
 7th February 2008
Gold Member
i_speel_good's Avatar
June 2006
11,227 Posts
Looking at the source code, it looks really crazy. I wanna see a video of it.
 Post #22
 7th February 2008
GMOD Moderator
mahalis's Avatar
January 2007
5,116 Posts
Just looked over the code... very nice work. King'd.

edit - shame about the download image, though, I thought that was one of the less accurate-looking models of the WCC.
 Post #23
 7th February 2008
mandible's Avatar
January 2007
577 Posts
I have to congratulate you, this is the first thing in gmod which has actually scared me. As in Really scared me. Almost as much as watching the ring. Keep working on it, it needs more stuff. Maybe you turn to face it, and see a face which disappears very quickly. Or see flashes of it in the corner of your eye, then turn around and it's behind you.
 Post #24
 7th February 2008
gward516's Avatar
December 2007
14 Posts
would anyone care to enlighten me as to how i could replace the model in this? The gnome haunts my dreams as it is =D
 Post #25
 7th February 2008
luigi1107's Avatar
May 2005
1,467 Posts
I love it!
 Post #26
 7th February 2008
Stig Golden's Avatar
June 2007
955 Posts
Awesome!
 Post #27
 7th February 2008
sniperlover's Avatar
February 2007
690 Posts
Nice! Stabby "Companion" AKA "Alma-from-Fear-with-teleporting-and-sounds-and-backstabbing
 Post #28
 7th February 2008
d_cover's Avatar
October 2007
1,189 Posts
I'm now scared to play portal with the cube let alone Garry's mod.
 Post #29
 7th February 2008
Gold Member
DarKSunrise's Avatar
July 2006
4,341 Posts
I love it.
 Post #30
 7th February 2008
Gold Member
crazysack's Avatar
May 2007
3,608 Posts
I love you! <3
 Post #32
 7th February 2008
Gold Member
Drag0nSnak3's Avatar
October 2007
2,854 Posts
That thing actually scared me while i was playing on Dustbowl.
1. I decided to try and keep an eye on it, so i placed a camera and turned away. It didn't move. I placed an RT camera and placed a monitor. I think it moved in front of me.
2. I place a PHX window (a couple actually). It moved through them. Try playing with this thing in Ravenholm :D
 Post #33
 7th February 2008
Gold Member
Luafox's Avatar
January 2008
4,411 Posts
gward516 posted:
would anyone care to enlighten me as to how i could replace the model in this? The gnome haunts my dreams as it is =D
	self:SetModel( "models/props/metal_box.mdl" )
	self:SetSkin( 1 )
Find that in the lua file and you could change it to whatever you want.

Edit: This seems awesome but I haven't tested it... I must test it when I get the chance! :D
 Post #34
 7th February 2008
tinklesomega's Avatar
August 2006
90 Posts
Wow this is creepy. good work.
 Post #35
 7th February 2008
kai_robert's Avatar
July 2007
131 Posts
Luafox posted:
	self:SetModel( "models/props/metal_box.mdl" )
	self:SetSkin( 1 )
Find that in the lua file and you could change it to whatever you want.

Edit: This seems awesome but I haven't tested it... I must test it when I get the chance! :D

Where do I find the models?
 Post #36
 7th February 2008
8Bit's Avatar
September 2005
540 Posts
holy fucking hilarity
 Post #37
 7th February 2008
Gold Member
Luafox's Avatar
January 2008
4,411 Posts
kai_robert posted:
Where do I find the models?
It depends what model you want... Most are hidden, if not all default models. There is some way to find them, I think it's called gcfscape but I'm not sure it's that.
 Post #38
 7th February 2008
kai_robert's Avatar
July 2007
131 Posts
Luafox posted:
It depends what model you want... Most are hidden, if not all default models. There is some way to find them, I think it's called gcfscape but I'm not sure it's that.
But if I cannot find the location and name of the models, I cannot place them in the lua text file.
 Post #39
 7th February 2008
Gold Member
Luafox's Avatar
January 2008
4,411 Posts
kai_robert posted:
But if I cannot find the location and name of the models, I cannot place them in the lua text file.
Well I think the path and name of the models is in the spawnlist in Garrys Mod, so you could look there for a wanted model. Someone please correct me if I'm wrong.
 Post #40
 7th February 2008
Gold Member
Tk1138's Avatar
October 2005
6,344 Posts
kai_robert posted:
But if I cannot find the location and name of the models, I cannot place them in the lua text file.

Get the program GCFScape and open the GCF files with the models.
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