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 Post #1
 21st March 2008
x-quake's Avatar
July 2006
895 Posts
Edited Information

XQM Is Now Included in the PHX SVN

Check the PHX thread for more details.

http://forums.facepunchstudios.com/s...d.php?t=488601


Well, I started work on this over a month ago and have made steady progress, slowly because I haven't put full attention to it, but it seems to be working out okay so far. I use PHX in almost everything I make in Garry's Mod, but there was always one problem. The pieces were always too big. So I figured that I would make a model pack similar to PHX, but smaller.

This is that model pack. So far, I have around 106 models with plenty more on the way. There will be an assortment of panels, curves, pipes, poles, and parts. After I finish every model I planned on making, I would happily take requests in this thread for more models to be added to the pack, please only take in account of models useful in everyday construction.

Here's a Preview:

Check later posts for recent Picture updates.
























Update Information:

•Triangle Pieces
•Pod Remake
•Changed Texture on Curves and Square Poles
•Quad pieces
•Jet Tails
•2nd Jet Wing Pieces
•Different Turbo Fan, Afterburner, and Turbo Fan Engine Sizes
•Jet Bodies
•Helicopter Rotor
•Cylindrical Pieces
•Passenger Ship Example(Made of Jet Parts)
•New Propeller
•Airplane Wheels
•New Texture on Triangle, quad, and rhombus pieces
•Desaturated Texture on Jet tails and wings
•1st Piston type pieces
• Every prop with Sizes have 1 size bigger (minus the old Jet Body)
• Added the Coaster Train and 1 track piece
• New Jet Body - 4 different pieces, with different sizes, and model as a whole in different sizes.



*Note

Check the rest of the thread for picture updates, this post will be updated a lot more sparingly.


¤¤¤¤2nd Beta Released¤¤¤¤

Remember, it is in BETA, changes will be made.

Release:




Release Thread:

http://forums.facepunchstudios.com/s...48#post9647348

There is an Alternate Download in the release thread.


2nd Beta. SVN next.
 Post #2
 21st March 2008
Shougunner's Avatar
April 2007
628 Posts
Interesting.

Although in my opinion there is only one PHX mod. Sure you can make modifications or even base the same concept but the majority of the community probably uses PHX.

Will you consider a different material?
 Post #3
 21st March 2008
x-quake's Avatar
July 2006
895 Posts
Shougunner posted:
Interesting.

Although in my opinion there is only one PHX mod. Sure you can make modifications or even base the same concept but the majority of the community probably uses PHX.

Will you consider a different material?

Yeah, I expect people will stay with PHX, but it is still nice to be able to use smaller stuff. It seems easier to make more complex stuff and stay relatively small in size.

Different material on what?
 Post #4
 21st March 2008
Shougunner's Avatar
April 2007
628 Posts
I agree, it would be interesting to see people make go-karts or something instead of a massive spaceship.

Your texture on the curves seem a bit.. Off.
 Post #5
 21st March 2008
x-quake's Avatar
July 2006
895 Posts
Shougunner posted:
I agree, it would be interesting to see people make go-karts or something instead of a massive spaceship.

Your texture on the curves seem a bit.. Off.

Yeah, it started off as a metal texture similar to metal floorboards on trucks. But, it turned out to look more like marble with indents. I might decide to change it, but I like how the normal map turned out to work wonderfully with it. I "might" change it.

Edit:

Edit: Some New Models, mostly 1st version of a plane wing.






 Post #6
 22nd March 2008
Jakobi's Avatar
January 2008
1,844 Posts
Good job quake.


Now please make me those chairs and beds that were usable like you promised :P

Ha just kidding.
 Post #7
 22nd March 2008
pyroguy's Avatar
January 2006
304 Posts
I would get this just for the turbo-fan engine, you did make that right?
 Post #8
 22nd March 2008
x-quake's Avatar
July 2006
895 Posts
Yeah, I made it. Thought it would be nice for a plane or something else. I am currently working on other parts as well.

Edit:

I finished an afterburner, and 1 chair. After making another chair and maybe some triangle panels I will update again.
 Post #9
 26th March 2008
x-quake's Avatar
July 2006
895 Posts
Finished my version of a hoverboard. Going to make multiple skins for it, each animated. Will get started on triangle panels soon, after I get back on Sunday.
 Post #10
 4th April 2008
Dennab
September 2007
3,547 Posts
Nice! Theese really look good.
When are you going to release the first version?
 Post #11
 4th April 2008
x-quake's Avatar
July 2006
895 Posts
Umm... seems that some of the pics were lost?

Posting again:




Hoverboard's flames glow(animated)



Chair that needs to be fixed when spawned, might make another. A friend wants a rolling chair model.




The afterburner.

Changed the Curves' and Poles' textures. Pics soon.
 Post #12
 5th April 2008
XxShockxX's Avatar
October 2007
663 Posts
These are amazing! I hope these get released soon so my future to build jet will look beautiful! Thanks for putting in time and effort and your experience with no doubt is amazing. Good luck!

Also for a request maybe you can add the tail of a jet? That would make this model pack that much more sweeter.
 Post #13
 5th April 2008
Kosai106's Avatar
September 2007
111 Posts
Looks a little like PHX, but here is some new stuff

Can't wait to this is out
 Post #14
 5th April 2008
x-quake's Avatar
July 2006
895 Posts
Sure, the tail of a jet will go just fine with the pack. I will include it with some other parts.

Finished a Remake of the Pod, different sized versions of the Engines(will do same with afterburner), and some more triangle pieces. Will update pictures after a few more triangle pieces and parts.

Edit:

Just finished basic triangle pieces, a few rhombuses, and some odd quadrilateral pieces. Update pictures soon.

Getting started on more plane parts and possibly another vehicle or something else on my agenda.
 Post #15
 6th April 2008
Gold Member
Sodisna's Avatar
May 2007
3,306 Posts
I hope this won't be a lag fest like PHX.
 Post #16
 6th April 2008
XxShockxX's Avatar
October 2007
663 Posts
x-quake posted:
Sure, the tail of a jet will go just fine with the pack. I will include it with some other parts.

Finished a Remake of the Pod, different sized versions of the Engines(will do same with afterburner), and some more triangle pieces. Will update pictures after a few more triangle pieces and parts.

Edit:

Just finished basic triangle pieces, a few rhombuses, and some odd quadrilateral pieces. Update pictures soon.

Getting started on more plane parts and possibly another vehicle or something else on my agenda.
Awesome! When do you think this will be released? Like a rough estimate?
 Post #17
 6th April 2008
x-quake's Avatar
July 2006
895 Posts
Sodisna posted:
I hope this won't be a lag fest like PHX.
It isn't lagging me, but you can't take one person's account for everyone's experience. When the beta is up, I will gladly take criticism, especially if it lags you. If it does end up lagging you, I will reduce the poly count on the props that cause it.

Anyway, time for an update.


The Pod remake.(usable vehicle) Top of the pod has correct collision. You can fit a pole sized object through it, to sort of "hang" it. (tried super icing both, worked nicely)



Different Quads and Rhombuses.



New texture on the curves.



New texture on the poles, needs a better SS for detailed comparison.



The triangle pieces.



4 sizes of a Jet Tail.



4 sizes of a new Jet Wing.



Different sizes of the Turbo Fan.



Different Sizes of the Engine.



Different sizes of the Afterburner.

Edit:

XxShockxX posted:
Awesome! When do you think this will be released? Like a rough estimate?
Hmm, would rather not estimate a release because I can't promise that it would be met. But, I can say I plan on a beta sometime in the next week and a half. Hopefully. I need to organize the spawn lists first. When the Beta is out, expect changes to happen to props already finished. It really just depends on how it turns out.
 Post #18
 6th April 2008
Gold Member
Sodisna's Avatar
May 2007
3,306 Posts
I want. I've always wanted plane parts. You're awesome.
 Post #19
 7th April 2008
Dennab
June 2006
1,273 Posts
Use the default phx textures yours are terrible. They are too jumpy and you can't concentrate. Or, edit them so they are less complex and more plain.
 Post #20
 7th April 2008
x-quake's Avatar
July 2006
895 Posts
airdoo0 posted:
Use the default phx textures yours are terrible. They are too jumpy and you can't concentrate. Or, edit them so they are less complex and more plain.

Oh really? Default textures on which models. If you are basing this off of the earlier pictures, read on down before you decide this. I changed curves' and poles' textures.

Plus, why would I use someone else's textures on my own models. Especially without consent.
I don't plan to use your idea.

Although, I do agree with you on Complex. Always end up making textures too complex. I have cut back a lot from the original materials. I am only looking at 1 or 2 materials I might change. But only for a more "simple" look, like you suggested.
 Post #21
 10th April 2008
x-quake's Avatar
July 2006
895 Posts
Time for another update.

Finished some Jet Bodies, cylinders, and a Helicopter Rotor.



The bodies, in 4 different sizes.



The Rotor.



4 different sizes of the Rotor.



The cylinders.



Example of the jet bodies in use, a working passenger jet.



Another example. Same plane, at night being used.
 Post #22
 10th April 2008
Gold Member
Sodisna's Avatar
May 2007
3,306 Posts
Must have.
 Post #23
 11th April 2008
XxShockxX's Avatar
October 2007
663 Posts
I had to bump this, when will this be released? This looks perfectly amazing. And I have so much more to say but I'm dumbstruck. These are a fine work of art!
 Post #24
 12th April 2008
x-quake's Avatar
July 2006
895 Posts
XxShockxX posted:
I had to bump this, when will this be released? This looks perfectly amazing. And I have so much more to say but I'm dumbstruck. These are a fine work of art!

Soon, I promise. I have to take some exams tomorrow, so I will be gone half the day. When I get time this weekend, I plan on finishing up some models and releasing a beta. I do plan on making a lot more after the beta, but since it might take so long to do so, I will release it early and take criticism on what is finished so far.

I also plan on making Roller Coaster Parts, like I posted in some other topic.
 Post #25
 12th April 2008
Gold Member
Sodisna's Avatar
May 2007
3,306 Posts
Best of lock on your exams.
 Post #26
 13th April 2008
XxShockxX's Avatar
October 2007
663 Posts
I truly know that I cannot criticize this work. It's completely amazing.
 Post #27
 13th April 2008
Gold Member
Ltp0wer's Avatar
September 2005
6,164 Posts
Various critiques/suggestions:

1. The textures are too complex (Specifically the hollow cylinder parts in the first screenshot). What is great about PHX is that the textures are simple so they tile well.

2. You plane parts' textures are blue/red, and that takes away from creativity. Make them black and white so people can use the color tool on them and customize them easier. Or just make them all one color so they don't clash (Your example plane has red wings but a blue tail fin).

3. Make the afterburner models able to be used for the thruster stool. I don't know if you have already done this, I see an effect on the afterburners in the pic of your example jet, so maybe you already did something like that.
 Post #28
 13th April 2008
Gold Member
DragonFire91's Avatar
February 2008
2,564 Posts
The son of PHX?
 Post #29
 13th April 2008
Super Moderator
Jaanus's Avatar
March 2006
9,537 Posts
The textures are absolutely awful.

Edit:

I can say the same for most of the models too.

I love the helicopter rotor model though
 Post #30
 13th April 2008
philly b's Avatar
February 2008
810 Posts
Sodisna posted:
I hope this won't be a lag fest like PHX.
I think PHX lags because the metal plates use more than one texture to the model (I think maybe even 3+). Don't take my word on that but from looking at the texture files they are so random and none seem to be a complete model.
 Post #31
 13th April 2008
x-quake's Avatar
July 2006
895 Posts
Ltp0wer posted:
Various critiques/suggestions:

1. The textures are too complex (Specifically the hollow cylinder parts in the first screenshot). What is great about PHX is that the textures are simple so they tile well.

2. You plane parts' textures are blue/red, and that takes away from creativity. Make them black and white so people can use the color tool on them and customize them easier. Or just make them all one color so they don't clash (Your example plane has red wings but a blue tail fin).

3. Make the afterburner models able to be used for the thruster stool. I don't know if you have already done this, I see an effect on the afterburners in the pic of your example jet, so maybe you already did something like that.

1. The cylinder parts were already re-textured.

2. I thought the same thing after I finished the textures. They were blue/red because of the reference I went by. Before beta release, planned on changing.

3. Good idea on the afterburner models. I just used a trail, I completely forgot about thruster models.

Edit:

Jaanus posted:
The textures are absolutely awful.

Edit:

I can say the same for most of the models too.

I love the helicopter rotor model though
Most of the models are just simple cylinders and blocks, etc? I am not expecting them to earn Model of the Year awards or something. Although, I can say I do love the turbo fan. You don't?

Concerning the textures

I have changed some of them to a lot simpler textures, I too noticed that they are a bit too complex. I haven't changed the triangle textures yet, but am planning to do so. That is why I saved the textures' Photoshop files as well as the TGA files. It is a W.I.P.

On another note, I made 1 version of airplane wheels and piston. Will upload screens in a bit.
 Post #32
 13th April 2008
Shadow3012's Avatar
May 2007
18 Posts
This looks awesome I think it will definitively compete with PHX.
 Post #33
 13th April 2008
x-quake's Avatar
July 2006
895 Posts
Another update.

This time I added some airplane wheels, 1st type of piston, new propeller, and changed the textures on some models.














Getting close to a beta release of this. I said it would be this weekend, so I am trying to shoot for tonight.
 Post #34
 13th April 2008
Gold Member
Sodisna's Avatar
May 2007
3,306 Posts
Awesome. Cannot wait. Maybe you should fuse this with PHX and get on the SVN thing.
 Post #35
 13th April 2008
x-quake's Avatar
July 2006
895 Posts
Sodisna posted:
Awesome. Cannot wait. Maybe you should fuse this with PHX and get on the SVN thing.

I planned on eventually getting an SVN for this after it got far enough into production.

Edit:

Well, I uploaded the Beta version of XQM to garrymod.org

I will make a topic in "releases" tomorrow when I get back about it. For now, I will have the link to the pack here in this thread. Check either this post, or the first post for the link.

Remember, it is in BETA.

 Post #36
 14th April 2008
MarkySharky's Avatar
February 2008
435 Posts
I just had a quick look at it in singleplayer. Very impressive.

This'll definitely give a production boost to the airline industry on GMod.
 Post #37
 14th April 2008
x-quake's Avatar
July 2006
895 Posts
MarkySharky posted:
I just had a quick look at it in singleplayer. Very impressive.

This'll definitely give a production boost to the airline industry on GMod.


I hope it does.
 Post #38
 14th April 2008
Eidolon's Avatar
April 2008
220 Posts
I am sorry if this has been asked before... But is the sizes for this going to be the same as the PHX sizes for compatibility?

I would be very appreciative if you awnser this question.

Wait nevermind.
 Post #39
 14th April 2008
RazuraNoir's Avatar
May 2007
239 Posts
Oh my forking gawd i am wiling to bare you children, AS MANY AS YOU LIKE!!!
 Post #40
 14th April 2008
x-quake's Avatar
July 2006
895 Posts
Eidolon posted:
I am sorry if this has been asked before... But is the sizes for this going to be the same as the PHX sizes for compatibility?

I would be very appreciative if you awnser this question.

Wait nevermind.

The sizes for this are smaller than PHX, not exactly sure how much smaller. I could either make 3 versions of each General Construction Prop so that there is the original size, a size 1/2 the size of PHX, and a Size Equal to PHX. I might do that, if I get enough of a reason to.

Thanks for the question.
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