There's a version with a custom model, look around. You guys should really buy portal.
There's a version with a custom model, look around. You guys should really buy portal.
Hi all!
I just came to upload my version of cube:
The funny cube!
It contains new model edited lua sounds and now even more, you don't need css or any other game as all files and models included, and now you can enjoy .mp3 or .wav with it!
But, nevermind just download and spawn :)
i can make my own cube i just gonna make it follow me with a tool called follow tool so now i can die less creepy
Awesome.creec posted:
Though next time gimme a PM first.
Yeah sorry, but i included you in credits and you didn't say it is copy right protected.Rooflex posted:
Sorry if it was illegal from your view point. :P
Edit:
You should really try this cube if you haven't.
And as you see this companion cube isn't scary and has not scary sound's change at all!
:)
PS: I was so scared once and almost fell from my chair. Just joking!
Actually, i do remember putting something like "Don't use without permission" in my readme, but whatever.creec posted:
And i already got about 20 versions of the cube, my entity folder is getting cramped. :(
Really? Well sorry for that one.Rooflex posted:
I don't think i saw it, but i can remove my upload and leave it as my personal teaser. :D
No no, keep it uploaded, it's fine, just wanted to make something clear. :laugh:creec posted:
Okay thanks :)Zeddy posted:
This video was excellent:
http://uk.youtube.com/watch?v=y0uoPbVO0M4
[spoiler]Made me laugh when there was nothing there, and then the flashlight comes on and it's right next to you.[/spoiler] The Weighted Companion Cube will never hurt you in any way.
other than killing youheeyo posted:
very nice cube ,gold star
What about my "Funny companion cube" it is good for scary maps.
Creec all you did is change the model and some other bits.
Quack! I made it funny and added model and added sounds and wrote lua and made it addon, but nevermind.Kwigg posted:
I just want to know is it "(NOT)Funny" now?
PS: What about the quy who reversed companion cube's movement to jump around? You can do it simply by welding something to any companion cube.
I tried adding custom sounds to this but it won't play.
Can someone tell me where to put the sounds and how to edit the lua file so they will play properly, i've tried everything.
There is a place in the lua called creepy sounds.02browns posted:
Edit that part.
This is what I've done, have i done it wrong?
I put one mp3 in there to see if that would work instead of wav, still no noises being emitted.
Also have i put the sounds in the right place?
I tried this directory but still doesn't work, i've also tried the gmod sound directory and it doesn't work there either.
Some help would be much appreciated, thank you.
Here's the code after my edit. (I've cut off the bottom part to stop wasting space on the forum page)
Code:-- Pefectly harmless companion cube -- SENT by Teta_Bonita AddCSLuaFile( 'cl_init.lua' ) AddCSLuaFile( 'shared.lua' ) include('shared.lua') local COOLDOWN_TIME = 1.5 local THINK_DELAY = 0.2 local TELEPORT_PROB = 0.09 local TELEPORT_COOLDOWN = 1 local TELEPORT_MAX_DIST = 3000 local TELEPORT_MAX_DIST_FROM_PLR = 450 local TELEPORT_MIN_DIST_FROM_PLR = 100 local TELEPORT_MAX_TRIES = 20 local CREEP_PROB = 0.09 local CREEP_COOLDOWN = 1 local CREEP_DISTANCE_FRACTION = 0.5 local STAB_MAX_DIST = 80 local STAB_PROB = 0.1 local STAB_COOLDOWN = 2 local STAB_FORCE = 12000 local STAB_DAMAGE = 500 local EMITSOUND_MAX_DIST = 2200 local EMITSOUND_PROB = 0.08 local EMITSOUND_COOLDOWN = 4 local CREEPY_SOUNDS = { { Snd = Sound( "scarycube/beat.wav" ), Dur = 20 }, { Snd = Sound( "scarycube/boom.wav" ), Dur = 18 }, { Snd = Sound( "scarycube/build_up.wav" ), Dur = 40 }, { Snd = Sound( "scarycube/errie.wav" ), Dur = 14 }, { Snd = Sound( "scarycube/errie2.wav" ), Dur = 34 }, { Snd = Sound( "scarycube/jaws.wav" ), Dur = 12 }, { Snd = Sound( "scarycube/knocking.wav" ), Dur = 12 }, { Snd = Sound( "scarycube/lol.mp3" ), Dur = 22 }, { Snd = Sound( "scarycube/psycho2.wav" ), Dur = 10 }, { Snd = Sound( "scarycube/scream.wav" ), Dur = 8 }, { Snd = Sound( "scarycube/shadow.wav" ), Dur = 26 }, { Snd = Sound( "scarycube/zbeat2.wav" ), Dur = 6 }, { Snd = Sound( "scarycube/build2.wav" ), Dur = 40 }, } local sndDrawKnife = Sound( "weapons/knife/knife_deploy1.wav" ) local sndStab = Sound( "weapons/knife/knife_stab.wav" ) function ENT:SpawnFunction( plr, tr ) if not tr.Hit then return end local ent = ents.Create( self.Classname ) ent:SetPos( tr.HitPos + tr.HitNormal * 24 ) ent:Spawn() ent:Activate() ent:SetVictim( plr ) return ent end
Nice work, this is quite scary, but can you make a special version that changes between random generic HL2 models everytime it moves?
Heh, that would be awesome, but maybe too scary.Superraptor5 posted:
Edit:
Yes you seem to have right sounds in right directory to me.02browns posted:
EDIT: You really have right code, but it takes time to load these sounds, try making more cubes, but then you notice that these sounds are unstoppable.
Why did i do this D:.
02browns
I figured out it.
You CAN use waw files as you are trying.
You just don't hear them right away because it takes time to launch them.
BUT, evne if your .waw format sounds start to work they don't have such function as STOPSOUND and they will continue to play even if you look at cube or remoe it, so use only valve sounds in SCARY_SOUNDS section.
Very cool, you have my download.
Well i don't mind if the wav files don't stop playing, i'm just annoyed that they won't start playing at all. You say i've done it correctly but neither my code or yours plays the sounds. So how long am i expected to wait, and is there a way of speeding up the loading process?creec posted:
I tried to add wav sounds, and for the first they didn't work but after i made around 5 cubes and run around they started to play, but even when i look at cubes they keep playing music.02browns posted:
Edit:
If you want music in your gmod try my addon:
http://forums.facepunchstudios.com/s...d.php?t=477926
HOLY SHIT!! That's scary... And awesome!
Here is a new version of companion cube!
It can now use .mp3 and .wav files.
There were a lot of people who wanted to add own sounds to it but it didn't work but now it does, just add them to My funny companion cube.
Don't blink, don't even blink. Blink and your dead. They are fast, faster than you can believe. Don't turn your back. Don't look away, and DON'T blink... good luck.
*blinks, killed*
what about a nuke?TetaBonita posted:
fuck that might just stop me...
IDEA!
A GIANT MAGNET!!!!!
Is there a way to change the companion cube to make a TF2 spy knife instead of the CSS one? 'Cause I don't have CSS, and it looks funny. I tried, but I think I did something wrong because it doesn't appear. Do I have to reposition it?
10 Cubes on ravenholm is one of the scariest things ever, i will never be the same *eye Twitches*Drag0nSnak3 posted:
Added knife model to my Funny companion cube.Dude902 posted:
Edit:
It's ready now, but i need to test it.
Edit:
Moving the development of my custom Funny companion cube to other thread.
HERE: http://forums.facepunchstudios.com/s....php?p=9815243
DOWNLOAD:
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It scared the crap out of me.
THIS THING SCARED THE SHIT OUT OF ME! I encased it in shipping crates, NUKED IT TWICE, and the damn thing stabbed me in the back.
We all hate that part :(.BlackhawkGT posted:
I managed to catch it move by creating a reflective surface, but on a side note this would be a great game mode. It would also be cool if once in a certain range of the player if they turn around to look then it will stab them.
I had a few of them welded to the ground, frozen, roped about 20 times each and under a frozen, welded dumpster. They got me.
I roped 1 to 28 rigid ropes.
It kept catapulting me really high.