Made it a while ago, it'll shut you fags up for a bit I hope.
There you have it.
Made it a while ago, it'll shut you fags up for a bit I hope.
There you have it.
Yay, thanks :3:
Now i know, good job. :4chan:
D: i was just asking T.TTaggart posted:
I hope this works to shut them up.
Why do you have PHW on MSPaint? :raise:
Awesome tutorial! I really should try to attempt headhacking.
:D thanks so much!
It was from the previous screen.IronBar posted:
Haha! That's awesome! Thanks Taggart :3:
Thanks, now will this work with other modeling programs or just 3dsMax. It's awesome anyway.
Taggart are you still working on those soldier headhacks me and some other people requested... that you said you would do?
Yes I am.TankkillerV2 posted:
Thanks for the tutorial, it helped me a lot. Also it taught me a new way of positioning the head, thanks! Bump for justice.
Nice tutorial there.
(though any project I'm working on will have to wait. I have the worst luck with Studio Compiler)
Can you only do this with heads, or other body parts as well?
Any body parts, from as many models as you want.
This needs different color on the text or stroke around the text because it's sometimes barely readable.
Some mod should sticky this.
To the last three posts:
1. Fucking cool.
2. I agree 10,000%
3. I agree with you also.
Bump for great justice.
Diwako speaks the thruth, someone sticky this.
Wait. You don't have to attach and weight?
1x agree. Unless it kept the weightmap assined to Valve.Biped.Head01 or whateever.cobaltbloo posted:
anyone know where I can find a working Studio Compiler.
That's a messy desktop if I ever saw one, that can severely affect your computer's performance, I recommend creating a new folder and just dropping everything except the really important stuff in there.
Oh, and thanks for the Headhacking tut, I'll use it if I ever feel like doing that.
And you're a Frank K. fan too!
Considering it's on the Valve skeleton, replacing it will keep the weights for both models.Lord Ned posted:
For example -
If you take a rebel and overwrite his skeleton with a combine Soldier's it'll still be weighted because it's the same bone names.
Edit:
I know, I can't be arsed to organise it right now.Jeffman12 posted:
Not a problem.
Yes, I am.
When I attempt to use the Studio compiler it always says error V project.
Any idea how to fix this?
Holy shit this is an awesome tutorial. I am going to try this out later. :)
Thanks a whole bunch.
This tutorial is so awesome it has to be Swedish!
Yeah I keep getting an error every time I run it too.Thlis posted:
If your getting a simple error everytime, ( THIS WILL ONLY WORK IF YOU GOT EP1! )
Put StudioCompiler.exe In:
Then it should work, if not sorry :'(Code:C:\Program Files\Steam\SteamApps\<UserName>\sourcesdk\bin\ep1\bin
Mabey it's the StudioCompiler you got :D
" I did a little research on Taggarts Images he has created to show us this tutorial and as you can see on the first picture ( Other Places ) there's ep1 so i attempted to put it in bin\ep1\bin and it worked! "
Give some credit to Taggart for screen shots and not a written tutorial.
DON'T KNOW WHERE TO GET STUDIOCOMPILER?
http://www.chaosincarnate.net/cannonfodder/cftools.htm
I keep getting this error which says "warning: falling back to autodetection of Vproject"
"unable to find gameinfo.txt"
I tried what you said and I'm not sure what I am doing wrong.
Go toThlis posted:
First copy everything and make a back up file so just incase we fuck shit up.Code:C:\Program Files\Steam\SteamApps\hadberz\sourcesdk\bin\ep1\bin\vconfig\ open gameinfo
You see this part in it?
If SteamAppId is -220 make it 220 ok?Code:SteamAppId 220 // Words blah blah Words. ToolsAppId 211 // Words blah blah Words
Then you see ToolsAppId 211 // Words...
Delete it. Then try.
If it does not work, sorry. Good thing you got a back up file :D
Heres some tutorials you might want to try:
http://www.fpsbanana.com/threads/96984
http://www.moddb.com/tutorials/27422...ompile-a-model
Code:"GameInfo" { FileSystem { SteamAppId 220 // mount hl2 content for vgui platform stuff SearchPaths { vconfig |gameinfo_path|. // for all the vconfig stuff vconfig platform // for all the vgui stuff } } }
I think my steam is evil :(
That's the same Game info i got so, What the fuck?
Edit:
Code:"GameInfo" { FileSystem { SteamAppId 220 // mount hl2 content for vgui platform stuff ToolsAppId -211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, SearchPaths { vconfig |gameinfo_path|. // for all the vconfig stuff vconfig platform // for all the vgui stuff } } }
Alright try that.
I am done for the day, i will help when i get back ( 4 days )
( Add me for online support in 4 days :) )
I got it already. But thanks anyways. :)Gimped Bubba posted:
Thank you for your help, i'll try to figure thid out with those two sites.
Your welcome. :)
Yeah, as Bubba says, if it doesn't work, put in in either ep1/bin or orangebox/bin.
Has anyone else got this problem while compiling?
Or does anyone knows how to fix it?Code:ERROR: Eyelid "lower_right" neutral out of range (+-0.5)
I keep getting this wierd error saying
So I tried that thing bubba said but I keep getting the same error. And yes I did install in my ep1 bin.Code:Extra App Id set to 211, but no SteamAppId.
This is how my gameinfo.txt looks unaltered.
Code:"GameInfo" { FileSystem { SteamAppId 220 // mount hl2 content for vgui platform stuff SearchPaths { vconfig |gameinfo_path|. // for all the vconfig stuff vconfig platform // for all the vgui stuff } } }
Ok when I open up Studiocompiler, I don't see the Compile tab. What's going on?