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 Post #1
 24th February 2008
kokuya's Avatar
June 2006
152 Posts
This is currently a work in progress, for which I am hoping to gain your input to improve it.

Outline
Kmod, is a general construction pack for Gmod which will add multiple ship parts of various sizes and shapes, with which players can create various ships to sail and battle. Along with the main ship models will be piece of dockland scenery - all functional - such as cranes and jetties. Along with this will be the release of maps to give a purpose-built environment in which to use the ships.

The mod focuses on three main goals:
-to reduce server lag and build times
-to create interchangeable parts - "one size fits all"
-to provide ongoing support to improve and create models

The First of these goals is achieved by low poly efficient models and single texture models to avoid lagging servers. The build times will be reduced by having most parts prefabed and ready to connect onto similar classed parts - for example any SizeA deck can fit onto any SizeA hull.

To create interchangeable parts each model has been designed to fit onto ANY other model of the same size group. So although AHull01 and ADeck03 may be from different ships, they will both attach easily with a single weld. The only disadvantage this causes is a lack of variation through major shapes.

As well as creating these models, Kmod will continue to release new models and improve older models.

So far the first release should contain the following items,( however if anybody has suggestions they will be considered (depending on time) for either this pack or the next.)
-2 size A builds (largest)
-1 size B build
-2 size C builds
-1 size S build (submarine class)
-1 dockyard lifting crane
-1 blackhawk style helicopter

A sizeA ship with the helicopter so far (I apologize for the blur, however it seems to add that on uploading):



For polycounts, the entire ship comes to ~1000 polys, while the helicopter comes to ~1200. [Note: a combine NPC is ~1000polys].
The ship is also in 3 main parts with extras - The hull, the deck, the bridge (middle section with the tower) with gun turrets added separately. This allows for parts to be swapped easily, as well as moving piece such as the turrets (and the barrels which are again seperate to the turret) to be fully functional once in the game).

So thank you for reading this, and if you have any questions either post here or email me at good-toast@hotmail.com
If you have any suggestions for new models, or features to add in future I would be extremely happy if you tell me (this includes improvements to what is there already).

thanks
Kokuya.
 Post #2
 24th February 2008
IDOTS's Avatar
May 2007
1,133 Posts
If you manage to pull this off it will be great!

Though there is a better blackhawk model out.

(Military models pack)
 Post #3
 25th February 2008
kokuya's Avatar
June 2006
152 Posts
Just a quick update, I'm now begining work on the last 5 models I need to make, and so the first release should be out within a month.

"IDOTS": Thanks, I'll probably still release it with my helicopter too for now, just because I want to see how well it functions in game (as it has all the moving parts you need), but I can see after looking at it how much better the military models are.

Note: I'm still working on texturing, however the first release textures will more than likely be terrible and just placeholders for a later release.
 Post #4
 25th February 2008
thrawn2787's Avatar
April 2007
884 Posts
SWEET! Me and my friend just used to use the fishing boats with cannons... it was kinda dumb.
 Post #5
 25th February 2008
Haxx3r's Avatar
February 2008
333 Posts
Nice. I hope this go through.
 Post #6
 25th February 2008
kokuya's Avatar
June 2006
152 Posts
Haxx3r posted:
Nice. I hope this go through.
I can promise it will be released, I'm starting to compile the models into the game now anyway, so the majority of the work for first release is done.
If you have any last minute suggestions then I still have time to imlement them.
 Post #7
 27th February 2008
PieBiscuit's Avatar
January 2008
166 Posts
If I'm understanding correctly, You are making Ship,Helicopter,cranes,jetties, and what not, FULL models?
 Post #8
 27th February 2008
kokuya's Avatar
June 2006
152 Posts
No, the parts are in sections, for example a ship hull, a ship deck, various parts to create the ship bridges and ship guns etc. The way they are modeled means you can pick and choose between which parts you want to connect together.
In many ways this is comparable to a Lego construction set, where although you have the basic shapes to begin with (such as the original HL2 props) you sometimes buy a special pack [note I'm not going to try to sell this] of peices such as partly assembled ships. So although you get them in larger parts, you can still have fun combining them however you wish
To show you more of what I mean, here are some different parts which all fit together with simple easywelding:



[note also this is the beginings of a mod, and so with every update to it, it will be improved to be more customisable.]
 Post #9
 28th February 2008
Chrisholl's Avatar
February 2008
918 Posts
Anyway you can get us some sense of scale with those ships?
Possibly make it so that "crews"(Aka teams) could be made?
 Post #10
 28th February 2008
pwnz32's Avatar
January 2008
70 Posts
This looks pretty sweet, as a last minute suggestion I'd say some sort of aircraft carrier deck or something,i don't really know as I haven't seen what you have so far, but I'll give you some suggestions when you upload it!
 Post #11
 29th February 2008
Gold Member
Madman_Andre's Avatar
November 2007
6,431 Posts
A good Idea, makes me recall the naval Ops Games.

If you need someone who can handle concept art and stuff, I'm your man.
 Post #12
 1st March 2008
Its Jester!'s Avatar
January 2008
244 Posts
Bump.
 Post #13
 1st March 2008
killgore77's Avatar
June 2007
28 Posts
i really hope this works out, it will be interesting if it dose and FUN
 Post #14
 1st March 2008
madmax678's Avatar
August 2006
1,413 Posts
woah please do it :P
 Post #15
 2nd March 2008
Stryke_condr's Avatar
April 2007
108 Posts
i'm going to make a point of dropping back in on this thread as being in the merchant navy i can offer you my hands on knowledge and experience and allow you to get a more realistic result.
 Post #16
 2nd March 2008
will721's Avatar
March 2006
549 Posts
I have a suggestion, why not make all the cannons work like the cannon on the hl2 jeep. Code special vehicles which when spawned, you can wire the cannons to the vehicles, so where ever you look thats where they will aim, and so on. This would make it easier to use the ships.

-Will

Edit- You could make the cannons programmable with different firing rates, and make it so you can fire certain cannons from mouse1 and others from mouse2.
 Post #17
 5th March 2008
killgore77's Avatar
June 2007
28 Posts
will721 posted:
I have a suggestion, why not make all the cannons work like the cannon on the hl2 jeep. Code special vehicles which when spawned, you can wire the cannons to the vehicles, so where ever you look thats where they will aim, and so on. This would make it easier to use the ships.

-Will

Edit- You could make the cannons programmable with different firing rates, and make it so you can fire certain cannons from mouse1 and others from mouse2.
thats a pretty good idea
 Post #18
 5th March 2008
tyanet's Avatar
June 2007
1,945 Posts
this truely is NICE
 Post #19
 5th March 2008
bruceleejkd's Avatar
December 2006
865 Posts
I can dig it. This would be lots of fun. How would we do battle?
 Post #20
 5th March 2008
kokuya's Avatar
June 2006
152 Posts
I can dig it. This would be lots of fun. How would we do battle?
In the same way as you would do battle on ships you make with normal props. This doesn't add a new gamemode - allowing it to be used on any server with the props - so you just weld together the parts you want and the gun turrets you need and then use normal prop-cannons (Yes I will integrate them at another date) to fire.
As well as prop cannons, the smaller ships have been designed with space for a missile launcher (which is in the pack) which you could use wire with to make a guided rocket for shooting. That said, there is no limits with this pack, just because I designed it for battling in, you could just simply have fun using the props in other constructions.

PS: I'm sorry I'm behind schedule with this, but the compiling programs have suddenly stopped working for me so if anybody can help in that respect I would greatly appreciate it.

PPS: I'm also attempting to add gibs for the ship models, so that unlike a normal prop, on destruction they won't just dissapear, but instead leave large sinking parts.
 Post #21
 6th March 2008
NodPilot42's Avatar
February 2008
238 Posts
A few suggestions:
Rubber boats, for when you just need to get the heck away from your battleship
A Titanic that only takes a few crowbar swipes to sink...
 Post #22
 6th March 2008
BlindSamurai's Avatar
December 2007
1,173 Posts
So it's the SpaceBuild Model Pack but with naval ships?

Cool.
 Post #23
 6th March 2008
pwnz32's Avatar
January 2008
70 Posts
This is gonna be sick, and will the parts float?
 Post #24
 6th March 2008
taxi's Avatar
March 2007
686 Posts
pwnz32 posted:
This is gonna be sick, and will the parts float?
If they didn't it would be pretty pointless now, wouldn't it?
 Post #25
 8th March 2008
kokuya's Avatar
June 2006
152 Posts
Just a quick progress update, I've begun to load the models into Gmod, and everything runs smoothly so far. There's been a small few poblems regarding weird collision boxes but they won't take long to fix. So yeh, it won't be too long until completion.

pwnz32 posted:
This is gonna be sick, and will the parts float?
Yes everything floats. Infact, too well. I've found you may need to use one or two hoverballs to keep it lower in the water as ships are meant to be, because they currently float too well. Also, they have a tendancy to capsice when you shift too much weight at once.
The problem with capsises and high floating will be resolved but not right now.

Just to add, for those wondering about a scale, the large battleships are approximately the length of the Gm_construct pond and as high as the large warehouse.

PS: I'll give you lots of nice pictures tommorow.

Thank you.

Edit:

I apologise for the delay but Gmod was acting up on me earlier. Here are the pictures I promised you all:



As you can see they are rather large - big enough to walk along and around.
Also I know the texturing sucks, but these are placeholders, not final textures. Once I find the time I'll go back and change everything from the basic camouflage to something more fitting.
 Post #26
 11th March 2008
JDB's Avatar
July 2007
126 Posts
The hull should be in sections so it sinks like a real ship. Also can you make a little hatch for entering the hull?
 Post #27
 11th March 2008
SubZero's Avatar
August 2006
254 Posts
make it break in two when it sinks so it's just like the Titanic
 Post #28
 11th March 2008
kokuya's Avatar
June 2006
152 Posts
JDB posted:
The hull should be in sections so it sinks like a real ship.
I decided to make the hulls and decks in single parts so that they are easy to weld together. However, to make them sink more realisticaly, they have sectioned gibs assigned to them, so that when they are destroyed they don't just dissapear but instead split into 3 or 4 different broken parts which then begin to sink (note I'm having some difficulty getting them to work reliably, but I promise I'll get them to work :D).

JDB posted:
Also can you make a little hatch for entering the hull?
All of the hulls are hollow with collision boxes allowing you to explore them. On the screenshot I posted there is no entrance due to the specific deck I used. However the other decks have hatches and entrances into the hull. So yes, you can enter the hull allowing you to store munitions and petrol if you're using the resources mods.
 Post #29
 12th March 2008
JDB's Avatar
July 2007
126 Posts
Thanks.
 Post #30
 12th March 2008
Gold Member
nardix's Avatar
December 2007
3,291 Posts
so. how long until the release?
 Post #31
 12th March 2008
Gold Member
Madman_Andre's Avatar
November 2007
6,431 Posts
This place has shitloads of ship diagrams which you may find useful; Definitely add it to your favorites.
http://lcoat.tripod.com/shipdraw.htm

And now for some pictures:
A light WW2 era Escort:

Modern Destroyer:

Modern-Day Cruiser:

Nimitz Class Carrier:

Cutaway of said carrier(might be useful0:

Missouri Class Battleship. Last "BB" type to serve in any navy. Decommissioned in 1991, and is now permanently moored in Pearl harbor:

 Post #32
 13th March 2008
Dennab
October 2007
779 Posts
Sweet idea, I can't wait to see this one released.

Madman: I was on the Missouri a few years back when I went to Hawaii. Stood at the spot the Japanese surrendered. It was pretty intense, I recommend it.
 Post #33
 13th March 2008
Eversor's Avatar
February 2008
91 Posts
This is just what I have been looking for, keep it up Kokuya, I'll be waiting for this. Now I don't have to make a stupid brush ship for the map I'm working on, this will be so much better.

Will it be compatible with MoPaZ Uboat stuff? Size wise I mean.
http://www.garrysmod.org/downloads/?a=view&id=10715

I really like the idea of interchangeable parts, will there be civilian and industrial parts to? Like a ferry, container and cruiser.

About the A-class ships, what is the minimum water depth?
Is a 1536inches long harbor big enough?
How big is the submarine?
 Post #34
 13th March 2008
Gold Member
nieb16's Avatar
August 2007
1,999 Posts
Nice, have to watch this one.
 Post #35
 13th March 2008
unkown_smile's Avatar
June 2007
33 Posts
Looks awesome, I'm sure a lot of home run servers will like the little lag part.
 Post #36
 18th March 2008
TFD's Avatar
July 2006
92 Posts
Looks brilliant, looks like this is going to be awesome!

When props move under water, the water level stays static and appears in the prop too. Will this exist in the ship? Is there some way to resolve this?
 Post #37
 18th March 2008
arthur9's Avatar
March 2008
22 Posts
Just a quick question how and are you going to make the boats displace water or will the bottoms of the boats just have a level of water in the hull

Edit:

sorry the post before me is saying the same thing i didn't see
 Post #38
 19th March 2008
Gold Member
nieb16's Avatar
August 2007
1,999 Posts
The boats will probably have water in them, I'd say just ignore it, the main parts hopefully will be above the water.
 Post #39
 19th March 2008
Gold Member
Madman_Andre's Avatar
November 2007
6,431 Posts
There was a long conversation about water in Source a long time ago. Basically, it's not possible on the Steam engine to manipulate water as an object in-game.

A tricky, and I mean really tricky lua coder could figure out how to do it, but not mere mortals like ourselves.
 Post #40
 20th March 2008
Gold Member
nieb16's Avatar
August 2007
1,999 Posts
Madman_Andre posted:
There was a long conversation about water in Source a long time ago. Basically, it's not possible on the Steam engine to manipulate water as an object in-game.

A tricky, and I mean really tricky lua coder could figure out how to do it, but not mere mortals like ourselves.
A coder can't do that, it would take a complete remake of the source engine, but let's not break off into that discussion.
 Post #41
 20th March 2008
kokuya's Avatar
June 2006
152 Posts
Ok the pack is almost release-ready, I've got the gibs pretty much working and so all I need to do now is get help making a spawn-menu thing.
*If anybody knows how, or has a link to a tutorial for how to make the spawn-list (so that you can install the pack to /addons/ and then it appears in the menu) that would be highly appreciated.*
For texturing I've decided to make them all blank grey for the time being as with illness (I've been getting more and more ill over the last few weeks) I just don't have the time to properly texture them yet.

Thanks for staying with this,
KOkuya.

PS: The ships will have a water level within them, due to the source engine, so I'm afraid I cannot do anything about that. However the parts of the ship you will use float high above the water-line so it's not really a problem.
 Post #42
 20th March 2008
Zerg_humper's Avatar
December 2006
1,118 Posts
This thing is coming along nicely, and I love where it's going. My only complaint is the use of a single texture for the whole ship (I understand why your doing it that way though), other than that I know this will be one of my more frequently used addons.

P.S. I hope you get better, I just got over being sick, something nasty is going round!

Here is a link to an easy way for people to make their own spawn menus inside of garry's mod. That way all you need to do Kokuya is put things into a materials, and models folder.

http://archive.facepunchstudios.com/...ead/?id=241474
 Post #43
 20th March 2008
kokuya's Avatar
June 2006
152 Posts
Just to say I've got the spawn menu working so it can be installed into your Garrysmod root folder and appear with the spawn lists. Thanks for the link although it wasn't really what I was looking for (so I looked at how other mods do it).
All that is left to do is to add the remaining size B deck and cleanup the model folders for ease of use.
So it will be released BEFORE monday.

[Note: although the original aim was to create a mod that would get constant support, that will not be possible for the month approaching due to my exams. However I will not give up on the mod, it will be picked up in any free time (which I'm not studying in) to move it forward.]
 Post #44
 21st March 2008
Gold Member
nieb16's Avatar
August 2007
1,999 Posts
Put the exams first. They are more important. Thanks for working on it in your free time.
 Post #45
 21st March 2008
Mobius's Avatar
April 2006
616 Posts
Hope the models get finished, if only I could make GM9 spawncodes that quickly!
 Post #46
 21st March 2008
Gold Member
Madman_Andre's Avatar
November 2007
6,431 Posts
nieb16 posted:
A coder can't do that, it would take a complete remake of the source engine, but let's not break off into that discussion.
What I meant was figure out how to make the water brush and water effect "Null" inside a given prop...for clarification.
 Post #47
 22nd March 2008
Stig Golden's Avatar
June 2007
954 Posts
Nice this is Awesome!
 Post #48
 23rd March 2008
Gold Member
nardix's Avatar
December 2007
3,291 Posts
Well. Are you going to release it soon?
 Post #49
 23rd March 2008
megamadgamer's Avatar
March 2008
529 Posts
yeah was wondering the same thing am really looking forward to all out ship war on flatsea

Edit:

one little thing that might be nice to add on version 2 make the cannons ragdols so that you can link winches to the gun barrels to pull them up instead of like having to make a platform for the Y motion
(it's just a pre release idear cause i don't know how the guns will look like right now) ;-)

Edit:

hmm no release yet
i want this mod
 Post #50
 25th March 2008
hedhunta95's Avatar
July 2007
943 Posts
I detect Quantum amounts of absolute win.
 Post #51
 25th March 2008
WoofFoow's Avatar
October 2006
122 Posts
So will this addon be updated in the future? After exams and things. Because a continuation of this could lead to a mod that could become as used in gmod as phx is, which would be amazing.
 Post #52
 26th March 2008
thrawn2787's Avatar
April 2007
884 Posts
So it will be released BEFORE monday.
Its Tuesday...
 Post #53
 26th March 2008
Gold Member
ayaki's Avatar
May 2006
2,219 Posts
Kind of like the spacebuild model pack but for Naval stuff?

Awesome!
 Post #54
 26th March 2008
megamadgamer's Avatar
March 2008
529 Posts
thrawn2787 posted:
Its Tuesday...
Yep and still no addon and problem number 2 for me has come aswel
...
WOW HAS BROKEN DOWN!!!
 Post #55
 26th March 2008
kmank's Avatar
July 2005
42 Posts
Kmod? I demand to come join the project as a beta tester.
 Post #56
 26th March 2008
Datsun's Avatar
January 2008
656 Posts
This is going to be great once its available for download.

This is very cool.

By the way:

Good luck on any of your future exams.
 Post #57
 27th March 2008
BradB's Avatar
February 2008
305 Posts
(The stuff about water not going through the hull)
Sorry, I'm too useless for quotes.

With the next source engine (of course there'll be another), I think Valve should look into this. It could add some never before seen, awesome puzzles.
 Post #58
 27th March 2008
Gold Member
nardix's Avatar
December 2007
3,291 Posts
Why don't we all write a letter to Valve asking if they would look at it. Maybe it will help.

EDIT: I'm signing up for the project too!
 Post #59
 27th March 2008
Gold Member
The_Funktasm's Avatar
November 2006
2,172 Posts
BradB posted:
(The stuff about water not going through the hull)
Sorry, I'm too useless for quotes.

With the next source engine (of course there'll be another), I think Valve should look into this. It could add some never before seen, awesome puzzles.
Like an underwater tunnel that you can't possibly swim through on one breath and have to bring an upside-down thing filled with air using the gravity gun!
 Post #60
 27th March 2008
megamadgamer's Avatar
March 2008
529 Posts
The_Funktasm posted:
Like an underwater tunnel that you can't possibly swim through on one breath and have to bring an upside-down thing filled with air using the gravity gun!
yeah or when you build a very smal one man sub that has like this huge container at the back for creating air
 Post #61
 28th March 2008
Zerg_humper's Avatar
December 2006
1,118 Posts
It's thursday now, I hope kokuya's illness didn't incapacitate him, or worse!
 Post #62
 28th March 2008
megamadgamer's Avatar
March 2008
529 Posts
Zerg_humper posted:
It's thursday now, I hope kokuya's illness didn't incapacitate him, or worse!

FRIDAY...

i have to agree with zerg i am really looking forward to killing wood boat minges
 Post #63
 28th March 2008
ladyboy's Avatar
December 2006
207 Posts
This looks like an amazing idea. I've been using the Spacebuild models with wood textures for ships but it looks a bit odd.

http://tariqsarwar.net/blog/wp-conte...waters0000.jpg
 Post #64
 28th March 2008
megamadgamer's Avatar
March 2008
529 Posts
Looks nice dude i like the way you build the cabin it just need to have a interior and a hatch to enter the inside
:)
 Post #65
 28th March 2008
Gold Member
oskutin's Avatar
January 2007
5,099 Posts
Stealth ship:D
http://en.wikipedia.org/wiki/Hamina_class_missile_boat
 Post #66
 29th March 2008
Gold Member
Madman_Andre's Avatar
November 2007
6,431 Posts
ladyboy posted:
This looks like an amazing idea. I've been using the Spacebuild models with wood textures for ships but it looks a bit odd.

http://tariqsarwar.net/blog/wp-conte...waters0000.jpg
I will forever smash myself in the head with large solid objects for never thinking of doing that myself...

Edit:





The Sea Shadow. The original Stealth Ship.
 Post #67
 29th March 2008
megamadgamer's Avatar
March 2008
529 Posts
Only the americans can deisghn something that looks so UGLY.

But i have to admit it is very original:).

it does look small though
 Post #68
 29th March 2008
Gold Member
nardix's Avatar
December 2007
3,291 Posts
If you don't think that's original you need to get the ... out of here.
 Post #69
 29th March 2008
Datsun's Avatar
January 2008
656 Posts
I can't wait for this to be released.
 Post #70
 29th March 2008
30Spartan300's Avatar
September 2007
376 Posts
Well, I sure this dus have a opening to th new gmod. And ther should be a gamemode on this (Naval Warfare??) but this is looking decent enough to accomplish through. gl on making this.
 Post #71
 30th March 2008
Gold Member
nardix's Avatar
December 2007
3,291 Posts
http://unrealtournament2004.filefron...Navy_Mod;30425

Look at the ships in this mod. They look nice and they are already textured.
 Post #72
 30th March 2008
megamadgamer's Avatar
March 2008
529 Posts
dammit those things look sick! (in a good way though) my compliments to the maker of the mod!
 Post #73
 30th March 2008
pwnz32's Avatar
January 2008
70 Posts
This is gonna be sick
 Post #74
 31st March 2008
megamadgamer's Avatar
March 2008
529 Posts
i'm getting sick from waiting :(
 Post #75
 1st April 2008
Datsun's Avatar
January 2008
656 Posts
The suspense is too great.

All I know is that I am going to have a hell lot of fun when this comes out.
 Post #76
 1st April 2008
megamadgamer's Avatar
March 2008
529 Posts
...
KMOD!
(when will it be realesed?)
 Post #77
 1st April 2008
Gold Member
Killer_Steel's Avatar
October 2007
2,690 Posts
This could actually become an equivalent of Firgof and PJB's SBMP, good luck kokuya, this will be a useful mod for naval warfare officials everywhere. Damn, if only making real life ships and planes were this easy, Afghanistan would be a smoldering crater by now.
 Post #78
 2nd April 2008
Gold Member
Madman_Andre's Avatar
November 2007
6,431 Posts
Killer_Steel posted:
This could actually become an equivalent of Firgof and PJB's SBMP, good luck kokuya, this will be a useful mod for naval warfare officials everywhere. Damn, if only making real life ships and planes were this easy, Afghanistan would be a smoldering crater by now.
If it were that easy I would have long since conquered the world...
 Post #79
 2nd April 2008
Gold Member
SnakeFace's Avatar
July 2006
4,001 Posts
... as snakeface's sidekick" :P I wanna make a ship. I wonder if he suffered a head injury and forgot.
 Post #80
 2nd April 2008
xFyre's Avatar
October 2007
483 Posts
Those hi-poly models on the first page look really cool. I will keep an eye on this thread for sure!
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