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 Post #1
 17th February 2008
blackops7799's Avatar
December 2006
1,894 Posts
I started working on my first stool awhile ago and just recently realized someone else is doing the same thing. , Oh well.

Anyway this stool is for the new particle system in the new engine. You spawn a sent and use a key to turn it on or off.

Download:


Feature list
-Portal/TF2/Episode 2 effects
-Toggle
-Start on
-Weld to world
-looping (for effects that don't last forever) (Kinda buggy for now...)

To do
-Control points

I will most likely update this later on today with the looping feature. I decided to release now to get feedback!

Pictures (Big)

 Post #2
 17th February 2008
Agent Cobra's Avatar
January 2005
1,621 Posts
Oh wow, gold stars for you!

Wait, there are no gold stars anymore :(
 Post #3
 17th February 2008
Gold Member
Drag0nSnak3's Avatar
October 2007
2,850 Posts
Nice job! It's really good, that there are already two people working on this. You could team up, or something. There must be something positive in this. :D
 Post #4
 17th February 2008
Gold Member
DarKSunrise's Avatar
July 2006
4,206 Posts
Such an amazing stool.

I can already find uses for this in mapping & scripting.
 Post #5
 17th February 2008
Gold Member
maurits150's Avatar
February 2007
3,019 Posts
Your info_particle_system STool is better th en mine.

Perhaps I will stop developing the one I made, because you've already have made much more progress and I am also busy with other projects.

By the way, I love yours :D.
 Post #6
 17th February 2008
HeatPipe's Avatar
October 2007
1,296 Posts
It's beautiful.

mauritis150 , don't give up , though. Your project still have potential.
 Post #7
 17th February 2008
blackops7799's Avatar
December 2006
1,894 Posts
Released!


I will most likely update this later on today with the looping feature.
 Post #8
 17th February 2008
Gold Member
thefrenchsim's Avatar
November 2007
2,012 Posts
So basically, that's more emitters? If so, I'm very interested, as a comic writer!
 Post #9
 17th February 2008
who? me ?'s Avatar
February 2007
802 Posts
It's nice, however there are some bugs (I know it's still beta)
-The blood frozen thing won't go away even if you undo it.
-"updating" the emitter doesn't work.

Also will people who have EP2 or/and TF2 or/and Portal see these ?
 Post #10
 17th February 2008
blackops7799's Avatar
December 2006
1,894 Posts
who? me ? posted:
It's nice, however there are some bugs (I know it's still beta)
-The blood frozen thing won't go away even if you undo it.
-"updating" the emitter doesn't work.
The frozen blood goes away... eventually.

I also know about updating. You can update it, you just can't update the effect.

who? me ? posted:
Also will people who have EP2 or/and TF2 or/and Portal see these ?
As long as they have the game, yes.
 Post #11
 17th February 2008
who? me ?'s Avatar
February 2007
802 Posts
Thanks, you ought to love the citadel effexts.
 Post #12
 17th February 2008
Shinamori's Avatar
February 2008
117 Posts
I can't wait for control points!
 Post #13
 17th February 2008
Stig Golden's Avatar
June 2007
955 Posts
Awesome!
 Post #14
 17th February 2008
Gold Member
Lyoko774's Avatar
October 2005
2,978 Posts

 Post #15
 17th February 2008
Gold Member
LPine's Avatar
April 2007
2,469 Posts
That's enough people, when I see an STOOL which has at most 200 lines out rate Bad HAL's binary modual for winamp there's something wrong.
 Post #16
 17th February 2008
blackops7799's Avatar
December 2006
1,894 Posts
LPine posted:
That's enough people, when I see an STOOL which has at most 200 lines out rate Bad HAL's binary modual for winamp there's something wrong.
What are you talking about?


He has over 100 more Lua Kings than me..
 Post #17
 17th February 2008
Gold Member
Feihc's Avatar
October 2006
3,690 Posts
Sexy!
And hey, someone is actually using my clock!
 Post #18
 17th February 2008
blackops7799's Avatar
December 2006
1,894 Posts
Feihc posted:
Sexy!
And hey, someone is actually using my clock!
Yep! I love that clock. :D
 Post #19
 17th February 2008
kazzz's Avatar
October 2005
15 Posts
me and my friend is having som problems with it in hes server when we try to use it it just goes like #sboxlimit_particlesystem
 Post #20
 17th February 2008
blackops7799's Avatar
December 2006
1,894 Posts
I think that is an easy fix. I have yet to see that error, but I think I know what may be causing it.

Edit:

Added the looping feature, and cleaned up some things. Will post update soon!
 Post #21
 18th February 2008
Gold Member
Dennab
March 2005
1,645 Posts
I would like to see a If Damaged Activate box so if they are shot or damaged they activate, and able to be saved with Adv Dup.
 Post #22
 18th February 2008
blackops7799's Avatar
December 2006
1,894 Posts
I'll look into doing that. :D

Also don't expect the update today, I have encountered a odd problem with looping.
 Post #23
 18th February 2008
Gold Member
skyms2663's Avatar
September 2006
2,444 Posts
I have a problem, half of my particles don't work. I also have TF2, Portal and Episode 2. I have no idea what's wrong :(
 Post #24
 18th February 2008
Gold Member
zenith777's Avatar
December 2006
4,357 Posts
Played with this little.




And some of the Particles doesn't work (Maybe because of some limits?)
 Post #25
 18th February 2008
dbT's Avatar
August 2007
26 Posts
Got any quickfix for the multiplayerlimitthing? There doesn't seem to be a sbox_max**** for it.
 Post #26
 18th February 2008
blackops7799's Avatar
December 2006
1,894 Posts
dbT posted:
Got any quickfix for the multiplayerlimitthing? There doesn't seem to be a sbox_max**** for it.
I have no idea why this is happening, I've used it twice on multiplayer no problem... I'll try to figure out what is causing it.
 Post #27
 18th February 2008
Stig Golden's Avatar
June 2007
955 Posts
Lol, I just saw the new one, with nothing written, and I just kept refreshing, then the tags appeared, then name changed then picture appeared, first download!

Edit:

Is it just a newer version or a different STool?
 Post #28
 18th February 2008
blackops7799's Avatar
December 2006
1,894 Posts
It's a newer version.



-Looping effects semi-work... Still needs some fixing.
-Duplication fixed
-sbox_maxparticlesystems fixed
-Renamed stool(not a long name now)
 Post #29
 18th February 2008
Kev Shiu's Avatar
December 2007
885 Posts
Particle Systems for the win.
 Post #30
 18th February 2008
Its Jester!'s Avatar
January 2008
244 Posts
Add hl2 effects and then I'l declare you the new Chuck Norris of Lua.
 Post #31
 18th February 2008
Dot278's Avatar
April 2007
821 Posts
Awesome! Downloading now and testing soon.
 Post #32
 18th February 2008
Gold Member
Dennab
March 2005
1,645 Posts


Spacebuild cap ship got destroyed and now is falling towards the planet. (Real Picture, All was in a spacebuild server and it got attacked)
 Post #33
 18th February 2008
michaeldim's Avatar
August 2006
379 Posts
This thing is so much fun to play with. I literally sat and tried every single effect. Took hours. My favorite is the Superportal Collapse. I decided to make a video that turned out unexpectedly good when I put it underwater.

I apologize for using Revver, but Youtube won't take it.
http://revver.com/watch/687352
 Post #34
 20th February 2008
Gold Member
Antorka's Avatar
August 2006
4,280 Posts
I love the superportal collapse and the portal storm, though I think you should give the effects more specific names, like I wouldn't have guessed the portalstorm would be the one it's named.
 Post #35
 20th February 2008
Dennab
May 2007
2,522 Posts
What's that skybox on gm_construct?
 Post #36
 20th February 2008
blackops7799's Avatar
December 2006
1,894 Posts
robink93 posted:
What's that skybox on gm_construct?
It's my own construct map with a cool 3d skybox :D

http://img176.imageshack.us/img176/7...opsv500jj1.jpg
 Post #37
 20th February 2008
chris0132's Avatar
June 2005
42,668 Posts
LPine posted:
That's enough people, when I see an STOOL which has at most 200 lines out rate Bad HAL's binary modual for winamp there's something wrong.
I don't see what's wrong with the idea that some things are simple and useful, while others are complex and not useful.
 Post #38
 21st February 2008
FluD's Avatar
February 2006
615 Posts
Simple and nice

Click Me
 Post #39
 21st February 2008
Gold Member
Fadeaway's Avatar
May 2005
8,603 Posts
Probably not something that can be fixed, but the silo water-cascades are blood red.

FluD posted:
Simple and nice

Click Me
That was just... epic.

EDIT:

Two more things: first, are the effects listed the only ones or could the Vortigaunt stuff be thrown in as well? And by loop, does it mean it'll only repeat after the particles disappear? It doesn't appear to work like the emitter delay slider.
 Post #40
 21st February 2008
blackops7799's Avatar
December 2006
1,894 Posts
I could easily add more effects, I just need to know the effect name. I will probably add some more of the TF2 effects later. (Teleport effects, medicgun, ect.)

Edit:

FluD posted:
Simple and nice

Click Me
That's awesome.
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